Superhero: Difference between revisions
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In [[India]], [[Raj Comics]] owns a number of superheroes that possess key characteristics of [[Marvel Comics|Marvel]]/[[DC Comics|DC]], but in an Indian setting. Characters such as [[Nagraj]], [[Doga (comics)|Doga]] and [[Super Commando Dhruva]], while somewhat akin to Western superheroes, carry [[Hindu]] ideas of morality and incorporate [[Hindu mythology|Indian myths]]. |
In [[India]], [[Raj Comics]] owns a number of superheroes that possess key characteristics of [[Marvel Comics|Marvel]]/[[DC Comics|DC]], but in an Indian setting. Characters such as [[Nagraj]], [[Doga (comics)|Doga]] and [[Super Commando Dhruva]], while somewhat akin to Western superheroes, carry [[Hindu]] ideas of morality and incorporate [[Hindu mythology|Indian myths]]. |
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In [[Canada]], [[ |
In [[Canada]], [[Heavy G]] is widely recognized as a superhero. He and his partner in crime, [[Ponny Man]] are making the world a better place, starting with Waterloo. Before gaining their awesome fantastic powers the dread forces of the Rubber thing Empire threatened the peaceful life of Canada. |
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==Character Subtypes== |
==Character Subtypes== |
Revision as of 06:06, 21 March 2006
- For the spoof film, see Superhero!
A superhero is a fictional character who is noted for feats of courage and nobility, who usually has a colorful name and costume and abilities beyond those of normal human beings. A female superhero is often called a superheroine.
Since the definitive superhero, Superman, debuted in 1938, the stories of superheroes - ranging from episodic adventures to decades-long sagas - have become an entire genre of fiction that has dominated American comic books and crossed over into several other media.
Trademark status
- The terms "Super Hero" and "Super Heroes" (and by association, "superhero"[1]) has been jointly trademarked by DC Comics and Marvel Comics to describe entertainment on television, film, and printed media (U.S. Trademark Serial Nos. 72243225 and 73222079). However, as an attempt to avoid the trademark, super-hero with a hyphen has sometimes been used as a generic spelling that covers all such heroes, not simply those owned by DC or Marvel.
- As of March 2006, DC Comics and Marvel Comics were continuing their efforts to also trademark "super-hero"[2].
Common traits
- Extraordinary powers and abilities, mastery of relevant skills, and/or advanced equipment. Although superhero powers vary widely, superhuman strength, the ability to fly, enhancements of the senses and the ability to project energy of some kind are all common. Some superheroes, such as Batman and Green Hornet, possess no superpowers but have mastered skills such as martial arts and forensic sciences. Others have special equipment, such as Iron Man’s powered armor and Green Lantern’s power ring.
- A strong moral code, including a willingness to risk their own safety in the service of good without expectation of reward.
- A special motivation, such as a sense of responsibility (e.g. Spider-Man), a strong sense of justice (e.g. Superman), a formal calling (e.g., Wonder Woman), or a personal vendetta against criminals (e.g., The Punisher).
- A secret identity that protects the superhero’s friends and family from becoming targets of his or her enemies. Most superheroes (but not all) use a descriptive or metaphoric code name for their public deeds.
- A flamboyant and distinctive costume (see Common costume features).
- An underlying motif or theme that affects the hero’s name, costume, personal effects and other aspects of his character (e.g., Batman resembles a large bat, calls his headquarters the "Batcave" and his specialized automobile, which also looks bat-like, the "Batmobile").
- A trademark weapon (e.g., Wonder Woman’s "Lasso of Truth," Captain America’s shield).
- A supporting cast of recurring characters, including the hero's friends, co-workers and/or love interests, who may or may not know of the superhero's secret identity. Often the hero's personal relationships are complicated by his/her dual life.
- A number of enemies that he/she fights repeatedly, including an archenemy who stands out among the others. Often a nemesis is a superhero’s opposite or foil (e.g., Sabretooth embraces his savage instincts while Wolverine battles his).
- Independent wealth (e.g., Batman or the X-Men's benefactor Professor X) or an occupation that allows for minimal supervision (e.g., Superman's civilian job as a reporter).
- A secret headquarters or base of operations (e.g., Superman's Fortress of Solitude).
- An "origin story" that explains the circumstances by which the character acquired his/her abilities as well as his/her motivation for becoming a superhero. Many origin stories involve tragic elements and/or freak accidents that result in the development of the hero's abilities.
