Jump to content

Mirror's Edge: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Aktsu (talk | contribs)
Zero Punctuation not proper review / non notable
Aktsu (talk | contribs)
Undid revision 255834159 by Aktsu (talk) - rv pending more reading of WT:WikiProject Video games :P
Line 103: Line 103:
[[Eurogamer]] rated ''Mirror's Edge'' 8/10, praising the games ambition and general game-play, but admitted the game would not have an appeal to every one, saying ''"this is going to divide audiences down the middle. It's an ambitious game, but it manages to match its achievements with irritations at every turn; it's bold and forward-thinking, yet stilted and old-fashioned. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable... "'' <ref name="Eurogameredge">{{cite web | url=http://www.eurogamer.net/article.php?article_id=285845&page=1 | title=Christian Donlan - Mirror's Edge Review | publisher=Eurogamer | language=English| accessdate=2008-11-11}}</ref> [[IGN|IGN UK]] has given the game 8.3 out of 10, saying the graphics, sound and presentation were amazing, but didn't last for a really long time. [[Gamespot]] has given the game an overall score of 7 out of 10, praising the immersive gameplay environments, but criticizing the inconsistency of gameplay speed.
[[Eurogamer]] rated ''Mirror's Edge'' 8/10, praising the games ambition and general game-play, but admitted the game would not have an appeal to every one, saying ''"this is going to divide audiences down the middle. It's an ambitious game, but it manages to match its achievements with irritations at every turn; it's bold and forward-thinking, yet stilted and old-fashioned. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable... "'' <ref name="Eurogameredge">{{cite web | url=http://www.eurogamer.net/article.php?article_id=285845&page=1 | title=Christian Donlan - Mirror's Edge Review | publisher=Eurogamer | language=English| accessdate=2008-11-11}}</ref> [[IGN|IGN UK]] has given the game 8.3 out of 10, saying the graphics, sound and presentation were amazing, but didn't last for a really long time. [[Gamespot]] has given the game an overall score of 7 out of 10, praising the immersive gameplay environments, but criticizing the inconsistency of gameplay speed.


However, [[Edge Magazine]] gave the game an average review of 5/10, stating that the levels felt contrived and that there was no true freedom through the levels, merely multiple preordained paths.
However, [[Edge Magazine]] gave the game an average review of 5/10, stating that the levels felt contrived and that there was no true freedom through the levels, merely multiple preordained paths. In addition, [[Zero Punctuation]] described the game as horrible, criticizing its fundemental design, shallow plot, game breaking bugs and short length.


== Reference ==
== Reference ==

Revision as of 13:29, 4 December 2008

Mirror's Edge
Mirror's Edge cover art
Developer(s)E.A. Digital Illusions C.E. (D.I.C.E.)
Publisher(s)Electronic Arts
Designer(s)Owen O'Brien (Producer)
Writer(s)Rhianna Pratchett[5]
EngineUnreal Engine 3[6]
PhysX (Physics Engine, PC only)[7]
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleasePS3 & Xbox 360
Microsoft Windows
Genre(s)Action-adventure (First Person)
Mode(s)Single-player

Mirror's Edge is a first person action-adventure video game developed by EA Digital Illusions CE (D.I.C.E.). The game was released on PlayStation 3 and Xbox 360 in November 2008. A Windows version is in development.

The game was announced on July 10, 2007, and is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE.[6] The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.[8]

The game is set in a conformist dystopia in which communication is heavily monitored by a totalitarian regime, and so a network of runners, including the main character, Faith, are used to transmit messages while evading government surveillance.[9]

Gameplay

Mirror's Edge aims to "convey the strain and physical contact with the environment", according to senior producer Owen O'Brien, and to instill a freedom of movement not yet seen in the first-person genre.[9][10] This is achieved not only with the exercise of parkour, but also by tying camera movement more closely with character movement, such that the rate at which the camera bobs up and down increases as Faith builds up speed while running and the camera spins when she rolls.[11][12]

File:Mirrors-Edge-scr1.jpg
Mirror's Edge features realistic first-person view and hand-to-hand combat.

