Content deleted Content added
No edit summary Tags: Visual edit Mobile edit Mobile web edit |
No edit summary Tags: citing a blog or free web host Visual edit Mobile edit Mobile web edit Disambiguation links added |
||
Line 5:
}}
'''Autodesk Stingray''', formally known as '''Bitsquid''', is a discontinued 3D [[game engine]] with support for [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]], [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android and iOS. It uses the [[Lua programming language|Lua scripting language]].<ref>{{Cite web |last=Niklas |date=2013-02-19 |title=bitsquid: development blog: Why Lua? |url=https://bitsquid.blogspot.com/2013/02/why-lua.html |access-date=2024-03-17 |website=bitsquid}}</ref>
{{Infobox video game engine
| name = Bitsquid
| developer = {{unbulleted list|Bitsquid}}
| programming language = [[Lua]]
| license = [[Proprietary software|Proprietary]]
| platform = [[Linux]], Windows, [[PlayStation 5]],[[PlayStation 4]], [[PlayStation 3]], [[Xbox Series X and Series S]], [[Xbox 360]], Android, iOS
}}
The company was founded in 2009 in Stockholm, Sweden, by two engineers who had previously worked at game studio [[Grin (company)|Grin]], and by the owners of game developer [[Fatshark]].<ref name="sspace">{{cite web |author=James Pember |date=May 9, 2013 |title=Bitsquid: a high-end game engine focusing on performance, flexibility and productivity |url=http://swedishstartupspace.com/2013/05/09/bitsquid/ |url-status=dead |archive-url=https://web.archive.org/web/20140401030654/http://swedishstartupspace.com/2013/05/09/bitsquid/ |archive-date=April 1, 2014 |website=Swedish Startup Space}}</ref> Fatshark have used the engine in a number of their games.
Line 11 ⟶ 19:
Games built with the engine include ''[[Escape Dead Island]]'', ''[[Hamilton's Great Adventure]]'', ''[[Krater (video game)|Krater]]'', ''[[Gauntlet (2014 video game)|Gauntlet]]'', ''[[Helldivers]]'', [[Helldivers 2|''Helldivers 2'']]'', Magicka: Wizard Wars'', ''[[Magicka 2]]'', ''[[The Showdown Effect]]'', ''[[War of the Vikings]]'', ''[[War of the Roses (video game)|War of the Roses]]'', ''[[Warhammer: End Times - Vermintide]]'' <ref name="80lv">{{cite web |url=http://80.lv/articles/warhammer-vermintide-stingray-interview/ |title= Building Warhammer Vermintide with Stingray |date=20 August 2015 |website=80 level}}</ref><ref name="mobygames">{{cite web |url=http://www.mobygames.com/game-group/3d-engine-bitsquid |title=3D Engine: Bitsquid |website=[[MobyGames]]}}</ref><ref name="gamewatcher_krater">{{cite web |url=http://www.gamewatcher.com/news/2013-13-03-bitsquid-bringing-its-proprietary-game-engine-to-playstation-4?class_name=News&latest_items_page=13&seed=105983589384173822668612381986983931479 |website=Gamewatcher |title=Bitsquid bringing its proprietary game engine to PlayStation 4 |date=13 March 2013 |author=JAFalcon}}</ref><ref>{{cite web | url=http://www.gamestar.de/spiele/escape-dead-island/artikel/escape_dead_island,51342,3058154.html| title=Eine Doku zum Gruseln| publisher=GameStar | date=23 July 2014 | access-date=4 November 2014}}</ref>'', ''[[Warhammer: Vermintide 2]] and [[Warhammer 40,000: Darktide]].
Bitsquid was acquired by [[Autodesk]] in June 2014;<ref>{{
Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018.<ref>{{Cite web|url=https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html|title=Changes to Autodesk Stingray FAQ {{!}} Stingray {{!}} Autodesk Knowledge Network|website=knowledge.autodesk.com|language=en-US|access-date=2017-12-14}}</ref> The Stingray engine was re-branded as a 3DS Max plugin '''3DS Max Interactive''' released in June 2017, however this was discontinued in March 2022.<ref>{{Cite web |title=Is 3ds Max Interactive available for 3ds Max 2022 and above? |url=https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Is-3ds-Max-Interactive-available-for-3ds-Max-2022.html}}</ref>
|