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(3 edits)

Thank you for the kind words and suggestions. I always value your feedback! In general I agree with everything and think these are good things to explore in a small post-jam update. Extra thoughts:

  • Altitude
    • Your altitude relative to the ground can be inferred from using the scanner. It even pauses the game for you to listen. 😀 If it’s using inaudibly low frequencies, then you’re way high up! When you’re even with the ground it’s a nice Middle C.
    • I will add this to the status screen and give it an access hotkey.
    • In general I’ve been avoiding non-diegetic audio cues, but I’ll see if something else makes sense here. There could be some sounds that play at regular altitude intervals.
  • Sense of speed
    • Originally I planned, but didn’t have time, for adding dust particles that could give you a sense of speed and direction. I will revisit this.
    • I will add this to the status screen and give it an access hotkey.
    • There is no speed or altitude limit, so I will need to consider when these cues will break down and stop making sense.
  • Jump jets recharge
    • A cue for this was on my radar but not implemented in time for submission. I will revisit this.
  • Crafting success
    • I agree that some sound design and a better change of interface state would help here.

No timelines on these changes, but I’d like to wrap this project up shortly after the jam concludes while it’s still fresh. Cheers!