Also, the arms, legs, and even torso at times are prominent and their visibility is used to convey movement and momentum, such that Faith's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.[8][11]

With such a heavy focus on movement, it is imperative to maintain momentum, which is done by a fluid flow of actions, creating a chain of moves.[13] Failing to string these moves together results in a loss of momentum, which can mean that Faith falls off or short of an object if a certain level of momentum is required to traverse it.[14] Controls are simplified by being context-sensitive; the "up" button will cause Faith to traverse an obstacle by passing over it—for example, by jumping, vaulting, climbing, or grabbing set pieces like zip lines—while the "down" button will cause her to perform other manoeuvres like slides or rolls, or simply crouch.[14][15]

File:Runnervision.jpg
Runner Vision highlights environmental pieces in red, indicating where to go next.

In order to assist the player in creating these chains of moves, the game employs a system called "Runner Vision", which derives its name from its purpose: to depict the environment the way a runner would see it, instantly recognizing escape routes. It is a highlighting system that emphasises environmental pieces useful for progression—like pipes, ramps, and enterable doors—with the color red as Faith approaches, though it does not always indicate the best route.[14] Further along in the game, the number of these visual hints is reduced to only indicate the end goal, though the player can opt to turn off this hint system entirely.[13] It will also be used to create puzzles in which the player must figure out how to combine the highlighted set pieces into a chain of moves in order to reach the target.[14] Another means of assistance to the player is a system called "Reaction Time", which is a form of bullet time that allows the player time to plan where to go next without losing momentum, as well as making the timing of jumps and disarms easier.[15]

Although the player character can hold weapons, O'Brien stressed that "this is an action adventure. We're not positioning this as a shooter - the focus isn't on the gun, it's on the person." Gameplay in Mirror's Edge will focus on finding the best route through the game's environments while combat takes a secondary role. In fact, on the E3 'Gameplay Walkthrough' O'Brien says that going through the game without shooting a single bullet unlocks an achievement[9], "Test of Faith"[16] Consequently, guns may be obtained by disarming an enemy, but when the magazine is empty, it will need to be discarded.[13] Additionally, carrying a weapon slows Faith down and the heavier the gun, the more it hinders her movement, which introduces an element of strategy in determining when to trade agility for short-term firepower.[9][14]

To increase the longevity of the game, there are many messenger bags hidden in the levels for the player to find to unlock extras, as well as a time attack mode where the player will try to complete small portions of a level as fast as possible. Online leaderboards as well as red "ghost runners" allow the player see their fastest routes or the routes of other people on the leaderboard.

Plot

Mirror's Edge takes place in an unnamed Metropolitan City where a totalitarian regime monitors its citizens through invasive surveillance, tracking all forms of electronic communication in order to reduce crime and quell any challenge to its power.[17] An upcoming mayoral election seeks to retain Mayor Callaghan in power to keep the government's control on the city, though a new favored candidate Robert Pope promises to bring change to the city. The Asian protagonist, Faith, is a "Runner", a person trained in parkour, to stay out of sight and to use rooftops and other means to help deliver physical messages between revolutionary groups within the city.[18][9] Faith along with another Runner, Celeste, were both trained by Mercury who also provides radio support for the two.[19]

File:MirrorFaith.jpg
Faith is an East Asian female runner and the main character in Mirror's Edge. The game's logo imitates the shape of the design around her right eye.