Most superheroes work independently. However, there are also many superhero teams. Some, such as the Fantastic Four and X-Men, have common origins and usually operate as a group. Others, such as DC Comics’s Justice League and Marvel’s Avengers are "all-star" groups consisting of heroes of separate origins who also operate individually.
Some superheroes, especially those introduced in the 1940s, work with a child or teenaged sidekick (e.g., Batman and Robin, Captain America and Bucky). This has become less common since more sophisticated writing and older audiences have lessened the need for characters who specifically appeal to child age readers and made such obvious child endangerment seem implausible. Sidekicks themselves are often seen as a separate classification of superheroes.
Superheroes most often appear in comic books, and superhero stories are the dominant genre of American comic books, to the point that the terms "superhero" and "comic book character" are often used synonymously in North America. Superheroes have also been featured in radio serials, prose novels, TV series, movies, and other media. Most of the superheroes who appear in other media are adapted from comics, but there are exceptions.
Marvel Comics Group and DC Comics, Inc., share ownership of the United States trademark for the phrase "Super Heroes" as it applies to comics, and these two companies own a majority of the world’s most famous superheroes. However, throughout comic book history, there have been significant heroes owned by others, such as Captain Marvel, owned by Fawcett Comics (but later acquired by DC) and Spawn, owned by creator Todd McFarlane.
Although superhero fiction is considered a subgenre of fantasy/science-fiction, it crosses into many other genres. Many superhero franchises resemble crime fiction (Batman, Daredevil), others horror fiction (Spawn, Hellboy), while others contain aspects of more standard science fiction (Green Lantern, X-Men). Many of the earliest superheroes, such as The Sandman and The Clock, were rooted in the pulp fiction of their predecessors.
Because the fantastic nature of the superhero milieu allows almost anything to happen, particular superhero series frequently cross over into a variety of vastly different genres. In the 1980s series The New Teen Titans, for example, the Titans battled a supernatural cult leader in one story, went off to another galaxy to participate in a space war in the following story, and then returned to Earth and became involved in an urban drama involving young runaways. The content of each of these stories is quite different, yet the same principal characters are involved.
Common costume features
A superhero’s costume helps make him or her recognizable to the general public (both in and outside of fiction). Costumes are often quite colorful, to enhance the character's visual appeal. Costumes frequently incorporate the superhero's name and theme. For example Daredevil resembles a red devil, the design of Captain America's costume echoes that of the American flag and Spider-Man’s costume features a web pattern.
Many features of superhero costumes recur frequently, including:
- Superheroes who maintain a secret identity often wear a mask, ranging from the domino masks of Green Lantern and Ms. Marvel to the full face masks of Spider-Man and Black Panther. Most common, however, are masks covering the upper face, leaving the more indistinguishable jaw and neck areas exposed. This allows for both a believable disguise and recognizable facial expressions. These masks include the those of Captain America, Batman and The Flash.
- A symbol, such as a stylized letter or visual icon, usually on the chest. Examples include Green Lantern's lantern symbol, Superman’s "S" and the lowercase "i" of the Incredible Family.
- Form-fitting clothing, often referred to as tights or spandex, although the exact material is usually not identified. Such material displays a character’s athletic build.
- While most superheroes wear form-fitting clothing, many superheroines wear revealing costumes. This has lead some readers have accused the predominately male comic book industry of sexism.
- While a vast majority of superheroes do not wear capes, the garment is still closely associated with them, likely due to the fact that two of the most widely-recognized superheroes, Batman and Superman, wear capes. The comic book series Watchmen, the movie The Incredibles humorously commented on the impracticality of capes.
- When thematically appropriate, some superheroes dress like people from certain professions or subcultures. Zatanna, who possesses wizard-like powers, dresses like a magician and Ghost Rider, who rides a super powered motorcycle, dresses in the garb of a biker.
- While most superhero costumes merely hide the hero’s identity and present a recognizable image, parts of some costumes have functional uses. Batman’s utility belt and Spawn’s "necroplasmic armor" have both been of great assistance to the heroes. Iron Man, in particular, wears powered armor that protects him and provides technological advantages.
