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We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. ARGILE allows ensuring the ...
We propose the “Architecture for Representations, Games,. Interactions, and Learning among Experts” (ARGILE) for participatory and knowledge -intensive serious ...
We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. ARGILE allows ensuring the ...
We propose the “Architecture for Representations, Games,. Interactions, and Learning among Experts” (ARGILE) for participatory and knowledge -intensive serious ...
We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. ARGILE allows ensuring the ...
We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. ARGILE allows ensuring the ...
The experience is about using our developed ARGILE forum for 2 weeks to define game rules for a participative and knowledge intensive serious game that aims to ...
Jean-Pierre Cahier, Nour El Mawas. Towards Participative and Knowledge-Intensive Serious Games. SGDA 2012, Sep 2012, Bremen, Germany. pp.86--97.
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In this paper we present the "Architecture for Representations, Games, Interactions, and Learning among Experts" (ARGILE) suitable for "participatory and ...
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