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{{Short description| |
{{Short description|2006 video game}} |
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{{Good article}} |
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{{more citations needed|date=September 2011}} |
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{{Use dmy dates|date=March 2018}} |
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{{Use British English|date=July 2018}} |
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{{Distinguish|Tomb Raider: The Legend of Lara Croft}} |
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{{Infobox video game |
{{Infobox video game |
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|title = |
| title = Tomb Raider: Legend |
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| alt = A brown-haired woman looks out, pictured against a clouded sky. |
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|image = Homeworld - Cataclysm Coverart.png |
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| image = Tomb Raider - Legend.png |
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|developer = [[Barking Dog Studios]] |
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| developer = [[Crystal Dynamics]]{{efn|Microsoft Windows, Xbox and GameCube versions developed by [[Nixxes Software]],<ref name="LegendNixxes"/> PlayStation Portable and PlayStation 3 versions by [[Buzz Monkey Software]],<ref name="LegendPSP"/><ref name="LegendBuzz"/> Game Boy Advance and Nintendo DS versions by Human Soft,<ref name="LegendHuman"/> and mobile version by Fathammer and Sixela Productions<ref name="LegendMobWebsite"/>}} |
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|publisher = [[Sierra Studios]] |
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| publisher = [[Eidos Interactive]]{{efn|PlayStation 3 version published by [[Square Enix Europe]]}} |
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|director = Brian Thalken |
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|producer = |
| producer = Morgan Gray |
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| programmer = Rob Pavey |
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|designer = Michael Gyori<br/>Martin Cirulis<br/>Christopher Mair |
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| artist = Jason Botta<br/>Drew Medina |
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|programmer = Peter Grant<br/>Roger Milne<br/>Jamie Seward |
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| |
| designer = Riley Cooper<br/>[[Doug Church]] |
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|writer = |
| writer = Eric Lindstrom<br/>Aaron Vanian<br/>[[Toby Gard]] |
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|composer= [[ |
| composer = [[Troels Brun Folmann]] |
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|series = ''[[ |
| series = ''[[Tomb Raider]]'' |
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| platforms = {{Unbulleted list|[[Game Boy Advance]]|[[GameCube]]|[[Microsoft Windows]]|[[Nintendo DS]]|[[PlayStation 2]]|[[PlayStation 3]]|[[PlayStation Portable]]|[[Xbox (console)|Xbox]]|[[Xbox 360]]}} |
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|released = {{vgrelease|NA|September 1, 2000<ref>{{Cite web | author=Fudge, James | date=September 1, 2000 | url=http://www.cdmag.com/articles/029/108/hc.html | title=Homeworld: Cataclysm Ships | website=[[Computer Games Magazine|Computer Games Strategy Plus]] | publisher=Strategy Plus, Inc. | archive-url=https://web.archive.org/web/20030525152652/http://www.cdmag.com/articles/029/108/hc.html | archive-date=May 25, 2003 | url-status=dead | access-date=June 2, 2022}}</ref>|PAL|September 29, 2000}} |
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| released = {{collapsible list|title={{nobold|7 April 2006}}|'''Microsoft Windows''', '''PlayStation 2''', '''Xbox''', '''Xbox 360'''<br>{{vgrelease|EU|7 April 2006|NA|11 April 2006|AUS|13 April 2006}}'''PlayStation Portable'''<br>{{vgrelease|PAL|9 June 2006|NA|21 June 2006}}'''Game Boy Advance''', '''Nintendo DS'''<br>{{vgrelease|EU|10 November 2006|NA|14 November 2006|AUS|17 November 2006}}'''GameCube'''<br>{{vgrelease|NA|14 November 2006|EU|1 December 2006}}'''PlayStation 3'''<br>{{vgrelease|NA|22 March 2011|EU|25 March 2011|AUS|31 March 2011}}}} |
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|genre = [[Real-time strategy]] |
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| genre = [[Action-adventure game|Action-adventure]] |
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|modes = [[Single-player]], [[Multiplayer]] |
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| modes = [[Single-player video game|Single-player]] |
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|platforms = [[Microsoft Windows|Windows]] |
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}} |
}} |
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'''''Tomb Raider: Legend''''' is an [[Action-adventure game|action-adventure]] video game developed by [[Crystal Dynamics]] and published by [[Eidos Interactive]]. It is the seventh main entry in the ''[[Tomb Raider]]'' series and a [[Reboot (fiction)|reboot]] of the series that reimagined the origins and character of series protagonist [[Lara Croft]]. The game was released in 2006 for [[Microsoft Windows]], [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Xbox 360]], [[PlayStation Portable]], [[GameCube]], [[Game Boy Advance]], [[Nintendo DS]], and [[Mobile game|mobile phones]]. A [[PlayStation 3]] port was released in 2011 as part of ''[[List of Tomb Raider media#The Tomb Raider Trilogy|The Tomb Raider Trilogy]]''. |
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''Legend'' details Lara Croft's quest for the mythical sword [[Excalibur]], racing across the world against her former friend Amanda Evert. Gameplay features Lara navigating linear levels, fighting enemies and solving environmental puzzles to progress. The DS and GBA versions share the game's story while sporting gameplay adjusted for the platforms. The mobile version adapts locations from the game into [[Shoot 'em up|on rails]] command-based platforming and combat scenarios. |
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'''''Homeworld: Cataclysm''''' is a 2000 [[real-time strategy]] video game developed by [[Barking Dog Studios]] and published by [[Sierra Studios]] for [[Microsoft Windows|Windows]]. It is the second entry in the ''[[Homeworld (series)|Homeworld]]'' series and was originally developed as an [[Expansion pack|expansion]] for [[Relic Entertainment]]'s ''[[Homeworld]]'', but was ultimately released as a stand-alone sequel. Set fifteen years after the events of the first game, ''Cataclysm'' follows the ''Kuun-Lan'', a Kushaan [[mining]] [[starship]] that attempts to counter "the Beast", a destructive [[nanobot]] [[virus]], while combatting the imperialist remnants of the Taiidan Empire, who seek revenge on the Kushaan and control of Hiigara. |
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Following the critical failure of [[Core Design]]'s ''[[Tomb Raider: The Angel of Darkness]]'', Eidos transferred development of the next ''Tomb Raider'' to American developer Crystal Dynamics, who began production in 2004. The aim was to revitalise the franchise, with both the gameplay and Lara herself being redesigned. Lara's creator [[Toby Gard]] was brought on board to help with this and was deeply involved with the project. Composer [[Troels Brun Folmann]] designed the music to change during levels as the player progresses. |
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The game was released on September 1, 2000 in [[North America]] and September 29, 2000 in [[Europe]] to positive critical reception, and was nominated for numerous strategy game of the year awards. In June 2017, the game was rereleased on [[GOG.com]] as '''''Homeworld: Emergence''''', as the name "Cataclysm" was trademarked by [[Blizzard Entertainment]] for its [[World of Warcraft: Cataclysm|third expansion]] of ''[[World of Warcraft]]''.<ref>{{Cite web | url=https://www.gog.com/game/homeworld_emergence | title=Homeworld: Emergence | website=[[GOG.com]] | publisher=[[CD Projekt]] | archive-url=https://web.archive.org/web/20231217091605/https://www.gog.com/game/homeworld_emergence | archive-date=December 17, 2023 | url-status=live | access-date=March 31, 2024}}</ref> Talks of a remake by [[Gearbox Software]] were reportedly conducted around the mid-2010s, but as of 2024 little news has surfaced since. |
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''Legend'' received generally positive reviews, with many praising the game as a return to form for the series, and either won or was nominated for multiple gaming awards. The GBA and DS ports received lower scores due to the impact of hardware limitations on the gameplay. Selling over three million copies worldwide, ''Legend'' helped revitalise the ''Tomb Raider'' brand and re-established Lara Croft as a gaming icon. The game was followed by two further games set in the same continuity; ''[[Tomb Raider: Anniversary]]'', a remake of the first game in the series that released in 2007, while a direct sequel to ''Legend'', ''[[Tomb Raider: Underworld]]'', followed in 2008. |
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==Gameplay== |
==Gameplay== |
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[[File:Tomb Raider Legend gameplay.jpg|thumb|left|alt=A woman uses a grappling line to pull an electrical device along tracks in one room of a larger research complex.|Lara Croft manipulating an object using her grappling line]] |
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Though it uses the same [[Game engine|engine]] and similar gameplay as its predecessor, several changes were made, such the ability to toggle time compression between normal speed and eight times faster; ship upgrades (improving armor and adding new abilities); Command Ships and Carriers receiving the ability to add external modules for ship research and fleet support; Command Ships having attack capabilities; fuel being removed from gameplay; and the sensor display could be used to issue attack orders to units. The player's Command Ship is now capable of dealing powerful attacks. The game also introduced new 3D features such as moving parts and transforming ships. |
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''Tomb Raider: Legend'' is a [[Single-player video game|single-player]] [[action-adventure game]] in which the player controls [[Lara Croft]], from a [[Virtual camera system|third-person]] perspective, through eight [[Level (video gaming)|levels]] set across seven locations around the world.<ref name="LEgendDSGBA"/><ref name="GSpotX360"/><ref name="IGNx360"/> As Lara Croft, the player can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, swing on ropes and horizontal poles, interact with objects and switches, use a grappling line to swing across gaps and pull objects towards her, and swim and dive underwater for a limited time. Different button combinations can create more moves such as a roll and swan dive.<ref name="IGNx360"/><ref name="TRLbooklet"/>{{Rp|10–11}} Some levels have Lara on a motorbike racing through that part of the level while fighting enemies.<ref name="IGNx360"/><ref name="GSpyX360"/> |
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Puzzles can block progress in the level until Lara solves them by activating switches within the area. These and other objectives such as avoiding or jamming traps can involve pushing large blocks around the environment.<ref name="GSpotX360"/> In some sections, the player must pass [[quick time event]]s by reacting to control prompts that appear on screen.<ref name="GSpotX360"/> While exploring, Lara can use her grapple to move and destroy certain objects, use a small torch to illuminate dark areas, identify different environmental characteristics using her binoculars, and pick up a maximum of three Health Packs which can heal damage suffered during gameplay.<ref name="TRLbooklet"/>{{Rp|14–15}} Collectable Artefacts hidden in each level can be found and unlock extra features, while Time Trials challenge players to complete any level within a time limit.<ref name="GSpotX360"/><ref name="TRLbooklet"/>{{Rp|14–15}} |
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Notable unit changes include the Processor, ''Cataclysm'''s adaptation of the Resource Controller, which has medium-strength weapons to defend itself, automated repair beams to heal nearby ships and four pads to dock with Workers harvesting resources. The game's resource collectors perform the same functions that they did in the original ''Homeworld'', however, when upgraded they can be used to capture enemy vessels, harvest crystals and repair friendly vessels; functions that were carried out by separate, single-function ships in the first game. |
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During combat, Lara automatically locks on to enemies, with the player able to switch to another target within range. She can move around freely to avoid enemy attacks and trigger environmental hazards to aid her in combat. Lara can access up to two weapon types; her default twin pistols with infinite ammunition, and a secondary weapon, which is picked up during a level and has limited ammunition which can be replenished from defeated enemies carrying the same weapon type. Lara can also carry grenades to throw at enemies, perform melee attacks when she is close enough, and use her grapple to briefly stun them. When close to a targeted enemy, Lara can perform a jump attack which slows down time while she is airborne, allowing her more time to dispatch her enemies.<ref name="GSpotX360"/><ref name="IGNx360"/><ref name="TRLbooklet"/>{{Rp|12–13}} If Lara's health is depleted she dies and restarts at a previous checkpoint.<ref name="Euro360"/> |
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In general, the main difference is the scale of fleets. Where ''Homeworld'' was biased towards large fleets (as the player's main ship was a full-fledged mothership and the opposition was an empire of galactic scale), ''Cataclysm'' down-scales the fleets (as the player's main ship is a simple mining vessel and the adversaries are all limited in resources). |
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The home console, [[Microsoft Windows]] and [[PlayStation Portable]] (PSP) versions share content and level design.<ref name="IGNcube"/><ref name="IGNpsp"/> The PSP version includes exclusive "Tomb Trials". These missions have players either navigating a series of obstacles within a time limit or hunting treasures within one of the game's levels. Tomb Trials can be completed both in single-playing and [[Multiplayer video game|multiplayer]] mode, where two players can compete in one on a local network.<ref name="IGNpsp"/><ref name="GSpyPSP"/> The [[Nintendo DS]] (DS) version uses a hybrid of 3D environments and 2D [[Sprite (computer graphics)|sprites]]. Lara moves through levels as in the main versions and players use the DS's touchscreen and mike functions in gameplay. The [[Game Boy Advance]] (GBA) version is a 2D [[Side-scrolling video game|side-scroller]].<ref name="LEgendDSGBA"/> The mobile version uses three of the locations and splits its gameplay into two types per location. In platforming sections players must guide Lara through environmental hazards. In combat sections Lara must dodge enemy fire and kill all enemies to move forward. The gameplay in each stage plays out [[Shoot 'em up|on rails]] with limited movement and input from the player.<ref name="LegendMobReview2"/> |
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==Plot== |
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==Synopsis== |
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Fifteen years after the events of ''Homeworld'', the Kushaan people have established themselves on Hiigara and are now governed by a council formed from the leaders of their clans, or "kiith." The Taiidan Empire has collapsed, though Imperialist remnants and their allies, the Turanic Raiders, still threaten the Hiigarans and the new Taiidani Republic. |
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===Characters=== |
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''Tomb Raider: Legend'' retells the story of British archaeologist/adventurer Lara Croft. As a young girl, she and her mother Amelia are the only survivors of a plane crash in the [[Himalayas]]. Publicly, Lara was the only survivor of the crash, as her mother was apparently killed upon interacting with a magical artifact in a Nepalese temple where they took shelter. After her ordeal, Lara goes on archaeological expeditions with her father Richard before his disappearance and presumed death in [[Cambodia]] when she is sixteen. In the years since, she has become both famous and infamous for her work as an archaeologist and explorer, privately driven by the need to understand her mother's fate.<ref name="TRdocumentary"/><ref name="TRLguide1"/> |
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American tech expert Zip and English research assistant Alister Fletcher support her on missions from her manor house in [[England]], where they live with her butler Winston Smith. During the events of ''Legend'', Lara interacts with multiple supporting characters. These include Anaya Imanu, an old friend who has often helped Lara during her exploits, media tycoon and investigative journalist/reporter Toru Nishimura, who also experienced risks similar to Lara's, and Shogo Takamoto, businessman-turned-yakuza boss whom Lara once confronted over forged antiquities. The main antagonists are Amanda Evert, an old friend of Lara's presumed dead after a catastrophic incident in [[Peru]], and her associate, American playboy James Rutland.<ref name="TRLguide1"/> |
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The story begins with ''Kuun-Lan'', a mining vessel belonging to the minor kiith Somtaaw, joining ships from several other kiith to repel an Imperialist attack on Hiigara, but being ignored when the other kiith are thanked for their help. While helping another fighter defend itself against a Turanic Raider assault, the ''Kuun-Lan'' finds a derelict beacon pod that does not resemble any known technology. Their kiith-Sa (clan leader) insists that the find be kept secret due to the political advantage it might provide and sends the science ship ''Clee-San'' to help study it. However, as research begins, a strange virus begins to overtake the ship, and the ''Kuun-Lan'' is forced to jettison the affected section to avoid being completely overrun. When the ''Clee-San'' attempts to investigate further, it is infected by the virus, which soon spreads to a nearby group of Turanic Raider ships. The infected ships attack and attempt to assimilate the ''Kuun-Lan'', forcing it to flee. |