- Several heroes of the 1990s, including Cable and many Image Comics characters, rejected the traditional superhero outfit for costumes that appeared more practical and militaristic. Shoulder pads, kevlar-like vests, metal plated armor, knee and elbow pads, and heavy duty belts and ammunition pouches were all common features.
Superheroes outside America
Superheroes are largely an American creation but there have been successful superheroes in other countries, most of whom share the conventions of the American model. Examples include Cybersix from Argentina, Captain Canuck from Canada and the heroes of AK Comics from Egypt.
Japan is the only country that nears the US in output of superheroes. The earlier of these wore scarves as a substitute for capes and many wear helmets instead of masks. Ultraman and Kamen Rider have become popular in Japanese tokusatsu live-action shows, and Science Ninja Team Gatchaman and Sailor Moon are staples of Japanese anime and manga. These franchises are closely connected to general Japanese science fiction/fantasy and contain more complex technological and mystical ideas than most American superhero stories. Plot devices often include evil empires, alien races, mad scientists, and weekly monsters which often end up dead at the hands of the heroes. Rather than try to arrest the main villains, the heroes just destroy them.
British superheroes began appearing in the Golden Age shortly after the first American heroes became popular in the UK [3]. Most original British heroes were confined to anthology comics magazines such as Lion, Valiant and 2000AD.
Marvelman, known as Miracleman in North America, is probably the most well known original British superhero (although he was based heavily on Captain Marvel). Popular in the 1960s, British readers grew fond of him and contemporary UK comics writers Alan Moore and Neil Gaiman have revived Marvelman in series that display a jaundiced and cynical slant on heroism. This attitude is also prevalent in newer British heroes, such as Zenith.
In India, Raj Comics owns a number of superheroes that possess key characteristics of Marvel/DC, but in an Indian setting. Characters such as Nagraj, Doga and Super Commando Dhruva, while somewhat akin to Western superheroes, carry Hindu ideas of morality and incorporate Indian myths.
In Canada, Heavy G is widely recognized as a superhero. He and his partner in crime, Ponny Man are making the world a better place, starting with Waterloo. Before gaining their awesome fantastic powers the dread forces of the Rubber thing Empire threatened the peaceful life of Canada.
Character Subtypes
In superhero role-playing games (particularly Champions), superheroes are informally organized into categories based on their skills and abilities. Since comic book and role-playing fandom overlap, these labels have carried over into discussions of superheroes outside the context of games:
- "Martial Artist": A hero whose physical abilities are mostly human rather than superhuman but whose combat skills are phenomenal. Some of these characters are actually superhuman (Daredevil, Iron Fist, Wolverine) while others are normal human beings who are extremely skilled and athletic (Batman and related characters, Black Widow).
- "Brick/Tanker": A character with a superhuman degree of strength and endurance and usually an oversized, muscular body, e.g., The Thing, The Hulk, Colossus, Savage Dragon.
- "Blaster": A hero whose main power is a distance attack, usually an "energy blast" e.g., Cyclops, Starfire, Static.
- "Archer": A subvariety of this type who uses bow and arrow-like weapons that have a variety of specialized functions like explosives, glue, nets, rotary drill, etc., e.g., Green Arrow, Hawkeye.
- "Mage": A subvariety of this type who is trained in the use of magic that partially or wholly involves ranged attacks., e.g., Doctor Strange, Doctor Fate.
- "Gadgeteer": A hero who invents special equipment that often imitates superpowers, e.g., Forge, Nite Owl.
- "Armored Hero": A gadgeteer whose powers are derived from a suit of powered armor, e.g., Iron Man, Steel.
- "Speedster": A hero possessing superhuman speed and reflexes, e.g., The Flash, Quicksilver.
- "Mentalist": A hero who possesses psionic abilities, such as telekinesis, telepathy and extra-sensory perception, e.g., Professor X, Jean Grey, Saturn Girl.
- "Shapeshifter": A hero who can manipulate his/her own body to suit his/her needs, such as stretching (Mister Fantastic, Plastic Man) or disguise (Changeling, Chameleon).
- "Size changer": A shapeshifter who can alter his/her size, e.g., the Atom (shrinking only), Colossal Boy (growth only), Hank Pym (both).
These categories often overlap. For instance, Batman is a both a skilled martial artist and gadgeteer and Hellboy has the strength and durability of a brick and mystic arts abilities of a mage. Very powerful characters, such as Superman, Silver Surfer, and Martian Manhunter, can be listed in many categories; the Manhunter and Silver Surfer both excel in every category except martial arts and gadgetry.