Faith receives a call for help from her sister Kate, a police officer, at the offices of Pope, and finds that Pope has been murdered, clutching a piece of paper with the name "Icarus" on it. Kate tells Faith to find out more and to report anything to her superior, Lt. Miller. Faith finds a former Runner named Jackknife who identifies that Pope's head of security, a former wrestler named Ropeburn, may have more information, but does not divulge any more. Faith reports this to Lt. Miller, who arranges a meeting with Ropeburn; Faith attempts to listen in, but Ropeburn discovers her and attempts to kill her. Faith gains the upper hand, and hangs him over a rooftop, attempting to gain information, but before she can, Ropeburn is killed by an unknown assassin. Faith gives chase to the assassin, discovering the assassin works for a private security firm that the city relies on heavily for its armed forces, and that the firm is training its own form of Runners in order to capture or kill the other Runners in the city. She regains the assassin's trail to a tanker and is able to corner the assassin, finding that it is Celeste. Celeste states that she has changed sides due to "Project Icarus" so that she may stay alive, Celeste reminds Faith that she doesn't want to "survive" hide from the police and not being able to enjoy her life. She wants to "live" her life. Celeste then flees fearing that if the police saw her with Faith(the most wanted runner in the city) together and she didn't capture her, she would go back to being wanted.

File:MirrorCity.jpg
Mirror's Edge is set in a gleaming, clean city.

Mercury tells Faith that Kate has been charged with Pope's murder, and arranges a spot where Faith can ambush the convoy that is taking her to prison. Faith is able to successfully free Kate, telling her to flee to the lair where Mercury is waiting while she lures the police away. After avoiding her chasers, Faith returns to the lair to find it has been attacked, Kate having gone missing and Mercury near death. Mercury is able to tell Faith that Kate has been taken to the Shard, the skyscraper home of Mayor Callaghan as well as where the city's surveillance databases. With the help of Lt. Miller, who feels Faith is the city's best hope for change, Faith is able to make her way to the server rooms and destroy the servers, unlocking access to the roof. There, she finds that Kate is being held at gunpoint by Jackknife. Jackknife explains that Project Icarus is a plan created by Callaghan to eliminate all the Runners in the city and to stop the uncontrolled flow of information, and that he, as with Celeste, took part in it only to stay alive. Jackknife attempts to escape the rooftop in a nearby helicopter, and yells, "You can't live on the edge all your life, Faith! Sooner or later, you have to jump!" Ironically, Faith jumps off of the edge of the Shard, and grabs onto the helicopter before it leaves, kicking Jackknife out of the helicopter, causing him to plummet to his death. As he falls, he shoots his machine gun and hits the helicopter, causing it to begin to spin out of control. Faith helps Kate to safely jump to the nearby roof as the helicopter crashes below. During the game's end credits, an announcement states that both Faith and Kate are now wanted criminals but have gone missing, while urging the citizens of the city to avoid the electronic communications until the city can repair the faults with the Shard's servers.

Development

Despite continuing to develop games for its successful Battlefield franchise, D.I.C.E. wanted to diversify away from it to a "fresh, interesting, and interactive" game that had not been seen before in Electronic Arts' portfolio, according to D.I.C.E.'s creative director, Ben Cousins.[20] In June 2007 it was revealed that DICE was working on a game called Mirror's Edge that was mistakenly described as a first-person shooter, which was being planned with the intention to "shake up the genre".[21] On July 10, 2007, Mirror's Edge was officially announced by Electronic Arts, and at the Game Developers Conference in San Francisco in February 2008, the first demonstration of gameplay was shown.[15] At the Sony PlayStation Day in London on May 6, 2008, the first video featuring entirely in-game footage was revealed and released.[22]

The game uses Epic's Unreal Engine 3 rather than D.I.C.E.'s own Frostbite Engine because the development of Mirror's Edge began before Frostbite's development was complete. Beast, a new lighting system developed by Illuminate Labs in association with D.I.C.E., was added to the Unreal Engine in order to accentuate the different art style of Mirror's Edge and allow for the reflection of colours as well as light.[6][23]

In order to address the issue of simulation sickness that is associated with the free movement of the camera in first-person view, a small reticle was placed in the center of the screen, though this is not apparent from the first video released because it was removed from the in-game footage shown. The reticle serves as an aiming point and as a focal point to prevent the player from experiencing dizziness, working in a similar fashion to the dance technique called spotting. Other than this reticle, no HUD exists in the game (and the reticle may be removed by choice of the player).[17][24] EA has confirmed that both the PS3 and 360 versions of the game will receive downloadable content in early 2009.[25]

On November 6, 2008 it was announced that the game had achieved Gold status and was ready to be shipped to retailers.

