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| caption = European PlayStation 3 cover art
| caption = European PlayStation 3 cover art
| developer = [[Dimps]]
| developer = [[Dimps]]
| publisher = {{vgrelease|JP|[[Bandai Namco Entertainment|Bandai Namco Games]]{{efn|Released under the [[Bandai]] brand name.}}|EU|[[Bandai Namco Entertainment|Namco Bandai Games Europe]]{{efn|Released under the Bandai brand name.}}|NA|[[Atari, Inc. (1993–present)|Atari]]|AU|[[Bandai Namco Entertainment Australia|Atari Australia]]}}
| publisher = {{vgrelease|
JP|[[Bandai Namco Games]]{{efn|Released under the [[Bandai]] brand name.}}|
EU|[[Namco Bandai Games|Namco Bandai Games Europe]]{{efn|Released under the Bandai brand name.}}|
NA|[[Atari, Inc. (1993–present)|Atari]]|
AU|[[Bandai Namco Entertainment Australia|Atari Australia]]}}
| director = {{Unbulleted list|Yutaka Fujimoto|Daisuke Aoki}}
| director = {{Unbulleted list|Yutaka Fujimoto|Daisuke Aoki}}
| producer = {{Unbulleted list|Tomoaki Imanishi|Ryo Mito}}
| producer = {{Unbulleted list|Tomoaki Imanishi|Ryo Mito}}
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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|local & online multiplayer]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|local & online multiplayer]]
}}
}}
{{nihongo foot|'''''Dragon Ball Z: Burst Limit'''''|ドラゴンボールZ バーストリミット|Doragon Bōru Zetto Bāsuto Rimitto<!-- To whoever is removing or changing this romanji, explain your reason in the edit summary. -->|lead=yes|group=lower-alpha}} is a [[fighting game|fighting]] video game for the [[PlayStation 3]] and [[Xbox 360]] based on the [[anime]] ''[[Dragon Ball Z]]''. The game was developed by [[Dimps]] and published in North America and Australia by [[Atari, Inc. (1993–present)|Atari]], and in [[Japan]] and [[Europe]] by [[Namco Bandai]] under the [[Bandai]] label. It was released in Japan on June 5, 2008, in Europe on June 6, 2008, North America on June 10, 2008, and in Australia on July 3, 2008.
{{nihongo foot|'''''Dragon Ball Z: Burst Limit'''''|ドラゴンボールZ バーストリミット|Doragon Bōru Zetto Bāsuto Rimitto<!-- To whoever is removing or changing this romanji, explain your reason in the edit summary. -->|lead=yes|group=lower-alpha}} is a [[fighting game|fighting]] video game for the [[PlayStation 3]] and [[Xbox 360]] based on the [[anime]] ''[[Dragon Ball Z]]''. The game was developed by [[Dimps]] and published in North America and Australia by [[Atari, Inc. (1993–present)|Atari]], and in [[Japan]] and [[Europe]] by [[Bandai Namco Entertainment|Namco Bandai]] under the [[Bandai]] label. It was released in Japan on June 5, 2008, in Europe on June 6, 2008, North America on June 10, 2008, and in Australia on July 3, 2008.


The game allows the player the opportunity to let their character battle other characters controlled by the in game AI, or another player both on or offline depending on the mode of play the player or players choose. The game's Z Chronicles story mode allows players the chance to relive key points of the three sagas within the ''Dragon Ball'' story with the aid of items called Drama Pieces that give what has been called an immense ''Dragon Ball'' experience. The game became a top rated title for the PlayStation 3 and was nominated for a [[Spike Video Game Awards|Spike Video Game Award]] for best fighting game.
The game allows the player the opportunity to let their character battle other characters controlled by the in game AI, or another player both on or offline depending on the mode of play the player or players choose. The game's Z Chronicles story mode allows players the chance to relive key points of the three sagas within the ''Dragon Ball'' story with the aid of items called Drama Pieces that give what has been called an immense ''Dragon Ball'' experience. The game became a top rated title for the PlayStation 3 and was nominated for a [[Spike Video Game Awards|Spike Video Game Award]] for best fighting game.
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[[File:Goku vs Vegeta Burst Limit.PNG|thumb|left|200px|A screenshot of the fighting gameplay. The top two bars represent both characters' [[Health (gaming)|health]]. The three icons underneath it are the available Drama Pieces. The bars at the bottom of the screen display both players' ''[[Qi|ki]]'' needed for special attacks and transformations.]] The game's combat presentation is displayed in a 3D format. Players take control and battle one of the characters from the ''Dragon Ball'' franchise. Players are also given the ability to partner with another character within the game, in a vein similar to that of the ''[[Shin Budokai]]'' series. However, unlike those games, assisting characters do not fight, but instead provide various bonuses during the battle.
[[File:Goku vs Vegeta Burst Limit.PNG|thumb|left|200px|A screenshot of the fighting gameplay. The top two bars represent both characters' [[Health (gaming)|health]]. The three icons underneath it are the available Drama Pieces. The bars at the bottom of the screen display both players' ''[[Qi|ki]]'' needed for special attacks and transformations.]] The game's combat presentation is displayed in a 3D format. Players take control and battle one of the characters from the ''Dragon Ball'' franchise. Players are also given the ability to partner with another character within the game, in a vein similar to that of the ''[[Shin Budokai]]'' series. However, unlike those games, assisting characters do not fight, but instead provide various bonuses during the battle.


Another attack ability is Aura Spark mode; in this mode players can utilize stronger attacks, but this will eventually drain the player's ''ki'' gauge. Unlike previous ''Dragon Ball'' fighting games, players are not given the ability to build their ''ki''. Instead, the gauge refills over time.<ref name="Special Moves3">{{cite book |author=Atari|title= Dragon Ball Z: Burst Limit|series= [[Dragon Ball]]|date= June 10, 2008|publisher= [[Atari]]|page= 7|chapter= Special Moves}}</ref>
Another attack ability is Aura Spark mode; in this mode players can utilize stronger attacks, but this will eventually drain the player's ''ki'' gauge. Unlike previous ''Dragon Ball'' fighting games, players are not given the ability to build their ''ki''. Instead, the gauge refills over time.<ref name="Special Moves3">{{cite book|author=Atari|title=Dragon Ball Z: Burst Limit|series=[[Dragon Ball]]|date=June 10, 2008|publisher=[[Atari]]|page=7|chapter=Special Moves}}</ref>


Taking the place of Skill Capsules are items called Drama Pieces. These appear in the form of in-game cut scenes that can affect the gameplay and overall outcome of the battle, such as the character receiving a Senzu Bean from their partner for health, the character's defense or attack raised, or their partner jumping in to defend. Drama Pieces can only be activated when certain achievements are met.<ref name="Special Moves3"/>
Taking the place of Skill Capsules are items called Drama Pieces. These appear in the form of in-game cut scenes that can affect the gameplay and overall outcome of the battle, such as the character receiving a Senzu Bean from their partner for health, the character's defense or attack raised, or their partner jumping in to defend. Drama Pieces can only be activated when certain achievements are met.<ref name="Special Moves3"/>


One of the game's main modes of play is the "Z Chronicles" which allows the player the opportunity to relive key points from the "Saiyan" saga to the "Cell Games" arc.<ref>{{cite book |author=Atari|title=Dragon Ball Z: Burst Limit|series=Dragon Ball|date=June 10, 2008|publisher=[[Atari]]|page=12|chapter=Z Chronicles}}</ref> There are also two exclusive stories within this mode. The first where [[List of Dragon Ball characters#Bardock|Bardock]] defeats [[Freeza|Frieza]] and finds himself mysteriously on present day Earth, and the second where [[List of Dragon Ball characters#Broly|Broly]] journeys to Earth in search of [[Goku]]. Another game mode is the Trial mode, where players are given the option of three types of challenges: the Survival Mode, where players must fight a wave of opponents for as long as their health last, the Time Attack Mode, where the player must defeat opponents before a certain amount of time runs out, and the Battle Points Mode, where players must earn battle points in battle.<ref>{{cite book |author=Atari|title=Dragon Ball Z: Burst Limit|series=Dragon Ball|date=June 10, 2008|publisher=[[Atari]]|page=15|chapter=Trial}}</ref>
One of the game's main modes of play is the "Z Chronicles" which allows the player the opportunity to relive key points from the "Saiyan" saga to the "Cell Games" arc.<ref>{{cite book|author=Atari|title=Dragon Ball Z: Burst Limit|series=Dragon Ball|date=June 10, 2008|publisher=Atari|page=12|chapter=Z Chronicles}}</ref> There are also two exclusive stories within this mode. The first where [[List of Dragon Ball characters#Bardock|Bardock]] defeats [[Freeza|Frieza]] and finds himself mysteriously on present day Earth, and the second where [[List of Dragon Ball characters#Broly|Broly]] journeys to Earth in search of [[Goku]]. Another game mode is the Trial mode, where players are given the option of three types of challenges: the Survival Mode, where players must fight a wave of opponents for as long as their health last, the Time Attack Mode, where the player must defeat opponents before a certain amount of time runs out, and the Battle Points Mode, where players must earn battle points in battle.<ref>{{cite book|author=Atari|title=Dragon Ball Z: Burst Limit|series=Dragon Ball|date=June 10, 2008|publisher=Atari|page=15|chapter=Trial}}</ref>


The game features an online mode where players battle other players locally or internationally, and also post their high scores from the different game modes.<ref>{{cite web|author1=Brudvig, Erik|author2=Roper, Chris|title=Dragon Ball Z: Burst Limit Details|url=http://www.ign.com/articles/2008/03/18/dragon-ball-z-burst-limit-details|website=[[IGN]]|date=March 18, 2008|access-date=June 20, 2014|archive-date=January 4, 2015|archive-url=https://web.archive.org/web/20150104231505/http://www.ign.com/articles/2008/03/18/dragon-ball-z-burst-limit-details|url-status=live}}</ref>
The game features an online mode where players battle other players locally or internationally, and also post their high scores from the different game modes.<ref>{{cite web|author1=Brudvig, Erik|author2=Roper, Chris|title=Dragon Ball Z: Burst Limit Details|url=https://www.ign.com/articles/2008/03/18/dragon-ball-z-burst-limit-details|website=[[IGN]]|publisher=[[Ziff Davis]]|date=March 18, 2008|archive-url=https://web.archive.org/web/20230425071405/https://www.ign.com/articles/2008/03/18/dragon-ball-z-burst-limit-details|archive-date=April 25, 2023|url-status=live|access-date=July 8, 2024}}</ref>


