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Read keypress events from a PS/2 keyboard connected to an Arduino and report them back to the host
practicalarduino/Ps2Keyboard
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PS2 Keyboard ============ Copyright 2009 Jonathan Oxer Copyright 2009 Hugh Blemings +---------------------------------------------------------------------+ | This project is featured in the book "Practical Arduino" by | | Jonathan Oxer and Hugh Blemings (Apress, 2009). More information | | about the book and this project is available at: | | | | www.practicalarduino.com/projects/easy/ps2-keyboard-or-mouse | +---------------------------------------------------------------------+ Arduino isn't limited to taking input from sensors: you can even connect up a full-size PS/2 keyboard just as if it were a "real" computer and type away! Connecting a keyboard to an Arduino may sound a bit odd (after all, it's just a little microcontroller) but keep in mind that an Arduino actually has more processing power and memory than a complete desktop machine of not so many years ago. Adding some peripherals that you would normally associate with a full-size computer opens up some interesting possibilities. Perhaps PS/2 seems a bit dated and you'd rather use a modern USB keyboard with your Arduino. After all, even finding a PS/2 keyboard can be tricky now and you may have to go dumpster-diving or hunting through that pile of crusty old hardware in the company storeroom to find one. Using a USB keyboard may sound like the obvious solution but unfortunately an Arduino just isn't up to the job of acting as a USB host natively - it's simply not fast enough. All is not lost however because many USB keyboards are designed for backward compatibility and come with a little purple "USB to PS/2" adapter that allows them to be plugged into a PS/2 port. Keyboards that come with those adapters are designed to detect when they are plugged into a PS/2 port rather than a USB port and automatically switch modes to become a PS/2 device, so this project should work just as well with a modern USB keyboard connected via an adapter as it does with a genuine antique PS/2 keyboard. Or if you want to go even more retro you can use this same circuit with an old-style "AT" keyboard because even though they use a different connector they have the same electrical interface as a PS/2 keyboard. Connecting a keyboard or mouse to an Arduino opens up a wide range of possibilities in terms of non-human input, too. A hacked keyboard can provide you 100+ digital inputs using only a couple of Arduino I/O pins, and the X/Y encoders in a mouse are perfect for tracking movement of a robot.
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Read keypress events from a PS/2 keyboard connected to an Arduino and report them back to the host
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