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'''Bitsquid''' is a discontinued 3D [[game engine]] with support for [[Linux]], Windows, [[PlayStation 4]], [[PlayStation 3]], [[Xbox 360]], Android and iOS. It uses the [[Lua programming language|Lua scripting language]].
'''Autodesk Stingray''', formally known as '''Bitsquid''', is a discontinued 3D [[game engine]] with support for [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]], [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android and iOS. It uses the [[Lua programming language|Lua scripting language]].<ref>{{Cite web |last=Niklas |date=2013-02-19 |title=bitsquid: development blog: Why Lua? |url=https://bitsquid.blogspot.com/2013/02/why-lua.html |access-date=2024-03-17 |website=bitsquid}}</ref>

{{Infobox video game engine
| name = Bitsquid
| developer = {{unbulleted list|Bitsquid}}
| programming language = [[Lua]]
| license = [[Proprietary software|Proprietary]]
| platform = [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]], [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android, iOS
}}


The company was founded in 2009 in Stockholm, Sweden, by two engineers who had previously worked at game studio [[Grin (company)|Grin]], and by the owners of game developer [[Fatshark]].<ref name="sspace">{{cite web |author=James Pember |date=May 9, 2013 |title=Bitsquid: a high-end game engine focusing on performance, flexibility and productivity |url=http://swedishstartupspace.com/2013/05/09/bitsquid/ |url-status=dead |archive-url=https://web.archive.org/web/20140401030654/http://swedishstartupspace.com/2013/05/09/bitsquid/ |archive-date=April 1, 2014 |website=Swedish Startup Space}}</ref> Fatshark have used the engine in a number of their games.
The company was founded in 2009 in Stockholm, Sweden, by two engineers who had previously worked at game studio [[Grin (company)|Grin]], and by the owners of game developer [[Fatshark]].<ref name="sspace">{{cite web |author=James Pember |date=May 9, 2013 |title=Bitsquid: a high-end game engine focusing on performance, flexibility and productivity |url=http://swedishstartupspace.com/2013/05/09/bitsquid/ |url-status=dead |archive-url=https://web.archive.org/web/20140401030654/http://swedishstartupspace.com/2013/05/09/bitsquid/ |archive-date=April 1, 2014 |website=Swedish Startup Space}}</ref> Fatshark have used the engine in a number of their games.
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Games built with the engine include ''[[Escape Dead Island]]'', ''[[Hamilton's Great Adventure]]'', ''[[Krater (video game)|Krater]]'', ''[[Gauntlet (2014 video game)|Gauntlet]]'', ''[[Helldivers]]'', [[Helldivers 2|''Helldivers 2'']]'', Magicka: Wizard Wars'', ''[[Magicka 2]]'', ''[[The Showdown Effect]]'', ''[[War of the Vikings]]'', ''[[War of the Roses (video game)|War of the Roses]]'', ''[[Warhammer: End Times - Vermintide]]'' <ref name="80lv">{{cite web |url=http://80.lv/articles/warhammer-vermintide-stingray-interview/ |title= Building Warhammer Vermintide with Stingray |date=20 August 2015 |website=80 level}}</ref><ref name="mobygames">{{cite web |url=http://www.mobygames.com/game-group/3d-engine-bitsquid |title=3D Engine: Bitsquid |website=[[MobyGames]]}}</ref><ref name="gamewatcher_krater">{{cite web |url=http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479 |website=Gamewatcher |title=Bitsquid bringing its proprietary game engine to PlayStation 4 |date=13 March 2013 |author=JAFalcon}}</ref><ref>{{cite web | url=http://www.gamestar.de/spiele/escape-dead-island/artikel/escape_dead_island,51342,3058154.html| title=Eine Doku zum Gruseln| publisher=GameStar | date=23 July 2014 | access-date=4 November 2014}}</ref>'', ''[[Warhammer: Vermintide 2]] and [[Warhammer 40,000: Darktide]].
Games built with the engine include ''[[Escape Dead Island]]'', ''[[Hamilton's Great Adventure]]'', ''[[Krater (video game)|Krater]]'', ''[[Gauntlet (2014 video game)|Gauntlet]]'', ''[[Helldivers]]'', [[Helldivers 2|''Helldivers 2'']]'', Magicka: Wizard Wars'', ''[[Magicka 2]]'', ''[[The Showdown Effect]]'', ''[[War of the Vikings]]'', ''[[War of the Roses (video game)|War of the Roses]]'', ''[[Warhammer: End Times - Vermintide]]'' <ref name="80lv">{{cite web |url=http://80.lv/articles/warhammer-vermintide-stingray-interview/ |title= Building Warhammer Vermintide with Stingray |date=20 August 2015 |website=80 level}}</ref><ref name="mobygames">{{cite web |url=http://www.mobygames.com/game-group/3d-engine-bitsquid |title=3D Engine: Bitsquid |website=[[MobyGames]]}}</ref><ref name="gamewatcher_krater">{{cite web |url=http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479 |website=Gamewatcher |title=Bitsquid bringing its proprietary game engine to PlayStation 4 |date=13 March 2013 |author=JAFalcon}}</ref><ref>{{cite web | url=http://www.gamestar.de/spiele/escape-dead-island/artikel/escape_dead_island,51342,3058154.html| title=Eine Doku zum Gruseln| publisher=GameStar | date=23 July 2014 | access-date=4 November 2014}}</ref>'', ''[[Warhammer: Vermintide 2]] and [[Warhammer 40,000: Darktide]].