Divergent character examples
While the typical superhero is described above, a vast array of superhero characters have been created and many break the usual pattern:
- Wolverine has shown a willingness to kill and behave anti-socially. Wolverine belongs to an entire underclass of anti-heroes who are grittier and more violent than classic superheroes, which often puts the two groups at odds. Others include Rorschach, Daredevil, Black Canary, The Punisher and, in some incarnations, Batman.
- Some superheroes have been created and employed by national governments to serve their interests and defend the nation. Captain America was outfitted by and worked for the United States Army during World War II and Alpha Flight is a superhero team formed and usually managed by the Canadian government.
- Many superheroes have never had a secret identity, e.g. Wonder Woman (in her current version) or the members of The Fantastic Four. Others who once had secret identities, such as Captain America and Steel, have later made their identities public. The modern Flash is a rare example of a "public" superhero who regained his secret identity.
- The Incredible Hulk is usually defined as a superhero, but he has little self-control and his actions have often either inadvertently or deliberately caused great destruction. As a result, he has been hunted by the military and other superheroes.
- Some superheroes continue their missions despite the fact that the public and/or government do not consider them heroes. Spider-Man has been the subject of harsh newspaper campaigns, Green Arrow is often classified as an outlaw vigilante and the X-Men are "mutants," an entire minority group that is feared and hated by much of the public.
- Some superhero identities have been used by more than one person. A character takes on another's name and mission after the original dies, retires or takes on a new identity. Green Lantern, The Flash and Robin are notable mantles that have passed from one character to another.
- Superman, Silver Surfer, Martian Manhunter, and Captain Marvel (the Marvel Comics character) are extraterrestrials who have, either permanently or provisionally, taken it upon themselves to protect the planet Earth.
- Adam Strange, on the other hand, is a human being who protects the planet Rann.
- Thor and Hercules are mythological gods reinterpreted as superheroes. Wonder Woman, while not a goddess, is a member of the Amazon tribe of Greek mythology.
- Spawn, The Demon and Ghost Rider are actual demons, who have found themselves manipulated by circumstance into allying with the forces of good. Hellboy, however, is a demon who is heroic on his own accord.
- The Gargoyles are ancient, almost mythological creatures who, despite their monstrous appearance, are a benign, intelligent species dedicated to protecting their territories.
- Some characters tread the line between superhero and villain because of a permanent or temporary change in character or because of a complex, individualistic moral code. These include Juggernaut, Emma Frost, Catwoman, Elektra, and Venom.
- Because the superhero is such an outlandish and recognizable character type, several comedic heroes have been introduced, including The Tick, The Flaming Carrot, The Ambiguously Gay Duo, and The Simpsons’ Radioactive Man.
History of superheroes in comic books
Antecedents
The origins of superheroes can be found in several prior forms of fiction. Many share traits with protagonists of later Victorian literature, such as The Scarlet Pimpernel and Sherlock Holmes.
Penny dreadfuls, dime novels and other popular fiction of the late nineteenth and early twentieth centuries featured mysterious, swashbuckling heroes with distinct costumes, secret identities and altruistic missions. These include Zorro, the Scarecrow of Romney Marsh and Spring Heeled Jack, who first emerged as an urban legend.
Pulp magazine crime fighters, such as Doc Savage, The Shadow and The Spider, and comic strip characters, such as Dick Tracy and The Phantom, were probably the most direct influences. Likewise, John Carter of Mars and Tarzan were heroes with unusual abilities who fought larger-than-life foes.
By modern standards, characters like Doc Savage and The Phantom — normal human beings at or near peak abilities — could be considered superheroes in their own right, but the first appearance of Superman is widely considered the point at which the superhero genre truly began.
Philip Wylie's 1930 novel Gladiator has recently gained attention as a prototype not only of the "classic" superhero, but also of its deconstruction. [4]
Golden Age
In 1938, writer Jerry Siegel and illustrator Joe Shuster, who had previously worked in pulp science fiction magazines, introduced Superman. The character possessed many of the traits that have come to define the superhero, including a secret identity, superhuman powers and a colorful costume including a symbol and cape. His name is also the source of the term "superhero" (early comic heroes were sometimes called "mystery men" or "masked heroes").