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===Plot=== |
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''Kuun-Lan'' discovers that the pod they picked up was contaminated with techno-organic nanobots that can subvert both machinery and organic tissue, which they code-name "the Beast." As the Beast continues to spread and infect more ships, it grows more intelligent and strategic in its tactics, speeding its growth further and threatening to overwhelm Hiigaran and Taiidani Republic forces trying to hold it at bay. ''Kuun-Lan'' traces the source of the Beast to the ''Naggarok'', an alien vessel from another galaxy whose crew disabled their own ship in order to contain the Beast after encountering it in hyperspace. However, the ship fired off an infected distress beacon which was eventually discovered by the ''Kuun-Lan'', unleashing the Beast on the galaxy. |
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Lara Croft ([[Keeley Hawes]]) heads into [[Bolivia]] on a tip from Anaya to find a stone dais in the ruined city of [[Tiwanaku]]. Lara believes the stone is connected to her mother's disappearance following the plane crash. A flashback shows young Lara activating a similar dais in a Nepalese monastery, creating a magical portal; Amelia vanishes upon drawing an ornate sword from the dais after hearing voices from the portal. Fighting through mercenaries exploring Tiwanaku, Lara confronts their employer, James Rutland, who has a fragment of a sword identical to the one from Nepal. Before leaving, he mentions Amanda Evert ([[Kath Soucie]]) as if she were still alive. Lara meets with Anaya in [[Peru]] near the site where Amanda died. In a flashback, Lara and Amanda are seen as part of an archeological team investigating a buried tomb. A powerful "Entity" guarding the tomb killed everyone but them before vanishing when Amanda pulled a stone from a door to open it. The tomb flooded, and Lara was forced to abandon Amanda after she was seemingly crushed by falling debris. |
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Lara drains the flooded tomb and proves that Amanda survived and is now working with Rutland to find the sword. At the tomb's heart, Lara finds a statue of Tiwanaku's last queen—whose life strongly parallels the [[Matter of Britain|common legends]] of [[King Arthur]]—and a replica of her sword. The tip resembles an artifact stolen by Takamoto from [[Waseda University]]. In [[Tokyo]], Lara's negotiations with Takamoto break down, and she storms his offices before facing and defeating him in a final duel. The stolen sword fragment, which has destructive magical abilities, was discovered by an 11th-century crusader said to have been a knight of Arthur. Lara then pursues Rutland to a [[Ghana]]ian temple hidden behind a waterfall that Richard Croft explored during his career. Rutland is searching for the Ghalali Key, a talisman which can reforge the sword. During her explorations, Lara finds a pendant belonging to Amelia. Confronting Rutland, who assumed Richard found the Ghalali Key, Lara takes his sword fragment, having learned that Amanda has ransacked her home in search of it. |
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While searching for a way to combat the Beast, the ''Kuun-Lan'' discovers that the Imperialist Taiidani have allied themselves with the Beast and are attempting to use it as a weapon. Using stolen data from the Taiidani experiments and a massive derelict siege cannon, the ''Kuun-Lan'' builds a weapon they hope will be effective against the Beast. Their first attempt to use it is a failure, and they are again forced to flee before the Beast can assimilate them. |
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Lara pursues Amanda to [[Kazakhstan]], where she discovers a 1950s-era Soviet research base that unsuccessfully tried to weaponise the sword's energies. Amanda, now bitter about the events in Peru, races her to the artifact. She eventually unleashes the tamed Entity on Lara using its control stone. Lara avoids the Entity and retrieves the sword fragment as the ancient facility disintegrates. Lara also discovers the shield of the knight who had the fragment, bearing an ancient map. The decoded map leads Lara to [[Cornwall]] and a King Arthur-themed tourist museum built over a hidden complex housing the tombs of King Arthur and his knights around a broken dais. She realises that the sword she is pursuing is the legendary [[Excalibur]]—one of many swords forged by an unnamed civilisation that have created a [[Hero's journey|monomyth]] within multiple later cultures—left in pieces and scattered across the world by Arthur's knights. |
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The ''Kuun-Lan'' tracks down the ''Naggarok'' in the hope that a sample from the original source of the Beast will help improve their weapon and discover that the Imperialists are repairing the ''Naggarok'', having allied with the Beast in exchange for half of the galaxy and revenge against the Hiigarans for toppling their empire. The ''Kuun-Lan'' succeeds in analyzing the Beast, but fails to stop the Imperalists. The fully repaired ''Naggarok'' escapes, and the ''Kuun-Lan'' races to find the Bentusi, the original creators of the siege cannon, in order to improve it further. With their anti-Beast weapon complete, they lure the infected ''Clee-San'' and former section of their ship into a trap and successfully destroy both. |
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Retrieving the fragment left with Arthur, she escapes the tomb and the [[sea serpent]] protecting the sword. Back home, the group realise that the Ghalali Key was found in Ghana by Richard and given to Amelia to replace the pendant she lost; it now lies with the crashed plane in Nepal. During a talk with Winston, Lara reveals her determination to salvage her father's ruined reputation by using Excalibur to prove his theories about the daises. Returning to Nepal, Lara recovers the Ghalali Key, then travels to the monastery holding the original dais and reforges Excalibur. The broken dais splinters when she tries to use it, forcing her to return to the intact dais in Bolivia. On reaching it she is forced to kill Rutland during a fight with his mercenaries and destroys the Entity when Amanda summons and merges with it. Placing the sword in the dais, Lara activates a portal and sees a vision of Amelia. Realising that the portal is a time rift, Lara tries to warn Amelia, but Amanda panics and shouts to remove the sword before the dais explodes, triggering the events of Amelia's apparent death. An enraged Lara almost shoots Amanda, but Amanda says that Amelia was transported to [[Avalon]]. Lara knocks Amanda unconscious and sets out to find Amelia. |
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''Kuun-Lan'' follows the ''Naggarok'' to a Taiidani Republic battle station, which the Beast has infected and is using to shield the ''Naggarok''. The ''Kuun-Lan'' refuses the Beast's offer of an alliance and destroys the station, rendering the ''Naggarok'' vulnerable. The Imperialists renege on their bargain with the Beast, prompting it to reveal that it always intended to assimilate them once they were no longer useful to it. The Imperialists flee, and the ''Kuun-Lan'' destroys the ''Naggarok''. |
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==Development== |
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With the ''Naggarok'' destroyed, the Beast fleet's capabilities are greatly reduced, and the remainder of the Beast-infected ships are destroyed. A vaccine against the Beast is also discovered, ensuring it will never return again. Thanks to the ''Kuun-Lan'''s role in defeating the Beast, kiith Somtaaw gains great prestige in Hiigaran society and its members are honored with the title of "Beastslayers". |
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[[File:Toby Gard - E3 2005.jpg|thumb|right|alt=A short-haired man with a beard standing in front of an advertisement poster. The man wears glasses and a light brown jacket over a brown top.|[[Toby Gard]], a key figure for the series and credited creator of [[Lara Croft]], at the 2005 [[Electronic Entertainment Expo]]]] |
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British-based studio [[Core Design]] developed the ''Tomb Raider'' series until 2003. Following the successful release of the [[Tomb Raider (1996 video game)|original game]] in 1996, they produced four successive sequels between 1997 and 2000.<ref name="TRAODretro"/><ref name="Retro163"/> Their sixth and last ''Tomb Raider'' game, ''[[Tomb Raider: The Angel of Darkness]]'', beset by developmental problems, was rushed to an early release to tie in with the 2003 film ''[[Lara Croft: Tomb Raider – The Cradle of Life]]'', a sequel to the [[Lara Croft: Tomb Raider|successful 2001 film]]. The game was a critical failure due to its technical problems and blamed for the commercial failure of ''The Cradle of Life'' by [[Paramount Pictures]].<ref name="TRdocumentary"/><ref name="TRAODretro"/><ref name="TRAODinfo"/> The failure of ''The Angel of Darkness''—in addition to general fatigue with the series among Core Design staff—prompted the cancellation of planned sequels, and Eidos Interactive moved development responsibilities to another studio.<ref name="Retro163"/><ref name="PSM-77"/><ref name="BBCcroft"/><ref name="TRLguide2"/> |
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[[Crystal Dynamics]] took over responsibility for developing future ''Tomb Raider'' games. They had gained fame for their work on the ''[[Gex (series)|Gex]]'' and ''[[Legacy of Kain]]'' series.<ref name="LegendCrystal"/> The team responsible for ''Legend'' was the same team responsible for ''[[Legacy of Kain: Defiance]]''.<ref name="TRLinfo"/> According to producer Morgan Gray, the team were wowed initially at being tasked with producing the ''Tomb Raider'' series before fully understanding the challenges involved.<ref name="TRLguide3"/> A notable addition to the team was [[Toby Gard]], one of the key creative figures of the ''Tomb Raider'' franchise as both lead designer of the first ''Tomb Raider'' and Lara's creator. Gard joined the Crystal Dynamics team during the pre-production phase; he has been referred to as a senior designer, creative consultant, and lead character designer.<ref name="TRLguide3"/><ref name="GSgard"/><ref name="LegendPlay"/> Gard also helped the team flesh out Lara's early animations, co-wrote the overall story, and worked on creating the characters of both Lara and the rest of the cast.<ref name="EGMtrl"/><ref name="SpongGard"/> Production of the game began in 2004, lasting approximately two years.<ref name="GDMpostmortem"/> |
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==Ships== |
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Since ''Homeworld: Cataclysm'' takes place only 15 years after, and uses essentially the same game engine as ''[[Homeworld]]'', several ships make a return, notably in the 'new' Hiigarans/Kushan, and the Taiidan forces (both Imperialist and Republic). Some new features in this game not previously seen are ship upgrades and Support Units- the latter of which put a lower cap on the player's fleet size as opposed to the maximum fleet size of 300 in ''Homeworld''. |
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===Game design=== |
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While the Kushan and Taiidan fleets remain almost identical to their ''Homeworld'' counterparts, the player's clan, Kiith Somtaaw, is forced to scratch its own fleet specs based on salvaged technologies. The player's own ships are all new and superior to both Taiidan and Kushan counterparts and are only matched by the main adversary, the Beast and its own fleet (which is composed of assimilated Taiidan, Kushan, Somtaaw and Turanic Raider ships). |
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Looking at how they needed to revive the series after the negativity surrounding ''The Angel of Darkness'', the team decided that Lara's movement and control scheme needed to be completely redesigned for a modern gaming audience. Lara had to return to exploring ancient ruins and tombs following the controversial focus on urban locations in ''The Angel of Darkness''.<ref name="TRLguide3"/><ref name="GSlegends"/> Small teams brainstormed and worked on each location. Bolivia was chosen for the opening level, so Lara could scale cliffs. Originally no urban levels were to be featured, but after discussion the team decided to include an urban environment to provide gameplay variety, leading to the creation of the Tokyo level. When creating each locale, the team used images of local scenery and architecture so their level designs remained authentic.<ref name="TRLguide3"/> A significant level cut from the game was a third South American location which would have held a piece of Excalibur. The team decided three locations would place too much focus on South America, so they created the Kazakhstan level to replace it. The motorcycle segments were described as being similar to [[minigames]], changing the pace for players.<ref name="EGMtrl"/> A bike segment intended to end the England level was also cut due to scheduling concerns.<ref name="TRLguide3"/> |
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The control scheme for the previous titles—which involved moving Lara through levels built using a grid system—was completely scrapped.<ref name="1UPlegend"/> The new control system, dubbed "fluid movement", would enable players to learn how to control Lara and safely navigate levels with a minimum of difficulty.<ref name="GDMpostmortem"/> Combat was designed around Lara's acrobatic prowess and primary goal as an adventurer. It was balanced so it would be non-intrusive and enjoyable for both newcomers and series' veterans.<ref name="TRLguide3"/> Finalising Lara's animations, which were all hand-animated, took a long time and accounted for an estimated 15-20% of the game's code. Several moves and items had to be cut at various stages of development.<ref name="TRLguide3"/> Realistic physics, something still novel in gaming at the time, was integrated into gameplay.<ref name="GDMpostmortem"/> Rather than using available off-the-shelf physics engines, the team created a custom physics system which handled everything from puzzle design to character and environmental movement.<ref name="TRLguide3"/> The control scheme and overall atmosphere drew inspiration from ''[[Ico]]''.<ref name="EGMtrl"/> Another influence on the team was the original ''Tomb Raider'' and its [[Tomb Raider II|1997 sequel]].<ref name="1UPlegend"/> Online elements were considered, but dropped so the team could focus on delivering a polished single-player experience.<ref name="1UPlegend"/> |
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''Legend'' uses a [[game engine]] based on an updated version of technology used in ''[[Legacy of Kain: Soul Reaver]]''.<ref name="LegendPlay"/> Creating more open environments was a challenge for the development team. Their environment designs for the ''Legacy of Kain'' series were more enclosed and required different engine and level architecture. A key part of the engine design was a [[Stream processing|streaming]] system; levels were divided into individual units which were loaded in and out depending on Lara's position in the level. This allowed the team to create levels with a high amount of detail without exceeding the memory limitations of their planned consoles.<ref name="TRLinfo"/><ref name="TRLguide3"/> The team later said that developing the engine in parallel with the game's content caused issues both with deciding on what should be kept from each version and making adjustments.<ref name="GDMpostmortem"/> The [[Artificial intelligence in video games|artificial intelligence]] (AI) was redesigned to react to Lara's actions, with human enemies being able to detect and flank her.<ref name="LegendPlay"/> |
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===Story and character design=== |
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The team decided to [[Reboot (fiction)|reboot]] the series timeline, reworking Lara's character. Despite this, they incorporated elements of her original background and earlier adventures into her new backstory and overworld setting as a homage to Core Design's work and the general fan base.<ref name="1UPlegend"/> Select elements from the first two ''Tomb Raider'' films were also included.<ref name="LegendPlay"/> The subtitle "''Legend''" was intended to represent the return to Lara's origins which the game as a whole represented.<ref name="LegendAnnounced"/> The story had a three-person team working on it during the entire development period.<ref name="GDMpostmortem"/> Rather than a "traditional" use of [[Computer-generated imagery|CGI]] and real-time [[cutscene]]s, a combination of in-engine cinematics and dialogue during gameplay told the story.<ref name="LegendPlay"/> |
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The team wanted to include a character from the original continuity, but almost all the major characters Lara had encountered were dead. They decided to use a reimagined version of Zip, who had previously cameoed in ''[[Tomb Raider: Chronicles]]''. The use of Zip and Alister allowed the team to create a new dynamic for storytelling through dialogue exchanges during gameplay. Rutland was initially a "much more stereotypical 'macho' bad guy", but was eventually redesigned into the more intellectual version used in the final game.<ref name="TRLguide3"/> The rebooted story contextualised Lara's treasure hunting to understand and perhaps reverse her mother's fate. While the central mystery surrounding Excalibur was completed by the game's end, the central thread of Amelia's fate was left unresolved. The team intended it as the main narrative thread binding future instalments.<ref name="EGMtrl"/> The central theme of the game drew from the [[hero's journey]] theories of [[Joseph Campbell]]. The team worked in Arthurian myth and the use of Excalibur as part of the story surrounding Lara's quest.<ref name="TRLguide3"/> |
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An important part of the redesign was Lara herself, a process with which Gard was intimately involved.<ref name="EGMtrl"/> The team initially used Lara's model from ''The Angel of Darkness'' as a base and made adjustments such as slimming her down and removing harsh lines from her face. When Gard joined the team, he said he wanted to completely redesign Lara, something the team were happy with because of his role in her creation. Among the changes he implemented were an entirely new outfit and changing Lara's braided hair for a ponytail design.<ref name="TRLguide3"/> When redesigning her figure, Gard wanted to keep Lara's caricatured female figure while focusing on realistic bone and muscle structure.<ref name="TRdocumentary"/> Despite the redesigns, Gard did not feel that Lara's persona had changed much from his initial vision, but was represented more clearly to players.<ref name="LegendPlay"/> |
