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A jam submission

Reach for Electric SkiesView game page

Our submission for GMTK 2024!
Submitted by TBDGames — 1 hour, 18 minutes before the deadline
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Reach for Electric Skies's itch.io page

Results

CriteriaRankScore*Raw Score
Style#67701.6162.286
Enjoyment#68601.5152.143
Overall#69581.5832.238
Creativity#69621.6162.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A small robot (who is built) builds (builds) things to climb (to scale)

Development Time

48 hours

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Comments

Submitted

Cool idea. All three building options are quite fun to use. Using the reverse-gravity for the first time in particular felt quite cool!

There seems to be an odd bug where the music resets whenever the player presses the space key, which is troublesome for those who like to use that to jump.

And in the final puzzle of the cave zone, that long moving platform is able to push the player through that small gap. Pretty sure that’s not intended.

Stopped off at the checkpoint underneath those giant waterfalls as I couldn’t figure out how to progress, and some of the platforming had become rather difficult, and not quite in a fun way. In particular the spacing between that higher platform and the first of the small floating islands felt quite unfair, and I was only ever able to make it once. Implementation of “coyote time” would’ve made the platforming feel much better. The wall jump timing also felt a bit janky.

Despite my criticisms and my not finishing the game, I dad fun with it and thought it a cool idea. Making decisions as to which build option to opt for made for some interesting little puzzles, and again I thought the gravity switch was fun. Perhaps such puzzles came later on, but levels where you must place platforms, then switch gravity to utilize them, I think would be very cool. In any case, good job!

Submitted

I'm not sure if it was intentional that the music restarts every time you jump, but it got quite annoying fast. The idea was good though! I think the "to scale" part is maybe a little dubious but oh well. I ended up getting stuck at a point where I didn't have enough metal seemingly, and one floating platform didn't seem to allow any wiggle-room to get onto it sadly. Keep at it though!

Submitted(+1)

Fun concept, though I skipped some parts of the level thanks to the reversed gravity, glitched through a lil gap thanks to a platform, got out of the cave, didn't have enough materials to keep ascending into the sky, fell off, fell on top of the cave map limits, walked off the edge, fell into the infinite void of the sky. Nice game