== Development ==
== Development ==
[[File:Goku Gets a Senzu Bean.PNG|thumb|right|200px|Drama Pieces like this one affect the battle such as improving a player's health. It was envisioned that scenes likes these would help give the player a more immersive ''Dragon Ball'' experience.]]The game was first announced in the December 2007 issue of ''[[V Jump]]'' magazine. It was stated that the game would utilize 2-D fighting mechanics, the cut scenes would affect the overall gameplay and that it would be released for both the PlayStation 3 and Xbox 360 games consoles the following year in Japan.<ref>{{cite journal |date=December 2007|title=PS3×Xbox360 悟空は新戦地ヘ!!!|journal=[[V Jump]]|page=216|publisher=[[Shueisha]]|language=ja}}</ref> The January issue of ''V Jump'' featured information regarding some of the game's battle mechanics and battle rules.<ref>{{cite journal |date=January 2008|title=Dragon Ball Z: Burst Limitなんとかボクが くいとめるよ!!|journal=[[V Jump]]|pages=38 & 39|publisher=[[Shueisha]]|language=ja}}</ref> On January 16, Atari issued a press release announcing that they would be distributing the game throughout North America and that they would retain the ''Burst Limit'' title.<ref>{{cite web|author=Atari|author-link=Atari|title=Atari Announces the Next Generation Chapter for Dragon Ball Z(R) Video Game Series|url=http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1097059&|publisher=[[Atari]]|date=January 16, 2008|access-date=July 16, 2009|url-status=dead|archive-url=https://archive.today/20120716043557/http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1097059&|archive-date=July 16, 2012}}</ref> The February issue of ''V Jump'' revealed that the game's story mode would extend into at least the Cell saga.<ref>{{cite journal |date=February 2008|title=Scoop ウワサの戦闘システム!! これがドマビース!!|journal=[[V Jump]]|page=13|publisher=[[Shueisha]]|language=ja}}</ref> Later that month, an early demo of the game was presented at the 2008 [[Game Developers Conference]]. It was revealed that the game would feature both the English and Japanese voice cast and that it would be expected to be released sometime in the third quarter.<ref>{{cite web |title= Dragon Ball Z: Burst Limit GDC 2008 Demo|url=http://www.gamespot.com/videos/dragon-ball-z-burst-limit-gdc-2008-demo/2300-6186632/|website=[[GameSpot]]|format=video|date=February 22, 2008|access-date=June 20, 2014}}</ref> A spread in the March issue of ''V Jump'' revealed that the game would feature at least thirty-five playable characters and thirteen battle stages. With some of the featured stages being the Cell arena, the unstable Namek, and Earth's orbit. It would also reveal the cover art and Japanese release date for June 6.<ref>{{cite journal |date=March 2008|title=Dragon Ball Z: Burst Limit 6.5―――――― 新次元へ立つ!!|journal=[[V Jump]]|pages=29–31|publisher=[[Shueisha]]|language=ja}}</ref> Another spread in the April issue of ''V Jump'' discussed more on the battle systems and visuals.<ref>{{cite journal |year=2008|title=PS3×Xbox360で2008年に発売!! Dragon Ball Z: Burst Limit|journal=[[V Jump]]|pages=26–29|publisher=[[Shueisha]]|language=ja}}</ref> In May, a playable demo of the game was released on [[Xbox Live Marketplace]] and [[PlayStation Network]].<ref>{{cite web|title=Dragon Ball Z: Burst Limit PS3/Xbox 360 Demo Now Available, Spiky haired fighters go next-gen|url=http://www.gamershell.com/news_50728.html|publisher=Gamershell|date=May 15, 2008|access-date=July 18, 2009|archive-url=https://web.archive.org/web/20100819051049/http://www.gamershell.com/news_50728.html|archive-date=August 19, 2010|url-status=dead}}</ref> On June 10, Atari issued another announcement stating that they had shipped copies of the game to retailers throughout North America.<ref>{{cite web|author=IGN staff|title=Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3|url=http://www.ign.com/articles/2008/06/10/ataris-dragon-ball-z-burst-limit-explodes-into-stores-on-xbox-360-and-playstation-3|website=IGN|date=June 10, 2008|access-date=June 20, 2014|archive-date=March 20, 2014|archive-url=https://web.archive.org/web/20140320012816/http://www.ign.com/articles/2008/06/10/ataris-dragon-ball-z-burst-limit-explodes-into-stores-on-xbox-360-and-playstation-3|url-status=live}}</ref> Later that month, the game was unveiled at [[New York Comic Con]] for a hands-on demonstration.<ref>{{cite web|first=Nate|last=Ahearn|title=NYCC '08: Dragon Ball Z: Burst Limit Progress Report|url=http://www.ign.com/articles/2008/04/19/nycc-08-dragon-ball-z-burst-limit-progress-report|website=IGN|date=April 18, 2008|access-date=June 20, 2014|archive-date=December 7, 2013|archive-url=https://web.archive.org/web/20131207082955/http://www.ign.com/articles/2008/04/19/nycc-08-dragon-ball-z-burst-limit-progress-report|url-status=live}}</ref>
[[File:Goku Gets a Senzu Bean.PNG|thumb|right|200px|Drama Pieces like this one affect the battle such as improving a player's health. It was envisioned that scenes likes these would help give the player a more immersive ''Dragon Ball'' experience.]]The game was first announced in the December 2007 issue of ''[[V Jump]]'' magazine. It was stated that the game would utilize 2-D fighting mechanics, the cut scenes would affect the overall gameplay and that it would be released for both the PlayStation 3 and Xbox 360 games consoles the following year in Japan.<ref>{{cite magazine|title=PS3×Xbox360 悟空は新戦地ヘ!!!|language=ja|magazine=[[V Jump]]|publisher=[[Shueisha]]|date=December 2007|page=216}}</ref> The January issue of ''V Jump'' featured information regarding some of the game's battle mechanics and battle rules.<ref>{{cite magazine|title=Dragon Ball Z: Burst Limitなんとかボクが くいとめるよ!!|language=ja|magazine=V Jump|publisher=Shueisha|date=January 2008|pages=38–39}}</ref> On January 16, Atari issued a press release announcing that they would be distributing the game throughout North America and that they would retain the ''Burst Limit'' title.<ref>{{cite web|author=Atari|author-link=Atari|title=Atari Announces the Next Generation Chapter for Dragon Ball Z(R) Video Game Series|url=http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1097059&|website=Atari|date=January 16, 2008|archive-url=https://web.archive.org/web/20081216150015/http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1097059&|archive-date=December 16, 2008|url-status=dead|access-date=July 8, 2024}}</ref> The February issue of ''V Jump'' revealed that the game's story mode would extend into at least the Cell saga.<ref>{{cite magazine|title=Scoop ウワサの戦闘システム!! これがドマビース!!|language=ja|magazine=V Jump|publisher=Shueisha|date=February 2008|page=13}}</ref> Later that month, an early demo of the game was presented at the 2008 [[Game Developers Conference]]. It was revealed that the game would feature both the English and Japanese voice cast and that it would be expected to be released sometime in the third quarter.<ref>{{cite web|author=Caravella, Vincent|title=Dragon Ball Z: Burst Limit GDC 2008 Demo|url=https://www.gamespot.com/videos/dragon-ball-z-burst-limit-gdc-2008-demo/2300-6186632/|website=[[GameSpot]]|publisher=[[Fandom (website)|Fandom]]|format=video|date=February 22, 2008|access-date=June 20, 2014}}</ref> A spread in the March issue of ''V Jump'' revealed that the game would feature at least thirty-five playable characters and thirteen battle stages. With some of the featured stages being the Cell arena, the unstable Namek, and Earth's orbit. It would also reveal the cover art and Japanese release date for June 6.<ref>{{cite magazine|title=Dragon Ball Z: Burst Limit 6.5―――――― 新次元へ立つ!!|language=ja|magazine=V Jump|publisher=Shueisha|date=March 2008|pages=29–31}}</ref> Another spread in the April issue of ''V Jump'' discussed more on the battle systems and visuals.<ref>{{cite magazine|title=PS3×Xbox360で2008年に発売!! Dragon Ball Z: Burst Limit|date=April 2008|language=ja|magazine=V Jump|publisher=Shueisha|pages=26–29}}</ref> In May, a playable demo of the game was released on [[Xbox Live Marketplace]] and [[PlayStation Network]].<ref>{{cite web|title=Dragon Ball Z: Burst Limit PS3/Xbox 360 Demo Now Available, Spiky haired fighters go next-gen|url=http://www.gamershell.com/news_50728.html|website=Gamershell|date=May 15, 2008|archive-url=https://web.archive.org/web/20100819051049/http://www.gamershell.com/news_50728.html|archive-date=August 19, 2010|url-status=dead|access-date=July 18, 2009}}</ref> On June 10, Atari issued another announcement stating that they had shipped copies of the game to retailers throughout North America.<ref>{{cite web|author=IGN staff|title=Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3|url=https://www.ign.com/articles/2008/06/10/ataris-dragon-ball-z-burst-limit-explodes-into-stores-on-xbox-360-and-playstation-3|website=IGN|publisher=Ziff Davis|date=June 10, 2008|archive-url=https://web.archive.org/web/20231102203300/https://www.ign.com/articles/2008/06/10/ataris-dragon-ball-z-burst-limit-explodes-into-stores-on-xbox-360-and-playstation-3|archive-date=November 2, 2023|url-status=live|access-date=July 8, 2024}}</ref> Later that month, the game was unveiled at [[New York Comic Con]] for a hands-on demonstration.<ref>{{cite web|author=Ahearn, Nate|title=NYCC '08: Dragon Ball Z: Burst Limit Progress Report|url=https://www.ign.com/articles/2008/04/19/nycc-08-dragon-ball-z-burst-limit-progress-report|website=IGN|publisher=Ziff Davis|date=April 18, 2008|archive-url=https://web.archive.org/web/20160325042907/https://www.ign.com/articles/2008/04/19/nycc-08-dragon-ball-z-burst-limit-progress-report|archive-date=March 25, 2016|url-status=live|access-date=July 8, 2024}}</ref>


