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- memory capacity of all computers on earth!" It is popularized by the second GPU Gems book, as an easy way of doing reasonably efficient sorts on graphics-processing...3 KB (356 words) - 01:23, 11 December 2023
- Hidden-surface determination Pruning (decision trees) Visibility (geometry) GPU Gems: Efficient Occlusion Culling Clipping in Java AWT: java.awt.Graphics.clipRect...9 KB (949 words) - 19:38, 17 December 2023
- SKIN OF HUMAN BODY, JP2008250577 (A)". October 16, 2008. "Simon Green, GPU Gems 2, Chapter 16. Real-Time Approximations to Subsurface Scattering". August...9 KB (788 words) - 21:11, 30 October 2023
- In Nvidia: GPU Gems 3, Chapter 30".[permanent dead link] "M. Harris, 2004. Fast Fluid Dynamics Simulation on the GPU. In Nvidia: GPU Gems, Chapter 38"...67 KB (6,711 words) - 04:05, 27 August 2024
- polygons that use alpha transparency to define edges within the surface GPU Gems 3 ‒ Chapter 4. Next-Generation SpeedTree Rendering Street Fighter IV PC...3 KB (216 words) - 02:31, 13 June 2023
- (PDF). Game Developers Conference 2005. 2005. Retrieved 18 October 2012. "GPU Gems 3: Chapter 11. Efficient and Robust Shadow Volumes Using Hierarchical Occlusion...16 KB (2,203 words) - 04:28, 25 July 2024
- Green, Simon (2004). "Real-time Approximations to Subsurface Scattering". GPU Gems. Addison-Wesley Professional: 263–278. Nagy, Z; Klein, R (2003). Depth-Peeling...10 KB (1,201 words) - 12:20, 18 May 2024
- Jeremy (2004). "Using Lookup Tables to Accelerate Color Transformations" GPU Gems 2, Chapter 24. https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter24...3 KB (321 words) - 17:40, 8 July 2023
- Companion and more recently served as a section editor and author for the GPU Gems series of graphics programming books. He has written for 3D Artist magazine...5 KB (586 words) - 14:52, 3 July 2024
- gather". Archived from the original on 2016-06-14. Retrieved 2016-06-13. GPU gems. 2011-01-13. ISBN 9780123849892.deals with "scatter memory access patterns"...16 KB (1,703 words) - 15:46, 8 April 2023
- 2020. "EXT_framebuffer_sRGB". 17 September 2010. Retrieved 12 May 2020. "GPU Gems 3: Chapter 24. The Importance of Being Linear, section 24.4.1". NVIDIA...22 KB (2,745 words) - 22:23, 1 June 2024
- the first time this award has been given for a book. He also co-authored GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose...4 KB (388 words) - 18:34, 25 July 2023
- Commercial Virtual Reality "Towards Photorealism in Virtual Botany" in GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose...10 KB (916 words) - 05:55, 3 August 2024
- Graphics, Addison-Wesley Professional, ISBN 0-321-19496-9 Randima Fernando, GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics, Addison-Wesley...23 KB (1,938 words) - 03:32, 19 August 2024
- Sun; Oskari Nyman. "Parallel-Split Shadow Maps on Programmable GPUs". GPU Gems 3. Archived from the original on January 17, 2010. Retrieved 2008-02-14...20 KB (2,409 words) - 22:24, 23 June 2024
- (2004). "Chapter 2. Rendering Water Caustics". In Fernando, Randima (ed.). GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics. Addison-Wesley...21 KB (2,794 words) - 19:49, 21 August 2024
- Retrieved 2019-11-06. Foley. "Illumination Models and Shading" (PDF). "GPU Gems". NVIDIA Developer. Retrieved 2019-10-30. "Caustics water texturing using...25 KB (2,813 words) - 13:30, 19 August 2024
- Ikits, J. Kniss, A. Lefohn and C. Hansen: Volume Rendering Techniques. In: GPU Gems, Chapter 39 (online-version in the developer zone of Nvidia). Volume Rendering...24 KB (2,881 words) - 07:56, 4 July 2024
- "Chapter 32. Taking the Plunge into GPU Computing", in Pharr, Matt (ed.), GPU Gems, Addison-Wesley, ISBN 0-321-33559-7, retrieved 5 April 2018. Garrard, Andrew...25 KB (2,048 words) - 07:11, 23 August 2024
- Games". Retrieved April 14, 2011. Shishkovtsov, Oles (March 7, 2005). "GPU Gems 2: Chapter 9. Deferred Shading in S.T.A.L.K.E.R". Nvidia. Retrieved February...26 KB (2,122 words) - 16:10, 4 August 2024
- Chapter 3 of the book “GPU Gems”, which is available online) and the “Human Head” demo by Nvidia (see Chapter 14 of the book “GPU Gems 3”, which is also available