DC Comics, which published under the names National and All-American at the time, received an overwhelming response to Superman and, in the months that followed, introduced such superheroes as Batman and his sidekick Robin, Wonder Woman, Green Lantern, The Flash, Hawkman, Aquaman and Green Arrow. The first team of superheroes was DC's Justice Society of America, featuring most of the aforementioned characters.
Although DC dominated the superhero market at this time, companies large and small created hundreds of superheroes. Marvel Comics (then called Timely Comics) Human Torch and Sub-Mariner, Quality Comics’ Plastic Man and Phantom Lady, and Will Eisner's The Spirit (featured in a comic strip) were also hits. The era's most popular superhero, however, was Fawcett Comics' Captain Marvel, whose exploits regularly outsold those of Superman during the 1940s.
During World War II, superheroes grew in popularity, surviving paper rationing and the loss of many writers and illustrators to service in the armed forces. The need for simple tales of good triumphing over evil may explain the wartime popularity of superheroes. Publishers responded with stories in which superheroes battled the Axis Powers and the introduction of patriotically themed superheroes, most notably Marvel's Captain America.
After the war, superheroes lost popularity. This led to the rise of other genres, especially horror and crime. The lurid nature of these genres sparked a moral crusade in which comics were blamed for juvenile delinquency. The movement was spearheaded by psychiatrist Fredric Wertham, who argued, among other things, that "deviant" sexual undertones ran rampant in superhero comics. [5]
In response, the comic book industry adopted the stringent Comics Code. By the mid-1950s, only Superman, Batman and Wonder Woman retained a sliver of their prior popularity, through an effort towards complete inoffensiveness that some people considered silly, especially by modern standards. This ended what historians have called the Golden Age of comic books.
Silver Age
In the 1950s, DC Comics, under the editorship of Julius Schwartz, recreated many popular 1940s heroes, launching an era later deemed the Silver Age of comic books. The Flash, Green Lantern, Hawkman and several others were revived with new origin stories. While past superheroes resembled mythological heroes in their origins and abilities, these heroes were inspired by contemporary science fiction. In 1960, DC banded its most popular heroes together in the Justice League of America, which became a sales phenomenon.
Empowered by the return of the superhero at DC, Marvel Comics editor/writer Stan Lee and the artists/co-writers Jack Kirby and Steve Ditko launched a new line of superhero comic books, beginning with The Fantastic Four in 1961. These comics continued DC’s emphasis on science fiction concepts (radiation was a common source of superpowers) but placed greater emphasis on personal conflict and character development. This led to many superheroes that differed greatly from their predecessors with more dramatic potential. Some examples:
- The Thing, a member of The Fantastic Four, was a super strong, but monstrous creature with rock-like skin, whose appearance filled him with self-pity.
- Spider-Man was a teenager who struggled to earn money and maintain his social life in addition to his costumed exploits.
- The Incredible Hulk shared a Jekyll/Hyde-like relationship with his alter ego and was driven by rage.
- The X-Men were "mutants" who gained their powers through genetic mutation and who were hated and feared by the society they sought to protect.
By the early 1970s, the return of the superhero genre, the rise of television as the top medium for light entertainment and the Comics Code Authority’s effect on grittier genres obliterated genres such as westerns, romance, horror, war and crime while the superhero genre underwent a revival. In the coming decades, non-superhero comic book series would occasionally rise to popularity but superheroes and comic books would be forever intertwined in the eyes of the American public.
Deconstruction of the superhero
In the 1970s, DC Comics paired Green Arrow and Green Lantern together in a ground-breaking socially-conscious series. Writer Dennis O'Neil portrayed Green Arrow as an angry, street-smart populist and Green Lantern as good-natured but short-sighted authority figure. This is the first instance in which superheroes were classified into two distinct groups, the "classic" superhero and the more brazen anti-hero.
In the 1970s, DC returned Batman to his roots as a dubious vigilante and Marvel introduced several popular anti-heroes, including The Punisher, Wolverine and writer/artist Frank Miller's darker version of Daredevil. These characters were deeply troubled from within. Batman, The Punisher and Daredevil were driven by the crime-related deaths of family members and were continually exposed to slum life. The X-Men’s Wolverine, on the other hand, was at odds with his own savage nature.
