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  • In Nvidia: GPU Gems 3, Chapter 30".[permanent dead link] "M. Harris, 2004. Fast Fluid Dynamics Simulation on the GPU. In Nvidia: GPU Gems, Chapter 38"...
    67 KB (6,711 words) - 04:05, 27 August 2024
  • gather". Archived from the original on 2016-06-14. Retrieved 2016-06-13. GPU gems. 2011-01-13. ISBN 9780123849892.deals with "scatter memory access patterns"...
    16 KB (1,703 words) - 15:46, 8 April 2023
  • Thumbnail for Shadow mapping
    {{cite journal}}: Cite journal requires |journal= (help) Fan Zhang; Hanqiu Sun; Oskari Nyman. "Parallel-Split Shadow Maps on Programmable GPUs". GPU Gems 3...
    20 KB (2,409 words) - 22:24, 23 June 2024
  • Commercial Virtual Reality "Towards Photorealism in Virtual Botany" in GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose...
    10 KB (916 words) - 05:55, 3 August 2024
  • Thumbnail for Volume rendering
    Ikits, J. Kniss, A. Lefohn and C. Hansen: Volume Rendering Techniques. In: GPU Gems, Chapter 39 (online-version in the developer zone of Nvidia). Volume Rendering...
    24 KB (2,881 words) - 07:56, 4 July 2024
  • Thumbnail for Deferred shading
    Games". Retrieved April 14, 2011. Shishkovtsov, Oles (March 7, 2005). "GPU Gems 2: Chapter 9. Deferred Shading in S.T.A.L.K.E.R". Nvidia. Retrieved February...
    26 KB (2,122 words) - 16:10, 4 August 2024
  • k-Nearest-Neighbors and n-Body Potential Fields", Journal of the ACM, 42 (1): 67–90, doi:10.1145/200836.200853, S2CID 1818562. "GPU Gems 3". Hillis, W. Daniel; Steele, Jr...
    39 KB (5,242 words) - 17:15, 8 June 2024
  • Thumbnail for Multi-exposure HDR capture
    Retrieved June 12, 2020. Fernando, Randima (2004). "26.5 Linear Pixel Values". GPU Gems. Boston: Addison-Wesley. ISBN 0-321-22832-4. Archived from the original...
    47 KB (4,903 words) - 02:05, 24 March 2024