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Lara's voice actress was recast. [[Keeley Hawes]], a British movie and television actress known for her work on ''[[Spooks (TV series)|Spooks]]'', replaced Jonell Elliott who had voiced the character from ''[[Tomb Raider: The Last Revelation]]'' to ''The Angel of Darkness''. Hawes was the fourth actress to voice the character.<ref name="Hawes1"/><ref name="Hawes2"/> [[Shelley Blond]], the voice of Lara from the original game, was also approached for the role. Blond confirmed her interest in reprising the role, but eventually Crystal Dynamics settled on Hawes because of her celebrity status.<ref name="LegendBlond"/> Eidos staff described her as perfect for the role having the "right balance of aristocracy and attitude to really bring to life [Lara] Croft in all her glory".<ref name="Hawes1"/> Hawes was given the role after reading a couple of lines given to her by her voice agent who sent a tape to Crystal Dynamics.<ref name="Hawes2"/> British model [[Karima Adebibe]] was employed to portray Lara at publicity events.<ref name="Hawes1"/> |
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===Music=== |
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In-house composer [[Troels Brun Folmann]] handled the game's music.<ref name="TRLguide3"/> Folmann had worked previously with Crystal Dynamics on the score of ''[[Project Snowblind]]'' after joining the company to complete research for a PhD thesis. Following their positive experience on ''Project Snowblind'', Crystal Dynamics asked Folmann to score the project and invited him to create new systems for scoring. Folmann's aim was to create an ambitious score which would emulate the musical style of [[Hollywood (film industry)|Hollywood]] movies. Many composers, from classical figures to those from modern films, influenced Folmann's work.<ref name="LegendFolmann"/> ''Legend'' was the longest score he had worked on at the time. It took him nine months to complete it.<ref name="podcast3"/> The amount of music created has been estimated at between five and seven hours. Four to five hours was used in-game and the rest was dropped.<ref name="TRLguide3"/><ref name="podcast3"/> |
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Folmann created a score for the game based around a fusion of electronic and orchestral elements informed by each area of the game, rather than the more "obvious" course of using a purely orchestral style.<ref name="TRgsoundtracksFolmann"/> While other games at the time, and in previous years, had used relatively few static music tracks for a level which looped continuously, Folmann sought to create a varied score which would adapt to player actions. There were musical variations for each section of a level with a quiet and a combat version which would shift smoothly depending on the situation. While this type of music was not new, the limited RAM audio capacity of gaming consoles made it very difficult to implement effectively. To create the score within these limitations, Folmann created a system he dubbed "micro-scoring". The main theme of the level played in the background with other layers of music played over it, which changed depending on conditions within the level and the player's actions.<ref name="TRLguide3"/><ref name="LegendFolmann"/> |
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Folmann composed the entire score using nine computers, with one computer being dedicated to each part of the overall score. This allowed him to create a large-scape symphonic score within hardware limitations.<ref name="LegendFolmann"/> He tried to imagine how players would feel in each environment while he created the score. For example, he used calming music for the Croft Manor level, and the epic orchestra sound for Lara's escape from the Sea Serpent guarding King Arthur's tomb.<ref name="TRfanFolmann"/> Each level had its own lead instrument, taken from the region where the level was set, forming a part of its overall score. Folmann extensively researched characteristic musical styles from each region.<ref name="TRgsoundtracksFolmann"/><ref name="dvd-preview"/> He also gave individual characters their own musical motifs.<ref name="dvd-preview"/> Ethnic instruments played a major role in the overall score. Folmann bought a variety of instruments including [[duduk]], [[shakuhachi]], [[Rhythm in Sub-Saharan Africa|African drums]] and [[Siku (instrument)|Bolivian pan flutes]].<ref name="LegendFolmann"/> The series' main theme, a four-note motif composed for the original game by [[Nathan McCree]], was incorporated into the main theme of ''Legend'' using a duduk. Folmann also incorporated it in the mission summary music.<ref name="TRfanFolmann"/> |
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==Release and versions== |
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''Legend'' was announced in April 2005.<ref name="LegendAnnounced"/> An important part of marketing Lara for Eidos was that she be treated respectfully. The series had become negatively associated with promotional partnerships and publicity gimmicks during its initial run.<ref name="GSlegends"/> Crystal Dynamics' positive association and communication with Eidos' marketing department was also a key part of development. This allowed the team to focus entirely on completing the game while Eidos helped promote the game to the press and at trade shows.<ref name="GDMpostmortem"/> |
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The game was initially announced for [[PlayStation 2]] (PS2), [[Xbox (console)|Xbox]] and Windows [[personal computer]]s (PC).<ref name="LegendAnnounced"/> ''Legend'' marked the ''Tomb Raider'' series' debut on [[Microsoft]] game consoles with versions for both the Xbox and its successor the [[Xbox 360]] (360). The 360 version acted as the ''Tomb Raider'' series' debut on [[Seventh generation of video game consoles|seventh generation consoles]].<ref name="LegendMicrosoft"/> The 360 version incorporated new visual effects and lighting mechanics.<ref name="LegendMicrosoft"/> While the base engine was carried over from the other versions, the lighting system needed to be entirely rewritten. The 360 version was given equal development priority with the PS2 version.<ref name="Crystal360Interview"/> After the success of ''[[Lego Star Wars: The Video Game]]'' on the [[GameCube]], Eidos decided to port ''Tomb Raider: Legend'' to that platform, marking the series' first appearance on a Nintendo home console. The GameCube version was a port of the PS2 and Xbox versions.<ref name="LegendGamecube"/> Despite the Nintendo versions being released close to the [[Wii]]'s launch, Crystal Dynamics could not consider developing a Wii version of ''Legend'' because they did not obtain [[software development kit]]s for that system until they shifted efforts towards developing ''Anniversary''.<ref name="AnniversaryWiiInterview">{{cite web|url=http://www.ign.com/articles/2007/05/14/eidos-talks-wii-lara-croft|title=Eidos Talks Wii Lara Croft|author=Casamassina, Matt|website=[[IGN]]|date=14 May 2007|access-date=25 July 2018|archive-url=https://web.archive.org/web/20070519153309/http://wii.ign.com/articles/788/788338p1.html|archive-date=19 May 2007|url-status=live|df=dmy-all}}</ref> |
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Crystal Dynamics developed the original PS2 and 360 versions, with team members both from the PS2 version and new staff.<ref name="Crystal360Interview"/> Nixxes Software created the Xbox, PC and GameCube ports.<ref name="LegendNixxes"/> The PC version included a "Next Gen Graphics" option which upgraded the game's graphics to appear similar to the 360 version.<ref name="LegendDemo3"/> [[Buzz Monkey Software]] ported the PSP version, creating their port based on the PS2 with a few platform-exclusive features.<ref name="LegendPSP"/> Human Soft developed versions for the GBA and DS.<ref name="LegendHuman"/> ''Legend'' was the first ''Tomb Raider'' released for the DS.<ref name="TRLdsInterview"/> The DS version used a combination of 2D sprites and 3D graphics while incorporating the original cutscenes.<ref name="HumanDS"/> The GBA version was fully 2D using [[parallax scrolling]] to simulate distance and telling the story using slideshows of still images.<ref name="HumanGBA"/> While the PSP version used the PS2 source code and launched close to the home console versions, the other portable versions needed to be built from scratch. Creating the combined 2D/3D engine for the DS version was challenging for Human Soft.<ref name="TRLdsInterview"/> A version for mobile phones was also created. Developed by Fathammer and Sixela Productions,<ref name="LegendMobWebsite"/> the game broke away from earlier ''Tomb Raider'' mobile titles by using full 3D graphics and emulating the gameplay of its console counterparts.<ref name="LegendMob1"/><ref name="LegendMob2"/> With a large team of 20 people working on the port, the game was developed in close collaboration with Crystal Dynamics so it would scale to a variety of mobiles which could support 3D graphics.<ref name="LegendMobileInterview"/> |
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[[Game demo|Demo]] versions of the PC and 360 versions—covering the game's opening level—were made available on 3 and 4 April respectively.<ref name="LegendDemo1"/><ref name="LegendDemo2"/> Following the game's release, the PC demo was updated to include the Next Gen Graphics options.<ref name="LegendDemo3"/> ''Legend'' was released in Europe on 7 April 2006 for PC, PS2, Xbox and Xbox 360.<ref name="LegendDateEU"/> These versions were released in North America on 11 April,<ref name="LegendDateUS"/> and in Australia on April 13.<ref name="LegendDateAUS"/> The PC version received a patch a few days after its European release to address stability and technical issues.<ref name="LegendPatch"/> The PSP version was released on 9 June in Europe and Australia,<ref name="LegendPSP1"/><ref>{{Cite web |date=13 June 2006 |title=''Tomb Raider Legend'' Launches on Sony PSP |url=http://www.atari.com.au/news/details.do?newsId=757 |archive-url=https://web.archive.org/web/20060628192433/http://www.atari.com.au/news/details.do?newsId=757 |archive-date=28 June 2006 |access-date=3 April 2024 |website=[[Atari, Inc. (1993–present)|Atari Australia]]}}</ref> and 21 June in North America.<ref name="LegendPSP1"/> [[Spike (company)|Spike]] published the PS2, 360 and PSP versions in Japan on 7 December.<ref name="TRjapan"/> The DS and GBA versions were released on 10 November in Europe, 14 November 2006 in North America, and 17 November in Australia.<ref name="LegendNDSdates"/><ref name="LegendGBAdates"/> The GameCube version was released first in North America on 14 November, and in Europe on 1 December.<ref name="LegendGCdates"/> The mobile version was released in December 2006, initially exclusive to Europe's Orange network until the following year.<ref name="LegendMob2"/> |
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On June 11, 2024, the PS2 release of ''Legend'' was added to the PS2 Classics Catalogue available through the [[Playstation Plus|PlayStation Plus]] service on [[PlayStation 4]] (PS4) and [[PlayStation 5]] (PS5).<ref>{{Cite web |date=2024-05-28 |title=PS2 Games Are Coming To PS5 Again Starting With Tomb Raider And Star Wars |url=https://kotaku.com/playstation-2-classics-ps4-ps5-tomb-raider-star-wars-1851503467 |access-date=2024-06-10 |website=Kotaku |language=en}}</ref> This re-release was among the first to utilise Sony's new PS2 [[emulator]] that allowed for up-rendering, rewind, quick save, and custom video filters, alongside [[Star Wars: The Clone Wars (video game)|''Star Wars: The Clone Wars'']] and [[Sly Cooper and the Thievius Raccoonus|''Sly Cooper and the Thievius Raccoonus'']].<ref>{{Cite web |last=Square |first=Push |date=2024-05-29 |title=PS5, PS4's Brand New PS2 Emulator Features Up-Rendering, Rewind, Quick Saves, More |url=https://www.pushsquare.com/news/2024/05/ps5-ps4s-brand-new-ps2-emulator-features-up-rendering-rewind-quick-saves-more |access-date=2024-06-10 |website=Push Square |language=en-GB}}</ref> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| MC = 82/100 (PS2/Xbox/PC)<ref name="MCPS2"/><ref name="MCXBOX"/><ref name="MCPC"/><br>80/100 (360)<ref name="MCX360"/><br>67/100 (PSP)<ref name="MCPSP"/><br>78/100 (NGC)<ref name="MCGC"/><br>58/100 (DS)<ref name="MCNDS"/> |
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| MC = 89/100<ref name="MC">{{Cite web | url=https://www.metacritic.com/game/homeworld-cataclysm/ | title=Homeworld: Cataclysm | website=[[Metacritic]] | publisher=[[Fandom (website)|Fandom]] | archive-url=https://web.archive.org/web/20231016080855/https://www.metacritic.com/game/homeworld-cataclysm/ | archive-date=October 16, 2023 | url-status=live | access-date=March 31, 2024}}</ref> |
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| 1UP = B+ (PS2/Xbox/360)<ref name="1UPps2"/><ref name="1UPxbox"/><ref name="1UPx360"/><br>B- (PSP)<ref name="1UPpsp"/> |
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| CNG = 9/10<ref>{{Cite web | author=Ocampo, Jason | date=September 15, 2000 | url=http://gamecenter.com/Reviews/Item/0%2C6%2C0-4743%2C00.html | title=Homeworld: Cataclysm | website=Gamecenter | publisher=[[CNET]] | archive-url=https://web.archive.org/web/20001027101536/http://gamecenter.com/Reviews/Item/0,6,0-4743,00.html | archive-date=October 27, 2000 | url-status=dead | access-date=June 2, 2022}}</ref> |
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| Edge = 8/10 (PC/PS2/Xbox/360)<ref name="EdgeReview"/> |
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| CGW = {{Rating|5|5}}<ref>{{Cite magazine | author=McDonald, Thomas L. | url=https://www.cgwmuseum.org/galleries/issues/cgw_197.pdf | title=Unleash the Beast (''Homeworld: Cataclysm'' Review) | magazine=[[Computer Gaming World]] | publisher=[[Ziff Davis]] | issue=197 | date=December 2000 | pages=130–31 | archive-url=https://web.archive.org/web/20230416132200/https://www.cgwmuseum.org/galleries/issues/cgw_197.pdf | archive-date=April 16, 2023 | url-status=live | access-date=March 31, 2024}}</ref> |
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| EuroG = 7/10 (360/PSP)<ref name="Euro360"/><ref name="EuroPSP"/> |
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| EPD = 9/10<ref>{{Cite web | author=Harris, Neil | date=September 24, 2000 | url=http://www.elecplay.com/review.html?article=3166&full=1#mr_toppy | title=Homeworld: Cataclysm | website=[[EP Daily|The Electric Playground]] | publisher=Greedy Productions Ltd. | archive-url=https://web.archive.org/web/20020817041227/http://www.elecplay.com/review.html?article=3166&full=1#mr_toppy | archive-date=August 17, 2002 | url-status=dead | access-date=March 31, 2024}}</ref> |
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| GamePro_PS2 = {{Rating|4|5}} (PS2/Xbox/360)<ref name="GProPS2"/><ref name="GProXbox"/><ref name="GProX360"/><br>{{Rating|3.25|5}} (PSP)<ref name="GProPSP"/> |
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| EuroG = 8/10<ref>{{Cite web | author=Carter, Ben | date=October 10, 2000 | url=https://www.eurogamer.net/r-hwc | title=Homeworld Cataclysm | website=[[Eurogamer]] | publisher=[[Gamer Network]] | archive-url=https://web.archive.org/web/20001209182000/http://www.eurogamer.net/content/r_hwc | archive-date=December 9, 2000 | url-status=live | access-date=June 2, 2022}}</ref> |
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| GSpot_PS2 = 7.8/10 (PC/PS2/Xbox/360/NGC)<ref name="GSpotX360"/><ref name="GSpotPC"/><ref name="GSpotPS2"/><ref name="GSpotXbox"/><ref name="GSpotNGC"/><br>6.2/10 (PSP)<ref name="GSpotPSP"/><br>7.6/10 (DS)<ref name="GSpotNDS"/><br>7/10 (GBA)<ref name="GSpotGBA"/> |
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| GI = 8/10<ref>{{Cite magazine | author=Reppen, Erik | url=http://www.gameinformer.com/Games/Review/200011/R03.0806.1704.54074.htm | title=Homeworld Cataclysm | magazine=[[Game Informer]] | publisher=[[FuncoLand]] | issue=91 | date=November 2000 | archive-url=https://web.archive.org/web/20050224115820/http://www.gameinformer.com/Games/Review/200011/R03.0806.1704.54074.htm | archive-date=February 24, 2005 | url-status=dead | access-date=June 2, 2022}}</ref> |
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| GSpy = {{Rating|4.5|5}} (Xbox)<ref name="GSpyXbox"/><br>{{Rating|4|5}} (PS2/360)<ref name="GSpyX360"/><ref name="GSpyPS2"/><br>{{Rating|3.5|5}} (PC/PSP)<ref name="GSpyPSP"/><ref name="GSpyPC"/> |
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| GSpot = 8.9/10<ref>{{Cite web | author=Chin, Elliott | date=September 15, 2000 | url=https://www.gamespot.com/reviews/homeworld-cataclysm-review/1900-2628735/ | title=Homeworld: Cataclysm Review [date mislabeled as "May 17, 2006"] | website=[[GameSpot]] | publisher=Fandom | archive-url=https://web.archive.org/web/20001119214400/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2628735,00.html | archive-date=November 19, 2000 | url-status=live | access-date=June 2, 2022}}</ref> |
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| IGN = 8.2/10 (PC/Xbox/360)<ref name="IGNx360"/><ref name="IGNpc"/><ref name="IGNxbox"/><br>8/10 (PS2/NGC)<ref name="IGNcube"/><ref name="IGNps2"/><br>7.2/10 (PSP)<ref name="IGNpsp"/><br>6.1/10 (DS)<ref name="IGNnds"/><br>5.5/10 (GBA)<ref name="IGNgba"/> |
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| GSpy = 91%<ref>{{Cite web | author=Timperley, Nate | date=September 19, 2000 | url=http://archive.gamespy.com/reviews/september00/cataclysm/ | title=Homeworld: Cataclysm | website=[[GameSpy]] | publisher=GameSpy Industries | archive-url=https://web.archive.org/web/20041217053854/http://archive.gamespy.com/reviews/september00/cataclysm/ | archive-date=December 17, 2004 | url-status=dead | access-date=June 2, 2022}}</ref> |
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| GameZone = 8.5/10<ref>{{Cite web | author=Lafferty, Michael | date=September 10, 2000 | url=https://www.gamezone.com/reviews/homeworld_cataclysm_pc_review/ | title=Homeworld Cataclysm - PS - Review | website=GameZone | archive-url=https://web.archive.org/web/20080119204310/http://pc.gamezone.com/gzreviews/r14402.htm | archive-date=January 19, 2008 | url-status=live | access-date=June 2, 2022}}</ref> |
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| IGN = 9.2/10<ref>{{Cite web | author=Adams, Dan | date=September 12, 2000 | url=https://www.ign.com/articles/2000/09/13/homeworld-cataclysm | title=Homeworld: Cataclysm | website=[[IGN]] | publisher=Ziff Davis | archive-url=https://web.archive.org/web/20220602184537/https://www.ign.com/articles/2000/09/13/homeworld-cataclysm | archive-date=June 2, 2022 | url-status=live | access-date=May 26, 2023}}</ref> |