According to producer Yasuhiro Nishimura, the game is not a fighting game, but simply "A Dragon Ball Z game". The idea was not to make a game that would be another licensed cash in, but a game that could be held with as much prestige as the manga and anime. As Nishimura went on record stating "We want this to be a new expression of Dragon Ball Z, not just an extension."<ref>{{cite web|first=Justin|last=Epperson|title=Dragon Ball Z: Burst Limit (Preview)|url=http://www.1up.com/previews/dbz-burst-limit|website=[[1UP.com]]|date=April 24, 2008|access-date=June 20, 2014|archive-url=https://web.archive.org/web/20151004000207/http://www.1up.com/previews/dbz-burst-limit|archive-date=October 4, 2015|url-status=dead|df=mdy-all}}</ref> Naoki Eguchi of Namco Bandai Europe stated that both the PS3 and Xbox 360 versions were produced simultaneously and that the gameplay was similar to ''[[Dragon Ball Z: Budokai#Budokai 3|Budokai 3]]'' with new improvement integrated. He continued that they were very pleased with the shaders as they allowed "“High-end quality Anime-expressions” and let us create dramatic animations". He would point out, "We do not aim to be “realistic”, but to maintain a high quality “anime” style".<ref>{{cite web|first=Mike|last=Bowden|title=Dragon Ball Z: Burst Limit Interview|url=http://www.strategyinformer.com/ps3/dragonballzburstlimit/interview.html|publisher=Strategy Informer|date=May 2, 2008|access-date=July 18, 2009|archive-url=https://web.archive.org/web/20080717074255/http://www.strategyinformer.com/ps3/dragonballzburstlimit/interview.html|archive-date=July 17, 2008|url-status=dead}}</ref> Co-producer Yasu Nishimura stated that [[Shueisha]] had some involvement with ideas for the game development. The developers also wanted to put emphasis on character sizes. Small characters like [[Kuririn|Krillin]] and [[Gohan (Dragon Ball)|Kid Gohan]] move quickly, while larger characters like Broly move slower.<ref>{{cite web|author=IGN Staff|title=DragonBall Z: Burst Limit Interview|url=http://www.ign.com/articles/2008/05/05/dragonball-z-burst-limit-interview|website=IGN|date=May 4, 2008|access-date=June 20, 2014|archive-date=August 1, 2013|archive-url=https://web.archive.org/web/20130801133732/http://www.ign.com/articles/2008/05/05/dragonball-z-burst-limit-interview|url-status=live}}</ref>
According to producer Yasuhiro Nishimura, the game is not a fighting game, but simply "A Dragon Ball Z game". The idea was not to make a game that would be another licensed cash in, but a game that could be held with as much prestige as the manga and anime. As Nishimura went on record stating "We want this to be a new expression of Dragon Ball Z, not just an extension."<ref>{{cite web|author=Epperson, Justin|title=Dragon Ball Z: Burst Limit (Preview)|url=http://www.1up.com/previews/dbz-burst-limit|website=[[1Up.com]]|publisher=Ziff Davis|date=April 24, 2008|archive-url=https://web.archive.org/web/20151004000207/http://www.1up.com/previews/dbz-burst-limit|archive-date=October 4, 2015|url-status=dead|access-date=June 20, 2014}}</ref> Naoki Eguchi of Namco Bandai Europe stated that both the PS3 and Xbox 360 versions were produced simultaneously and that the gameplay was similar to ''[[Dragon Ball Z: Budokai#Budokai 3|Budokai 3]]'' with new improvement integrated. He continued that they were very pleased with the shaders as they allowed "“High-end quality Anime-expressions” and let us create dramatic animations". He would point out, "We do not aim to be “realistic”, but to maintain a high quality “anime” style".<ref>{{cite web|author=Bowden, Mike|title=Dragon Ball Z: Burst Limit Interview|url=http://www.strategyinformer.com/ps3/dragonballzburstlimit/interview.html|website=Strategy Informer|date=May 2, 2008|archive-url=https://web.archive.org/web/20080717074255/http://www.strategyinformer.com/ps3/dragonballzburstlimit/interview.html|archive-date=July 17, 2008|url-status=dead|access-date=July 18, 2009}}</ref> Co-producer Yasu Nishimura stated that [[Shueisha]] had some involvement with ideas for the game development. The developers also wanted to put emphasis on character sizes. Small characters like [[Kuririn|Krillin]] and [[Gohan (Dragon Ball)|Kid Gohan]] move quickly, while larger characters like Broly move slower.<ref>{{cite web|author=IGN staff|title=DragonBall Z: Burst Limit Interview|url=https://www.ign.com/articles/2008/05/05/dragonball-z-burst-limit-interview|website=IGN|publisher=Ziff Davis|date=May 4, 2008|archive-url=https://web.archive.org/web/20160324101257/https://www.ign.com/articles/2008/05/05/dragonball-z-burst-limit-interview|archive-date=March 24, 2016|url-status=live|access-date=July 8, 2024}}</ref>


== Characters ==
== Characters ==
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}}
}}
}}
}}
{{nihongo|'''''Dragon Ball Z: Burst Limit Original Soundtrack'''''|ドラゴンボールZ バーストリミットオリジナルサウンドトラック|Doragon Bōru Zetto Bāsuto Rimitto Orijinaru Saundotorakku}} is the official soundtrack to the video game. It was released by [[Lantis (company)|Lantis Records]] on August 27, 2008 in [[Japan]] only.<ref>{{cite web|title= 2008.08.27 Release|url= http://www.lantis.jp/new-release/data2.php?id=f940dc1001203178215e61a58b956525|publisher= Lantis|access-date= August 18, 2008|archive-date= September 14, 2008|archive-url= https://web.archive.org/web/20080914193144/http://www.lantis.jp/new-release/data2.php?id=f940dc1001203178215e61a58b956525|url-status= dead}}</ref> The theme song "Kiseki no Honō yo Moeagare!" and its English counterpart "Fight it Out" were written by Yuriko Mori<ref>{{cite web|script-title=ja:奇跡の炎よ 燃え上がれ!!|url=http://music.yahoo.co.jp/shop/p/53/194227/Y069046|archive-url=https://archive.today/20120715152436/http://music.yahoo.co.jp/shop/p/53/194227/Y069046|url-status=dead|archive-date=July 15, 2012|publisher=[[Yahoo! Music]]|language=ja|access-date=July 20, 2009}}</ref> and Kanon Yamamoto (Canon)<ref>{{cite web|title=Fight it Out|url=http://music.yahoo.co.jp/shop/p/53/194227/Y069050|archive-url=https://archive.today/20120713184715/http://music.yahoo.co.jp/shop/p/53/194227/Y069050|url-status=dead|archive-date=July 13, 2012|publisher=Yahoo! Music|language=en, ja|access-date=July 20, 2009}}</ref> respectively, and performed by Jpop vocalist [[Hironobu Kageyama]]. It was believed that it would be accompanied by composition from the previous game ''[[Dragon Ball Z: Budokai Tenkaichi (series)#Dragon Ball Z: Budokai Tenkaichi 3 (2007)|Dragon Ball Z: Budokai Tenkaichi 3]]''. As a result many online retailer to erroneously list this as the soundtrack of both games.
{{nihongo|'''''Dragon Ball Z: Burst Limit Original Soundtrack'''''|ドラゴンボールZ バーストリミットオリジナルサウンドトラック|Doragon Bōru Zetto Bāsuto Rimitto Orijinaru Saundotorakku}} is the official soundtrack to the video game. It was released by [[Lantis (company)|Lantis Records]] on August 27, 2008 in [[Japan]] only.<ref>{{cite web |title= 2008.08.27 Release|url= http://www.lantis.jp/new-release/data2.php?id=f940dc1001203178215e61a58b956525|publisher= Lantis|access-date= August 18, 2008}}</ref> The theme song "Kiseki no Honō yo Moeagare!" and its English counterpart "Fight it Out" were written by Yuriko Mori<ref>{{cite web|script-title=ja:奇跡の炎よ 燃え上がれ!!|url=http://music.yahoo.co.jp/lyrics/dtl/KAA061082/AAA091428/|language=ja|website=[[Yahoo! Music|Yahoo! Music Japan]]|publisher=[[Yahoo! Inc. (1995–2017)|Yahoo! Japan]]|archive-url=https://web.archive.org/web/20120307220205/http://music.yahoo.co.jp/lyrics/dtl/KAA061082/AAA091428/|archive-date=March 7, 2012|url-status=dead|access-date=July 8, 2024}}</ref> and Kanon Yamamoto (Canon)<ref>{{cite web|title=Fight it Out|url=http://music.yahoo.co.jp/lyrics/dtl/KAA061086/AAA091428/|language=en, ja|website=Yahoo! Music Japan|archive-url=https://web.archive.org/web/20120307220211/http://music.yahoo.co.jp/lyrics/dtl/KAA061086/AAA091428/|archive-date=March 7, 2012|url-status=dead|access-date=July 8, 2024}}</ref> respectively, and performed by Jpop vocalist [[Hironobu Kageyama]]. It was believed that it would be accompanied by composition from the previous game ''[[Dragon Ball Z: Budokai Tenkaichi (series)#Dragon Ball Z: Budokai Tenkaichi 3 (2007)|Dragon Ball Z: Budokai Tenkaichi 3]]''. As a result many online retailer to erroneously list this as the soundtrack of both games.