The trend was taken to a new extreme in the 1986 mini-series Watchmen by writer Alan Moore and artist Dave Gibbons, which was published by DC but took place outside the "DC Universe", with new characters. The superheroes of Watchmen were emotionally unsatisfied, psychologically withdrawn and even sociopathic.
Another story, The Dark Knight Returns (1985-1986) continued Batman’s renovation. This mini-series, written and illustrated by Frank Miller, featured a future Batman returning from retirement. The series portrayed the hero as an obsessed fanatic on a brutal quest to mold society to his will and concluded with a symbolic slugfest against Superman.
Some critics believe that this trend is tied to the cynicism of the 1980s, when the idea of a person selflessly using his extraordinary abilities on a quest for good was no longer believable, but a person with a deep psychological impulse to destroy criminals was. Regardless, both Watchmen and The Dark Knight Returns were acclaimed for their artistic ambitiousness and psychological depth and became watermark series, leading to numerous imitations.
Struggles of the 1990s
By the early 1990s, anti-heroes had become the rule rather than the exception, as The Punisher, Wolverine and the grimmer Batman became popular and marketable characters. Anti-heroes such as the X-Men’s Gambit and Bishop, X-Force's Cable and the Spider-Man adversary Venom became some of the most popular new characters of the early 1990s. This was a financial boom time for the industry when a new character could become well-known quickly and, according to many fans, stylistic flair eclipsed character development.
In 1992, Marvel illustrators Todd McFarlane, Jim Lee and Rob Liefeld — all of whom helped popularize anti-heroes in the Spider-Man and X-Men franchises — left Marvel to form Image Comics. Image changed the comic book industry as a haven for creator-owned characters and the first significant challenger to Marvel and DC in thirty years. Image superhero teams, such as Lee’s WildC.A.Ts and Gen 13, and Leifeld’s Youngblood, were instant hits but were criticized as over-muscled, over-sexualized, excessively violent and lacking in unique personality. McFarlane’s occult hero Spawn fared somewhat better in critical respect and long-term sales.
To keep ahead of new competitors and continue to the financial boom, Marvel and DC launched headline-grabbing, large-scale storylines that made drastic changes to iconic characters. The "Death of Superman" found the hero killed and resurrected, Batman was physically crippled in the "KnightSaga" storyline, and a clone of Spider-Man vied with the original for the title. While these stories drummed up publicity, fans complained that the essential elements of the franchises had been diluted and they ultimately lost interest.
Throughout the 1990s, several creators deviated from the trends of violent anti-heroes and sensational, large-scale storylines. Painter Alex Ross, writer Kurt Busiek and Alan Moore himself tried to "reconstruct" the superhero genre. Acclaimed titles such as Busiek's and Ross' Astro City and Moore's Tom Strong combined artistic sophistication and idealism into a super heroic version of retro-futurism. Ross also painted two widely acclaimed mini-series, Marvels (written by Busiek) for Marvel Comics and Kingdom Come for DC, which examined the classic superhero in a more literary context. Kingdom Come also satirized the anti-heroes; Magog, one of the series' antagonists, was a parody of Cable.
By the beginning of the 2000s, most classic superheroes had returned to their roots. However, the comic book industry’s most acclaimed writers could make drastic changes and gain general fan approval, as was the case with Grant Morrison's New X-Men series and Brian Michael Bendis's "Avengers Disassembled" story arc.
As of 2006, a decline in the comic book industry has cut the surplus of anti-heroes, but a revival of superhero films and a rise in the sale of trade paperbacks have kept the superhero genre healthy.
Growth in diversity
Until the 1960s, superheroes largely conformed to the model of lead characters in American popular fiction in the first half of the 20th century. Hence, the typical superhero was a white, middle to upper class, heterosexual, professional, young-to-middle-aged man. A majority of superheroes still fit this description but, in subsequent decades, many characters have broken the mold.
Female characters
The first significant female superhero was DC Comics’s Wonder Woman, created by psychologist William Moulton Marston in 1941 as a role model for young women. She was the only widely popular female superhero for two decades and is arguably still the most famous.
In the late 1950s and early 1960s, DC debuted female versions of prominent male superheroes, such as Supergirl, Batwoman, and Hawkgirl, as well as female supporting characters that were successful professionals, such as Superman’s love interest Lois Lane, who starred in a spin-off series aimed at young female readers.