Bitsquid was acquired by [[Autodesk]] in June 2014;<ref>{{cite press release |url=http://news.autodesk.com/press-release/corporate-sustainability/autodesk-acquires-bitsquid |title=Autodesk Acquires Bitsquid |publisher=[[Autodesk, Inc.]] |date=2014-06-09 |access-date=2015-08-31 }}</ref> the company integrated the engine and related middleware into their games development toolchain, including [[Autodesk_3ds_Max|3ds Max]], [[Autodesk Maya|Maya]], [[Autodesk Mudbox|Mudbox]], and Maya LT.<ref>{{cite web |url=http://news.autodesk.com/press-release/media-and-entertainment/autodesk-launches-stingray-game-engine-gdc-europe-2015 |title=Autodesk Launches Stingray Game Engine at GDC Europe 2015 |date=August 3, 2015 |website=Autodesk}}</ref><ref name="biz">{{cite news |url=http://www.gamesindustry.biz/articles/2014-06-09-autodesk-acquires-bitsquid-and-its-engine |website=Gamesindustry.Biz |author=Rachel Weber |title=Autodesk acquires Bitsquid and its engine |date=9 June 2014}}</ref> They also rebranded the engine '''Autodesk Stingray''',<ref name="venturebeat">{{cite web |url=https://venturebeat.com/2015/08/03/autodesks-stingray-may-be-a-big-threat-to-unity-and-unreal-in-the-game-engine-wars/ |title=Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars |website=[[VentureBeat]] |author=Stephen Kleckner |date=3 August 2015}}</ref> hoping to compete with other low-cost-to-enter game engines like [[Unreal Engine]], [[Unity (game engine)|Unity]], and [[CryEngine]]. Autodesk offered Stingray on a monthly subscription basis,<ref name="engaget">{{cite web |url=https://www.engadget.com/2015/08/03/autodesk-stingray/ |title=Autodesk targets small studios with its Stingray game engine |website=[[Engaget]] |author=Steve Dent |date=15 August 2015}}</ref> and an educational and commercial 3-year subscription basis.
Bitsquid was acquired by [[Autodesk]] in June 2014;<ref>{{Cite web |date=June 9, 2014 |title=Autodesk Acquires Bitsquid |url=http://news.autodesk.com/press-release/corporate-sustainability/autodesk-acquires-bitsquid |archive-url=https://web.archive.org/web/20140612010659/http://news.autodesk.com/press-release/corporate-sustainability/autodesk-acquires-bitsquid |archive-date=June 12, 2014 |website=Autodesk, Inc.}}</ref> the company integrated the engine and related middleware into their games development toolchain, including [[Autodesk_3ds_Max|3ds Max]], [[Autodesk Maya|Maya]], [[Autodesk Mudbox|Mudbox]], and Maya LT.<ref>{{cite web |url=http://news.autodesk.com/press-release/media-and-entertainment/autodesk-launches-stingray-game-engine-gdc-europe-2015 |title=Autodesk Launches Stingray Game Engine at GDC Europe 2015 |date=August 3, 2015 |website=Autodesk}}</ref><ref name="biz">{{cite news |url=http://www.gamesindustry.biz/articles/2014-06-09-autodesk-acquires-bitsquid-and-its-engine |website=Gamesindustry.Biz |author=Rachel Weber |title=Autodesk acquires Bitsquid and its engine |date=9 June 2014}}</ref> They also rebranded the engine '''Autodesk Stingray''',<ref name="venturebeat">{{cite web |url=https://venturebeat.com/2015/08/03/autodesks-stingray-may-be-a-big-threat-to-unity-and-unreal-in-the-game-engine-wars/ |title=Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars |website=[[VentureBeat]] |author=Stephen Kleckner |date=3 August 2015}}</ref> hoping to compete with other low-cost-to-enter game engines like [[Unreal Engine]], [[Unity (game engine)|Unity]], and [[CryEngine]]. Autodesk offered Stingray on a monthly subscription basis,<ref name="engaget">{{cite web |url=https://www.engadget.com/2015/08/03/autodesk-stingray/ |title=Autodesk targets small studios with its Stingray game engine |website=[[Engaget]] |author=Steve Dent |date=15 August 2015}}</ref> and an educational and commercial 3-year subscription basis.


Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.<ref>{{Cite web|url=https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html|title=Changes to Autodesk Stingray FAQ {{!}} Stingray {{!}} Autodesk Knowledge Network|website=knowledge.autodesk.com|language=en-US|access-date=2017-12-14}}</ref> The Stingray engine was re-branded as a 3DS Max plugin '''3DS Max Interactive''' released in June 2017, however this was discontinued in March 2022.<ref>{{Cite web |title=Is 3ds Max Interactive available for 3ds Max 2022 and above? |url=https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Is-3ds-Max-Interactive-available-for-3ds-Max-2022.html}}</ref>
Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.<ref>{{Cite web|url=https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html|title=Changes to Autodesk Stingray FAQ {{!}} Stingray {{!}} Autodesk Knowledge Network|website=knowledge.autodesk.com|language=en-US|access-date=2017-12-14}}</ref> The Stingray engine was re-branded as a 3DS Max plugin '''3DS Max Interactive''' released in June 2017, however this was discontinued in March 2022.<ref>{{Cite web |title=Is 3ds Max Interactive available for 3ds Max 2022 and above? |url=https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Is-3ds-Max-Interactive-available-for-3ds-Max-2022.html}}</ref>

Revision as of 00:17, 18 March 2024

Autodesk Stingray, formally known as Bitsquid, is a discontinued 3D game engine with support for Linux, Windows, PlayStation 5,PlayStation 4, PlayStation 3, Xbox Series X and Series S, Xbox 360, Android and iOS. It uses the Lua scripting language.[1]

Bitsquid
Developer(s)
  • Bitsquid
Written inLua
PlatformLinux, Windows, PlayStation 5,PlayStation 4, PlayStation 3, Xbox Series X and Series S, Xbox 360, Android, iOS
LicenseProprietary

The company was founded in 2009 in Stockholm, Sweden, by two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.[2] Fatshark have used the engine in a number of their games.

Games built with the engine include Escape Dead Island, Hamilton's Great Adventure, Krater, Gauntlet, Helldivers, Helldivers 2, Magicka: Wizard Wars, Magicka 2, The Showdown Effect, War of the Vikings, War of the Roses, Warhammer: End Times - Vermintide [3][4][5][6], Warhammer: Vermintide 2 and Warhammer 40,000: Darktide.

Bitsquid was acquired by Autodesk in June 2014;[7] the company integrated the engine and related middleware into their games development toolchain, including 3ds Max, Maya, Mudbox, and Maya LT.[8][9] They also rebranded the engine Autodesk Stingray,[10] hoping to compete with other low-cost-to-enter game engines like Unreal Engine, Unity, and CryEngine. Autodesk offered Stingray on a monthly subscription basis,[11] and an educational and commercial 3-year subscription basis.

Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.[12] The Stingray engine was re-branded as a 3DS Max plugin 3DS Max Interactive released in June 2017, however this was discontinued in March 2022.[13]

References

  1. ^ Niklas (2013-02-19). "bitsquid: development blog: Why Lua?". bitsquid. Retrieved 2024-03-17.
  2. ^ James Pember (May 9, 2013). "Bitsquid: a high-end game engine focusing on performance, flexibility and productivity". Swedish Startup Space. Archived from the original on April 1, 2014.
  3. ^ "Building Warhammer Vermintide with Stingray". 80 level. 20 August 2015.
  4. ^ "3D Engine: Bitsquid". MobyGames.
  5. ^ JAFalcon (13 March 2013). "Bitsquid bringing its proprietary game engine to PlayStation 4". Gamewatcher.
  6. ^ "Eine Doku zum Gruseln". GameStar. 23 July 2014. Retrieved 4 November 2014.
  7. ^ "Autodesk Acquires Bitsquid". Autodesk, Inc. June 9, 2014. Archived from the original on June 12, 2014.
  8. ^ "Autodesk Launches Stingray Game Engine at GDC Europe 2015". Autodesk. August 3, 2015.
  9. ^ Rachel Weber (9 June 2014). "Autodesk acquires Bitsquid and its engine". Gamesindustry.Biz.
  10. ^ Stephen Kleckner (3 August 2015). "Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars". VentureBeat.
  11. ^ Steve Dent (15 August 2015). "Autodesk targets small studios with its Stingray game engine". Engaget.
  12. ^ "Changes to Autodesk Stingray FAQ | Stingray | Autodesk Knowledge Network". knowledge.autodesk.com. Retrieved 2017-12-14.
  13. ^ "Is 3ds Max Interactive available for 3ds Max 2022 and above?".