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Kojima looks back on Metal Gear Solid: The Twin Snakes, says it didn't do well

by rawmeatcowboy
22 February 2013
GN Version 4.0
A portion of a CVG interview with Hideo Kojima...

CVG: Metal Gear Rising moved outside of Kojima Productions to Platinum, and you had a role on Castlevania: Lords Of Shadow - would you like to continue collaborating with other studios like this in the future?

HK: It really depends on the project; it has to be something that matches. You have to match the studio to the project. In the past we did Twin Snakes with Silicon Knights and it didn't do that well, I think part of the reason was that we were trying to control it too much. Really I think if you're going to use an outside studio it has to be in order to take advantage of their abilities. If they have a specialty and you're working on a project that has features that they're best at, then that's fine. But I don't want to have to force myself to put something to an outside studio just because I want to offload something.

Full interview here