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Texture Composer Example

An example for the Node Editor Framework


Texture Composer Example


A very simple setup of a few texture nodes built upon the default calculation canvas. Start here to get a basic idea on how to create simple extensions for the framework with custom functionality.

Simply drop the Texture_Composer folder into a project with the current NodeEditorFramework/Develop installed and open the example canvas located at Texture_Composer/Resources/Saves/Texture Mix Canvas.asset

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A flexible and modular Node Editor Framework for creating node based displays and editors in Unity

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