Design and Evaluation of a Memory-Recalling Virtual Reality Application for Elderly Users
Abstract
:1. Introduction
2. Literature Review
3. VR Application Design Methodology
4. VR Application Description
5. Experimental Evaluation
- Research Question (RQ1): Are elderly people willing to use the virtual reality application?
- Research Question (RQ2): Do elderly people believe that the VR application can help overcome feelings of loneliness?
- Research Question (RQ3): Do elderly people believe that the VR application can help to increase their levels of well-being?
5.1. Participants
5.2. Methodology and Instruments
5.3. Quantitative Results
5.4. Qualitative Results
6. Discussion
- -
- Research Question (RQ1): Are elderly people willing to use the virtual reality application?
- -
- Research Question (RQ2): Do elderly people believe that the VR application can help overcome feelings of loneliness?
- -
- Research Question (RQ3): Do elderly people believe that the VR application can help to increase their levels of well-being?
7. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Bauer, A.C.M.; Andringa, G. The Potential of Immersive Virtual Reality for Cognitive Training in Elderly. Gerontology 2020, 66, 614–623. [Google Scholar] [CrossRef]
- Van Houwelingen-Snippe, J.; Ben Allouch, S.; Van Rompay, T.J.L. Virtual Reality Representations of Nature to Improve Well-Being among Older Adults: A Rapid Review. J. Technol. Behav. Sci. 2021, 6, 464–485. [Google Scholar] [CrossRef] [PubMed]
- Lee, L.N.; Kim, M.J.; Hwang, W.J. Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults. Appl. Sci. 2019, 9, 3556. [Google Scholar] [CrossRef]
- Clark, M.; Lupton, D. Pandemic fitness assemblages: The sociomaterialities and affective dimensions of exercising at home during the COVID-19 crisis. Convergence 2021, 27, 1222–1237. [Google Scholar] [CrossRef]
- Liu, H.; Wang, Z.; Mousas, C.; Kao, D. Virtual reality racket sports: Virtual drills for exercise and training. In Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Porto de Galinhas, Brazil, 9–13 November 2020; pp. 566–576. [Google Scholar]
- Singh DK, A.; Rajaratnam, B.S.; Palaniswamy, V.; Pearson, H.; Raman, V.P.; Bong, P.S. Participating in a virtual reality balance exercise program can reduce risk and fear of falls. Maturitas 2012, 73, 239–243. [Google Scholar] [CrossRef] [PubMed]
- Oppert, M.L.; Ngo, M.; Lee, G.A.; Billinghurst, M.; Banks, S.; Tolson, L. Older adults’ experiences of social isolation and loneliness: Can virtual touring increase social connectedness? A pilot study. Geriatr. Nurs. 2023, 53, 270–279. [Google Scholar] [CrossRef]
- Peleg-Adler, R.; Lanir, J.; Korman, M. The effects of aging on the use of handheld augmented reality in a route planning task. Comput. Hum. Behav. 2018, 81, 52–62. [Google Scholar] [CrossRef]
- Mostajeran, F.; Steinicke, F.; Ariza Nunez, O.J.; Gatsios, D.; Fotiadis, D. Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 25–30 April 2020. [Google Scholar] [CrossRef]
- Rose, V.; Stewart, I.; Jenkins, K.G.; Tabbaa, L.; Ang, C.S.; Matsangidou, M. Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting. Dementia 2019, 20, 106–129. [Google Scholar] [CrossRef]
- Lera, F.J.; Rodríguez, V.; Rodríguez, C.; Matellán, V. Augmented Reality in Robotic Assistance for the Elderly. In International Technology Robotics Applications; Springer International Publishing: Berlin/Heidelberg, Germany, 2013; pp. 3–11. [Google Scholar] [CrossRef]
- Skurla, M.D.; Rahman, A.T.; Salcone, S.; Mathias, L.; Shah, B.; Forester, B.P.; Vahia, I.V. Virtual reality and mental health in older adults: A systematic review. Int. Psychogeriatr. 2021, 34, 143–155. [Google Scholar] [CrossRef]
- Gao, Z.; Lee, J.E.; McDonough, D.J.; Albers, C. Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic. J. Clin. Med. 2020, 9, 1986. [Google Scholar] [CrossRef]
