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'''Autodesk Stingray''', formally known as '''Bitsquid''', is a discontinued 3D [[game engine]] with support for [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]], [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android and iOS. It uses the [[Lua programming language|Lua scripting language]].<ref>{{Cite web |last=Niklas |date=2013-02-19 |title=bitsquid: development blog: Why Lua? |url=https://bitsquid.blogspot.com/2013/02/why-lua.html |access-date=2024-03-17 |website=bitsquid}}</ref>
 
{{Infobox video game engine
| name = Bitsquid
| developer = {{unbulleted list|Bitsquid}}
| programming language = [[Lua]]
| license = [[Proprietary software|Proprietary]]
| platform = [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]], [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android, iOS
}}
 
The company was founded in 2009 in Stockholm, Sweden, by two engineers who had previously worked at game studio [[Grin (company)|Grin]], and by the owners of game developer [[Fatshark]].<ref name="sspace">{{cite web |author=James Pember |date=May 9, 2013 |title=Bitsquid: a high-end game engine focusing on performance, flexibility and productivity |url=http://swedishstartupspace.com/2013/05/09/bitsquid/ |url-status=dead |archive-url=https://web.archive.org/web/20140401030654/http://swedishstartupspace.com/2013/05/09/bitsquid/ |archive-date=April 1, 2014 |website=Swedish Startup Space}}</ref> Fatshark have used the engine in a number of their games.
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Games built with the engine include ''[[Escape Dead Island]]'', ''[[Hamilton's Great Adventure]]'', ''[[Krater (video game)|Krater]]'', ''[[Gauntlet (2014 video game)|Gauntlet]]'', ''[[Helldivers]]'', [[Helldivers 2|''Helldivers 2'']]'', Magicka: Wizard Wars'', ''[[Magicka 2]]'', ''[[The Showdown Effect]]'', ''[[War of the Vikings]]'', ''[[War of the Roses (video game)|War of the Roses]]'', ''[[Warhammer: End Times - Vermintide]]'' <ref name="80lv">{{cite web |url=http://80.lv/articles/warhammer-vermintide-stingray-interview/ |title= Building Warhammer Vermintide with Stingray |date=20 August 2015 |website=80 level}}</ref><ref name="mobygames">{{cite web |url=http://www.mobygames.com/game-group/3d-engine-bitsquid |title=3D Engine: Bitsquid |website=[[MobyGames]]}}</ref><ref name="gamewatcher_krater">{{cite web |url=http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479 |website=Gamewatcher |title=Bitsquid bringing its proprietary game engine to PlayStation 4 |date=13 March 2013 |author=JAFalcon}}</ref><ref>{{cite web | url=http://www.gamestar.de/spiele/escape-dead-island/artikel/escape_dead_island,51342,3058154.html| title=Eine Doku zum Gruseln| publisher=GameStar | date=23 July 2014 | access-date=4 November 2014}}</ref>'', ''[[Warhammer: Vermintide 2]] and [[Warhammer 40,000: Darktide]].
 
Bitsquid was acquired by [[Autodesk]] in June 2014;<ref>{{citeCite pressweb |date=June 9, 2014 |title=Autodesk Acquires Bitsquid |url=http://news.autodesk.com/press-release/corporate-sustainability/autodesk-acquires-bitsquid |archive-url=https://web.archive.org/web/20140612010659/http://news.autodesk.com/press-release/corporate-sustainability/autodesk-acquires-bitsquid |titlearchive-date=AutodeskJune Acquires12, Bitsquid2014 |publisherwebsite=[[Autodesk, Inc.]] |date=2014-06-09 |access-date=2015-08-31 }}</ref> the company integrated the engine and related middleware into their games development toolchain, including [[Autodesk_3ds_Max|3ds Max]], [[Autodesk Maya|Maya]], [[Autodesk Mudbox|Mudbox]], and Maya LT.<ref>{{cite web |url=http://news.autodesk.com/press-release/media-and-entertainment/autodesk-launches-stingray-game-engine-gdc-europe-2015 |title=Autodesk Launches Stingray Game Engine at GDC Europe 2015 |date=August 3, 2015 |website=Autodesk}}</ref><ref name="biz">{{cite news |url=http://www.gamesindustry.biz/articles/2014-06-09-autodesk-acquires-bitsquid-and-its-engine |website=Gamesindustry.Biz |author=Rachel Weber |title=Autodesk acquires Bitsquid and its engine |date=9 June 2014}}</ref> They also rebranded the engine '''Autodesk Stingray''',<ref name="venturebeat">{{cite web |url=https://venturebeat.com/2015/08/03/autodesks-stingray-may-be-a-big-threat-to-unity-and-unreal-in-the-game-engine-wars/ |title=Autodesk's Stingray may be a big threat to Unity and Unreal in the game-engine wars |website=[[VentureBeat]] |author=Stephen Kleckner |date=3 August 2015}}</ref> hoping to compete with other low-cost-to-enter game engines like [[Unreal Engine]], [[Unity (game engine)|Unity]], and [[CryEngine]]. Autodesk offered Stingray on a monthly subscription basis,<ref name="engaget">{{cite web |url=https://www.engadget.com/2015/08/03/autodesk-stingray/ |title=Autodesk targets small studios with its Stingray game engine |website=[[Engaget]] |author=Steve Dent |date=15 August 2015}}</ref> and an educational and commercial 3-year subscription basis.
 
Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.<ref>{{Cite web|url=https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html|title=Changes to Autodesk Stingray FAQ {{!}} Stingray {{!}} Autodesk Knowledge Network|website=knowledge.autodesk.com|language=en-US|access-date=2017-12-14}}</ref> The Stingray engine was re-branded as a 3DS Max plugin '''3DS Max Interactive''' released in June 2017, however this was discontinued in March 2022.<ref>{{Cite web |title=Is 3ds Max Interactive available for 3ds Max 2022 and above? |url=https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Is-3ds-Max-Interactive-available-for-3ds-Max-2022.html}}</ref>