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A jam submission

a:Bushi Yoroi Maki - Tanuki Oni MechalphaView game page

Follow a tanuki oni mechanized in armor as he trains for vengeance.
Submitted by Berry B (@BerryRPGMakerB) — 1 day, 5 hours before the deadline
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a:Bushi Yoroi Maki - Tanuki Oni Mechalpha's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#163.6003.600
Visuals#233.9003.900
Audio#283.3003.300
Fun Factor#313.3003.300
Originality#383.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo Entry

Did you use any third party assets, if yes what assets did you use?
Plugins: Visustella, Caethyril NUUN SRDude triacontane | Music: Sound Airyluvs, Bitter Sweet Entertainment, Inc.

Did you choose from one (or more) of the optional secondary themes?
There are sprinkles of Time Travel and an iota of Weird Fiction. Arena is one of the settings but its hardly a major component.

Does your game contain 18+ content (Nudity, Gore, Language)?
There are mentions of bastard (but no explicit swearing) and some rainbow based language being used to convey the character. Otherwise fairly tame PG rating. Gore is hardly not shown.

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Comments

Submitted(+1)

I really like the whole style, very charming and I like the length. Writing is interesting and fun, only issue being that you get pushed into the middle of a whole story so its sort of confusing at the start but not the worst thing ever.

Gameplay is also fun, like the whole focus on elemental weaknesses, always a classic. 

Overall enjoyed it, really cool game!

Developer

I will admit that the story being placed in medias res can be a bit disorienting but the time limit of 2 weeks prevented me from adjusting the story's pacing correctly and I kinda assumed that there are way too many questions being asked because a lot of missing context aren't provided. I appreciate this feedback. A lot of these questions will be answered in a continuation of this entry under a different name. But for this jam specifically, I understand your issue with the way the plot unfolds.

Thank you for playing the game.

HostSubmitted(+1)

Very good full of charm, like your Samurai Game Jam entry!

Submitted(+1)

Quite charming and well put together :) an identity of its own !

Small quality of life suggestion: it would be awesome if attack animations could be sped up or skipped by holding a button/key

Developer(+1)

Funny you should say that, there are options to increase the animation speed/remove animation entirely in the options screen. I figured you should know that. But I appreciate the feedback nonetheless.

Submitted(+1)

in some games you can accelerate keeping the action button pushed, it's quite dynamic and quite funny :)

awesome art and atmosphere, once again ^^

Submitted(+1)

I really liked this game! My personal favorite aspect of it is the art style. I liked the "painted" way the backgrounds looked, and the character art was nice to look at as well. The character designs are amazing as well, it was a super unique idea to put yōkai in mech suits, and it looks insanely cool! The music and UI sounds were a super nice addition to the game's aesthetic as well. Great job, Berry, this is a fun game!

Developer(+1)

I appreciate that you enjoyed the character design and backgrounds. I try to make them stand out and less muted because the campy/anime-ish feel to it matched the overall aesthetic/ambience I'm going for. I'm glad the UI sounds/music fit as well. I try to pick ones that would fit.

I had to cram a lot of assets and designs during the jam project and was short on time when I finished all the required stopping point of the story so I wasn't able to iron out all the finer details. So to hear your input on this is much appreciated.

Submitted(+1)

Very ambitious RPG. Though it feels as if I was thrown into chapter 5 of an story and that was discombobulating. I am actually colorblind, so having more distinct ways to show weaknesses would be really nice. Sometimes I would just use every attack until one worked. I don't think any creature should be immune to all but one damage type unless it's a very rare encounter. Even the one Boss (bottom left city) was immune to so many sources at the end that it was tough and I got lucky that Kuronigozo was overpowered and the boss just happened to be weak to his attacks at the moment. Without a analysis type skill or some super obvious show of element, having every element do some damage would be better. 

Developer (1 edit) (+1)

I appreciate the detailed response to some of the issues you had with the game. I was given this sort of feedback as well in regards to the color skill issue. I will admit that this was made with an in-medias res in mind and that might be a factor for the confusion. Its an intentional confusion, but it could be immersion breaking to some. I intend to answer a lot of the "Chapter 5" questions in the continuation of this entry series under a different name.

I was shorthanded with the testing, so I wasn't sure how the elemental immunities could detract from the experience. And I will admit I was trying to emphasize the use of Kuronigozo because if the enemies have no immunities, the player would be wholly relying on Tanumaki without using Kuronigozo at all.  Though I can see how this could be a negative. This is good player feedback, I'll keep this in mind.

I also didn't have time to add an analysis type skill, something the previous game was a lot more clearer on. 

Once again, thank you for taking the time to play this.

(+1)

as someone who did the music for my team's rpg, the music here is so charming and full of variety ! genuinely wonderful project, and i can't even fathom how you did this solo :') well done !

Developer

To be fair, I have assets available early on I can use for the game and third party asset music from the engine music packs that I bought For the purposes of implementing them for the work. The only thing I did on my own are the artwork and eventing.

Someone who makes virtually everything from scratch is a lot more admirable if you do so, so take stock in that.

Thank you for the feedback regardless.

(+1)

Cool! You hit the 90s anime aesthetic precisely. This one may be my favourite from the jam so far

Developer

It is an honor to hear this. Thank you.

Submitted(+1)

Quite original mech themed jrpg !

The chara design is what steals the show for me, Tanumaki is super rad :D and the various oni characters gave me major Yuyu Hakusho vibes ^^

Gameplay wise the elemental system where you have to find the classic “what’s weak to what” is pretty fun.

The music is also pretty good and conveys well the medieval japanese fantasy setting.

Quite a lot on offer as well for a jam game, it seems quite long :o i managed to get to the world map where i went to the Rat oni’s city, but i couldn’t manage to finish the first battle cause i didn’t know how to damage the healer no matter the attack.

Cool game, you did well :)

Developer (1 edit) (+1)

Thank you for the feedback. I will admit the fact that the enemy being immune to certain element can be a bit of a difficulty curve that I didn't take in to account for less astute players. I also didn't exactly tutorialize that you can switch between characters by toggling them using the arrow keys and allow you to pick Kuronigozo's black based attacks which can neutralize the healer. I would consider adding a proper first time tutorial for Kuronigozo's mechanic. I appreciate that you took the time to play the game. 

Funny thing about the Yu Yu Hakusho type design. It was made with the 90s aesthetics in mind. More closely the children anime from the 1989s to 1995s.

Submitted

No problem, i didn’t notice you could switch characters so it’s also my bad for being a bit dumb :p haha

Though adding a tutorial for the mentor would be nice to help understand better his mechanics and also simply let the player know that he’ll be on the party.

By my book you can never go wrong with anime inspirations, especially oldschool ones ^^