'''Track listing:'''
'''Track listing:'''
Line 225: Line 221:
| X360 = true
| X360 = true
| na = true
| na = true
| MC_PS3 = 71/100<ref name=MCPS3>{{cite web|title=Dragon Ball Z: Burst Limit critic reviews (PS3)|url=https://www.metacritic.com/game/dragon-ball-z-burst-limit/critic-reviews/?platform=playstation-3|website=[[Metacritic]]|publisher=Fandom|archive-url=https://web.archive.org/web/20230510022514/https://www.metacritic.com/game/playstation-3/dragon-ball-z-burst-limit|archive-date=May 10, 2023|url-status=live|access-date=July 8, 2024}}</ref>
| EGM_PS3 = 7.17/10<ref name=EGM>{{cite magazine |author=EGM staff|title=Dragon Ball Z: Burst Limit|magazine=[[Electronic Gaming Monthly]]|issue=229|date=July 2008|page=78}}</ref>
| MC_X360 = 72/100<ref name=MCX360>{{cite web|title=Dragon Ball Z: Burst Limit critic reviews (X360)|url=https://www.metacritic.com/game/dragon-ball-z-burst-limit/critic-reviews/?platform=xbox-360|website=Metacritic|publisher=Fandom|archive-url=https://web.archive.org/web/20230508211505/https://www.metacritic.com/game/xbox-360/dragon-ball-z-burst-limit|archive-date=May 8, 2023|url-status=live|access-date=July 8, 0224}}</ref>
| EGM_PS3 = 7.17/10<ref name=EGM>{{cite magazine|author=EGM staff|title=Dragon Ball Z: Burst Limit|magazine=[[Electronic Gaming Monthly]]|publisher=Ziff Davis|issue=229|date=July 2008|page=78}}</ref>
| EGM_X360 = 7.17/10<ref name=EGM/>
| EGM_X360 = 7.17/10<ref name=EGM/>
| EuroG_X360 = 7/10<ref>{{cite web|first=Dan|last=Whitehead|title=Xbox 360 Roundup (Dragon Ball Z: Burst Limit)|url=http://www.eurogamer.net/articles/xbox-360-roundup-review?page=3|website=[[Eurogamer]]|date=August 14, 2008|access-date=June 20, 2014|archive-date=December 4, 2013|archive-url=https://web.archive.org/web/20131204154004/http://www.eurogamer.net/articles/xbox-360-roundup-review?page=3|url-status=live}}</ref>
| EuroG_X360 = 7/10<ref>{{cite web|author=Whitehead, Dan|title=Xbox 360 Roundup (Dragon Ball Z: Burst Limit)|url=https://www.eurogamer.net/xbox-360-roundup-review?page=3|website=[[Eurogamer]]|publisher=[[Gamer Network]]|date=August 14, 2008|archive-url=https://web.archive.org/web/20160304055750/https://www.eurogamer.net/articles/xbox-360-roundup-review?page=3|archive-date=March 4, 2016|url-status=live|access-date=July 8, 2024}}</ref>
| GamePro_PS3 = 4.25/5<ref name=GamePro/>
| GamePro_X360 = 4.25/5<ref name=GamePro/>
| GSpot_PS3 = 7.5/10<ref name=GSpot/>
| GSpot_PS3 = 7.5/10<ref name=GSpot/>
| GSpot_X360 = 7.5/10<ref>{{cite web|first=Justin|last=Calvert|title=Dragon Ball Z: Burst Limit Review (X360)|url=http://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192380/|website=GameSpot|date=June 10, 2008|access-date=June 20, 2014|archive-date=November 4, 2015|archive-url=https://web.archive.org/web/20151104031038/http://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192380/|url-status=live}}</ref>
| GSpot_X360 = 7.5/10<ref>{{cite web|author=Calvert, Justin|title=Dragon Ball Z: Burst Limit Review (X360)|url=https://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192380/|website=GameSpot|publisher=Fandom|date=June 10, 2008|archive-url=https://web.archive.org/web/20190508160716/https://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192380/|archive-date=May 8, 2019|url-status=live|access-date=July 8, 2024}}</ref>
| GSpy_X360 = {{Rating|4|5}}<ref name=GSpy/>
| GSpy_X360 = {{Rating|4|5}}<ref name=GSpy/>
| GT_X360 = 8.2/10<ref name=GT/>
| GT_X360 = 8.2/10<ref name=GT/>
| GameZone_PS3 = 8/10<ref>{{cite web |first=Louis|last=Bedigian|title=Dragon Ball Z: Burst Limit - PS3 - Review|url=http://www.gamezone.com/reviews/dragon_ball_z_burst_limit_ps3_review|publisher=GameZone|date=June 23, 2008|archive-url=https://web.archive.org/web/20081011135817/http://ps3.gamezone.com/gzreviews/r34428.htm|archive-date=October 11, 2008|url-status=live|access-date=June 20, 2014}}</ref>
| GameZone_PS3 = 8/10<ref>{{cite web|author=Bedigian, Louis|title=Dragon Ball Z: Burst Limit - PS3 - Review|url=https://gamezone.com/reviews/dragon_ball_z_burst_limit_ps3_review/|website=GameZone|date=June 23, 2008|archive-url=https://web.archive.org/web/20081011135817/http://ps3.gamezone.com/gzreviews/r34428.htm|archive-date=October 11, 2008|url-status=live|access-date=June 20, 2014}}</ref>
| GameZone_X360 = 7.9/10<ref name=GameZone/>
| GameZone_X360 = 7.9/10<ref name=GameZone/>
| GB_PS3 = {{Rating|3|5}}<ref name=GB>{{cite web|first=Vinny|last=Caravella|title=Dragon Ball Z: Burst Limit Review|url=http://www.giantbomb.com/reviews/dragon-ball-z-burst-limit-review/1900-35/|publisher=[[Giant Bomb]]|date=July 28, 2008|access-date=June 20, 2014|archive-date=November 11, 2014|archive-url=https://web.archive.org/web/20141111221743/http://www.giantbomb.com/reviews/dragon-ball-z-burst-limit-review/1900-35/|url-status=live}}</ref>
| GB_PS3 = {{Rating|3|5}}<ref name=GB>{{cite web|author=Caravella, Vincent|title=Dragon Ball Z: Burst Limit Review|url=https://www.giantbomb.com/reviews/dragon-ball-z-burst-limit-review/1900-35/|website=[[Giant Bomb]]|publisher=Fandom|date=July 28, 2008|archive-url=https://web.archive.org/web/20191001115242/https://www.giantbomb.com/reviews/dragon-ball-z-burst-limit-review/1900-35/|archive-date=October 1, 2019|url-status=live|access-date=July 8, 2024}}</ref>
| GB_X360 = {{Rating|3|5}}<ref name=GB/>
| GB_X360 = {{Rating|3|5}}<ref name=GB/>
| IGN_PS3 = 7.9/10<ref name=IGN/>
| IGN_PS3 = 7.9/10<ref name=IGN/>
| IGN_X360 = (US) 7.9/10<ref name=IGN/><br />(AU) 7.8/10<ref>{{cite web|author=IGN staff|title=Dragon Ball Z: Burst Limit AU Review (X360)|url=http://www.ign.com/articles/2008/07/03/dragon-ball-z-burst-limit-au-review|website=IGN|date=July 2, 2008|access-date=June 20, 2014|archive-date=December 25, 2014|archive-url=https://web.archive.org/web/20141225160218/http://www.ign.com/articles/2008/07/03/dragon-ball-z-burst-limit-au-review|url-status=live}}</ref>
| IGN_X360 = (US) 7.9/10<ref name=IGN/><br />(AU) 7.8/10<ref>{{cite web|author=IGN staff|title=Dragon Ball Z: Burst Limit AU Review (X360)|url=https://www.ign.com/articles/2008/07/03/dragon-ball-z-burst-limit-au-review|website=IGN|publisher=Ziff Davis|date=July 2, 2008|archive-url=https://web.archive.org/web/20230326120406/https://www.ign.com/articles/2008/07/03/dragon-ball-z-burst-limit-au-review|archive-date=March 26, 2023|url-status=live|access-date=July 8, 2024}}</ref>
| OXM_X360 = 7.5/10<ref name=OXM/>
| OXM_X360 = 7.5/10<ref name=OXM/>
| GR_PS3 = 72%<ref name=GRPS3>{{cite web|title=Dragon Ball Z: Burst Limit for PlayStation 3|url=http://www.gamerankings.com/ps3/944315-dragon-ball-z-burst-limit/index.html|publisher=[[GameRankings]]|access-date=June 20, 2014|archive-date=March 7, 2009|archive-url=https://web.archive.org/web/20090307234613/http://www.gamerankings.com/ps3/944315-dragon-ball-z-burst-limit/index.html|url-status=live}}</ref>
| GR_X360 = 73.04%<ref name=GRX360>{{cite web|title=Dragon Ball Z: Burst Limit for Xbox 360|url=http://www.gamerankings.com/xbox360/944316-dragon-ball-z-burst-limit/index.html|publisher=GameRankings|access-date=June 20, 2014|archive-date=March 7, 2009|archive-url=https://web.archive.org/web/20090307230447/http://www.gamerankings.com/xbox360/944316-dragon-ball-z-burst-limit/index.html|url-status=live}}</ref>
| MC_PS3 = 71/100<ref name=MCPS3>{{cite web |title=Dragon Ball Z: Burst Limit for PlayStation 3 Reviews|url=https://www.metacritic.com/game/dragon-ball-z-burst-limit/critic-reviews/?platform=playstation-3|website=[[Metacritic]]|access-date=June 20, 2014}}</ref>
| MC_X360 = 72/100<ref name=MCX360>{{cite web |title=Dragon Ball Z: Burst Limit for Xbox 360 Reviews|url=https://www.metacritic.com/game/dragon-ball-z-burst-limit/critic-reviews/?platform=xbox-360|website=Metacritic|access-date=June 20, 2014}}</ref>
}}
}}