Versions and merchandise

Game editions

When preordered at Game Crazy a time trial code for the demo was given, as well as a Mirror's Edge themed t-shirt. A time trial code was included in GameStop preorders as well, along with a yellow "Runner Bag" which resembles the ones that Runners use in the game. Preorders from UK retailer GAME included a Mirror's Edge edition Fenchurch t-shirt. On the Electronic Arts website, a combo package of the Mirror's Edge game plus a red "Runner Bag", similar to the ones given by Gamestop and made by Timbuk2, was available for the price of $130. On the front was the logo of the game, and the inside shows a portrait of Faith.[26]

Comic book

During Comic-Con 2008, DICE announced it would create a limited run comic book adaptation of the game together with DC Comics division WildStorm.[27] The comic is drawn by Matthew Dow Smith and written by Rhianna Pratchett.[28]

Sound-track

On October 7, 2008, E.A. announced a Mirror's Edge remix album featuring the Mirror's Edge theme song "Still Alive" (no relation to the song "Still Alive" by Jonathan Coulton for the game Portal) by Swedish musician Lisa Miskovsky along with five remixes of the song by Benny Benassi, Junkie XL, Paul van Dyk, Teddybears and Armand Van Helden. The album, titled Still Alive - the Remixes, was released on November 11, 2008.[29]

Sequels

The senior producer for the game, Owen O'Brien, has divulged the plan to turn the game into a trilogy by saying, "the story we're telling at the moment is kind of a trilogy, a three-story arc."[30]

Independent developer Borne Games is also currently developing a 2D side scrolling browser game interpretation titled Mirror's Edge 2D, endorsed by Electronic Arts. A beta was released on November 11, 2008.[31]

Demonstration

A demonstration for Mirror's Edge was released on PlayStation Store for the Playstation Network on October 30 and Xbox LIVE Marketplace for Xbox Live on October 31, 2008. It consists of the training level and one of the opening levels.

Reception

Mirror's Edge has received mostly positive reviews. Official Xbox Magazine gave Mirror's Edge 9.5/10, praising its "brilliant sense of motion and gameplay".X-Play gave it a 4/5, criticizing its short length. Play Magazine awarded it 10/10. Gametrailers.com gave Mirror's Edge 8.3/10. [19]

Eurogamer rated Mirror's Edge 8/10, praising the games ambition and general game-play, but admitted the game would not have an appeal to every one, saying "this is going to divide audiences down the middle. It's an ambitious game, but it manages to match its achievements with irritations at every turn; it's bold and forward-thinking, yet stilted and old-fashioned. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable... " [37] IGN UK has given the game 8.3 out of 10, saying the graphics, sound and presentation were amazing, but didn't last for a really long time. Gamespot has given the game an overall score of 7 out of 10, praising the immersive gameplay environments, but criticizing the inconsistency of gameplay speed.

However, Edge Magazine gave the game an average review of 5/10, stating that the levels felt contrived and that there was no true freedom through the levels, merely multiple preordained paths. In addition, Zero Punctuation described the game as horrible, criticizing its fundemental design, shallow plot, game breaking bugs and short length.