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| NGen = {{Rating|4|5}}<ref name="NGen">{{Cite magazine | author=Bass, Samuel | url=https://archive.org/details/NextGen73Jan2001/page/n113/mode/2up | title=Homeworld: Cataclysm | magazine=[[Next Generation (magazine)|NextGen]] | publisher=[[Future US|Imagine Media]] | issue=73 | date=January 2001 | page=112 | access-date=June 2, 2022}}</ref> |
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| PCGUS = 91%<ref>{{Cite magazine | author=Klett, Steve | url=http://www.pcgamer.com/archives/2005/07/homeworld_catac.html | title=Homeworld: Cataclysm | magazine=[[PC Gamer]] | publisher=Imagine Media | volume=7 | issue=11 | date=November 2000 | page=130 | archive-url=https://web.archive.org/web/20060315142238/http://www.pcgamer.com/archives/2005/07/homeworld_catac.html | archive-date=March 15, 2006 | url-status=dead | access-date=June 2, 2022}}</ref> |
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}} |
}} |
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''Tomb Raider: Legend'' met with positive reviews. Multiple websites called ''Legend'' a return to form for the ''Tomb Raider'' series following a string of below-average sequels after the original game. Comments focused on its modern redesign.<ref name="GSpotX360"/><ref name="IGNx360"/><ref name="EdgeReview"/><ref name="GProPS2"/><ref name="GSpotPC"/> ''[[Edge (magazine)|Edge]]'' praised the game's art direction and distinct environments, saying it delivers "more drama than ... many games twice ''Legend''{{'}}s size". The magazine also highlighted Lara's reliable controls and acrobatic movements, comparing them favourably to ''[[Prince of Persia: The Sands of Time]]'', but criticized the superficial combat system. Overall, the magazine concluded that ''Legend'' "established a rock solid foundation for inevitable, now justified successors".<ref name="EdgeReview"/> |
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Reviewers praised the story for its strength, as well as its graphics and environmental design.<ref name="IGNcube"/><ref name="EdgeReview"/><ref name="GSpotNGC"/><ref name="GSpyPC"/> The platforming and puzzle elements were also commended, although the combat was seen as fairly weak due to simplified mechanics and predictable AI. A common point of praise was its improved controls compared to previous entries, which made navigating the game's environments much easier and more enjoyable.<ref name="Euro360"/><ref name="IGNcube"/><ref name="1UPxbox"/><ref name="GProPS2"/><ref name="GSpotNGC"/><ref name="GSpyPC"/> The music and sound design received overall approval for its quality and variety.<ref name="Euro360"/><ref name="IGNcube"/><ref name="EdgeReview"/> Some reviewers pointed out its short length, lack of variety in puzzle design, and occasional technical issues such as [[frame rate]] drops.<ref name="Euro360"/><ref name="IGNcube"/><ref name="EdgeReview"/><ref name="GProPS2"/><ref name="GSpotNGC"/> |
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The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="MC"/> Samuel Bass of ''[[Next Generation (magazine)|NextGen]]'' called it "one of those rare sequels in which more of the same is definitely a good thing."<ref name="NGen"/> Brian Wright of ''[[GamePro]]''{{'}}s website-only review said that the game "shows what can happen when developers listen to the fans and make changes according to their suggestions and complaints. While the gameplay remains the same, the new features and improvements make ''Homeworld: Cataclysm'' even more enjoyable the original."<ref>{{Cite magazine | author=Wright, Brian | date=September 18, 2000 | url=http://www.gamepro.com/computer/pc/games/reviews/6784.shtml | title=Homeworld: Cataclysm Review for PC on GamePro.com | magazine=[[GamePro]] | publisher=[[International Data Group|IDG]] | archive-url=https://web.archive.org/web/20050113193557/http://www.gamepro.com/computer/pc/games/reviews/6784.shtml | archive-date=January 13, 2005 | url-status=dead | access-date=June 2, 2022}}</ref>{{efn|''[[GamePro]]'' gave the game three 4.5/5 scores for graphics, sound, and fun factor, and 4/5 for control.}} |
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The 360 version was praised for its improved graphics over other console versions even though there were no other major content differences.<ref name="GSpotX360"/><ref name="IGNx360"/><ref name="Euro360"/><ref name="1UPx360"/><ref name="EdgeReview"/><ref name="GProX360"/> A complaint specific to the PC version was a low framerate caused by the "Next Gen Content" graphics option.<ref name="GSpotPC"/><ref name="GSpyPC"/> The PSP port was acclaimed for its added content compared to the versions released up to that point, but several reviewers faulted its controls and poorer graphics.<ref name="IGNpsp"/><ref name="GSpyPSP"/><ref name="1UPpsp"/><ref name="EuroPSP"/><ref name="GProPSP"/><ref name="GSpotPSP"/> The DS version was seen as a decent version of the game, despite weak combat and problems caused by the hardware limitations,<ref name="GSpotNDS"/><ref name="IGNnds"/> while the GBA version was faulted for its oversimplified design and poor performance.<ref name="GSpotGBA"/><ref name="IGNgba"/> ''[[IGN]]''{{'}}s Levi Buchanan and Stuart Dredge of ''[[Pocket Gamer]]'' praised the mobile version for its quality. Both reviewers, however, noted repetition in gameplay and felt it would be best enjoyed by fans of the series.<ref name="LegendMobReview2"/><ref name="LegendMobReview1"/> |
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The staff of ''[[Computer Gaming World]]'' nominated it as the best strategy game of 2000, although it lost to ''[[Sacrifice (video game)|Sacrifice]]''.<ref>{{Cite magazine | author=CGW staff | url=https://www.cgwmuseum.org/galleries/issues/cgw_201.pdf | title=The 2001 Premier Awards: Games of the Year (Strategy) | magazine=Computer Gaming World | publisher=Ziff Davis | issue=201 | date=April 2001 | page=78 | archive-url=https://web.archive.org/web/20230405012655/https://www.cgwmuseum.org/galleries/issues/cgw_201.pdf | archive-date=April 5, 2023 | url-status=live | access-date=March 31, 2024}}</ref> The game was also nominated for the "Strategy Game of the Year" award at ''[[GameSpot]]''{{'}}s Best and Worst of 2000 Awards, which went to ''[[Shogun: Total War]]''.<ref>{{Cite web | author=GameSpot staff | date=January 5, 2001 | url=http://www.zdnet.com/gamespot/features/pc/bestof_2000/p3_17.html | title=Best and Worst of 2000 (Strategy Game of the Year, Nominees) | website=GameSpot | publisher=Ziff Davis | archive-url=https://web.archive.org/web/20010214023230/http://www.zdnet.com/gamespot/features/pc/bestof_2000/p3_17.html | archive-date=February 14, 2001 | url-status=dead | access-date=June 2, 2022}}</ref> It was also nominated for the "Best Graphics in a PC Game" and "Best Strategy Game for PC" awards at ''[[EP Daily|The Electric Playground]]''{{'}}s Blister Awards 2000, both of which also went to ''Sacrifice''.<ref>{{cite web | author=EP staff | year=2001 | url=http://www.elecplay.com/feature.html?article=5130&page=2 | title=Blister Awards 2000 (PC Games 1) | website=The Electric Playground | publisher=Greedy Productions Ltd. | archive-url=https://web.archive.org/web/20020124113036/http://www.elecplay.com/feature.html?article=5130&page=2#mr_toppy | archive-date=January 24, 2002 | url-status=dead | access-date=March 31, 2024}}</ref><ref>{{cite web | author=EP staff | year=2001 | url=http://www.elecplay.com/feature.html?id=5130&page=3 | title=Blister Awards 2000 (PC Games 2) | website=The Electric Playground | publisher=Greedy Productions Ltd. | archive-url=https://web.archive.org/web/20020126083805/http://www.elecplay.com/feature.html?id=5130&page=3 | archive-date=January 26, 2002 | url-status=dead | access-date=March 31, 2024}}</ref> |
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===Sales=== |
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{{clear}} |
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When ''Legend'' first released in the United Kingdom, it was the top-selling game during its first week of release, replacing the previous week's bestselling title ''[[The Godfather (2006 video game)|The Godfather]]''.<ref name="LegendUK1"/> It remained in first place for two weeks and moved into second place following the release of ''[[2006 FIFA World Cup (video game)|2006 FIFA World Cup]]''. ''Legend'' remained in the top ten bestselling titles in the UK into July 2006.<ref name="LegendUK2"/><ref name="LegendUK3"/> The PS2 version received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name="platinumelspa"/> indicating sales of at least 300,000 copies in the United Kingdom.<ref name="ELSPAplatinum"/> The game was the eighth best-selling game in the UK in 2006.<ref name="LegendUK-2007"/> |
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According to the [[NPD Group]], ''Legend'' was the third bestselling game in North America during April.<ref name="LegendNPD"/> In Australia, the PS2 and 360 versions were both among the top ten best-selling titles during the weeks following their release.<ref name="LegendSalesAus"/> Within a month of its release, all versions of the game had sold 2.9 million copies combined by the end of June 2006.<ref name="Legend2Million"/> According to different estimates, in 2009, the game had sold between 3 and 4.5 million copies worldwide. This made it the second bestselling ''Tomb Raider'' game after the 1999 release of ''The Last Revelation'' and the fifth bestselling game in the series at that point.<ref name="LegendTotalSales1"/><ref name="LegendTotalSales2"/> |
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To mark the 25th anniversary of Tomb Raider, Square Enix and Crystal Dynamics celebrated the franchise with community features, nostalgic and unseen contents throughout 2021. On its dedicated month, it was revealed that ''Legend'' had sold 6.4 million by June 2021.<ref>{{Cite web|url=https://tombraider25.square-enix-games.com/en-us/trl/blog/treasure-hunters-legend/|title = Tomb Raider 25th Anniversary | SQUARE ENIX| date=6 August 2021}}</ref> |
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===Accolades=== |
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At the 2006 [[Spike Video Game Awards]], Lara Croft was nominated in the Cyber Vixen of the Year category. Keeley Hawes was nominated in the Best Performance by a Human (Female) category.<ref name="LegendSpike"/> The National Academy of Video Game Trade Reviewers nominated the game in the Control Precision category in 2006.<ref name="LegendNAVGTR"/> At the [[Golden Joystick Awards]] that year, the game received nominations in the Girls Choice, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year and Ultimate Game of 2006 categories.<ref name="LegendJoystiq1"/> Lara Croft herself was nominated for and won the Favourite Character award.<ref name="LegendJoystiq2"/> The game's mobile version won an award at the 2007 Spike Video Game Awards in the Best Mobile Action Game category, as well as being nominated for Mobile Game of the Year.<ref name="LegendMobileAward"/> At the 2006 [[British Academy of Film and Television Arts]], ''Legend'' won the award for Best Original Score.<ref name="LegendBAFTA"/> The soundtrack also won the Music of the Year award at the 2007 Game Audio Network Guild Awards.<ref name="LegendGANG"/> The game was also the winner in the Interactive Entertainment Sound Production category at the 2007 [[TEC Awards]].<ref name="TECaward"/> |
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==Legacy== |
==Legacy== |
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{{Main|Tomb Raider: Anniversary|Tomb Raider: Underworld}} |
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''Homeworld: Cataclysm'' works on both [[32-bit]] and [[64-bit]] versions of [[Windows XP]], [[Windows Vista|Vista]], and [[Windows 7|7]] after being [[Patch (software)|patched]] to version 1.01. However, as with its predecessor, graphical glitches frequently occur when not using the software renderer. OpenGL may be enabled by running the game in compatibility mode of [[Windows NT 4.0]] (Service Pack 5). The game is locked at a 4:3 aspect ratio, however, Widescreen resolutions may be applied by editing the [[Windows Registry|registry]].<ref>{{Cite web | url=https://www.wsgf.org/dr/homeworld | title=Homeworld | website=WSGF | archive-url=https://web.archive.org/web/20231129015758/https://www.wsgf.org/dr/homeworld | archive-date=November 29, 2023 | url-status=live | access-date=March 31, 2024}}</ref> |
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In later articles discussing the ''Tomb Raider'' series, ''Legend'' is generally cited as having restored fans' faith in its brand and its lead character.<ref name="DigiHistory"/><ref name="IGNretro"/> Following the success of ''Legend'', Crystal Dynamics [[Video game remake|remade]] the original game under the title ''[[Tomb Raider: Anniversary]]'', which was released in 2007.<ref name="1UPanniversary"/><ref name="TRArelease"/> A sequel to ''Legend'', ''[[Tomb Raider: Underworld]]'' began development following the release of ''Legend'' and was published in 2008.<ref name="TRUeuro"/><ref name="TRUign"/><ref name="TRUninDS"/> ''Legend'' was remastered by Buzz Monkey Software and re-released as part of a [[PlayStation 3]] collection, ''The Tomb Raider Trilogy'', alongside ''Anniversary'' and ''Underworld'' in March 2011 worldwide.<ref name="LegendBuzz"/><ref name="LegendPS3a"/><ref name="LegendPS3b"/> Hawes voiced Lara in ''Anniversary'', ''Underworld'', and titles in the ''Lara Croft'' [[Spin-off (media)|spin-off]] series, which take place in their own continuity and began with ''[[Lara Croft and the Guardian of Light|Guardian of Light]]'' in 2010.<ref name="Hawes2"/><ref name="CroftGuardian"/><ref name= "SQEXcroft"/> |
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Anaya Imanu, a non-player character from the game, returns in the 2023 [[free-to-play]] mobile game ''[[Tomb Raider Reloaded]]'' to aid Lara during breaks in combat.<ref>{{cite video game | title = Tomb Raider Reloaded | year = 2023 | developer = Emerald City Games | level= City of Vilcabamba, stage 5 | quote = "Anaya offers you a choice! Anaya's Blessing (Heal for 40% of your total HP) or Health Boost (Increase your max health by 20%)"}}</ref> |
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The ''Remastered Edition'' from [[Gearbox Software]], the new owners of the ''Homeworld'' IP, has been updated to be fully compatible with all versions of Windows and includes both updated and original copies of both games. This collection does not include ''Homeworld: Cataclysm'' as it has been reported that the [[source code]] for this game has been lost,<ref>{{Cite web | date=April 22, 2013 | url=http://forums.relicnews.com/showthread.php?272081-Gearbox-acquires-Homeworld-IP&p=1045447488#post1045447488 | title=Gearbox acquires Homeworld IP | website=RelicNews | archive-url=https://web.archive.org/web/20140528151714/http://forums.relicnews.com/showthread.php?272081-Gearbox-acquires-Homeworld-IP&p=1045447488 | archive-date=May 28, 2014 | url-status=dead | quote=ÜberJumper:''Cataclysm's gone. No backups exist of its sourcecode afaik. Relic didn't consider it canon anyway (so neither should we!).''}}</ref> while others report that potentially former developers have a backup<ref>{{Cite web | url=http://forums.relicnews.com/archive/index.php?t-270821.html | title=Save the Homeworld IP (DD releases) | website=ForumRelic | archive-url=https://web.archive.org/web/20150217014344/http://forums.relicnews.com/archive/index.php?t-270821.html | archive-date=February 17, 2015 | url-status=dead | quote=RadiantMonolith:''Regarding the Cataclysm code, I know a guy from the Cataclysm team that might help retrieving the game.''}}</ref> and that the audio assets are available.<ref>{{cite web | author=Rubin, Brian | date=July 26, 2013 | url=https://www.spacegamejunkie.com/oped/happened-homeworld-cataclysm-part-maybe/ | title=What Happened to Homeworld: Cataclysm? (Part One Maybe?) | website=Space Game Junkie | archive-url=https://web.archive.org/web/20231207171228/https://www.spacegamejunkie.com/oped/happened-homeworld-cataclysm-part-maybe/ | archive-date=December 7, 2023 | url-status=live | access-date=March 31, 2024 | quote=''It’s possible that stuff still exists on back-ups that went to another Rockstar office, but honestly I doubt it. All music and sound assets (VO, dialogue, etc.) are still archived at Studio X Labs, last I checked, at best quality – theoretically the base Cataclysm, using just a retail copy, could have its sound up-scaled, since it’s no longer constrained to a CD.''}}</ref> In February 2015, Gearbox announced that they are still interested in remaking ''Cataclysm'', if the source code would be found.<ref>{{cite web | author=Shearer, Stew | date=February 3, 2015 | url=https://www.escapistmagazine.com/gearbox-would-love-to-re-release-homeworld-cataclysm/ | title=Gearbox Would "Love" to Re-Release Homeworld: Cataclysm | website=[[The Escapist (magazine)|The Escapist]] | publisher=[[Gamurs]] | archive-url=https://web.archive.org/web/20150402114941/http://www.escapistmagazine.com/news/view/139695-Gearbox-Homeworld-Cataclysm-Re-Release-Comes-Down-to-Finding-the-Source-Code | archive-date=April 2, 2015 | url-status=live | access-date=June 2, 2022 | quote=''Gearbox COO Brian Martel says that a re-release of Homeworld: Cataclysm depends on "finding the original source code."''}}</ref> In a February 18, 2015 [[Twitch (service)|Twitch]] interview, former ''Cataclysm'' developers stated that a remake should be possible even without the ''Cataclysm'' source code but with the ''Homeworld Remastered'' engine.{{citation needed|date=June 2022}} |
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==Notes== |
==Notes== |
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{{ |
{{Notelist}} |
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==References== |
==References== |
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{{Reflist|30em|refs= |
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{{reflist}} |
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<ref name="TRLbooklet">{{cite book|title=Tomb Raider: Legend|date=7 April 2006|publisher=[[Eidos Interactive]]|edition=United Kingdom|type=Instruction manual}}</ref> |
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<ref name="LEgendDSGBA">{{cite web|url=http://www.pocketgamer.co.uk/r/DS/Lara+Croft+Tomb+Raider%3A+Legend/news.asp?c=1052|title=Tomb Raider: Legend goes mobile, more DS details revealed|author=James, Chris|publisher=[[Pocket Gamer]]|date=11 May 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20180603083352/http://www.pocketgamer.co.uk/r/DS/Lara+Croft+Tomb+Raider%3A+Legend/news.asp?c=1052|archive-date=3 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="TRLguide1">{{cite book |chapter=Cast |title=Lara Croft Tomb Raider Legend Complete Guide |author1=Daujam, Mathieu |author2=Price, James |publisher=Piggyback Interactive |isbn=1-9035-1181-X |date=11 April 2006|pages=171–173}}</ref> |
