I migrated my Virtual BMO game over to GB Studio v3 so I could release a .pocket version for you folks that have the pocket already. It's a very small experience but that's the best I can do for you at this point given the amount of time it takes to debug.
You can head to my itch account if you're interested.
In future, I will be using GB Studio 3.0 to build games from scratch without the need to migrate obviously. In those cases, I will release a .pocket file along with a GB ROM but migrating bigger games is honestly a nightmare of bugs.