Meanwhile, Marvel Comics introduced The Fantastic Four's Invisible Girl and the X-Men's Marvel Girl, but these characters were physically weak and were portrayed primarily as romantic interests of their teammates. The 1970s saw these heroes become more confident and assertive (Marvel Girl was eventually transformed into Phoenix, arguably the most powerful character in the Marvel universe) and the launch of several series starring female superheroes, including Spider-Woman and Ms. Marvel. Initially, some characters were preachy feminist stereotypes, like Ms. Marvel and DC's Power Girl, until writers grew more accustomed to society's changing attitudes.
In subsequent decades, Elektra, Catwoman, Witchblade and Spider-Girl became stars of popular series and the X-Men, one of the few superhero teams to feature as many female characters as male, became the industry's most successful franchise. Storm, Rogue and Psylocke were some of the most popular "X-Women."
See also: List of superheroines
Non-Caucasian characters
In the late 1960s, superheroes of other racial groups began to appear. In 1966, Marvel Comics introduced the Black Panther, the first non-caricatured black superhero. In 1972, Luke Cage, an African-American "hero-for-hire," became the first black superhero to star in his own series while Red Wolf became the first Native American [6]. In 1974, Shang Chi, a martial arts hero, became the first Asian hero to star in an American comic book series (The last Asian title character, the 1950s’ Yellow Claw, was a villain, although his main opponent was also Asian. [7]).
Comic book companies were in the early stages of cultural expansion and many of these characters played to specific stereotypes; Cage often employed lingo similar to that of blaxploitation films, Native Americans were often associated with wild animals and Asians were often portrayed as martial artists. Subsequent minority heroes, such as the X-Men’s Storm (the first black, female superhero) and The Teen Titans’ Cyborg avoided the patronizing nature of the earlier characters as the comics industry became more mature and diverse.
In the 1971, the series Green Lantern/Green Arrow commented on race relations with the introduction of John Stewart, a black and somewhat belligerent architect who Green Lantern’s alien benefactors the Guardians of the Universe chose as Hal Jordan’s standby, an idea that initially discomforted Jordan and was meant to discomfort some readers. In the 1980s, Stewart became the Green Lantern permanently, making him the first black person to take the mantle of a classic superhero. The creators of the 2000s-era Justice League animated series selected John Stewart as the Green Lantern portrayed on the show, boosting his recognizability, although some fans accused the creators of Justice League of including him in lieu of other Green Lanterns merely to add diversity.
In 1993, Milestone Comics, an African-American-owned imprint of DC, introduced a line of series that included characters of many ethnic minorities, including several black headliners. The imprint lasted four years, during which it introduced Static, a character adapted into the WB Network series, Static Shock.
See also: List of black superheroes
Gay characters
In 1992, Marvel revealed that Northstar, a member of Alpha Flight, was homosexual, after years of implication. Although some secondary characters in Watchmen were gay, Northstar was the first gay superhero to have a permanent presence in a continuing series. Since then, a few other semi-prominent gay superheroes have emerged, such as Gen13's Rainmaker, The Authority's gay couple Apollo and Midnighter, and The Flash adversary-turned-supporting hero The Pied Piper.
Recently, a few characters were revealed gay in two Marvel titles, the Ultimate incarnation of Colossus in Ultimate X-Men and Wiccan and Hulkling in the Young Avengers.
See also: List of gay and bisexual people in comic fiction
Diversified teams
In 1975, Marvel revived the X-Men, introducing a new team with members culled from several different nations, including the German Nightcrawler, the Russian Colossus, the Canadian Wolverine and the Kenyan Storm. The X-Men, which became comic books’ most successful franchise in the coming decade, continued to have a radically diverse roster and an underlining message of tolerance and unity. Ethnic diversity would be an important part of subsequent X-Men-related groups, as well as series that attempted to mimic the X-Men’s success, such as DC’s Legion of Super-Heroes and Teen Titans.
Treatment in other media
Film
Superhero films began as Saturday movie serials aimed at children during the 1940s. The decline of these serials meant the death of superhero films until the release of 1978‘s Superman. Several sequels followed in the 1980s. A popular Batman series lasted from 1989 until 1997. These franchises were initially successful but later sequels in both series fared poorly, stunting the growth of superhero films for a time.
In the early 2000s, blockbusters such as 2000’s X-Men, 2002’s Spider-Man and 2005's Batman Begins have led to dozens of superhero films. The improvements in special effects technology and more sophisticated writing that both respects and emulates the spirit of the comic books has drawn in mainstream audiences and caused critics to take superhero films more seriously.
