A Robot Controller With The Compute Module 5

The regular Raspberry Pi line is a flexible single-board computer, but sometimes you might find yourself wishing for a form factor that was better designed for installation into a greater whole. This is why the Compute Module variants exist. Indeed, leveraging that intention, [Hans Jørgen Grimstad] has used the powerful Compute Module 5 as the heart of his “Overlord” robot controller.

The Compute Module 5 offers a powerful quad-core 64-bit ARM chip running at 2.4 GHz, along with anywhere from 2 to 16GB of RAM. You can also get it with WiFi and Bluetooth built in onboard, and it comes with a wide range of I2C, SPI, UART, and GPIO pins to serve whatever ends you envision for them. It’s a whole lot of capability, but the magic is in what you do with it.

For [Hans], he saw this as a powerful basis for a robot controller. To that end, he built a PCB to accept the Compute Module 5, and outfit it with peripherals suited to robotics use. His carrier board equips it with an MCP2515 CAN controller and a TJA1051 CAN transceiver, ideal for communicating in a timely manner with sensors or motor controllers. It also has a 9-axis BNO055 IMU on board, capable of sensor fusion and 100Hz updates for fine sensing and control. The board is intended to be easy to use with hardware like Xiaomi Cybergear motors and Dynamixels servos. As a bonus, there is power circuitry on board to enable it to run off anything from 5 to 36V. While GPIOs aren’t exposed, [Hans] notes that you can even pair it with a second Pi if you want to use GPIOs or camera ports or do any other processing offboard.

If you’re looking for a place to start for serious robot development, the Overlord board has plenty of capability. We’ve explored the value of the Compute Module 5 before, too. Meanwhile, if you’re cooking up your own carrier boards, don’t hesitate to let the tipsline know!

A photo of the HAT with the LoRa module and relay visible on the top

LoRaSense Pi Hat Aims To Kick Start IoT Projects

[Avi Gupta] recently sent in their LoRaSense RGB Pi HAT project. This “HAT” (Hardware Attached to Top) is for any Raspberry Pi with 40-pin header. The core of the build is the custom printed circuit board which houses the components and interconnects. The components include an SHT31 temperature and humidity sensor, an SX1278 LoRa module, and a 10 amp 220 VAC relay. The interconnects include support for UART, I2C, SPI, and WS2812B RGB LED interfaces as well as a stackable header for daisy chaining HATs.

The attached components in combination support a wide range of use cases. Possible uses for this Raspberry Pi HAT include smart home systems, agricultural projects, industrial monitoring, smart greenhouse, remote weather stations, or alerting systems. You can detect weather conditions, send and receive information, switch mains powered loads, and use RGB LEDs for status and alerting.

If you’re interested in LoRa technology be sure to read about the Yagi antenna that sends LoRa signals farther.

Raspberry Pi Pico LED display sitting in window sill

An Ode To The Aesthetic Of Light In 1024 Pixels

Sometimes, brilliant perspectives need a bit of an introduction first, and this is clearly one. This video essay by [Cleggy] delivers what it promises: an ode to the aesthetic of light. But he goes further, materializing his way of viewing things into a beautiful physical build — and the full explanation of how to do it at home.

What’s outstanding here is not just the visual result, but the path to it. We’ve covered tons of different LED matrices, and while they’re all functional, their eventual purpose is left up to the builder, like coasters or earknobs. [Cleggy] provides both. He captured a vision in the streets and then built an LED matrix from scratch.

The matrix consists of 1024 hand-soldered diodes. They’re driven by a Raspberry Pi Pico and a symphony of square waves. It’s not exactly a WS2812 plug-and-play job. It’s engineered from the silicon up, with D-latches and demultiplexers orchestrating a mesmerizing grayscale visual.

Pulse-width modulation (PWM) is the secret ingredient of this hack. [Cleggy] dims each white pixel separately, by varying the duty cycle of its light signal. The grayscale video data, compressed into CSV files, is parsed line-by-line by the Pico, translating intensity values into shimmering time slices.

It transforms the way you see and perceive things. All that, with a 1000 LED monochrome display. Light shows are all highly personal, and each one is a little different. Some of them are really kid stuff.

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Raspberry Pi RP2350 A4 Stepping Addresses E9 Current Leakage Bug

The RP2350 MCU in A4 stepping.
The RP2350 MCU in A4 stepping.

When Raspberry Pi’s new RP2350 MCU was released in 2024, it had a slight issue in that its GPIO pins would leak a significant amount of current when a pin is configured as input with the input buffer enabled. Known as erratum 9 (E9), it has now been addressed per the July 29 Product Change Note from Raspberry Pi for the A4 stepping along with a host of other hardware and software issues.