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<ref name="TRLguide2">{{cite book |chapter=Previous Adventures |title=Lara Croft Tomb Raider Legend Complete Guide |author1=Daujam, Mathieu |author2=Price, James |publisher=Piggyback Interactive |isbn=1-9035-1181-X |date=11 April 2006|page=179}}</ref> |
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<ref name="TRLguide3">{{cite book |chapter=Behind The Scenes |title=Lara Croft Tomb Raider Legend Complete Guide |author1=Daujam, Mathieu |author2=Price, James |publisher=Piggyback Interactive |isbn=1-9035-1181-X |date=11 April 2006|pages=180–191}}</ref> |
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<ref name="TRdocumentary">{{cite video |people=[[Toby Gard|Gard, Toby]]; Smith, Jeremy Heath; [[Ian Livingstone|Livingstone, Ian]] (interviews); [[Keeley Hawes|Hawes, Keeley]] (narrator) |title=Unlock the Past: A Retrospective Tomb Raider Documentary |medium=Tomb Raider Anniversary Bonus DVD |publisher=[[Eidos Interactive]] / [[GameTap#GameTap TV|GameTap]] |date=2007}} Also known as ''Ten Years of Tomb Raider: A GameTap Retrospective''</ref> |
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<ref name="TRAODretro">{{cite web|url=http://www.eurogamer.net/articles/2016-10-27-20-years-on-the-tomb-raider-story-told-by-the-people-who-were-there|title=20 years on, the Tomb Raider story told by the people who were there|author=Yin-Poole, Wesley|website=[[Eurogamer]]|date=27 October 2016|access-date=11 March 2018|archive-url=https://web.archive.org/web/20161027153734/http://www.eurogamer.net/articles/2016-10-27-20-years-on-the-tomb-raider-story-told-by-the-people-who-were-there|archive-date=27 October 2016|url-status=live}}</ref> |
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<ref name="TRAODinfo">{{cite magazine|author=Susman, Gary |url=http://ew.com/article/2003/07/29/game-blame-tomb-raider-2s-poor-opening/ |title=Game to blame for ''Tomb Raider 2'''s poor opening? |magazine=[[Entertainment Weekly]] |date=29 July 2003 |access-date=6 July 2012|archive-url=https://web.archive.org/web/20080108223350/http://www.ew.com/ew/article/0,,471520,00.html|archive-date=8 January 2008|url-status=live|df=dmy-all}}</ref> |
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<ref name="Retro163">{{cite magazine |last1=Thorpe|first1=Nick |last2=Jones|first2=Darran |date=December 2016 |title=20 Years of an Icon: Tomb Raider|magazine=[[Retro Gamer]] |issue=163|publisher=[[Future Publishing]]|pages=16–29}}</ref> |
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<ref name="PSM-77">{{Cite magazine | magazine = [[PlayStation: The Official Magazine|PlayStation Magazine]] | publisher = [[Future plc|US Imagine Publishing]] | author = Staff | title = The Next Tomb Raider | pages = 57–60 | issue = 77 | date=November 2003}}</ref> |
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<ref name="LegendCrystal">{{cite web|url=http://www.ign.com/articles/2003/07/30/tomb-raider-goes-to-crystal-d|title=Tomb Raider Goes to Crystal D|website=[[IGN]]|date=30 July 2003|access-date=19 June 2018|archive-url=https://web.archive.org/web/20060409055600/http://ps2.ign.com/articles/431/431241p1.html|archive-date=9 April 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="BBCcroft">{{cite news|url=http://news.bbc.co.uk/2/hi/uk_news/england/derbyshire/3112271.stm |title=Lara leaves UK |work=BBC News |date=31 July 2003 |access-date=6 January 2013|archive-url=https://web.archive.org/web/20151118222623/http://news.bbc.co.uk/2/hi/uk_news/england/derbyshire/3112271.stm|archive-date=18 November 2015|url-status=live}}</ref> |
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<ref name="GSgard">{{cite web|url=https://www.gamespot.com/articles/lara-croft-creator-rejoining-tomb-raider-team/1100-6104290/|title=Lara Croft creator rejoining Tomb Raider team|author=Feldmen, Curt|website=[[GameSpot]]|date=5 April 2004|access-date=19 June 2018|archive-url=https://web.archive.org/web/20180616101423/https://www.gamespot.com/articles/lara-croft-creator-rejoining-tomb-raider-team/1100-6104290/|archive-date=16 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="SpongGard">{{cite web|url=http://spong.com/article/9894/Toby-Gard-and-New-Lara-Model-Interviewed|title=Toby Gard and New Lara Model Interviewed|publisher=Spong.com|date=18 April 2006|access-date=19 June 2018|archive-url=https://web.archive.org/web/20100820045849/http://spong.com/article/9894/Toby-Gard-and-New-Lara-Model-Interviewed|archive-date=20 August 2010|url-status=live|df=dmy-all}}</ref> |
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<ref name="1UPlegend">{{cite web|url=http://www.1up.com/features/tomb-raider-legend|title=Tomb Raider: Legend - The Secrets Behind Lara's Triumphant Return|author=Sewart, Greg|website=[[1UP.com]]|date=12 September 2006|access-date=2 December 2015|archive-url=https://web.archive.org/web/20160305090427/http://www.1up.com/features/tomb-raider-legend|archive-date=5 March 2016|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendPlay">{{cite journal | url=https://archive.org/stream/Play_042_June_05#page/n17/mode/2up | journal = Play Magazine US | publisher = Fusion Publishing | author = Halverson, Dave | title = Renaissance Woman: A Legend Reborn | pages = 16–23 | issue = 42 | date=June 2005}}</ref> |
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<ref name="GSlegends">{{cite web|url=http://www.gamespot.com/articles/spot-on-reviving-a-brand/1100-6147990/|title=Spot On: Reviving a Brand|author=Sinclair, Brendan|website=[[GameSpot]]|date=20 April 2006|access-date=19 November 2015|archive-url=https://web.archive.org/web/20151119075929/http://www.gamespot.com/articles/spot-on-reviving-a-brand/1100-6147990/|archive-date=19 November 2015|url-status=live}}</ref> |
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<ref name="GDMpostmortem">{{cite journal|author=Cooper, Riley|date=August 2006|title=Reestablishing an Icon: The Peaks and Pitfalls of Tomb Raider: Legend|journal=[[Game Developer (magazine)|Game Developer]]|volume=13|issue=7|pages=24–28|publisher=[[UBM TechWeb]]}}</ref> |
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<ref name="TRLinfo">{{cite web|url=http://www.tombraiderchronicles.com/tr7/e3_interview.html|title=Tomb Raider Legend - E3 Interview with Crystal Dynamics|author=[[GameSpot]]|publisher=Tomb Raider Chronicles|date=2005|access-date=19 June 2018|archive-url=https://archive.today/20180616104845/http://www.tombraiderchronicles.com/tr7/e3_interview.html|archive-date=16 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="EGMtrl">{{Cite magazine | magazine = [[Electronic Gaming Monthly]] | publisher = EGM Media, LLC | author = Boyer, Crispin | title = Afterthoughts: Tomb Raider Legend | pages = 32–34 | issue = 204 | date=26 May 2006}}</ref> |
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<ref name="dvd-preview">{{cite video|title=First Look: Tomb Raider Legend|medium=Total Overdose North American Edition Bonus DVD|people=[[Toby Gard|Gard, Toby]]; Cooper, Riley; [[Ian Livingstone|Livingstone, Ian]], [[Troels Brun Folmann|Folmann, Troels Brun]] (interviews)|publisher=[[Eidos Interactive]]|date=28 September 2005}}</ref> |
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<ref name="LegendFolmann">{{cite web|url=http://cdm.link/2006/10/cdm-interview-tomb-raider-legend-composer-troels-brun-folmann-on-adaptive-micro-scoring/|title=CDM Interview: Tomb Raider: Legend Composer Troels Brun Folmann on Adaptive "Micro-Scoring"|author=Latta, Westlee|publisher=CDM Create Digital Music|date=11 October 2006|access-date=19 June 2018|archive-url=https://web.archive.org/web/20170823234626/http://cdm.link/2006/10/cdm-interview-tomb-raider-legend-composer-troels-brun-folmann-on-adaptive-micro-scoring/|archive-date=23 August 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="TRfanFolmann">{{cite web|url=http://www.troelsfolmann.com/blog/?p=50|date=31 May 2006|title=Another recent interview|publisher=Troels Brun Folmann Website|access-date=19 June 2018|archive-url=https://web.archive.org/web/20090916185432/http://www.troelsfolmann.com/blog/?p=50|archive-date=16 September 2009|url-status=dead|df=dmy-all}}</ref> |
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<ref name="TRgsoundtracksFolmann">{{cite web|url=http://www.troelsfolmann.com/blog/?p=107|date=18 February 2008|title=New interview with Game Soundtracks|publisher=Troels Brun Folmann Website|access-date=22 July 2018|archive-url=https://web.archive.org/web/20080325001744/http://www.troelsfolmann.com/blog/?p=107|archive-date=25 March 2008|url-status=dead|df=dmy-all}}</ref> |
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<ref name="podcast3">{{cite web|url=http://www.laracroft.name/archive/2008/crystal/TRU_podcast3.mp3|title=Tomb Raider Underworld: Podcast Interview with Troels Folmann|archive-url=https://web.archive.org/web/20101216022739/http://laracroft.name/archive/2008/crystal/TRU_podcast3.mp3 |archive-date= 16 December 2010|access-date=15 April 2015|url-status=dead|df=dmy-all}} [http://www.musicoftombraider.com/2011/08/folmann-on-underworld-ghosts-micro.html Transcript]</ref> |
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<ref name="Hawes1">{{cite web|url=http://www.ign.com/articles/2006/02/23/lara-crofts-new-voice-revealed|title=Lara Croft's New Voice Revealed|author=Adams, David|website=[[IGN]]|date=23 February 2006|access-date=19 June 2018|archive-url=https://web.archive.org/web/20060409055600/http://ps2.ign.com/articles/690/690951p1.html|archive-date=9 April 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="Hawes2">{{cite news|url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/keeley-hawes-on-playing-lara-croft-fans-of-the-game-are-some-of-the-nicest-people-ive-ever-met-9912209.html|title=Keeley Hawes on playing Lara Croft: 'fans of the game are some of the nicest people I've ever met'|author=Crookes, David|newspaper=[[The Independent]]|date=9 December 2014|access-date=19 June 2018|archive-url=https://web.archive.org/web/20150212020302/https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/keeley-hawes-on-playing-lara-croft-fans-of-the-game-are-some-of-the-nicest-people-ive-ever-met-9912209.html|archive-date=12 February 2015|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendBlond">{{cite web|url=http://www.tomb-of-ash.com/post/116018832560/shelley-blond-behind-the-voice-of-lara-croft|title=Shelley Blond - behind the voice of Lara Croft|publisher=Tomb of Ash|date=11 April 2015|access-date=19 June 2018|archive-url=https://web.archive.org/web/20150416010728/http://www.tomb-of-ash.com/post/116018832560/shelley-blond-behind-the-voice-of-lara-croft|archive-date=16 April 2015|url-status=dead|df=dmy-all}}</ref> |
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<ref name="Crystal360Interview">{{cite web|url=https://www.piggyback.com/en/static/index.php?cnt=487&id_guide=33|title=Crystal Dynamics Behind the Scenes: Web Addendum|publisher=Piggyback Interactive|date=2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180530164247/https://www.piggyback.com/en/static/index.php?cnt=487&id_guide=33|archive-date=30 May 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendAnnounced">{{cite web|url=http://www.ign.com/articles/2005/04/05/lara-croft-laid-bare|title=Lara Croft Laid Bare|author=Adams, David|website=[[IGN]]|date=5 April 2005|access-date=4 June 2018|archive-url=https://web.archive.org/web/20060409055600/http://ps2.ign.com/articles/601/601737p1.html|archive-date=9 April 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendNixxes">{{cite web|url=http://www.nixxes.com/nixxes/projects/143-tomb-raider-legend|title=Nixxes Software - Projects - Tomb Raider: Legend|publisher=Nixxes Software|access-date=4 June 2018|archive-url=https://web.archive.org/web/20170730041120/http://www.nixxes.com/nixxes/projects/143-tomb-raider-legend|archive-date=30 July 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendMicrosoft">{{cite web|url=https://www.gamesindustry.biz/articles/lara-croft-tomb-raider-legend-raids-xbox-360|title=Lara Croft Tomb Raider: Legend Raids Xbox 360|publisher=[[Eurogamer#Subsidiaries|Gameindustry.biz]]|date=5 October 2005|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180529143047/https://www.gamesindustry.biz/articles/lara-croft-tomb-raider-legend-raids-xbox-360|archive-date=29 May 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendGamecube">{{cite web |url=http://www.ign.com/articles/2006/03/31/lara-croft-somersaults-to-gamecube |title=Lara Croft Somersaults to GameCube|author=Casamassina, Matt|date=31 March 2006|access-date=6 September 2007|archive-url=https://web.archive.org/web/20060407080035/http://cube.ign.com/articles/699/699529p1.html|archive-date=7 April 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendPSP">{{cite web|url=https://www.gamesindustry.biz/articles/lara-croft-tomb-raider-legend-video-gamingrsquos-leading-lady-debuts-on-the-psp|title=Lara Croft Tomb Raider: Legend - Video gaming's leading lady debuts on the PSP|publisher=[[Eurogamer#Subsidiaries|Gameindustry.biz]]|date=26 January 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180530165100/https://www.gamesindustry.biz/articles/lara-croft-tomb-raider-legend-video-gamingrsquos-leading-lady-debuts-on-the-psp|archive-date=30 May 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendHuman">{{cite web|url=http://ds.ign.com/articles/708/708150p1.html|title=E3 2006: Tomb Raider: Legend|website=[[IGN]]|date=11 May 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20061209170450/http://ds.ign.com/articles/708/708150p1.html|archive-date=9 December 2006|url-status=dead|df=dmy-all}}</ref> |
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<ref name="HumanGBA">{{cite web|url=http://www.humansoft.com/index.php/games/gba-nds/81-game-12|title=Game Boy Advance - Tomb Raider Legend|publisher=Human Soft|access-date=4 June 2018|archive-url=https://web.archive.org/web/20170831132312/http://www.humansoft.com/index.php/games/gba-nds/81-game-12|archive-date=31 August 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="HumanDS">{{cite web|url=http://www.humansoft.com/index.php/games/gba-nds/82-game-13|title=Nintendo DS - Tomb Raider Legend|publisher=Human Soft|access-date=4 June 2018|archive-url=https://web.archive.org/web/20170831132124/http://www.humansoft.com/index.php/games/gba-nds/82-game-13|archive-date=31 August 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="TRLdsInterview">{{cite web|url=http://www.pocketgamer.co.uk/r/DS/Lara+Croft+Tomb+Raider%3A+Legend/news.asp?c=1763|title=Getting the lowdown on Lara's DS debut|author=Jordan, Jon|publisher=[[Pocket Gamer]]|date=25 October 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20160815181703/http://www.pocketgamer.co.uk/r/DS/Lara+Croft+Tomb+Raider%3A+Legend/news.asp?c=1763|archive-date=15 August 2016|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendMob1">{{cite web|url=http://www.pocketgamer.co.uk/r/Mobile/Lara+Croft+Tomb+Raider%3A+Legend/news.asp?c=1322|title=Lara Croft Tomb Raider: Legend goes mobile|author=James, Chris|publisher=[[Pocket Gamer]]|date=14 July 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20060813124738/http://www.pocketgamer.co.uk/r/Mobile/Lara+Croft+Tomb+Raider%3A+Legend/news.asp?c=1322|archive-date=13 August 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendMob2">{{cite web|url=https://www.gamasutra.com/view/news/102854/Mobile_Tomb_Raider_Returns_to_Handsets.php|title=Mobile: Tomb Raider Returns to Handsets |author=Davis, Justin|website=[[Gamasutra]]|date=29 November 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20120513072037/https://www.gamasutra.com/view/news/102854/Mobile_Tomb_Raider_Returns_to_Handsets.php|archive-date=13 May 2012|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendMobWebsite">{{cite web|url=http://www.fathammer.com/tombraider.htm|title=Tomb Raider: Legend for Mobile|publisher=Fathammer|access-date=22 June 2018|archive-url=https://web.archive.org/web/20070107114600/http://www.fathammer.com/tombraider.htm|archive-date=7 January 2007|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendMobileInterview">{{cite web|url=https://www.gamasutra.com/view/news/104978/GoD_Feature_Making_A_3D_Tomb_Raider_For_Cellphones.php|title=GoD Feature: Making A 3D Tomb Raider For Cellphones|website=[[Gamasutra]]|date=24 May 2007|access-date=22 June 2018|archive-url=https://web.archive.org/web/20131115025041/https://www.gamasutra.com/view/news/104978/GoD_Feature_Making_A_3D_Tomb_Raider_For_Cellphones.php|archive-date=15 November 2013|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendDemo1">{{cite web|url=https://www.videogamer.com/news/tomb-raider-legend-demo-out-now|title=Tomb Raider: Legend demo out now|author=Orry, James|publisher=VideoGamer.com|date=3 April 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180604135225/https://www.videogamer.com/news/tomb-raider-legend-demo-out-now|archive-date=4 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendDemo2">{{cite web|url=https://www.videogamer.com/news/tomb-raider-demo-hits-xbox-live-marketplace|title=Tomb Raider demo hits Xbox Live Marketplace|author=Orry, James|publisher=VideoGamer.com|date=4 April 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180604135226/https://www.videogamer.com/news/tomb-raider-demo-hits-xbox-live-marketplace|archive-date=4 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendDemo3">{{cite web|url=https://www.eurogamer.net/articles/news150606tombraiderdemo|title=New Tomb Raider Legend demo|author=Bramwell, Tom|website=[[Eurogamer]]|date=15 June 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20090531143316/http://www.eurogamer.net/articles/news150606tombraiderdemo|archive-date=31 May 2009|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendDateEU">{{cite web|url=https://www.videogamer.com/news/tomb-raider-legend-for-xbox-360-to-ship-on-april-7|title=Tomb Raider: Legend for Xbox 360 to ship on April 7|author=Orry, Tom|publisher=VideoGamer.com|date=21 March 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180604131716/https://www.videogamer.com/news/tomb-raider-legend-for-xbox-360-to-ship-on-april-7|archive-date=4 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendDateUS">{{cite web|url=http://www.marketwired.com/press-release/eidos-interactive-releases-new-adventure-with-lara-croft-tomb-raider-legend-689800.htm|title=Eidos Interactive Releases New Adventure With "Lara Croft Tomb Raider: Legend"|publisher=MarketWired|date=11 April 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180604131539/http://www.marketwired.com/press-release/eidos-interactive-releases-new-adventure-with-lara-croft-tomb-raider-legend-689800.htm|archive-date=4 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendDateAUS">{{cite web|url=http://palgn.com.au/article.php?title=Updated+Australian+release+list+10%2F04%2F2006&id=4218&sid=6926cbb2ca3eaafa378505d5b2aac7c4|title=Updated Australian release list 10/04/2006|website=PALGN|date=10 April 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20070421210831/http://palgn.com.au/article.php?title=Updated+Australian+release+list+10%2F04%2F2006&id=4218&sid=6926cbb2ca3eaafa378505d5b2aac7c4|archive-date=21 April 2007|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendPatch">{{cite web|url=https://www.videogamer.com/news/tomb-raider-legend-gets-patched|title=Tomb Raider: Legend gets patched|author=Orry, James|publisher=VideoGamer.com|date=10 April 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20180604133116/https://www.videogamer.com/news/tomb-raider-legend-gets-patched|archive-date=4 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendPSP1">{{cite web|url=https://www.gamespot.com/articles/laras-date-with-psp-announced/1100-6152685/|title=Lara's date with PSP announced|author=Surette, Jim|website=[[GameSpot]]|date=13 June 2006|access-date=4 June 2018|archive-url=https://web.archive.org/web/20150129085757/http://www.gamespot.com/articles/laras-date-with-psp-announced/1100-6152685/|archive-date=29 January 2015|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendGCdates">{{cite web|url=http://cube.ign.com/objects/820/820986.html|title=Tomb Raider Legend for GameCube|website=[[IGN]]|access-date=4 June 2018|archive-url=https://web.archive.org/web/20070114161209/http://cube.ign.com/objects/820/820986.html|archive-date=14 January 2007|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendNDSdates">{{cite web|url=http://ds.ign.com/objects/825/825987.html|title=Tomb Raider Legend for NDS|website=[[IGN]]|access-date=4 June 2018|archive-url=https://web.archive.org/web/20070104035447/http://ds.ign.com/objects/825/825987.html|archive-date=4 January 2007|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendGBAdates">{{cite web|url=http://gameboy.ign.com/objects/825/825988.html|title=Tomb Raider Legend for GBA|website=[[IGN]]|access-date=4 June 2018|archive-url=https://web.archive.org/web/20070114201443/http://gameboy.ign.com/objects/825/825988.html|archive-date=14 January 2007|url-status=dead|df=dmy-all}}</ref> |
