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C-enhancementCategory: An issue proposing an enhancement or a PR with one.Category: An issue proposing an enhancement or a PR with one.
Description
When a arena::TypedArena
is dropped, it uses std::intrinsics::needs_drop
to skip entirely the loop that reads items and runs their destructors.
Vec
however does no such thing, and runs a similar loop unconditionally. Should it check needs_drop
as well, or can we rely on the loop being optimized away entirely when it does nothing?
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C-enhancementCategory: An issue proposing an enhancement or a PR with one.Category: An issue proposing an enhancement or a PR with one.