Although the PCN is for stepping A4, it covers both steppings A3 and A4, with the hardware fixes in A3 and only software (bootrom) fixes present in A4, as confirmed by the updated RP2350 datasheet. It tells us that A3 was an internal development stepping, ergo we should only be seeing the A4 stepping in the wild alongside the original defective A2 stepping.

When we first reported on the E9 bug it was still quite unclear what this issue was about, but nearly a month later it was officially defined as an input mode current leakage issue due to an internal pull-up that was too weak. This silicon-level issue has now finally been addressed in the A3 and thus new public A4 stepping.

Although we still have to see whether this is the end of the E9 saga, this should at least offer a way forward to those who wish to use the RP2350 MCU, but who were balking at the workarounds required for E9 such as external pull-downs.

A Dual-Screen Cyberdeck To Rule Them All

We like cyberdecks here at Hackaday, and in our time we’ve brought you some pretty amazing builds. But perhaps now we’ve seen the ultimate of the genre, a cyberdeck so perfect in its execution that this will be the machine of choice in the dystopian future, leaving all the others as mere contenders. It comes courtesy of [Sector 07], and it’s a machine to be proud of.

As with many cyberdecks, it uses the Raspberry Pi as its powerhouse. There are a couple of nice touchscreens and a decent keyboard, plus the usual ports and some nice programmable controls. These are none of them out of the ordinary for a cyberdeck, but what really shines with this one is the attention to detail in the mechanical design. Those touchscreens rotate on ball bearings, the hinges are just right, the connections to the Pi have quick release mechanisms, and custom PCBs and ribbon cables make distributing those GPIOs a snap.

On top of all that the aesthetics are on point; this is the machine you want to take into the abandoned mining base with you. Best of all it’s all available from the linked GitHub repository, and you can marvel as we did at the video below the break.

If you hunger for more cyberdecks, this one has some very stiff competition.

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Game Boy Camera In Wedding Photo Booth

For those of a certain age the first digital camera many of us experienced was the Game Boy Camera, an add-on for the original Game Boy console. Although it only took pictures with the limited 4-tone monochrome graphics of this system, its capability of being able to take a picture, edit it, create drawings, and then print them out on the Game Boy Printer was revolutionary for the time. Of course the people who grew up with this hardware are about the age to be getting married now (or well beyond), so [Sebastian] capitalized on the nostalgia for it with this wedding photo booth that takes pictures with the Game Boy Camera.

The photo booth features the eponymous Game Boy Camera front-and-center, with a pair of large buttons to allow the wedding guests to start the photography process. The system takes video and then isolates a few still images from it to be printed with the Game Boy Printer. The original Game Boy hardware, as well as a Flask-based web app with a GUI, is all controlled with a Raspberry Pi 4. There’s also a piece of Game Boy hardware called the GB Interceptor that sits between the Game Boy console and the camera cartridge itself which allows the Pi to capture the video feed directly.

The booth doesn’t stop with Game Boy hardware, though. There’s also a modern mirrorless digital camera set up in the booth alongside the Game Boy Camera which allows for higher resolution, full color images to be taken as well. This is also controlled with the same hardware and provides a more modern photo booth experience next to the nostalgic one provided by the Game Boy. There have been many projects which attempt to modernize this hardware, though, like this build which adds color to the original monochrome photos or this one which adds Wi-Fi capability.

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A hand with dark skin holds a black device. The bottom is a small keyboard and touchpad. The upper half is split with a square LCD on the left and a square, pink notepad on the right. A sketch of a woman wearing a puffy jacket is on the notepad and an illustration of a woman looking through an old timey film video camera is on the screen on the left.

KeyMo Brings A Pencil To The Cyberdeck Fight

Computers and cellphones can do so many things, but sometimes if you want to doodle or take a note, pencil and paper is the superior technology. You could carry a device and a pocket notebook, or you could combine the best of analog and digital with the KeyMo.

[NuMellow] wanted a touchpad in addition to a keyboard for his portable terminal since he felt Raspbian wouldn’t be so awesome on a tiny touchscreen. With a wider device than something like Beepy, and a small 4″ LCD already on hand, he realized he had some space to put something else up top. Et voila, a cyberdeck with a small notebook for handwritten/hand drawn information.

The device lives in a 3D printed case, which made some iterations on the keyboard placement simpler, and [NuMellow] even provided us with actual run time estimates in the write-up, which is something we often are left wondering about in cyberdeck builds. If you’re curious, he got up to 7.5 hours on YouTube videos with the brightness down or 3.5 hours with it at maximum. The exposed screen and top-heaviness of the device are areas he’s pinpointed as the primary cons of the system currently. We hope to see an updated version in the future that addresses these.

If you’d like to check out some other rad cyberdecks, how about a schmancy handheld, one driven by punch cards in a child’s toy, or this one with a handle and a giant scroll wheel?