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<ref name="TRjapan">{{cite web|url=http://dengekionline.com/pr/spike/tra/info.html|script-title=ja:電撃スパイク『トゥームレイダー: アニバーサリー』製品情報|publisher=[[ASCII Media Works|Dengeki Online]]|date=2007|access-date=28 November 2015|archive-url=https://web.archive.org/web/20140728194113/http://dengekionline.com/pr/spike/tra/info.html|archive-date=28 July 2014|url-status=live}}</ref> |
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<ref name="MCPS2">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=playstation-2 |title=Tomb Raider: Legend for PlayStation 2|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20171124084849/http://www.metacritic.com/game/playstation-2/tomb-raider-legend|archive-date=24 November 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="MCXBOX">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=xbox|title=Tomb Raider: Legend for Xbox|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20171127212521/http://www.metacritic.com/game/xbox/tomb-raider-legend|archive-date=27 November 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="MCX360">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=xbox-360 |title=Tomb Raider: Legend for Xbox 360|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20171202082854/http://www.metacritic.com/game/xbox-360/tomb-raider-legend|archive-date=2 December 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="MCPC">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=pc |title=Tomb Raider: Legend for PC|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20171106062138/http://www.metacritic.com/game/pc/tomb-raider-legend|archive-date=6 November 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="MCPSP">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=psp |title=Tomb Raider: Legend for PlayStation Portable|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20170902102206/http://www.metacritic.com/game/psp/tomb-raider-legend|archive-date=2 September 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="MCNDS">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=ds |title=Tomb Raider: Legend for Nintendo DS|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20170718111413/http://www.metacritic.com/game/ds/tomb-raider-legend|archive-date=18 July 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="MCGC">{{cite web|url=https://www.metacritic.com/game/tomb-raider-legend/critic-reviews/?platform=gamecube|title=Tomb Raider: Legend for Nintendo GameCube|website=[[Metacritic]]|access-date=1 August 2011|archive-url=https://web.archive.org/web/20160425183431/http://www.metacritic.com/game/gamecube/tomb-raider-legend|archive-date=25 April 2016|url-status=live|df=dmy-all}}</ref> |
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<ref name="1UPps2">{{cite web|url=http://www.1up.com/reviews/tomb-raider-legend_6|title=Tomb Raider: Legend Review (PS2)|author=Jongewaard, Dana|website=[[1UP.com]]|date=24 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20160609023720/http://www.1up.com/reviews/tomb-raider-legend_6|archive-date=9 June 2016|url-status=dead|df=dmy-all}}</ref> |
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<ref name="1UPpsp">{{cite web|url=http://www.1up.com/reviews/tomb-raider-legend|title=Tomb Raider: Legend Review (PSP)|author=Nguyen, Thierry|website=[[1UP.com]]|date=1 July 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20130320084618/http://www.1up.com/reviews/tomb-raider-legend|archive-date=20 March 2013|url-status=dead|df=dmy-all}}</ref> |
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<ref name="EdgeReview">{{cite magazine |title=Tomb Raider: Legend |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=162 |pages=86–87 |date=May 2006}}</ref> |
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<ref name="Euro360">{{cite web|url=https://www.eurogamer.net/articles/r_tombraiderlegend_x360|title=Lara Croft Tomb Raider: Legend Review|author=Reed, Kristan|website=[[Eurogamer]]|date=7 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20130427034033/http://www.eurogamer.net/articles/r_tombraiderlegend_x360|archive-date=27 April 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="GProPS2">{{cite magazine|url=http://www.gamepro.com/sony/ps2/games/reviews/53249.shtml|title=Review: Lara Croft Tomb Raider: Legend (PS2)|magazine=[[GamePro]]|date=11 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060625010430/http://www.gamepro.com/sony/ps2/games/reviews/53249.shtml|archive-date=25 June 2006|url-status=dead|df=dmy-all}}</ref> |
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<ref name="GSpyPS2">{{cite web|url=http://ps2.gamespy.com/playstation-2/tomb-raider-vii/701489p1.html|title=Reviews - PS2 - Tomb Raider: Legend|author=Tuttie, Will|publisher=[[GameSpy]]|date=12 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20171204140100/http://ps2.gamespy.com/playstation-2/tomb-raider-vii/701489p1.html|archive-date=4 December 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="GSpyPC">{{cite web|url=http://pc.gamespy.com/pc/tomb-raider-legend/702582p1.html|title=Reviews - PC - Tomb Raider: Legend|author=Lopez, Miguel|publisher=[[GameSpy]]|date=20 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20160303195754/http://pc.gamespy.com/pc/tomb-raider-legend/702582p1.html|archive-date=3 March 2016|url-status=live|df=dmy-all}}</ref> |
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<ref name="GSpyPSP">{{cite web|url=http://psp.gamespy.com/playstation-portable/tomb-raider-vii/714554p1.html|title=Reviews - PSP - Tomb Raider: Legend|author=Tuttie, Will|publisher=[[GameSpy]]|date=23 June 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060818013911/http://psp.gamespy.com/playstation-portable/tomb-raider-vii/714554p1.html|archive-date=18 August 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="IGNps2">{{cite web|url=http://ps2.ign.com/articles/700/700372p1.html|title=Tomb Raider: Legend Review (PS2)|author=Perry, Douglass C.|website=[[IGN]]|date=5 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060409095850/http://ps2.ign.com/articles/700/700372p1.html|archive-date=9 April 2006|url-status=dead|df=dmy-all}}</ref> |
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<ref name="IGNxbox">{{cite web|url=http://xbox.ign.com/articles/700/700370p1.html|title=Tomb Raider: Legend Review (Xbox)|author=Perry, Douglass C.|website=[[IGN]]|date=5 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060408232322/http://xbox.ign.com/articles/700/700370p1.html|archive-date=8 April 2006|url-status=dead|df=dmy-all}}</ref> |
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<ref name="IGNx360">{{cite web|url=http://xbox360.ign.com/articles/700/700251p1.html|title=Tomb Raider: Legend Review (Xbox 360)|author=Perry, Douglass C.|website=[[IGN]]|date=5 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060407225701/http://xbox360.ign.com/articles/700/700251p1.html|archive-date=7 April 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="IGNpc">{{cite web|url=http://pc.ign.com/articles/700/700371p1.html|title=Tomb Raider: Legend Review (PC)|author=Perry, Douglass C.|website=[[IGN]]|date=5 April 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060409084157/http://pc.ign.com/articles/700/700371p1.html|archive-date=9 April 2006|url-status=dead|df=dmy-all}}</ref> |
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<ref name="IGNpsp">{{cite web|url=http://www.ign.com/articles/2006/06/20/tomb-raider-legend-4|title=Tomb Raider: Legend Review (PSP)|author=Castro, Juan|website=[[IGN]]|date=19 June 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20060704141012/http://psp.ign.com/articles/713/713376p1.html|archive-date=4 July 2006|url-status=live|df=dmy-all}}</ref> |
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<ref name="IGNnds">{{cite web|url=http://www.ign.com/articles/2006/12/16/tomb-raider-legend|title=Tomb Raider: Legend Review (Nintendo DS)|author=Harris, Craig|website=[[IGN]]|date=15 December 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20070102050028/http://ds.ign.com/articles/751/751308p1.html|archive-date=2 January 2007|url-status=live|df=dmy-all}}</ref> |
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<ref name="IGNgba">{{cite web|url=http://www.ign.com/articles/2006/12/14/tomb-raider-legend-review|title=Tomb Raider: Legend Review (Game Boy Advance)|author=Thomas, Lucas M.|website=[[IGN]]|date=13 December 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20070114201443/http://gameboy.ign.com/articles/750/750966p1.html|archive-date=14 January 2007|url-status=live|df=dmy-all}}</ref> |
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<ref name="IGNcube">{{cite web|url=http://cube.ign.com/articles/750/750190p1.html|title=Tomb Raider: Legend Review (GameCube)|author=Perry, Douglass C.|website=[[IGN]]|date=11 December 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20070204232735/http://cube.ign.com/articles/750/750190p1.html|archive-date=4 February 2007|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendMobReview1">{{cite web|url=http://www.ign.com/articles/2007/08/06/tomb-raider-legend-review-2|title=Tomb Raider Legend Review (Mobile)|author=Buchanan, Levi|website=[[IGN]]|date=6 August 2007|access-date=22 June 2018|archive-url=https://web.archive.org/web/20130306050658/http://www.ign.com/articles/2007/08/06/tomb-raider-legend-review-2|archive-date=6 March 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendMobReview2">{{cite web|url=http://www.pocketgamer.co.uk/r/Mobile/Lara+Croft+Tomb+Raider%3A+Legend/review.asp?c=2174|title=Mobile Game Review - Tomb Raider Legend|author=Dredge, Stuart|publisher=[[Pocket Gamer]]|date=19 January 2007|access-date=22 June 2018|archive-url=https://web.archive.org/web/20070121142640/http://www.pocketgamer.co.uk/r/Mobile/Lara+Croft+Tomb+Raider%3A+Legend/review.asp?c=2174|archive-date=21 January 2007|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendSpike">{{cite web|url=https://www.gamespot.com/articles/spike-tvs-2006-game-awards-detailed/1100-6161328/|title=Spike TV's 2006 game awards detailed|author=Sinclair, Brendan|website=[[GameSpot]]|date=27 November 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20180622201607/https://www.gamespot.com/articles/spike-tvs-2006-game-awards-detailed/1100-6161328/|archive-date=22 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendNAVGTR">{{cite web|url=http://navgtr.org/decade/2006-awards/|title=2006 NAVGTR Awards|publisher=National Academy of Video Game Trade Reviewers|access-date=22 June 2018|archive-url=https://web.archive.org/web/20171027030230/http://navgtr.org/decade/2006-awards/|archive-date=27 October 2017|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendJoystiq1">{{cite web|url=https://www.gamespot.com/articles/golden-joystick-noms-announced/1100-6155115/|title=Golden Joystick noms announced|author=Surette, Tim|date=2 August 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20140519124441/http://www.gamespot.com/articles/golden-joystick-noms-announced/1100-6155115/|archive-date=19 May 2014|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendJoystiq2">{{cite web|url=https://www.gamasutra.com/view/news/102407/UK_Golden_Joystick_Awards_Winners_Announced.php|title=UK Golden Joystick Awards Winners Announced|author=Dobson, Jason|website=[[Gamasutra]]|date=27 October 2006|access-date=22 June 2018|archive-url=https://web.archive.org/web/20131114154449/http://www.gamasutra.com/view/news/102407/UK_Golden_Joystick_Awards_Winners_Announced.php|archive-date=14 November 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendMobileAward">{{cite web|url=https://www.gamesindustry.biz/articles/tomb-raider-legend-mobile-wins-best-action-game-at-vga|title=Tomb Raider: Legend Mobile Wins Best Action Game at VGA|publisher=[[Eurogamer#Subsidiaries|Gameindustry.biz]]|date=29 January 2008|access-date=22 June 2018|archive-url=https://web.archive.org/web/20180622202803/https://www.gamesindustry.biz/articles/tomb-raider-legend-mobile-wins-best-action-game-at-vga|archive-date=22 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendBAFTA">{{cite web|url=http://awards.bafta.org/award/2006/games/original-score|title=2008 Bafta Awards|publisher=[[British Academy of Film and Television Arts]]|access-date=22 June 2018|archive-url=https://web.archive.org/web/20130211020531/http://awards.bafta.org/award/2006/games/original-score|archive-date=11 February 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendGANG">{{cite web|url=https://www.gamasutra.com/view/news/104063/Gears_Takes_Home_Three_GANG_Awards.php|title=Gears Takes Home Three G.A.N.G. Awards|author=Boyer, Brandon|website=[[Gamasutra]]|date=13 March 2007|access-date=22 June 2018|archive-url=https://web.archive.org/web/20180622200930/https://www.gamasutra.com/view/news/104063/Gears_Takes_Home_Three_GANG_Awards.php|archive-date=22 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="TECaward">{{cite web|title=2007 TEC Awards Winners|publisher=[[TEC Awards]]|date=2007|url=http://mixfoundation.org/tec/07winners.html|access-date=22 June 2018|archive-url=https://web.archive.org/web/20080216015955/http://mixfoundation.org/tec/07winners.html|archive-date=16 February 2008|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendUK1">{{cite web|url=https://www.gamespot.com/articles/chartspot-anarchy-in-the-uk-4-2-4-8/1100-6147477/|title=ChartSpot: Anarchy in the UK, 4/2-4/8|author=Thorsen, Tom|website=[[GameSpot]]|date=11 April 2006|access-date=21 June 2018|archive-url=https://web.archive.org/web/20180621185527/https://www.gamespot.com/articles/chartspot-anarchy-in-the-uk-4-2-4-8/1100-6147477/|archive-date=21 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendUK-2007">{{cite web|url=http://www.gamespot.com/articles/2006-uk-game-sales-break-records/1100-6164057/|title=2006 UK game sales break records|author=Boyes, Emma|website=[[GameSpot]]|date=11 January 2007|access-date=21 June 2018|archive-url=https://web.archive.org/web/20141117163753/http://www.gamespot.com/articles/2006-uk-game-sales-break-records/1100-6164057/|archive-date=17 November 2014|url-status=live|df=dmy-all}}</ref> |
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<ref name="ELSPAplatinum">{{cite web | archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php | url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php | title=ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK | author=Caoili, Eric | date=26 November 2008 | access-date=21 June 2018 | website=[[Gamasutra]] | archive-date=18 September 2017 | url-status=live | df=dmy-all}}</ref> |
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<ref name="LegendNPD">{{cite web|url=https://www.gamespot.com/articles/npd-aprils-sweet-16-gives-temporary-reprieve/1100-6151342/|title=NPD: April's sweet 16 gives temporary reprieve|author=Surette, Tim|website=[[GameSpot]]|date=16 May 2006|access-date=21 June 2018|archive-url=https://web.archive.org/web/20180621185222/https://www.gamespot.com/articles/npd-aprils-sweet-16-gives-temporary-reprieve/1100-6151342/|archive-date=21 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendSalesAus">{{cite web|url=http://palgn.com.au/article.php?title=Australian+sales+charts%2C+week+ending+16%2F04%2F06&id=4287&sid=873bc57dc00baf47a3cba7cbe1e52dbb|title=Australian sales charts, week ending 16/04/06|website=PALGN|date=April 2006|access-date=21 June 2018|archive-url=https://web.archive.org/web/20060526160411/http://palgn.com.au/article.php?title=Australian+sales+charts%2C+week+ending+16%2F04%2F06&id=4287&sid=873bc57dc00baf47a3cba7cbe1e52dbb|archive-date=26 May 2006|url-status=dead|df=dmy-all}}</ref> |
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<ref name="Legend2Million">{{cite web|url=https://www.gamespot.com/articles/tomb-raider-blood-money-go-multiplatinum/1100-6154154/|title=Tomb Raider, Blood Money go multiplatinum|author=Thorsen, Tom|website=[[GameSpot]]|date=17 July 2006|access-date=21 June 2018|archive-url=https://web.archive.org/web/20131031061307/https://www.gamespot.com/articles/tomb-raider-blood-money-go-multiplatinum/1100-6154154/|archive-date=31 October 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendTotalSales1">{{cite web|url=http://www.square-enix.com/eng/pdf/news/20090422_02en.pdf|title=Corporate Strategy Meeting|publisher=[[Square Enix]]|date=22 April 2009|access-date=3 July 2012|page=16|archive-url=https://web.archive.org/web/20130930123343/http://www.hd.square-enix.com/eng/pdf/news/20090422_02en.pdf|archive-date=30 September 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendTotalSales2">{{cite web | url=http://www.hd.square-enix.com/eng/pdf/news/20090330_02en.pdf | archive-url=https://web.archive.org/web/20160524164628/http://www.hd.square-enix.com/eng/pdf/news/20090330_02en.pdf | title=Recommended Acquisition of Eidos plc by SQEX Ltd. | publisher=[[Square Enix]] | date=30 March 2009 | archive-date=24 May 2016 | access-date=20 March 2012}}</ref> |