The game received above-average reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MCPS3/><ref name=MCX360/> Chris Roper of ''[[IGN]]'' felt that the combat mechanics were "simple and deep", but had issues with the extent to which many of the characters and stages were similar to each other.<ref name=IGN>{{cite web|author=Roper, Chris|title=Dragon Ball Z: Burst Limit Review|url=https://www.ign.com/articles/2008/06/11/dragon-ball-z-burst-limit-review|website=IGN|publisher=Ziff Davis|date=June 11, 2008|archive-url=https://web.archive.org/web/20231004131917/https://www.ign.com/articles/2008/06/11/dragon-ball-z-burst-limit-review|archive-date=October 4, 2023|url-status=live|access-date=July 8, 2024}}</ref> Will Herring of ''[[GamePro]]'' praised the games' visuals and felt that the Drama Pieces integrated well within the Z Chronicles. However, he stated that they didn't seem to work well when applied to the multiplayer mode.<ref name=GamePro>{{cite magazine |first=Will|last=Herring|title=Review: Dragon Ball Z: Burst Limit|url=http://www.gamepro.com/sony/ps3/games/reviews/191048.shtml|magazine=[[GamePro]]|publisher=[[International Daa Group|IDG]]|date=June 10, 2008|archive-url=https://web.archive.org/web/20080611163025/http://www.gamepro.com/sony/ps3/games/reviews/191048.shtml|archive-date=June 11, 2008|url-status=dead|access-date=June 20, 2014}}</ref>{{efn|''[[GamePro]]'' gave the game 4.75/5 for graphics, 4.5 for sound, 4/5 for control, and 4.25/5 for fun factor.}} Justin Calvert of ''[[GameSpot]]'' stated the visuals and animation would impress regular gamers, despite referring to the environments as bland. He continued, saying that "the overall look of Burst Limit is definitely greater than the sum of its parts".<ref name=GSpot>{{cite web|author=Calvert, Justin|title=Dragon Ball Z: Burst Limit Review (PS3)|url=https://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192805/|website=GameSpot|publisher=Fandom|date=June 20, 2008|archive-url=https://web.archive.org/web/20231002014351/https://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192805/|archive-date=October 2, 2023|url-status=live|access-date=July 8, 2024}}</ref> Phil Theobald of ''[[GameSpy]]'' felt the lack of content made the X360 version of the game feel a little shallow, but called it a quality fighting game with an improved game engine that couldn't be denied.<ref name=GSpy>{{cite web|author=Theobald, Phil|title=GameSpy: Dragon Ball Z: Burst Limit (X360)|url=http://xbox360.gamespy.com/xbox-360/dragon-ball-z-burst-limit/881677p1.html|website=[[GameSpy]]|publisher=IGN Entertainment|date=June 13, 2008|archive-url=https://web.archive.org/web/20080617111115/http://xbox360.gamespy.com/xbox-360/dragon-ball-z-burst-limit/881677p1.html|archive-date=June 17, 2008|url-status=live|access-date=July 8, 2024}}</ref> ''[[GameTrailers]]'' praised the same version by calling it "a well-rounded package in fighting shape", while keeping its paces with plenty of gaming modes. They also stated that its depth might not please hardcore gamers, but fans or gamers looking for a user friendly fighter might enjoy it.<ref name=GT>{{cite web|url=http://www.gametrailers.com/reviews/qhslxz/dragon-ball-z--burst-limit-review|title=Dragon Ball Z: Burst Limit Review (X360)|website=[[GameTrailers]]|publisher=[[Viacom (2005–2019)|Viacom]]|date=June 28, 2008|archive-url=https://web.archive.org/web/20121004051111/http://www.gametrailers.com/reviews/qhslxz/dragon-ball-z--burst-limit-review|archive-date=October 4, 2012|url-status=dead|access-date=July 8, 2024}}</ref> Dakota Grabowski of ''GameZone'' stated that the X360 version was an excellent game with some drawbacks, such as lack of characters and an under refined online multiplayer, but felt the game was a critical success.<ref name=GameZone>{{cite web|author=Grabowski, Dakota|title=Dragon Ball Z: Burst Limit - 360 - Review|url=https://gamezone.com/reviews/2008/06/29/dragon_ball_z_burst_limit_360_review/|website=GameZone|date=June 29, 2008|archive-url=https://web.archive.org/web/20081009121301/http://xbox360.gamezone.com/gzreviews/r34428.htm|archive-date=October 9, 2008|url-status=live|access-date=June 20, 2014}}</ref> Matt Cabral of ''[[Official Xbox Magazine]]'' praised the controls and the visuals. He also stated "after countless titles spanning various platforms, we may just have the best Dragon Ball Z game yet".<ref name=OXM>{{cite magazine|author=Cabral, Matt|title=Dragon Ball Z: Burst Limit|url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/dragon-ball-z-burst-limit|magazine=[[Official Xbox Magazine]]|publisher=[[Future US]]|date=July 2008|archive-url=https://web.archive.org/web/20080613092131/http://www.oxmonline.com/article/reviews/xbox-360/a-f/dragon-ball-z-burst-limit|archive-date=June 13, 2008|url-status=dead|access-date=June 20, 2014}}</ref>
Following its initial release, the PS3 version became the top selling game in Japan for a total of three months. Beating out its Xbox 360 counterpart, which came in at twelve, and other games including ''[[Mario Kart Wii]]'', which came at four, and ''[[Ninja Gaiden II]]'', which came in at eight.<ref>{{cite web|first=Michael|last=McWhertor|title=Simple 2000: The Japanese, Dragon Ball Z Japanese Sales Are Over 90,000!!|url=http://kotaku.com/5015971/dragon-ball-z-japanese-sales-are-over-90000|publisher=Kotaku|date=June 12, 2008|access-date=July 19, 2009|archive-date=July 31, 2009|archive-url=https://web.archive.org/web/20090731131420/http://kotaku.com/5015971/dragon-ball-z-japanese-sales-are-over-90000|url-status=live}}</ref><ref>{{cite web|title=メディアクリエイト全国ランキング 今週TOPはPS3『DBZ バーストリミット』9.2万本、360版とは大差|url=http://www.gpara.com/ranking/mediacreatebn/ranking_20080612.php|publisher=Gpara|language=ja|date=June 12, 2008|access-date=July 19, 2009|archive-date=January 8, 2009|archive-url=https://web.archive.org/web/20090108004948/http://www.gpara.com/ranking/mediacreatebn/ranking_20080612.php|url-status=dead}}</ref> Atari reported that the game along with ''[[Alone in the Dark (2008 video game)|Alone in the Dark]]'' helped to increase the company's net sales.<ref>{{cite web|author=Atari|author-link=Atari|title=Atari, Inc. and Subsidiaries June 30, 2008 Quarterly Report on Form 10-Q|url=http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-SECText&TEXT=aHR0cDovL2NjYm4uMTBrd2l6YXJkLmNvbS94bWwvZmlsaW5nLnhtbD9yZXBvPXRlbmsmaXBhZ2U9NTgzMTA5OCZhdHRhY2g9T04%3d|archive-url=https://web.archive.org/web/20081216154038/http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-SECText&TEXT=aHR0cDovL2NjYm4uMTBrd2l6YXJkLmNvbS94bWwvZmlsaW5nLnhtbD9yZXBvPXRlbmsmaXBhZ2U9NTgzMTA5OCZhdHRhY2g9T04=|url-status=dead|archive-date=December 16, 2008|publisher=[[Atari]]|page=35|date=August 14, 2008|access-date=July 18, 2009}}</ref> The game was nominated for a [[Spike Video Game Awards|Spike video game award]] for best fighting game,<ref>{{cite web|first=Brian|last=Crecente|title=Spike TV Announces Nominees for 6th VGAs|url=http://kotaku.com/5085433/spike-tv-announces-nominees-for-6th-vgas|publisher=Kotaku|date=November 13, 2008|access-date=May 21, 2009|archive-date=April 16, 2009|archive-url=https://web.archive.org/web/20090416044436/http://kotaku.com/5085433/spike-tv-announces-nominees-for-6th-vgas|url-status=live}}</ref> but lost out to ''[[Soul Calibur IV]]''.<ref>{{cite web|first=Dustin|last=Burg|title=Spike VGA Winners: GTAIV snags game of the year|url=https://www.engadget.com/2008/12/15/spike-vga-winners-gtaiv-snags-game-of-the-year/|publisher=[[Engadget]] ([[Joystiq]])|date=December 15, 2008|access-date=September 8, 2015|archive-date=January 10, 2016|archive-url=https://web.archive.org/web/20160110234503/http://www.engadget.com/2008/12/15/spike-vga-winners-gtaiv-snags-game-of-the-year/|url-status=live}}</ref>


However, some critics were not as pleased with the game overall. Anthony Gallegos of ''[[1Up.com]]'' was impressed by the game at first but was ultimately disappointed by its lack of innovation.<ref>{{cite web|author=Gallegos, Anthony|title=Dragon Ball Z: Burst Limit Review|url=http://www.1up.com/reviews/dragon-ball-burst-limit-review|website=1Up.com|publisher=Ziff Davis|date=June 12, 2008|archive-url=https://web.archive.org/web/20160110234543/http://www.1up.com/reviews/dragon-ball-burst-limit-review|archive-date=January 10, 2016|url-status=dead|access-date=June 20, 2014}}</ref> Dale Nardozzi of ''[[TeamXbox]]'' called much of the games features bare bones. He also complained about the game's sixty dollar price tag, stating that the gameplay didn't justify the game's cost. He recommended as that consumers would be better off getting the game as a trade-in, a rental, or as a loan from a DBZ fan.<ref>{{cite web|author=Nardozzi, Dale|title=Dragon Ball Z: Burst Limit Review (Xbox 360)|url=http://reviews.teamxbox.com/xbox-360/1518/Dragon-Ball-Z-Burst-Limit/p1/|website=[[TeamXbox]]|publisher=IGN Entertainment|date=June 10, 2008|archive-url=https://web.archive.org/web/20110113022355/http://reviews.teamxbox.com/xbox-360/1518/Dragon-Ball-Z-Burst-Limit/p1/|archive-date=January 13, 2011|url-status=dead|access-date=June 20, 2014}}</ref>
Along with its sales the game received positive reviews from various gaming critics. [[GameRankings]] and [[Metacritic]] gave it a score of 73% and 72 out of 100 for the Xbox 360 version,<ref name=GRX360/><ref name=MCX360/> and 72% and 71 out of 100 for the PlayStation 3 version.<ref name=GRPS3/><ref name=MCPS3/> Chris Roper of [[IGN]] felt that the combat mechanics were "simple and deep", but had issues with the extent to which many of the characters and stages were similar to each other.<ref name=IGN>{{cite web|first=Chris|last=Roper|title=Dragon Ball Z: Burst Limit Review|url=http://www.ign.com/articles/2008/06/11/dragon-ball-z-burst-limit-review|website=IGN|date=June 11, 2008|access-date=June 20, 2014|archive-date=December 1, 2014|archive-url=https://web.archive.org/web/20141201020941/http://www.ign.com/articles/2008/06/11/dragon-ball-z-burst-limit-review|url-status=live}}</ref> Will Herring of ''[[GamePro]]'' praised the games' visuals and felt that the Drama Pieces integrated well within the Z Chronicles. However, he stated that they didn't seem to work well when applied to the multiplayer mode.<ref name=GamePro>{{cite magazine |first=Will|last=Herring|title=Review: Dragon Ball Z: Burst Limit|url=http://www.gamepro.com/sony/ps3/games/reviews/191048.shtml|magazine=[[GamePro]]|date=June 10, 2008|archive-url=https://web.archive.org/web/20080611163025/http://www.gamepro.com/sony/ps3/games/reviews/191048.shtml|archive-date=June 11, 2008|url-status=dead|access-date=June 20, 2014}}</ref> Justin Calvert of [[GameSpot]] stated the visuals and animation would impress regular gamers, despite referring to the environments as bland. He continued, saying that "the overall look of Burst Limit is definitely greater than the sum of its parts".<ref name=GSpot>{{cite web|first=Justin|last=Calvert|title=Dragon Ball Z: Burst Limit Review (PS3)|url=http://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192805/|website=GameSpot|date=June 20, 2008|access-date=June 20, 2014|archive-date=January 10, 2016|archive-url=https://web.archive.org/web/20160110234521/http://www.gamespot.com/reviews/dragon-ball-z-burst-limit-review/1900-6192805/|url-status=live}}</ref> Phil Theobald of [[GameSpy]] felt the lack of content made the X360 version of the game feel a little shallow, but called it a quality fighting game with an improved game engine that couldn't be denied.<ref name=GSpy>{{cite web|first=Phil|last=Theobald|title=GameSpy: Dragon Ball Z: Burst Limit (X360)|url=http://xbox360.gamespy.com/xbox-360/dragon-ball-z-burst-limit/881677p1.html|publisher=[[GameSpy]]|date=June 13, 2008|access-date=July 19, 2009|archive-date=May 19, 2009|archive-url=https://web.archive.org/web/20090519093654/http://xbox360.gamespy.com/xbox-360/dragon-ball-z-burst-limit/881677p1.html|url-status=live}}</ref> [[GameTrailers]] praised the same version by calling it "a well-rounded package in fighting shape", while keeping its paces with plenty of gaming modes. They also stated that its depth might not please hardcore gamers, but fans or gamers looking for a user friendly fighter might enjoy it.<ref name=GT>{{cite web|url=http://www.gametrailers.com/reviews/y1t410/dragon-ball-z--burst-limit-review|title=Dragon Ball Z: Burst Limit Review (X360)|publisher=[[GameTrailers]]|access-date=June 20, 2014|archive-date=June 5, 2014|archive-url=https://web.archive.org/web/20140605022137/http://www.gametrailers.com/reviews/y1t410/dragon-ball-z--burst-limit-review|url-status=live}}</ref> Dakota Grabowski of GameZone stated that the X360 version was an excellent game with some drawbacks, such as lack of characters and an under refined online multiplayer, but felt the game was a critical success.<ref name=GameZone>{{cite web |first=Dakota|last=Grabowski|title=Dragon Ball Z: Burst Limit - 360 - Review|url=http://www.gamezone.com/reviews/2008/06/29/dragon_ball_z_burst_limit_360_review|publisher=GameZone|date=June 29, 2008|archive-url=https://web.archive.org/web/20081009121301/http://xbox360.gamezone.com/gzreviews/r34428.htm|archive-date=October 9, 2008|url-status=live|access-date=June 20, 2014}}</ref> Matt Cabral of ''[[Official Xbox Magazine]]'' praised the controls and the visuals. He also stated "after countless titles spanning various platforms, we may just have the best Dragon Ball Z game yet".<ref name=OXM>{{cite magazine |first=Matt|last=Cabral|title=Dragon Ball Z: Burst Limit|url=http://www.oxmonline.com/article/reviews/xbox-360/a-f/dragon-ball-z-burst-limit|magazine=[[Official Xbox Magazine]]|date=June 12, 2008|archive-url=https://web.archive.org/web/20080613092131/http://www.oxmonline.com/article/reviews/xbox-360/a-f/dragon-ball-z-burst-limit|archive-date=June 13, 2008|url-status=dead|access-date=June 20, 2014}}</ref>