Animation
In the 1940s, Fleischer/Famous Studios produced a number of groundbreaking Superman cartoons, which became the first examples of superheroes in animation.
Since the 1960s, superhero cartoons have been a staple of children’s television, particularly in the U.S.. However, by the early 1980s, US broadcasting restrictions on violence in children’s entertainment led to series that were extremely tame, a trend exemplified by the series Super Friends.
In the 1990s, Batman: The Animated Series and X-Men led the way for series that displayed advanced animation, mature writing and respect for the comic books on which they were based. This trend continues with Cartoon Network’s successful adaptation of DC's Justice League.
Live-action television series
Several popular but, by modern standards, campy live action superhero programs aired from the early 1950s until the late 1970s. These included The Adventures of Superman starring George Reeves, the psychedelic-colored Batman series of the 1960s starring Adam West and Burt Ward and CBS’s Wonder Woman series of the 1970s starring Lynda Carter. The popular Incredible Hulk of the late 1970s and early 1980s, however, had a more somber tone.
In the 1990s, networks attempted several unconventional uses of the superhero genre in live action shows, including the exceptionally popular children's series Mighty Morphin Power Rangers, adapted from the Japanese Super Sentai. Other shows targeted teenaged and young adult audiences, including Lois and Clark, Buffy the Vampire Slayer, Alias and Smallville, which retooled Superman's origin as a teen drama.
Radio
In the late 1930s and throughout the 1940s, Superman was one of the most popular radio serials in the United States. Along with Green Hornet and The Shadow, the series helped popularize superheroes during their earliest years. By the early 1950s, the rise of television ended radio serials, including superhero shows.
Prose
Hugo Danner is the hero of the 1930 novel Gladiator, by Philip Gordon Wylie. Granted super-strength and durability through prenatal chemical experimentation, he tries to use his abilities for good, making him an early example of the superhero (DC Comics' Superman is commonly thought to be based partially on Danner). However, unlike most superheroes, Danner grows disillusioned.
Popular superheroes have occasionally been adapted into prose fiction, starting with the 1942 novel Superman by George Lowther. Elliot S! Maggin also wrote two popular Superman novels, Last Son of Krypton and Miracle Monday, in the 1970s.
Juvenile novels featuring Batman, Spider-Man, the X-Men, and the Justice League have also been published from time to time, often marketed in association with popular TV series.
In the 1990s and 2000s, Marvel and DC released novels based on important stories from their comics, such as The Death of Superman and the year-long Batman: No Man’s Land.
Robert Mayer's 1977 Superfolks tells of a retired hero who has married and moved to the suburbs being drawn back into action. It was a precursor of efforts to 'deconstruct' superheroes, and was a direct influence on writers Alan Moore and Kurt Busiek; its most recent edition carries an introduction by Grant Morrison.
The Wild Cards books, edited by George R. R. Martin launched in 1987, were a non-comic book-based science fiction series that dealt with super-powered heroes.
Computer games
While many popular superheroes have been featured in licensed computer games, up until recently there have been few that have revolved around heroes created specifically for the game. This has changed due to two popular franchises: The Silver Age-inspired Freedom Force (2002) and City of Heroes (2004), a Massively Multiplayer Online Role Playing Game, both of which allow players to create their own superheroes.
See also
- Anti-hero
- Supervillain
- Examples of Superpowers
- List of superheroes
- List of anthropomorphic animal superheroes
- List of superhero teams and groups
- Elseworlds/What If - a popular type of superhero story
- Superhero and supervillain hideouts and bases
- Superhero Chronology
- Real-life superhero
- List of actors who have played superheroes
External links
- Superhero Database Growing the biggest database of Superheroes
- ComicBookReligion.com: The Religious Affiliation of Comic Book Characters
- Duke University exhibit on the development of superheroes
- Modernism and the Birth of the American Superhero, an article by Robert Emmons, Jr.
- Guardians of the North! a virtual museum tour through the history of Canadian superheroes, hosted by the National Library and Archives of Canada.
- The World's Worst Super-Heroes Extravaganza! on The 7th Level
- International Superheroes, an index of superheroes from around the world.
- A list dual-identity heroes.
- [8] Real life superhero training manual and club