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<ref name="DigiHistory">{{cite web|url=http://www.digitaltrends.com/gaming/the-history-of-tomb-raider/|title=History of Tomb Raider: Shaking the Dust Off 17 Years of Lara Croft|author=Marshall, Rick|website=[[Digital Spy]]|date=9 March 2013|access-date=12 January 2018|archive-url=https://web.archive.org/web/20150626112009/http://www.digitaltrends.com/gaming/the-history-of-tomb-raider/|archive-date=26 June 2015|url-status=live}}</ref> |
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<ref name="IGNretro">{{cite web|url=http://www.ign.com/articles/2011/11/04/the-redemption-of-lara-croft|title=The Redemption of Lara Croft|first=Lauren|last=Wainwright|website=[[IGN]]|date=4 November 2011|access-date=26 June 2013|archive-url=https://web.archive.org/web/20080510163937/http://retro.ign.com/articles/856/856183p1.html|archive-date=10 May 2008|url-status=live}}</ref> |
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<ref name="1UPanniversary">{{cite web|url=http://www.1up.com/news/lara-croft-tomb-requirement|title=Lara Croft's Tomb of Requirement|author=Klepek, Patrick|website=[[1UP.com]]|date=26 June 2007|access-date=22 June 2018|archive-url=https://web.archive.org/web/20160710065607/http://www.1up.com/news/lara-croft-tomb-requirement|archive-date=10 July 2016|url-status=dead|df=dmy-all}}</ref> |
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<ref name="TRArelease">{{cite web|url=http://www.eurogamer.net/games/tomb-raider-anniversary|title=Tomb Raider: Anniversary on Eurogamer |website=[[Eurogamer]]|access-date=28 November 2015|archive-url=https://web.archive.org/web/20150911222533/http://www.eurogamer.net/games/tomb-raider-anniversary|archive-date=11 September 2015|url-status=live}}</ref> |
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<ref name="TRUeuro">{{cite web|url=http://www.eurogamer.net/games/tomb-raider-underworld|title=Tomb Raider: Underworld on Eurogamer|website=[[Eurogamer]]|access-date=29 November 2015|archive-url=https://web.archive.org/web/20150912122834/http://www.eurogamer.net/games/tomb-raider-underworld|archive-date=12 September 2015|url-status=live}}</ref> |
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<ref name="TRUign">{{cite web|url=http://www.ign.com/articles/2009/03/10/tomb-raider-underworld-head-to-head|title=Tomb Raider: Underworld Head-to-Head|author=Thomsen, Michael|website=[[IGN]]|date=10 March 2009|access-date=29 November 2015|archive-url=https://web.archive.org/web/20151129201035/http://www.ign.com/articles/2009/03/10/tomb-raider-underworld-head-to-head|archive-date=29 November 2015|url-status=live}}</ref> |
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<ref name="TRUninDS">{{cite web|url=https://www.nintendo.com/games/detail/yBY-9Yo_Peh9OqMuWm7RWriS4L84D9Mf|title=Tomb Raider: Underworld for Nintendo DS |publisher=[[Nintendo]]|access-date=29 November 2015|archive-url=https://web.archive.org/web/20150910083218/http://www.nintendo.com/games/detail/yBY-9Yo_Peh9OqMuWm7RWriS4L84D9Mf|archive-date=10 September 2015|url-status=live}}</ref> |
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<ref name="LegendPS3a">{{cite web|url=https://www.ign.com/articles/2011/01/06/tomb-raider-trilogy-dated-for-ps3|title=Tomb Raider Trilogy Dated for PS3|author=Wales, Matt|website=[[IGN]]|date=6 January 2011|access-date=22 June 2018|archive-url=https://web.archive.org/web/20130826152712/http://www.ign.com/articles/2011/01/06/tomb-raider-trilogy-dated-for-ps3|archive-date=26 August 2013|url-status=live|df=dmy-all}}</ref> |
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<ref name="LegendPS3b">{{cite web|url=http://palgn.com.au/18547/palgn-weekly-releases-29-03-11/|title=PALGN Weekly Releases - 29/03/11|author=Capone, Anthony|website=PALGN|date=29 March 2011|access-date=25 July 2018|archive-url=https://web.archive.org/web/20110401025024/http://palgn.com.au/18547/palgn-weekly-releases-29-03-11/|archive-date=1 April 2011|url-status=dead|df=dmy-all}}</ref> |
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<ref name="LegendBuzz">{{cite web|url=http://www.buzzmonkey.com/games.htm|title=Buzz Monkey Software - Buzz Games|publisher=[[Buzz Monkey Software]]|access-date=25 July 2018|archive-url=https://web.archive.org/web/20110708110015/http://www.buzzmonkey.com/games.htm|archive-date=8 July 2011|url-status=dead|df=dmy-all}}</ref> |
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<ref name="CroftGuardian">{{cite web|url=https://www.gamesindustry.biz/articles/lara-croft-and-the-guardian-of-light-downloadable-tomb-raiding-adventure-from-crystal-dynamics-to-be-shown-behind-those-pesky-closed-doors-at-gdc|title=Press Release: Lara Croft and the Guardian of Light|publisher=[[Eurogamer#Subsidiaries|Gameindustry.biz]]|date=4 March 2010|access-date=22 June 2018|archive-url=https://web.archive.org/web/20180605135222/https://www.gamesindustry.biz/articles/lara-croft-and-the-guardian-of-light-downloadable-tomb-raiding-adventure-from-crystal-dynamics-to-be-shown-behind-those-pesky-closed-doors-at-gdc|archive-date=5 June 2018|url-status=live|df=dmy-all}}</ref> |
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<ref name= "SQEXcroft">{{cite AV media|date=27 July 2015|url=https://www.youtube.com/watch?v=oY23IHKc8jA |archive-url=https://ghostarchive.org/varchive/youtube/20211221/oY23IHKc8jA |archive-date=2021-12-21 |url-status=live|title=Square Enix Presents E3 2015 Lara Croft: Relic Run - SEP E3 2015 Day 2 [#03]|medium=Video|access-date=29 July 2015|format=[[YouTube]]|publisher=[[Square Enix]]|df=dmy-all}}{{cbignore}}</ref> |
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}} |
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==External links== |
==External links== |
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* {{ |
* {{Official website|https://web.archive.org/web/20061210055236/http://www.tombraider.com/index_trl.html}} |
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* [https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/ ''Lara Croft: Tomb Raider - Legend''] at [[MobyGames]] |
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* {{moby game|id=/2321/homeworld-cataclysm/}} |
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* [https://www.mobygames.com/game/35565/lara-croft-tomb-raider-legend/ ''Lara Croft: Tomb Raider - Legend''] (GBA) at [[MobyGames]] |
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* [https://www.mobygames.com/game/25237/lara-croft-tomb-raider-legend/ ''Lara Croft: Tomb Raider - Legend''] (DS) at [[MobyGames]] |
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{{Tomb Raider series}} |
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{{Homeworld}} |
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{{Crystal Dynamics}} |
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{{Relic Entertainment}} |
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{{Authority control}} |
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Revision as of 15:11, 15 June 2024
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Tomb Raider: Legend | |
---|---|
Developer(s) | Crystal Dynamics[a] |
Publisher(s) | Eidos Interactive[b] |
Producer(s) | Morgan Gray |
Designer(s) | Riley Cooper Doug Church |
Programmer(s) | Rob Pavey |
Artist(s) | Jason Botta Drew Medina |
Writer(s) | Eric Lindstrom Aaron Vanian Toby Gard |
Composer(s) | Troels Brun Folmann |
Series | Tomb Raider |
Platform(s) | |
Release | 7 April 2006
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh main entry in the Tomb Raider series and a reboot of the series that reimagined the origins and character of series protagonist Lara Croft. The game was released in 2006 for Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance, Nintendo DS, and mobile phones. A PlayStation 3 port was released in 2011 as part of The Tomb Raider Trilogy.
Legend details Lara Croft's quest for the mythical sword Excalibur, racing across the world against her former friend Amanda Evert. Gameplay features Lara navigating linear levels, fighting enemies and solving environmental puzzles to progress. The DS and GBA versions share the game's story while sporting gameplay adjusted for the platforms. The mobile version adapts locations from the game into on rails command-based platforming and combat scenarios.
Following the critical failure of Core Design's Tomb Raider: The Angel of Darkness, Eidos transferred development of the next Tomb Raider to American developer Crystal Dynamics, who began production in 2004. The aim was to revitalise the franchise, with both the gameplay and Lara herself being redesigned. Lara's creator Toby Gard was brought on board to help with this and was deeply involved with the project. Composer Troels Brun Folmann designed the music to change during levels as the player progresses.
Legend received generally positive reviews, with many praising the game as a return to form for the series, and either won or was nominated for multiple gaming awards. The GBA and DS ports received lower scores due to the impact of hardware limitations on the gameplay. Selling over three million copies worldwide, Legend helped revitalise the Tomb Raider brand and re-established Lara Croft as a gaming icon. The game was followed by two further games set in the same continuity; Tomb Raider: Anniversary, a remake of the first game in the series that released in 2007, while a direct sequel to Legend, Tomb Raider: Underworld, followed in 2008.
Gameplay
Tomb Raider: Legend is a single-player action-adventure game in which the player controls Lara Croft, from a third-person perspective, through eight levels set across seven locations around the world.[6][7][8] As Lara Croft, the player can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, swing on ropes and horizontal poles, interact with objects and switches, use a grappling line to swing across gaps and pull objects towards her, and swim and dive underwater for a limited time. Different button combinations can create more moves such as a roll and swan dive.[8][9]: 10–11 Some levels have Lara on a motorbike racing through that part of the level while fighting enemies.[8][10]
Puzzles can block progress in the level until Lara solves them by activating switches within the area. These and other objectives such as avoiding or jamming traps can involve pushing large blocks around the environment.[7] In some sections, the player must pass quick time events by reacting to control prompts that appear on screen.[7] While exploring, Lara can use her grapple to move and destroy certain objects, use a small torch to illuminate dark areas, identify different environmental characteristics using her binoculars, and pick up a maximum of three Health Packs which can heal damage suffered during gameplay.[9]: 14–15 Collectable Artefacts hidden in each level can be found and unlock extra features, while Time Trials challenge players to complete any level within a time limit.[7][9]: 14–15
During combat, Lara automatically locks on to enemies, with the player able to switch to another target within range. She can move around freely to avoid enemy attacks and trigger environmental hazards to aid her in combat. Lara can access up to two weapon types; her default twin pistols with infinite ammunition, and a secondary weapon, which is picked up during a level and has limited ammunition which can be replenished from defeated enemies carrying the same weapon type. Lara can also carry grenades to throw at enemies, perform melee attacks when she is close enough, and use her grapple to briefly stun them. When close to a targeted enemy, Lara can perform a jump attack which slows down time while she is airborne, allowing her more time to dispatch her enemies.[7][8][9]: 12–13 If Lara's health is depleted she dies and restarts at a previous checkpoint.[11]
The home console, Microsoft Windows and PlayStation Portable (PSP) versions share content and level design.[12][13] The PSP version includes exclusive "Tomb Trials". These missions have players either navigating a series of obstacles within a time limit or hunting treasures within one of the game's levels. Tomb Trials can be completed both in single-playing and multiplayer mode, where two players can compete in one on a local network.[13][14] The Nintendo DS (DS) version uses a hybrid of 3D environments and 2D sprites. Lara moves through levels as in the main versions and players use the DS's touchscreen and mike functions in gameplay. The Game Boy Advance (GBA) version is a 2D side-scroller.[6] The mobile version uses three of the locations and splits its gameplay into two types per location. In platforming sections players must guide Lara through environmental hazards. In combat sections Lara must dodge enemy fire and kill all enemies to move forward. The gameplay in each stage plays out on rails with limited movement and input from the player.[15]
Synopsis
Characters
Tomb Raider: Legend retells the story of British archaeologist/adventurer Lara Croft. As a young girl, she and her mother Amelia are the only survivors of a plane crash in the Himalayas. Publicly, Lara was the only survivor of the crash, as her mother was apparently killed upon interacting with a magical artifact in a Nepalese temple where they took shelter. After her ordeal, Lara goes on archaeological expeditions with her father Richard before his disappearance and presumed death in Cambodia when she is sixteen. In the years since, she has become both famous and infamous for her work as an archaeologist and explorer, privately driven by the need to understand her mother's fate.[16][17]
American tech expert Zip and English research assistant Alister Fletcher support her on missions from her manor house in England, where they live with her butler Winston Smith. During the events of Legend, Lara interacts with multiple supporting characters. These include Anaya Imanu, an old friend who has often helped Lara during her exploits, media tycoon and investigative journalist/reporter Toru Nishimura, who also experienced risks similar to Lara's, and Shogo Takamoto, businessman-turned-yakuza boss whom Lara once confronted over forged antiquities. The main antagonists are Amanda Evert, an old friend of Lara's presumed dead after a catastrophic incident in Peru, and her associate, American playboy James Rutland.[17]
Plot
Lara Croft (Keeley Hawes) heads into Bolivia on a tip from Anaya to find a stone dais in the ruined city of Tiwanaku. Lara believes the stone is connected to her mother's disappearance following the plane crash. A flashback shows young Lara activating a similar dais in a Nepalese monastery, creating a magical portal; Amelia vanishes upon drawing an ornate sword from the dais after hearing voices from the portal. Fighting through mercenaries exploring Tiwanaku, Lara confronts their employer, James Rutland, who has a fragment of a sword identical to the one from Nepal. Before leaving, he mentions Amanda Evert (Kath Soucie) as if she were still alive. Lara meets with Anaya in Peru near the site where Amanda died. In a flashback, Lara and Amanda are seen as part of an archeological team investigating a buried tomb. A powerful "Entity" guarding the tomb killed everyone but them before vanishing when Amanda pulled a stone from a door to open it. The tomb flooded, and Lara was forced to abandon Amanda after she was seemingly crushed by falling debris.
Lara drains the flooded tomb and proves that Amanda survived and is now working with Rutland to find the sword. At the tomb's heart, Lara finds a statue of Tiwanaku's last queen—whose life strongly parallels the common legends of King Arthur—and a replica of her sword. The tip resembles an artifact stolen by Takamoto from Waseda University. In Tokyo, Lara's negotiations with Takamoto break down, and she storms his offices before facing and defeating him in a final duel. The stolen sword fragment, which has destructive magical abilities, was discovered by an 11th-century crusader said to have been a knight of Arthur. Lara then pursues Rutland to a Ghanaian temple hidden behind a waterfall that Richard Croft explored during his career. Rutland is searching for the Ghalali Key, a talisman which can reforge the sword. During her explorations, Lara finds a pendant belonging to Amelia. Confronting Rutland, who assumed Richard found the Ghalali Key, Lara takes his sword fragment, having learned that Amanda has ransacked her home in search of it.
Lara pursues Amanda to Kazakhstan, where she discovers a 1950s-era Soviet research base that unsuccessfully tried to weaponise the sword's energies. Amanda, now bitter about the events in Peru, races her to the artifact. She eventually unleashes the tamed Entity on Lara using its control stone. Lara avoids the Entity and retrieves the sword fragment as the ancient facility disintegrates. Lara also discovers the shield of the knight who had the fragment, bearing an ancient map. The decoded map leads Lara to Cornwall and a King Arthur-themed tourist museum built over a hidden complex housing the tombs of King Arthur and his knights around a broken dais. She realises that the sword she is pursuing is the legendary Excalibur—one of many swords forged by an unnamed civilisation that have created a monomyth within multiple later cultures—left in pieces and scattered across the world by Arthur's knights.
Retrieving the fragment left with Arthur, she escapes the tomb and the sea serpent protecting the sword. Back home, the group realise that the Ghalali Key was found in Ghana by Richard and given to Amelia to replace the pendant she lost; it now lies with the crashed plane in Nepal. During a talk with Winston, Lara reveals her determination to salvage her father's ruined reputation by using Excalibur to prove his theories about the daises. Returning to Nepal, Lara recovers the Ghalali Key, then travels to the monastery holding the original dais and reforges Excalibur. The broken dais splinters when she tries to use it, forcing her to return to the intact dais in Bolivia. On reaching it she is forced to kill Rutland during a fight with his mercenaries and destroys the Entity when Amanda summons and merges with it. Placing the sword in the dais, Lara activates a portal and sees a vision of Amelia. Realising that the portal is a time rift, Lara tries to warn Amelia, but Amanda panics and shouts to remove the sword before the dais explodes, triggering the events of Amelia's apparent death. An enraged Lara almost shoots Amanda, but Amanda says that Amelia was transported to Avalon. Lara knocks Amanda unconscious and sets out to find Amelia.