During the days after the game's initial release, a few gaming critics managed to give some statement about the soundtrack. Calvert stated that "...the upbeat soundtrack is something of an acquired taste".<ref name=GSpot/>
However, some critics were not as pleased with the game overall. Anthony Gallegos of [[1UP.com]] was impressed by the game at first but was ultimately disappointed by its lack of innovation.<ref>{{cite web|first=Anthony|last=Gallegos|title=Dragon Ball Z: Burst Limit Review|url=http://www.1up.com/reviews/dragon-ball-burst-limit-review|website=1UP.com|date=June 12, 2008|access-date=June 20, 2014|archive-url=https://web.archive.org/web/20160110234543/http://www.1up.com/reviews/dragon-ball-burst-limit-review|archive-date=January 10, 2016|url-status=dead|df=mdy-all}}</ref> Dale Nardozzi of [[TeamXbox]] called much of the games features bare bones. He also complained about the game's sixty dollar price tag, stating that the gameplay didn't justify the game's cost. He recommended as that consumers would be better off getting the game as a trade-in, a rental, or as a loan from a DBZ fan.<ref>{{cite web |first=Dale|last=Nardozzi|title=Dragon Ball Z: Burst Limit Review (Xbox 360)|url=http://reviews.teamxbox.com/xbox-360/1518/Dragon-Ball-Z-Burst-Limit/p1/|publisher=[[TeamXbox]]|date=June 10, 2008|archive-url=https://web.archive.org/web/20110113022355/http://reviews.teamxbox.com/xbox-360/1518/Dragon-Ball-Z-Burst-Limit/p1/|archive-date=January 13, 2011|url-status=dead|access-date=June 20, 2014}}</ref>


Following its initial release, the PS3 version became the top selling game in Japan for a total of three months. Beating out its Xbox 360 counterpart, which came in at twelve, and other games including ''[[Mario Kart Wii]]'', which came at four, and ''[[Ninja Gaiden II]]'', which came in at eight.<ref>{{cite web|author=McWhertor, Michael|title=Simple 2000: The Japanese, Dragon Ball Z Japanese Sales Are Over 90,000!!|url=https://kotaku.com/dragon-ball-z-japanese-sales-are-over-90-000-5015971|website=[[Kotaku]]|publisher=[[G/O Media]]|date=June 12, 2008|archive-url=https://web.archive.org/web/20230207205441/https://kotaku.com/dragon-ball-z-japanese-sales-are-over-90-000-5015971|archive-date=February 7, 2023|url-status=live|access-date=July 8, 2024}}</ref><ref>{{cite web|title=メディアクリエイト全国ランキング 今週TOPはPS3『DBZ バーストリミット』9.2万本、360版とは大差|url=http://www.gpara.com/ranking/mediacreatebn/ranking_20080612.php|language=ja|website=Gpara|date=June 12, 2008|archive-date=January 8, 2009|archive-url=https://web.archive.org/web/20090108004948/http://www.gpara.com/ranking/mediacreatebn/ranking_20080612.php|url-status=dead|access-date=July 19, 2009}}</ref> Atari reported that the game along with ''[[Alone in the Dark (2008 video game)|Alone in the Dark]]'' helped to increase the company's net sales.<ref>{{cite web|author=Atari|author-link=Atari|title=Atari, Inc. and Subsidiaries June 30, 2008 Quarterly Report on Form 10-Q|url=http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-SECText&TEXT=aHR0cDovL2NjYm4uMTBrd2l6YXJkLmNvbS94bWwvZmlsaW5nLnhtbD9yZXBvPXRlbmsmaXBhZ2U9NTgzMTA5OCZhdHRhY2g9T04%3d|website=Atari|date=August 14, 2008|page=35|archive-url=https://web.archive.org/web/20081216154038/http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-SECText&TEXT=aHR0cDovL2NjYm4uMTBrd2l6YXJkLmNvbS94bWwvZmlsaW5nLnhtbD9yZXBvPXRlbmsmaXBhZ2U9NTgzMTA5OCZhdHRhY2g9T04=|archive-date=December 16, 2008|access-date=July 18, 2009}}</ref> The game was nominated for a [[Spike Video Game Awards|Spike video game award]] for best fighting game,<ref>{{cite web|author=Crecente, Brian|title=Spike TV Announces Nominees for 6th VGAs|url=https://kotaku.com/spike-tv-announces-nominees-for-6th-vgas-5085433|website=Kotaku|publisher=G/O Media|date=November 13, 2008|archive-url=https://web.archive.org/web/20211022080602/https://kotaku.com/spike-tv-announces-nominees-for-6th-vgas-5085433|archive-date=October 22, 2021|url-status=live|access-date=July 8, 2024}}</ref> but lost out to ''[[Soul Calibur IV]]''.<ref>{{cite web|author=Burg, Dustin|title=Spike VGA Winners: GTAIV snags game of the year|url=https://www.engadget.com/2008-12-15-spike-vga-winners-gtaiv-snags-game-of-the-year.html|website=[[Engadget]] ([[Joystiq]])|publisher=[[Yahoo! Inc. (2017–present)|Yahoo! Inc.]]|date=December 15, 2008|archive-url=https://web.archive.org/web/20160408005000/https://www.engadget.com/2008/12/15/spike-vga-winners-gtaiv-snags-game-of-the-year/|archive-date=April 8, 2016|url-status=live|access-date=July 8, 2024}}</ref>
During the days after the game's initial release, a few gaming critics managed to give some statement about the soundtrack. IGN gave the soundtrack a 7.5 stating the soundtrack was "strong, though not great".<ref>{{cite web|first= Chris|last= Roper|title= ''Dragon Ball Z: Burst Limit Review, Kamehameha! The DBZ crew is back, online and taking names.''|url= http://ps3.ign.com/articles/881/881011p2.html|publisher= IGN|date= June 11, 2008|access-date= September 20, 2008|archive-date= September 16, 2008|archive-url= https://web.archive.org/web/20080916220633/http://ps3.ign.com/articles/881/881011p2.html|url-status= live}}</ref> In their ''Burst Limit'' review Gamespot stated that "...the upbeat soundtrack is something of an acquired taste".<ref>{{cite web|first= Justin|last= Calvert|title= ''Dragon Ball Z: Burst Limit Review, This 3D fighting game can be enjoyed by newcomers to the DBZ universe and Super Saiyan wannabes alike.''|url= http://www.gamespot.com/xbox360/action/dragonballzburstlimit/review.html|publisher= [[GameSpot]]|date= June 10, 2008|access-date= September 20, 2008|archive-date= October 15, 2008|archive-url= https://web.archive.org/web/20081015144723/http://www.gamespot.com/xbox360/action/dragonballzburstlimit/review.html|url-status= live}}</ref>


{{clear}}
{{clear}}

==References==
{{Reflist|30em}}


==Notes==
==Notes==
{{notelist}}
{{notelist}}

==References==
{{reflist}}


==External links==
==External links==
{{Portal|Anime and manga|Video games}}
{{Portal|Anime and manga|Video games}}
* [http://www.bandaigames.channel.or.jp/list/dbz_burstlimit/ Official Site] {{in lang|ja}}
* [http://www.bandaigames.channel.or.jp/list/dbz_burstlimit/ Official Site] {{in lang|ja}}
* {{moby game|id=/dragon-ball-z-burst-limit}}
* {{moby game|id=/34992/dragon-ball-z-burst-limit/}}


{{Dragon Ball games}}
{{Dragon Ball games}}


[[Category:2008 video games]]
[[Category:2008 video games]]
[[Category:Video games developed in Japan]]
[[Category:PlayStation 3 games]]
[[Category:Xbox 360 games]]
[[Category:Dragon Ball games|Burst Limit]]
[[Category:Fighting games]]
[[Category:Video games with cel-shaded animation]]
[[Category:Atari games]]
[[Category:Atari games]]
[[Category:Dimps games]]
[[Category:Bandai Namco games]]
[[Category:Bandai Namco games]]
[[Category:Dimps games]]
[[Category:Dragon Ball games|Burst Limit]]
[[Category:Fighting games]]
[[Category:PlayStation 3 games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Kenji Yamamoto (composer, born 1958)]]
[[Category:Video games scored by Kenji Yamamoto (composer, born 1958)]]
[[Category:Video games with cel-shaded animation]]
[[Category:Xbox 360 games]]

Revision as of 19:33, 8 July 2024

Dragon Ball Z: Burst Limit
European PlayStation 3 cover art
Developer(s)Dimps
Publisher(s)
Director(s)
  • Yutaka Fujimoto
  • Daisuke Aoki
Producer(s)
  • Tomoaki Imanishi
  • Ryo Mito
Designer(s)Atsushi Maeda
Programmer(s)Hiroyuki Kudo
Artist(s)Atsushi Maeda
Writer(s)
  • Hiroaki Murata
  • Hidenori Nakamura
Composer(s)Kenji Yamamoto
SeriesDragon Ball
Budokai
Platform(s)
Release
  • JP: June 5, 2008
  • EU: June 6, 2008
  • NA: June 10, 2008
  • AU: July 3, 2008
Genre(s)Fighting
Mode(s)Single-player, local & online multiplayer

Dragon Ball Z: Burst Limit[c] is a fighting video game for the PlayStation 3 and Xbox 360 based on the anime Dragon Ball Z. The game was developed by Dimps and published in North America and Australia by Atari, and in Japan and Europe by Namco Bandai under the Bandai label. It was released in Japan on June 5, 2008, in Europe on June 6, 2008, North America on June 10, 2008, and in Australia on July 3, 2008.

