User:BDrake5/Concept art
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Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. [1] The term was first used by Walt Disney Animation Studios as early as the 1930s [citation from original article]. ...
Overview of the Industry
[edit][Delete sentence about Walt Disney]
... In the United States, the average annual gross salary for a concept artist in video game industry was $60,000-$70,000 a year in 2017. [original citation in article] In 2024, entry level concept art positions can range from $60,000-$95,000, with the average salary landing at about $112,000.[2]
Digital media production, including television and video games, has grown substantially in the 21st century. From 2009 to 2012, the value of the United States video game industry jumped from $19 million to $37 billion, and from 2008 to 2016, the value of the mobile game industry in China increased from 240 million yuan to 37.48 billion yuan.[3] The need for concept artists in this rapidly growing industry has skyrocketed; 65% of the game development industry's staff are artists.[3] As such, there is a push for countries across the world to increase the availability of art education so that local artists have the skills to capitalize on the booming media industry. [1][3] The art education community has made changes, offering new courses in art universities order better prepare students for the digital art field.[3] Certain educators are pushing to move away from historic art education towards more standardized, industry-paced approaches that will better prepare students for this modern workforce. Other programs are pushing to create artist workshops in order to train artists in digital software.[1]
Materials
[edit]... Popular programs for concept artists include Photoshop and Corel Painter.[1] ... [this citation also covers most of the rest of the paragraph prior]
... A lot of concept work has tight deadlines where a highly polished piece is needed in a short amount of time.[3]
Specialization
[edit]Concept art is a broad field, including specializations on a wide range of fictional and nonfiction subjects, such as character design, environment design, set design, and more industrial applications like retail design, architecture design, fashion design, and object design.[1] Specialization is regarded as better for freelancers than concept artists who want to work in-house, where flexibility is key. Knowing the foundations of art, such as anatomy, perspective, color theory, design, and lighting are essential to all specializations.[1]
Edit Summary
[edit]Added citations throughout the article to fill in gaps:
- In the introduction, added citation to the definition of concept art.
- In materials, added missing citations about the topic.
- In specialization, added missing citations about the topic.
Moved the statement about Walt Disney to the introduction, as it is the only historical fact in the article.
Renamed "History" section to "Overview of the Industry," as the fact about Walt Disney was the only history-related statement, and everything else discusses the current industry.
Added recent information about the pay grade of concept artists, sourced from real job listings on indeed.
Added two new sources and information about the growth of education related to concept art. These two sources also validate other information in the article.
References
[edit]- ^ a b c d e f Shamsuddin, Abu Kalam (2013). "Evaluating content based animation through concept art" (PDF). International Journal of Trends in Computer Science. 2 (11): 819–827 – via Academia.
- ^ "Concept artist salary in United States". Indeed. October 31, 2024. Retrieved November 8, 2024.
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: CS1 maint: url-status (link) - ^ a b c d e Chaochu, Xiang (2019). "The current issue of the digital game concept art education for Chinese undergraduates" (PDF). International Journal of Information and Education Technology. 9 (6): 4.