Development
British-based studio Core Design developed the Tomb Raider series until 2003. Following the successful release of the original game in 1996, they produced four successive sequels between 1997 and 2000.[18][19] Their sixth and last Tomb Raider game, Tomb Raider: The Angel of Darkness, beset by developmental problems, was rushed to an early release to tie in with the 2003 film Lara Croft: Tomb Raider – The Cradle of Life, a sequel to the successful 2001 film. The game was a critical failure due to its technical problems and blamed for the commercial failure of The Cradle of Life by Paramount Pictures.[16][18][20] The failure of The Angel of Darkness—in addition to general fatigue with the series among Core Design staff—prompted the cancellation of planned sequels, and Eidos Interactive moved development responsibilities to another studio.[19][21][22][23]
Crystal Dynamics took over responsibility for developing future Tomb Raider games. They had gained fame for their work on the Gex and Legacy of Kain series.[24] The team responsible for Legend was the same team responsible for Legacy of Kain: Defiance.[25] According to producer Morgan Gray, the team were wowed initially at being tasked with producing the Tomb Raider series before fully understanding the challenges involved.[26] A notable addition to the team was Toby Gard, one of the key creative figures of the Tomb Raider franchise as both lead designer of the first Tomb Raider and Lara's creator. Gard joined the Crystal Dynamics team during the pre-production phase; he has been referred to as a senior designer, creative consultant, and lead character designer.[26][27][28] Gard also helped the team flesh out Lara's early animations, co-wrote the overall story, and worked on creating the characters of both Lara and the rest of the cast.[29][30] Production of the game began in 2004, lasting approximately two years.[31]
Game design
Looking at how they needed to revive the series after the negativity surrounding The Angel of Darkness, the team decided that Lara's movement and control scheme needed to be completely redesigned for a modern gaming audience. Lara had to return to exploring ancient ruins and tombs following the controversial focus on urban locations in The Angel of Darkness.[26][32] Small teams brainstormed and worked on each location. Bolivia was chosen for the opening level, so Lara could scale cliffs. Originally no urban levels were to be featured, but after discussion the team decided to include an urban environment to provide gameplay variety, leading to the creation of the Tokyo level. When creating each locale, the team used images of local scenery and architecture so their level designs remained authentic.[26] A significant level cut from the game was a third South American location which would have held a piece of Excalibur. The team decided three locations would place too much focus on South America, so they created the Kazakhstan level to replace it. The motorcycle segments were described as being similar to minigames, changing the pace for players.[29] A bike segment intended to end the England level was also cut due to scheduling concerns.[26]
The control scheme for the previous titles—which involved moving Lara through levels built using a grid system—was completely scrapped.[33] The new control system, dubbed "fluid movement", would enable players to learn how to control Lara and safely navigate levels with a minimum of difficulty.[31] Combat was designed around Lara's acrobatic prowess and primary goal as an adventurer. It was balanced so it would be non-intrusive and enjoyable for both newcomers and series' veterans.[26] Finalising Lara's animations, which were all hand-animated, took a long time and accounted for an estimated 15-20% of the game's code. Several moves and items had to be cut at various stages of development.[26] Realistic physics, something still novel in gaming at the time, was integrated into gameplay.[31] Rather than using available off-the-shelf physics engines, the team created a custom physics system which handled everything from puzzle design to character and environmental movement.[26] The control scheme and overall atmosphere drew inspiration from Ico.[29] Another influence on the team was the original Tomb Raider and its 1997 sequel.[33] Online elements were considered, but dropped so the team could focus on delivering a polished single-player experience.[33]
Legend uses a game engine based on an updated version of technology used in Legacy of Kain: Soul Reaver.[28] Creating more open environments was a challenge for the development team. Their environment designs for the Legacy of Kain series were more enclosed and required different engine and level architecture. A key part of the engine design was a streaming system; levels were divided into individual units which were loaded in and out depending on Lara's position in the level. This allowed the team to create levels with a high amount of detail without exceeding the memory limitations of their planned consoles.[25][26] The team later said that developing the engine in parallel with the game's content caused issues both with deciding on what should be kept from each version and making adjustments.[31] The artificial intelligence (AI) was redesigned to react to Lara's actions, with human enemies being able to detect and flank her.[28]
Story and character design
The team decided to reboot the series timeline, reworking Lara's character. Despite this, they incorporated elements of her original background and earlier adventures into her new backstory and overworld setting as a homage to Core Design's work and the general fan base.[33] Select elements from the first two Tomb Raider films were also included.[28] The subtitle "Legend" was intended to represent the return to Lara's origins which the game as a whole represented.[34] The story had a three-person team working on it during the entire development period.[31] Rather than a "traditional" use of CGI and real-time cutscenes, a combination of in-engine cinematics and dialogue during gameplay told the story.[28]
The team wanted to include a character from the original continuity, but almost all the major characters Lara had encountered were dead. They decided to use a reimagined version of Zip, who had previously cameoed in Tomb Raider: Chronicles. The use of Zip and Alister allowed the team to create a new dynamic for storytelling through dialogue exchanges during gameplay. Rutland was initially a "much more stereotypical 'macho' bad guy", but was eventually redesigned into the more intellectual version used in the final game.[26] The rebooted story contextualised Lara's treasure hunting to understand and perhaps reverse her mother's fate. While the central mystery surrounding Excalibur was completed by the game's end, the central thread of Amelia's fate was left unresolved. The team intended it as the main narrative thread binding future instalments.[29] The central theme of the game drew from the hero's journey theories of Joseph Campbell. The team worked in Arthurian myth and the use of Excalibur as part of the story surrounding Lara's quest.[26]
An important part of the redesign was Lara herself, a process with which Gard was intimately involved.[29] The team initially used Lara's model from The Angel of Darkness as a base and made adjustments such as slimming her down and removing harsh lines from her face. When Gard joined the team, he said he wanted to completely redesign Lara, something the team were happy with because of his role in her creation. Among the changes he implemented were an entirely new outfit and changing Lara's braided hair for a ponytail design.[26] When redesigning her figure, Gard wanted to keep Lara's caricatured female figure while focusing on realistic bone and muscle structure.[16] Despite the redesigns, Gard did not feel that Lara's persona had changed much from his initial vision, but was represented more clearly to players.[28]
Lara's voice actress was recast. Keeley Hawes, a British movie and television actress known for her work on Spooks, replaced Jonell Elliott who had voiced the character from Tomb Raider: The Last Revelation to The Angel of Darkness. Hawes was the fourth actress to voice the character.[35][36] Shelley Blond, the voice of Lara from the original game, was also approached for the role. Blond confirmed her interest in reprising the role, but eventually Crystal Dynamics settled on Hawes because of her celebrity status.[37] Eidos staff described her as perfect for the role having the "right balance of aristocracy and attitude to really bring to life [Lara] Croft in all her glory".[35] Hawes was given the role after reading a couple of lines given to her by her voice agent who sent a tape to Crystal Dynamics.[36] British model Karima Adebibe was employed to portray Lara at publicity events.[35]
Music
In-house composer Troels Brun Folmann handled the game's music.[26] Folmann had worked previously with Crystal Dynamics on the score of Project Snowblind after joining the company to complete research for a PhD thesis. Following their positive experience on Project Snowblind, Crystal Dynamics asked Folmann to score the project and invited him to create new systems for scoring. Folmann's aim was to create an ambitious score which would emulate the musical style of Hollywood movies. Many composers, from classical figures to those from modern films, influenced Folmann's work.[38] Legend was the longest score he had worked on at the time. It took him nine months to complete it.[39] The amount of music created has been estimated at between five and seven hours. Four to five hours was used in-game and the rest was dropped.[26][39]
Folmann created a score for the game based around a fusion of electronic and orchestral elements informed by each area of the game, rather than the more "obvious" course of using a purely orchestral style.[40] While other games at the time, and in previous years, had used relatively few static music tracks for a level which looped continuously, Folmann sought to create a varied score which would adapt to player actions. There were musical variations for each section of a level with a quiet and a combat version which would shift smoothly depending on the situation. While this type of music was not new, the limited RAM audio capacity of gaming consoles made it very difficult to implement effectively. To create the score within these limitations, Folmann created a system he dubbed "micro-scoring". The main theme of the level played in the background with other layers of music played over it, which changed depending on conditions within the level and the player's actions.[26][38]
Folmann composed the entire score using nine computers, with one computer being dedicated to each part of the overall score. This allowed him to create a large-scape symphonic score within hardware limitations.[38] He tried to imagine how players would feel in each environment while he created the score. For example, he used calming music for the Croft Manor level, and the epic orchestra sound for Lara's escape from the Sea Serpent guarding King Arthur's tomb.[41] Each level had its own lead instrument, taken from the region where the level was set, forming a part of its overall score. Folmann extensively researched characteristic musical styles from each region.[40][42] He also gave individual characters their own musical motifs.[42] Ethnic instruments played a major role in the overall score. Folmann bought a variety of instruments including duduk, shakuhachi, African drums and Bolivian pan flutes.[38] The series' main theme, a four-note motif composed for the original game by Nathan McCree, was incorporated into the main theme of Legend using a duduk. Folmann also incorporated it in the mission summary music.[41]
Release and versions
Legend was announced in April 2005.[34] An important part of marketing Lara for Eidos was that she be treated respectfully. The series had become negatively associated with promotional partnerships and publicity gimmicks during its initial run.[32] Crystal Dynamics' positive association and communication with Eidos' marketing department was also a key part of development. This allowed the team to focus entirely on completing the game while Eidos helped promote the game to the press and at trade shows.[31]
The game was initially announced for PlayStation 2 (PS2), Xbox and Windows personal computers (PC).[34] Legend marked the Tomb Raider series' debut on Microsoft game consoles with versions for both the Xbox and its successor the Xbox 360 (360). The 360 version acted as the Tomb Raider series' debut on seventh generation consoles.[43] The 360 version incorporated new visual effects and lighting mechanics.[43] While the base engine was carried over from the other versions, the lighting system needed to be entirely rewritten. The 360 version was given equal development priority with the PS2 version.[44] After the success of Lego Star Wars: The Video Game on the GameCube, Eidos decided to port Tomb Raider: Legend to that platform, marking the series' first appearance on a Nintendo home console. The GameCube version was a port of the PS2 and Xbox versions.[45] Despite the Nintendo versions being released close to the Wii's launch, Crystal Dynamics could not consider developing a Wii version of Legend because they did not obtain software development kits for that system until they shifted efforts towards developing Anniversary.[46]
Crystal Dynamics developed the original PS2 and 360 versions, with team members both from the PS2 version and new staff.[44] Nixxes Software created the Xbox, PC and GameCube ports.[1] The PC version included a "Next Gen Graphics" option which upgraded the game's graphics to appear similar to the 360 version.[47] Buzz Monkey Software ported the PSP version, creating their port based on the PS2 with a few platform-exclusive features.[2] Human Soft developed versions for the GBA and DS.[4] Legend was the first Tomb Raider released for the DS.[48] The DS version used a combination of 2D sprites and 3D graphics while incorporating the original cutscenes.[49] The GBA version was fully 2D using parallax scrolling to simulate distance and telling the story using slideshows of still images.[50] While the PSP version used the PS2 source code and launched close to the home console versions, the other portable versions needed to be built from scratch. Creating the combined 2D/3D engine for the DS version was challenging for Human Soft.[48] A version for mobile phones was also created. Developed by Fathammer and Sixela Productions,[5] the game broke away from earlier Tomb Raider mobile titles by using full 3D graphics and emulating the gameplay of its console counterparts.[51][52] With a large team of 20 people working on the port, the game was developed in close collaboration with Crystal Dynamics so it would scale to a variety of mobiles which could support 3D graphics.[53]
Demo versions of the PC and 360 versions—covering the game's opening level—were made available on 3 and 4 April respectively.[54][55] Following the game's release, the PC demo was updated to include the Next Gen Graphics options.[47] Legend was released in Europe on 7 April 2006 for PC, PS2, Xbox and Xbox 360.[56] These versions were released in North America on 11 April,[57] and in Australia on April 13.[58] The PC version received a patch a few days after its European release to address stability and technical issues.[59] The PSP version was released on 9 June in Europe and Australia,[60][61] and 21 June in North America.[60] Spike published the PS2, 360 and PSP versions in Japan on 7 December.[62] The DS and GBA versions were released on 10 November in Europe, 14 November 2006 in North America, and 17 November in Australia.[63][64] The GameCube version was released first in North America on 14 November, and in Europe on 1 December.[65] The mobile version was released in December 2006, initially exclusive to Europe's Orange network until the following year.[52]
On June 11, 2024, the PS2 release of Legend was added to the PS2 Classics Catalogue available through the PlayStation Plus service on PlayStation 4 (PS4) and PlayStation 5 (PS5).[66] This re-release was among the first to utilise Sony's new PS2 emulator that allowed for up-rendering, rewind, quick save, and custom video filters, alongside Star Wars: The Clone Wars and Sly Cooper and the Thievius Raccoonus.[67]
Reception
Aggregator | Score |
---|---|
Metacritic | 82/100 (PS2/Xbox/PC)[68][69][70] 80/100 (360)[71] 67/100 (PSP)[72] 78/100 (NGC)[73] 58/100 (DS)[74] |
Publication | Score |
---|---|
1Up.com | B+ (PS2/Xbox/360)[75][76][77] B- (PSP)[78] |
Edge | 8/10 (PC/PS2/Xbox/360)[79] |
Eurogamer | 7/10 (360/PSP)[11][80] |
GameSpy | (Xbox)[92] (PS2/360)[10][93] (PC/PSP)[14][94] |
IGN | 8.2/10 (PC/Xbox/360)[8][95][96] 8/10 (PS2/NGC)[12][97] 7.2/10 (PSP)[13] 6.1/10 (DS)[98] 5.5/10 (GBA)[99] |
Tomb Raider: Legend met with positive reviews. Multiple websites called Legend a return to form for the Tomb Raider series following a string of below-average sequels after the original game. Comments focused on its modern redesign.[7][8][79][81][85] Edge praised the game's art direction and distinct environments, saying it delivers "more drama than ... many games twice Legend's size". The magazine also highlighted Lara's reliable controls and acrobatic movements, comparing them favourably to Prince of Persia: The Sands of Time, but criticized the superficial combat system. Overall, the magazine concluded that Legend "established a rock solid foundation for inevitable, now justified successors".[79]
Reviewers praised the story for its strength, as well as its graphics and environmental design.[12][79][88][94] The platforming and puzzle elements were also commended, although the combat was seen as fairly weak due to simplified mechanics and predictable AI. A common point of praise was its improved controls compared to previous entries, which made navigating the game's environments much easier and more enjoyable.[11][12][76][81][88][94] The music and sound design received overall approval for its quality and variety.[11][12][79] Some reviewers pointed out its short length, lack of variety in puzzle design, and occasional technical issues such as frame rate drops.[11][12][79][81][88]
The 360 version was praised for its improved graphics over other console versions even though there were no other major content differences.[7][8][11][77][79][83] A complaint specific to the PC version was a low framerate caused by the "Next Gen Content" graphics option.[85][94] The PSP port was acclaimed for its added content compared to the versions released up to that point, but several reviewers faulted its controls and poorer graphics.[13][14][78][80][84][89] The DS version was seen as a decent version of the game, despite weak combat and problems caused by the hardware limitations,[90][98] while the GBA version was faulted for its oversimplified design and poor performance.[91][99] IGN's Levi Buchanan and Stuart Dredge of Pocket Gamer praised the mobile version for its quality. Both reviewers, however, noted repetition in gameplay and felt it would be best enjoyed by fans of the series.[15][100]
Sales
When Legend first released in the United Kingdom, it was the top-selling game during its first week of release, replacing the previous week's bestselling title The Godfather.[101] It remained in first place for two weeks and moved into second place following the release of 2006 FIFA World Cup. Legend remained in the top ten bestselling titles in the UK into July 2006.[102][103] The PS2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[104] indicating sales of at least 300,000 copies in the United Kingdom.[105] The game was the eighth best-selling game in the UK in 2006.[106]
According to the NPD Group, Legend was the third bestselling game in North America during April.[107] In Australia, the PS2 and 360 versions were both among the top ten best-selling titles during the weeks following their release.[108] Within a month of its release, all versions of the game had sold 2.9 million copies combined by the end of June 2006.[109] According to different estimates, in 2009, the game had sold between 3 and 4.5 million copies worldwide. This made it the second bestselling Tomb Raider game after the 1999 release of The Last Revelation and the fifth bestselling game in the series at that point.[110][111]
To mark the 25th anniversary of Tomb Raider, Square Enix and Crystal Dynamics celebrated the franchise with community features, nostalgic and unseen contents throughout 2021. On its dedicated month, it was revealed that Legend had sold 6.4 million by June 2021.[112]
Accolades
At the 2006 Spike Video Game Awards, Lara Croft was nominated in the Cyber Vixen of the Year category. Keeley Hawes was nominated in the Best Performance by a Human (Female) category.[113] The National Academy of Video Game Trade Reviewers nominated the game in the Control Precision category in 2006.[114] At the Golden Joystick Awards that year, the game received nominations in the Girls Choice, PC Game of the Year, PlayStation Game of the Year, Xbox Game of the Year and Ultimate Game of 2006 categories.[115] Lara Croft herself was nominated for and won the Favourite Character award.[116] The game's mobile version won an award at the 2007 Spike Video Game Awards in the Best Mobile Action Game category, as well as being nominated for Mobile Game of the Year.[117] At the 2006 British Academy of Film and Television Arts, Legend won the award for Best Original Score.[118] The soundtrack also won the Music of the Year award at the 2007 Game Audio Network Guild Awards.[119] The game was also the winner in the Interactive Entertainment Sound Production category at the 2007 TEC Awards.[120]
Legacy
In later articles discussing the Tomb Raider series, Legend is generally cited as having restored fans' faith in its brand and its lead character.[121][122] Following the success of Legend, Crystal Dynamics remade the original game under the title Tomb Raider: Anniversary, which was released in 2007.[123][124] A sequel to Legend, Tomb Raider: Underworld began development following the release of Legend and was published in 2008.[125][126][127] Legend was remastered by Buzz Monkey Software and re-released as part of a PlayStation 3 collection, The Tomb Raider Trilogy, alongside Anniversary and Underworld in March 2011 worldwide.[3][128][129] Hawes voiced Lara in Anniversary, Underworld, and titles in the Lara Croft spin-off series, which take place in their own continuity and began with Guardian of Light in 2010.[36][130][131]
Anaya Imanu, a non-player character from the game, returns in the 2023 free-to-play mobile game Tomb Raider Reloaded to aid Lara during breaks in combat.[132]
Notes
- ^ Microsoft Windows, Xbox and GameCube versions developed by Nixxes Software,[1] PlayStation Portable and PlayStation 3 versions by Buzz Monkey Software,[2][3] Game Boy Advance and Nintendo DS versions by Human Soft,[4] and mobile version by Fathammer and Sixela Productions[5]
- ^ PlayStation 3 version published by Square Enix Europe
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Anaya offers you a choice! Anaya's Blessing (Heal for 40% of your total HP) or Health Boost (Increase your max health by 20%)
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