The game allows the player the opportunity to let their character battle other characters controlled by the in game AI, or another player both on or offline depending on the mode of play the player or players choose. The game's Z Chronicles story mode allows players the chance to relive key points of the three sagas within the Dragon Ball story with the aid of items called Drama Pieces that give what has been called an immense Dragon Ball experience. The game became a top rated title for the PlayStation 3 and was nominated for a Spike Video Game Award for best fighting game.

Gameplay

A screenshot of the fighting gameplay. The top two bars represent both characters' health. The three icons underneath it are the available Drama Pieces. The bars at the bottom of the screen display both players' ki needed for special attacks and transformations.

The game's combat presentation is displayed in a 3D format. Players take control and battle one of the characters from the Dragon Ball franchise. Players are also given the ability to partner with another character within the game, in a vein similar to that of the Shin Budokai series. However, unlike those games, assisting characters do not fight, but instead provide various bonuses during the battle.

Another attack ability is Aura Spark mode; in this mode players can utilize stronger attacks, but this will eventually drain the player's ki gauge. Unlike previous Dragon Ball fighting games, players are not given the ability to build their ki. Instead, the gauge refills over time.[1]

Taking the place of Skill Capsules are items called Drama Pieces. These appear in the form of in-game cut scenes that can affect the gameplay and overall outcome of the battle, such as the character receiving a Senzu Bean from their partner for health, the character's defense or attack raised, or their partner jumping in to defend. Drama Pieces can only be activated when certain achievements are met.[1]

One of the game's main modes of play is the "Z Chronicles" which allows the player the opportunity to relive key points from the "Saiyan" saga to the "Cell Games" arc.[2] There are also two exclusive stories within this mode. The first where Bardock defeats Frieza and finds himself mysteriously on present day Earth, and the second where Broly journeys to Earth in search of Goku. Another game mode is the Trial mode, where players are given the option of three types of challenges: the Survival Mode, where players must fight a wave of opponents for as long as their health last, the Time Attack Mode, where the player must defeat opponents before a certain amount of time runs out, and the Battle Points Mode, where players must earn battle points in battle.[3]

The game features an online mode where players battle other players locally or internationally, and also post their high scores from the different game modes.[4]

Development

Drama Pieces like this one affect the battle such as improving a player's health. It was envisioned that scenes likes these would help give the player a more immersive Dragon Ball experience.

The game was first announced in the December 2007 issue of V Jump magazine. It was stated that the game would utilize 2-D fighting mechanics, the cut scenes would affect the overall gameplay and that it would be released for both the PlayStation 3 and Xbox 360 games consoles the following year in Japan.[5] The January issue of V Jump featured information regarding some of the game's battle mechanics and battle rules.[6] On January 16, Atari issued a press release announcing that they would be distributing the game throughout North America and that they would retain the Burst Limit title.[7] The February issue of V Jump revealed that the game's story mode would extend into at least the Cell saga.[8] Later that month, an early demo of the game was presented at the 2008 Game Developers Conference. It was revealed that the game would feature both the English and Japanese voice cast and that it would be expected to be released sometime in the third quarter.[9] A spread in the March issue of V Jump revealed that the game would feature at least thirty-five playable characters and thirteen battle stages. With some of the featured stages being the Cell arena, the unstable Namek, and Earth's orbit. It would also reveal the cover art and Japanese release date for June 6.[10] Another spread in the April issue of V Jump discussed more on the battle systems and visuals.[11] In May, a playable demo of the game was released on Xbox Live Marketplace and PlayStation Network.[12] On June 10, Atari issued another announcement stating that they had shipped copies of the game to retailers throughout North America.[13] Later that month, the game was unveiled at New York Comic Con for a hands-on demonstration.[14]

According to producer Yasuhiro Nishimura, the game is not a fighting game, but simply "A Dragon Ball Z game". The idea was not to make a game that would be another licensed cash in, but a game that could be held with as much prestige as the manga and anime. As Nishimura went on record stating "We want this to be a new expression of Dragon Ball Z, not just an extension."[15] Naoki Eguchi of Namco Bandai Europe stated that both the PS3 and Xbox 360 versions were produced simultaneously and that the gameplay was similar to Budokai 3 with new improvement integrated. He continued that they were very pleased with the shaders as they allowed "“High-end quality Anime-expressions” and let us create dramatic animations". He would point out, "We do not aim to be “realistic”, but to maintain a high quality “anime” style".[16] Co-producer Yasu Nishimura stated that Shueisha had some involvement with ideas for the game development. The developers also wanted to put emphasis on character sizes. Small characters like Krillin and Kid Gohan move quickly, while larger characters like Broly move slower.[17]

Characters

Name Playable Transformations Playable at Start
Android #16 No
Android #17 No
Android #18 No
Bardock No
Broly
  • Legendary Super Saiyan
No
Captain Ginyu No
Cell
  • Imperfect Form
  • Semi-Perfect Form
  • Perfect Form
  • Super Perfect Form
No
Frieza
  • First Form
  • Second Form
  • Third Form
  • Final Form
  • 100% Full Power
No
Gohan (Kid)
  • Base
  • Potential Unleashed
Yes
Gohan (Teen)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Goku
  • Base
  • Kaioken
  • Super Saiyan
Yes
Krillin
  • Base
  • Potential Unleashed
No
Nappa No
Piccolo
  • Base
  • Sync with Nail
  • Fuse with Kami
Yes
Raditz No
Recoome No
Saibaman No
Tien No
Trunks (Future)
  • Base
  • Super Saiyan
  • Super Saiyan Third Grade
No
Vegeta
  • Base
  • Super Saiyan
  • Super Saiyan Second Grade
No
Yamcha No

Soundtrack

Dragon Ball Z: Burst Limit Original Soundtrack
Soundtrack album by
ReleasedAugust 27, 2008 (2008-08-27)
GenreAnime/Video Game
Length60:00
LanguageJapanese
LabelLantis Records
Singles from Dragon Ball Z: Burst Limit Original Soundtrack
  1. "Kiseki no Honō yo Moeagare!"
    Released: July 28, 2008

Dragon Ball Z: Burst Limit Original Soundtrack (ドラゴンボールZ バーストリミットオリジナルサウンドトラック, Doragon Bōru Zetto Bāsuto Rimitto Orijinaru Saundotorakku) is the official soundtrack to the video game. It was released by Lantis Records on August 27, 2008 in Japan only.[18] The theme song "Kiseki no Honō yo Moeagare!" and its English counterpart "Fight it Out" were written by Yuriko Mori[19] and Kanon Yamamoto (Canon)[20] respectively, and performed by Jpop vocalist Hironobu Kageyama. It was believed that it would be accompanied by composition from the previous game Dragon Ball Z: Budokai Tenkaichi 3. As a result many online retailer to erroneously list this as the soundtrack of both games.

Track listing:

  1. 奇跡の炎よ 燃え上がれ!!(GAME OP size)
    Kiseki no Honō yo Moeagare!!/Flare Up Miraculous Fire!!
  2. Sizzle Dizzle
  3. Raging Evil
  4. Festa de Morado
  5. 果てしなく赤い荒野
    Hateshinaku Akai Arano/Eternally Red Wasteland
  6. May I help you?
  7. キャプテン・スリル
    Kyaputen Suriru/Captain Thrill
  8. Unbreakable Mission
  9. 破壊~Heartbeat of Battle Fields~
    Hakai ~Heartbeat of Battle Fields~/Destruction ~Heartbeat of Battle Fields~
  10. 絶体絶命~DEAD HAND~
    Zettai Zetsumei ~DEAD HAND~/Desperate Situation ~Dead Hand~
  11. 青い嵐
    Aoi Arashi/Blue Storm
  12. Let's Fight! Fight!
  13. 怒りを力に・・・
    ikari o chikara ni.../Anger Towards Power....
  14. 天空都市
    Tenkū Toshi/Sky City
  15. Naughty Pilgrims
  16. Kaffein
  17. Smoky September
  18. 呪文
    Jumon/Incantation
  19. ΦtiNg☆dAnCE
    FaitiNg☆dAnCE/Fighting Dance
  20. Battleholic~孤高の狼~
    Battleholic ~Kokō no Ōkami~/Battleholic ~Superiority of the Wolf~
  21. 世界ノ果テニ笑ヒシ悪魔
    Sekai no Hate Teni emi Hishi Akuma/Devil Laughing at the End of the World
  22. シュウエン
    Shūen/Demise
  23. 呼び醒まされた闘志
    Yobi Samasa re ta Tōshi/The Awakened Fighting Spirit
  24. 最終血戦
    Saishū Kessen/Final Bloody Battle
  25. 運命
    Unmei/Fate
  26. Fight it Out

