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Roger Keating

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This is an old revision of this page, as edited by Anne Delong (talk | contribs) at 14:03, 29 April 2015 (Submitting (AFCH 0.9)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

  • Comment: It is not correct that the article is "unsourced, or contains only unreliable sources"
    Some of the sources are reliable, though not all of them are. Refs 3 & 4 at least are usable. The main problem is that the article needs to show first that he was a principal creator of these games, and that some sources have commented on it. it will also take some rewriting to remove adjectives of praise and importance. DGG ( talk ) 02:38, 11 September 2013 (UTC)
  • Comment: Probably notable--the company certainly is, and I think many of the games are also. The creator of multiple notable works is notable. DGG ( talk ) 21:22, 26 August 2013 (UTC)

Roger Keating is an Australian computer game designer.[1] He is a co-founder of the video game company Strategic Studies Group,[2][3] which is known for its strategic war and fantasy games with artificial intelligence.[4]

Early life

Keating was born in New Zealand. He moved to Australia in 1978 and worked as a mathematics and physics teacher.[5]

Career in game design

Keating created his first game, Conflict, in 1979. It was published by American software house Strategic Simulations.[5] Keating left his teaching job to program full time, and published seven games whilst working with this company during 1981 and 1982.

In 1983 Keating, along with Ian Trout and Gregor Whiley, formed Strategic Studies Group. The company created many strategy games over the following 25 years.

Keating later worked as a school teacher in New Zealand.[6]

List of Games

  • Computer Conflict
  • Operation Apocalypse
  • Southern Command[7]
  • Germany 85
  • Norway 85
  • Baltic 85
  • RDF 85
  • Reach for the Stars[8][9]
  • Carriers at War[10][11]
  • Europe Ablaze
  • Battlefront[12]
  • Russia: The Great War in the East[13]
  • Battles in Normandy[13][7]
  • Halls of Montezuma
  • Rommel: Battles for North Africa
  • Decisive Battles of the American Civil War # 1-3
  • Panzer Battles
  • MacArthur's War: Battles for Korea
  • Gold of the Americas
  • Fire King
  • Warlords
  • Warlords II
  • Warlords II Deluxe
  • Warlords II Scenario Builder
  • Warlords III: Reign of Heroes[4]
  • Warlords III: Darklords Rising
  • Warlords Battlecry #1-2[14]
  • Ardennes Offensive
  • Carriers at War 2
  • Carriers at War Construction Kit
  • Korsun Pocket
  • Battles in Normandy
  • Battles in Italy
  • Battlefront 2
  • Kharkov[15]

References

  1. ^ Chris Crawford (2003). Chris Crawford on Game Design. New Riders. pp. 192–. ISBN 978-0-13-146099-7.
  2. ^ "The best in war game software". Compute's Getting Started With: Entertainment Software by Wallace Poulter
  3. ^ "Will Fresno Survive? : Players Save, Destroy World--for Fun". July 09, 1986|PETER BAKER | Los Angeles Times
  4. ^ a b Rick Barba; Ted Chapman (1997). Warlords III: The Official Strategy Guide. Prima Games. ISBN 978-0-7615-1199-1.
  5. ^ a b "Strategies of a Man Down Under". Softline, March 1983.
  6. ^ Peter Watkins (1986). High Tech, Low Tech and Education. Deakin University. ISBN 978-0-7300-0402-8.
  7. ^ a b "Game Review: Battles in Normandy". Australian Apple Review, page 40, bybb Gene Stephan.
  8. ^ David Myers (1 January 2003). The Nature of Computer Games: Play as Semiosis. P. Lang. p. 132. ISBN 978-0-8204-6700-9.
  9. ^ Neal Roger Tringham (10 September 2014). Science Fiction Video Games. CRC Press. pp. 390–. ISBN 978-1-4822-0388-2.
  10. ^ Peter P. Perla (January 1990). The Art of Wargaming: A Guide for Professionals and Hobbyists. Naval Institute Press. pp. 184–. ISBN 978-0-87021-050-1.
  11. ^ Ben Sawyer; Alex Dunne; Tor Berg (1998). Game Developer's Marketplace. Coriolis Group Books. p. 192. ISBN 978-1-57610-177-3.
  12. ^ Software Reviews on File. Facts on File, Incorporated. 1987. p. 29.
  13. ^ a b Ten Years of Technology and Dedication. Ziff-Davis Publishing Company. 1989. pp. 112, 130.
  14. ^ "A Louder Battlecry". IGN
  15. ^ Australian Centre for the Moving Image - http://www.acmi.net.au/global/docs/games_history_australia.pdf [dead link]