Reference

  1. ^ [1]
  2. ^ [2]
  3. ^ Mcvuk.com
  4. ^ http://investor.ea.com/releasedetail.cfm?ReleaseID=347015
  5. ^ "This is Your Mirror's Edge Writer". Kotaku. 2008-07-08. Retrieved 2008-07-28.
  6. ^ a b c Miller, Ross (2008-05-07). "Mirror's Edge reflects on Unreal Engine 3". Joystiq. Retrieved 2008-05-08.
  7. ^ Kowaliski, Cyril (November 19, 2008). "Mirror's Edge PC to use PhysX effects". Tech Report. Retrieved 2008-11-19.
  8. ^ a b Plunkett, Luke (2007-07-23). "Mirror's Edge Sounds Pretty Great". Kotaku. Retrieved 2008-05-08.
  9. ^ a b c d e Suttner, Nick (2008-02-29). "Mirror's Edge: Parkour details and in-depth interview". 1UP.com. Retrieved 2008-05-08.
  10. ^ Edge staff (August 2007), "A Leap of Faith", Edge, no. 178, pp. 54–61. Reprinted July 29, 2007, "A Leap of Faith", Next-Gen.biz
  11. ^ a b Ahearn, Nate (2008-02-29). "Mirror's Edge First Look". IGN. Retrieved 2008-05-08.
  12. ^ Wilson, Mark (2008-02-29). "Experiencing Hyperreality, Mirror's Edge Impressions". Kotaku. Retrieved 2008-05-08.
  13. ^ a b c Pellett, Matthew (2008-05-04). "Preview: Mirror's Edge". CVG. Retrieved 2008-05-08.
  14. ^ a b c d e Bramwell, Tom (2008-02-29). "Mirror's Edge Preview". Eurogamer. Retrieved 2008-05-08.
  15. ^ a b c Kuchera, Ben (2008-02-29). "GDC: First peek at Mirror's Edge; don't look down!". Ars Technica. Retrieved 2008-05-08.
  16. ^ Mirror's Edge Achivements
  17. ^ a b Totilo, Stephen (2008-03-07). "EA Discusses 'Mirror's Edge' Sickness Concerns, Lack Of Color Green". MTV. Retrieved 2008-05-12.
  18. ^ [3], 'She's asian'
  19. ^ a b Gametrailers, Run Story Trailer, retrieved 2008-10-16 Cite error: The named reference "Gametrailers" was defined multiple times with different content (see the help page).
  20. ^ Martin, Matt (2007-06-11). "DICE promises to diversify with new projects". GameIndustry.biz. Retrieved 2008-05-08.
  21. ^ Ogden, Gavin (2007-06-29). "New DICE shooter revealed". CVG. Retrieved 2008-05-08.
  22. ^ Fahey, Mike (2008-05-06). "Sony Playstation Day London 08: Mirror's Edge In Motion". Kotaku. Retrieved 2008-05-08.
  23. ^ "Mirror's Edge". Illuminate Labs. Retrieved 2008-05-12.
  24. ^ Yin-Poole, Wesley (2008-05-09). "Mirror's Edge Interview". Videogamer.com. Retrieved 2008-05-13.
  25. ^ http://www.gamecyte.com/mirrors-edge-pc-dated-january-2009
  26. ^ Kotaku: Mirror's Edge Expensive Collectors Edition
  27. ^ Comic-con 2008: E.A. and D.C. create Mirror’s Edge comic book
  28. ^ Comic-Con 08: EA and DC team up for Mirror's Edge comic book
  29. ^ "DICE Announces Mirror's Edge Remix Album Hitting Airwaves This November". Retrieved 2008-10-07.
  30. ^ Faylor, Chris (October 14, 2008). "EA Planning Mirror's Edge Trilogy". ShackNews. Retrieved 2008-11-10.
  31. ^ "Mirror's Edge 2D Beta". November 11, 2008. Retrieved 2008-12-04.
  32. ^ Suttner, Nick (2008-11-11). "Mirror's Edge Review". 1UP.com. Retrieved 2008-11-11.
  33. ^ Suttner, Nick (2008). "Mirror's Edge review". Electronic Gaming Monthly (235): 65. {{cite journal}}: |access-date= requires |url= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help); Unknown parameter |month= ignored (help)
  34. ^ http://www.eurogamer.net/article.php?article_id=285845&page=2
  35. ^ VanOrd, Kevin (2008-11-11). "Xbox 360 Mirror's Edge Review". GameSpot. Retrieved 2008-11-11.
  36. ^ http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=906
  37. ^ "Christian Donlan - Mirror's Edge Review". Eurogamer. Retrieved 2008-11-11.