Reception

The game received above-average reviews according to the review aggregation website Metacritic.[21][22] Chris Roper of IGN felt that the combat mechanics were "simple and deep", but had issues with the extent to which many of the characters and stages were similar to each other.[32] Will Herring of GamePro praised the games' visuals and felt that the Drama Pieces integrated well within the Z Chronicles. However, he stated that they didn't seem to work well when applied to the multiplayer mode.[35][d] Justin Calvert of GameSpot stated the visuals and animation would impress regular gamers, despite referring to the environments as bland. He continued, saying that "the overall look of Burst Limit is definitely greater than the sum of its parts".[25] Phil Theobald of GameSpy felt the lack of content made the X360 version of the game feel a little shallow, but called it a quality fighting game with an improved game engine that couldn't be denied.[27] GameTrailers praised the same version by calling it "a well-rounded package in fighting shape", while keeping its paces with plenty of gaming modes. They also stated that its depth might not please hardcore gamers, but fans or gamers looking for a user friendly fighter might enjoy it.[28] Dakota Grabowski of GameZone stated that the X360 version was an excellent game with some drawbacks, such as lack of characters and an under refined online multiplayer, but felt the game was a critical success.[30] Matt Cabral of Official Xbox Magazine praised the controls and the visuals. He also stated "after countless titles spanning various platforms, we may just have the best Dragon Ball Z game yet".[34]

However, some critics were not as pleased with the game overall. Anthony Gallegos of 1Up.com was impressed by the game at first but was ultimately disappointed by its lack of innovation.[36] Dale Nardozzi of TeamXbox called much of the games features bare bones. He also complained about the game's sixty dollar price tag, stating that the gameplay didn't justify the game's cost. He recommended as that consumers would be better off getting the game as a trade-in, a rental, or as a loan from a DBZ fan.[37]

During the days after the game's initial release, a few gaming critics managed to give some statement about the soundtrack. Calvert stated that "...the upbeat soundtrack is something of an acquired taste".[25]

Following its initial release, the PS3 version became the top selling game in Japan for a total of three months. Beating out its Xbox 360 counterpart, which came in at twelve, and other games including Mario Kart Wii, which came at four, and Ninja Gaiden II, which came in at eight.[38][39] Atari reported that the game along with Alone in the Dark helped to increase the company's net sales.[40] The game was nominated for a Spike video game award for best fighting game,[41] but lost out to Soul Calibur IV.[42]

Notes

  1. ^ Released under the Bandai brand name.
  2. ^ Released under the Bandai brand name.
  3. ^ Japanese: ドラゴンボールZ バーストリミット, Hepburn: Doragon Bōru Zetto Bāsuto Rimitto
  4. ^ GamePro gave the game 4.75/5 for graphics, 4.5 for sound, 4/5 for control, and 4.25/5 for fun factor.

References

  1. ^ a b Atari (June 10, 2008). "Special Moves". Dragon Ball Z: Burst Limit. Dragon Ball. Atari. p. 7.
  2. ^ Atari (June 10, 2008). "Z Chronicles". Dragon Ball Z: Burst Limit. Dragon Ball. Atari. p. 12.
  3. ^ Atari (June 10, 2008). "Trial". Dragon Ball Z: Burst Limit. Dragon Ball. Atari. p. 15.
  4. ^ Brudvig, Erik; Roper, Chris (March 18, 2008). "Dragon Ball Z: Burst Limit Details". IGN. Ziff Davis. Archived from the original on April 25, 2023. Retrieved July 8, 2024.
  5. ^ "PS3×Xbox360 悟空は新戦地ヘ!!!". V Jump (in Japanese). Shueisha. December 2007. p. 216.
  6. ^ "Dragon Ball Z: Burst Limitなんとかボクが くいとめるよ!!". V Jump (in Japanese). Shueisha. January 2008. pp. 38–39.
  7. ^ Atari (January 16, 2008). "Atari Announces the Next Generation Chapter for Dragon Ball Z(R) Video Game Series". Atari. Archived from the original on December 16, 2008. Retrieved July 8, 2024.
  8. ^ "Scoop ウワサの戦闘システム!! これがドマビース!!". V Jump (in Japanese). Shueisha. February 2008. p. 13.
  9. ^ Caravella, Vincent (February 22, 2008). "Dragon Ball Z: Burst Limit GDC 2008 Demo" (video). GameSpot. Fandom. Retrieved June 20, 2014.
  10. ^ "Dragon Ball Z: Burst Limit 6.5―――――― 新次元へ立つ!!". V Jump (in Japanese). Shueisha. March 2008. pp. 29–31.
  11. ^ "PS3×Xbox360で2008年に発売!! Dragon Ball Z: Burst Limit". V Jump (in Japanese). Shueisha. April 2008. pp. 26–29.
  12. ^ "Dragon Ball Z: Burst Limit PS3/Xbox 360 Demo Now Available, Spiky haired fighters go next-gen". Gamershell. May 15, 2008. Archived from the original on August 19, 2010. Retrieved July 18, 2009.
  13. ^ IGN staff (June 10, 2008). "Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3". IGN. Ziff Davis. Archived from the original on November 2, 2023. Retrieved July 8, 2024.
  14. ^ Ahearn, Nate (April 18, 2008). "NYCC '08: Dragon Ball Z: Burst Limit Progress Report". IGN. Ziff Davis. Archived from the original on March 25, 2016. Retrieved July 8, 2024.
  15. ^ Epperson, Justin (April 24, 2008). "Dragon Ball Z: Burst Limit (Preview)". 1Up.com. Ziff Davis. Archived from the original on October 4, 2015. Retrieved June 20, 2014.
  16. ^ Bowden, Mike (May 2, 2008). "Dragon Ball Z: Burst Limit Interview". Strategy Informer. Archived from the original on July 17, 2008. Retrieved July 18, 2009.
  17. ^ IGN staff (May 4, 2008). "DragonBall Z: Burst Limit Interview". IGN. Ziff Davis. Archived from the original on March 24, 2016. Retrieved July 8, 2024.
  18. ^ "2008.08.27 Release". Lantis. Retrieved August 18, 2008.
  19. ^ 奇跡の炎よ 燃え上がれ!!. Yahoo! Music Japan (in Japanese). Yahoo! Japan. Archived from the original on March 7, 2012. Retrieved July 8, 2024.
  20. ^ "Fight it Out". Yahoo! Music Japan (in English and Japanese). Archived from the original on March 7, 2012. Retrieved July 8, 2024.
  21. ^ a b "Dragon Ball Z: Burst Limit critic reviews (PS3)". Metacritic. Fandom. Archived from the original on May 10, 2023. Retrieved July 8, 2024.
  22. ^ a b "Dragon Ball Z: Burst Limit critic reviews (X360)". Metacritic. Fandom. Archived from the original on May 8, 2023. Retrieved July 8, 0224. {{cite web}}: Check date values in: |access-date= (help)
  23. ^ a b EGM staff (July 2008). "Dragon Ball Z: Burst Limit". Electronic Gaming Monthly. No. 229. Ziff Davis. p. 78.
  24. ^ Whitehead, Dan (August 14, 2008). "Xbox 360 Roundup (Dragon Ball Z: Burst Limit)". Eurogamer. Gamer Network. Archived from the original on March 4, 2016. Retrieved July 8, 2024.
  25. ^ a b c Calvert, Justin (June 20, 2008). "Dragon Ball Z: Burst Limit Review (PS3)". GameSpot. Fandom. Archived from the original on October 2, 2023. Retrieved July 8, 2024.
  26. ^ Calvert, Justin (June 10, 2008). "Dragon Ball Z: Burst Limit Review (X360)". GameSpot. Fandom. Archived from the original on May 8, 2019. Retrieved July 8, 2024.
  27. ^ a b Theobald, Phil (June 13, 2008). "GameSpy: Dragon Ball Z: Burst Limit (X360)". GameSpy. IGN Entertainment. Archived from the original on June 17, 2008. Retrieved July 8, 2024.
  28. ^ a b "Dragon Ball Z: Burst Limit Review (X360)". GameTrailers. Viacom. June 28, 2008. Archived from the original on October 4, 2012. Retrieved July 8, 2024.
  29. ^ Bedigian, Louis (June 23, 2008). "Dragon Ball Z: Burst Limit - PS3 - Review". GameZone. Archived from the original on October 11, 2008. Retrieved June 20, 2014.
  30. ^ a b Grabowski, Dakota (June 29, 2008). "Dragon Ball Z: Burst Limit - 360 - Review". GameZone. Archived from the original on October 9, 2008. Retrieved June 20, 2014.
  31. ^ a b Caravella, Vincent (July 28, 2008). "Dragon Ball Z: Burst Limit Review". Giant Bomb. Fandom. Archived from the original on October 1, 2019. Retrieved July 8, 2024.
  32. ^ a b c Roper, Chris (June 11, 2008). "Dragon Ball Z: Burst Limit Review". IGN. Ziff Davis. Archived from the original on October 4, 2023. Retrieved July 8, 2024.
  33. ^ IGN staff (July 2, 2008). "Dragon Ball Z: Burst Limit AU Review (X360)". IGN. Ziff Davis. Archived from the original on March 26, 2023. Retrieved July 8, 2024.
  34. ^ a b Cabral, Matt (July 2008). "Dragon Ball Z: Burst Limit". Official Xbox Magazine. Future US. Archived from the original on June 13, 2008. Retrieved June 20, 2014.
  35. ^ Herring, Will (June 10, 2008). "Review: Dragon Ball Z: Burst Limit". GamePro. IDG. Archived from the original on June 11, 2008. Retrieved June 20, 2014.
  36. ^ Gallegos, Anthony (June 12, 2008). "Dragon Ball Z: Burst Limit Review". 1Up.com. Ziff Davis. Archived from the original on January 10, 2016. Retrieved June 20, 2014.
  37. ^ Nardozzi, Dale (June 10, 2008). "Dragon Ball Z: Burst Limit Review (Xbox 360)". TeamXbox. IGN Entertainment. Archived from the original on January 13, 2011. Retrieved June 20, 2014.
  38. ^ McWhertor, Michael (June 12, 2008). "Simple 2000: The Japanese, Dragon Ball Z Japanese Sales Are Over 90,000!!". Kotaku. G/O Media. Archived from the original on February 7, 2023. Retrieved July 8, 2024.
  39. ^ "メディアクリエイト全国ランキング 今週TOPはPS3『DBZ バーストリミット』9.2万本、360版とは大差". Gpara (in Japanese). June 12, 2008. Archived from the original on January 8, 2009. Retrieved July 19, 2009.
  40. ^ Atari (August 14, 2008). "Atari, Inc. and Subsidiaries June 30, 2008 Quarterly Report on Form 10-Q". Atari. p. 35. Archived from the original on December 16, 2008. Retrieved July 18, 2009.
  41. ^ Crecente, Brian (November 13, 2008). "Spike TV Announces Nominees for 6th VGAs". Kotaku. G/O Media. Archived from the original on October 22, 2021. Retrieved July 8, 2024.
  42. ^ Burg, Dustin (December 15, 2008). "Spike VGA Winners: GTAIV snags game of the year". Engadget (Joystiq). Yahoo! Inc. Archived from the original on April 8, 2016. Retrieved July 8, 2024.