Releases: yairm210/Unciv
4.13.8-patch1
4.13.8-patch1
4.13.8
4.13.8
Allowed starting Scenarios, including Multiplayer, through the 'New Game' screen! :D
WLTK + continuous rendering no longer cause city tiles to be dimmed
Fixed Scenario mods being undownloadable and needing to restart game to access Scenario picker
Added Barbarian Musketman and Worker variants for AbsoluteUnits
Images are restored to ruleset correctly when resuming open game screen
BNW unit sprites for HexaRealm - By GeneralWadaling
4.13.7-patch1
4.13.7-patch1
4.13.7
4.13.7
Performance improvements!
Added Barbarian image variants for AbsoluteUnits by Pelo
AI is displeased when you become the new ally of a city-state it was the ally of
kick/skip turn in mutliplayer only active if the game contains the current player ID
4.13.6
4.13.6
Performance improvements!
AI prioritizes unit upgrades over purchasing new constructions
Units are not added to cities in resistance if non-resistant cities are available
4.13.5
4.13.5
Modding:
- Make event choices ruleset objects, with standard 'uniques' field
- Added 'AI choice weight' for event choices, techs, policies and promotions
Moved screen orientation setting from advanced tab to display tab
Performance: only trigger population reassignment on new buildings when it really changes something
Better stat-related checks for buildings in cities
4.13.4
4.13.4
Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
Consume stockpiled resources when purchasing constructions that require them
Don't show 'ok' ruleset validations when starting a new game
Set 'auto assign city production' to false for new players
Automated units retreat from Barbarians when not at war - By EmperorPinguin
4.13.3
4.13.3
Fixed 'conquer city' automation crash
Minor memory performance improvements
Natural wonders uniques generalized to work for terrain feature as well
Prep work for unit-based Events :)
Dev console displays enum options correctly when given incorrect options
4.13.2-redo
4.13.2-redo
4.13.2
4.13.2
Removed 'continuous rendering' setting, should always be false since Actions 'override' this and all our animations use Actions
Resolved - City overview updates when entering a city via it, changing info, and exiting
Fixed 'don't settle cities' demand button triggering 'stop spreading religion' demand as well
Modding: 'Costs [amount] [stockpiledResource]' construction accepts conditionals
test: Added test to ensure stockpiled resources are consumed when starting work on 'Costs [amount] [stockpiledResource]' construction
Skipping turns for a game now correctly updates the MP screen
Added '[unitTriggerTarget] is destroyed' unit triggerable
Added 'upon damaging a [mapUnitFilter] unit' which can trigger a unique on the enemy unit!
All unit trigger uniques start with a targetting parameter
AI worker improvements - By EmperorPinguin