- Anderson, P.L.; Zimand, E.; Hodges, L.F.; Rothbaum, B.O. Cognitive behavioral therapy for public-speaking anxiety using virtual reality for exposure. Depress. Anxiety 2005, 22, 156–158. [Google Scholar] [CrossRef]
- Lee, E.J.; Park, S.J. Immersive Experience Model of the Elderly Welfare Centers Supporting Successful Aging. Front. Psychol. 2020, 11, 8. [Google Scholar] [CrossRef]
- Lin, X. Designing VR Experience for Older Adults and Determine its Impact on Their Overall Well-Being. Ph.D. Dissertation, Massachusetts Institute of Technology, Cambridge, MA, USA, 2017. [Google Scholar]
- Ma, J.; Zhao, D.; Xu, N.; Yang, J. The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review. Explore 2023, 19, 310–318. [Google Scholar] [CrossRef] [PubMed]
- Matsangidou, M.; Schiza, E.; Hadjiaros, M.; Neokleous, K.C.; Avraamides, M.; Papayianni, E.; Frangoudes, F.; Pattichis, C.S. Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units. In Lecture Notes in Computer Science; Springer International Publishing: Berlin/Heidelberg, Germany, 2020; pp. 366–382. [Google Scholar] [CrossRef]
- Wang, T.C.; Sit CH, P.; Tang, T.W.; Tsai, C.L. Psychological and physiological responses in patients with generalized anxiety disorder: The use of acute exercise and virtual reality environment. Int. J. Environ. Res. Public Health 2020, 17, 4855. [Google Scholar] [CrossRef] [PubMed]
- Tammy Lin, J.H.; Wu, D.Y. Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals. Front. Psychol. 2021, 12, 693545. [Google Scholar] [CrossRef] [PubMed]
- Stargatt, J.; Bhar, S.; Bhowmik, J.; Al Mahmud, A. Digital storytelling for health-related outcomes in older adults: Systematic review. J. Med. Internet Res. 2022, 24, e28113. [Google Scholar] [CrossRef] [PubMed]
- Shikha, N.; Choudhury, A.R. A Survey on Memory Assistive Technology for Elderly. In International Conference on Big Data Innovation for Sustainable Cognitive Computing; Springer Nature: Cham, Switzerland, 2020; pp. 145–155. [Google Scholar]
- Chu, S.L.; Garcia, B.; Quance, T.; Geraci, L.; Woltering, S.; Quek, F. Understanding storytelling as a design framework for cognitive support technologies for older adults. In Proceedings of the International Symposium on Interactive Technology and Ageing Populations, New York, NY, USA, 20–22 October 2016; pp. 24–33. [Google Scholar]
- Anastasiadou, Z.; Lanitis, A. Development and Evaluation of a Prototype VR Application for the Elderly, that can Help to Prevent Effects Related to Social Isolation. In Proceedings of the 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Limassol, Cyprus, 4–7 October 2022. [Google Scholar] [CrossRef]
- Anastasiadou, Z.; Lanitis, A. Determining Optimum Audience for Storytelling VR Applications for the Elderly. In Proceedings of the 36th International Conference on Computer Animation and Social Agents (CASA 2023), Limassol, Cyprus, 29–31 May 2023. [Google Scholar]
- Ijaz, K.; Tran TT, M.; Kocaballi, A.B.; Calvo, R.A.; Berkovsky, S.; Ahmadpour, N. Design considerations for immersive virtual reality applications for older adults: A scoping review. Multimodal Technol. Interact. 2022, 6, 60. [Google Scholar] [CrossRef]
- Cheiran JF, P.; Rodrigues, A.; Pimenta, M.S. Virtual look around: Comparing presence, cybersickness and usability for virtual tours across different devices. J. Interact. Syst. 2021, 12, 191–205. [Google Scholar] [CrossRef]
- Cheng, Y.; Wang, Y. Evaluating the Effect of Outfit on Personality Perception in Virtual Characters. Virtual Worlds 2024, 3, 21–39. [Google Scholar] [CrossRef]
- Narakeet—Easily Create Voiceovers and Narrated Videos Using Realistic Text to Speech! 12 February 2023. Available online: http://www.narakeet.com (accessed on 27 January 2024).
- Unity Asset Store. 12 February 2023. Available online: https://assetstore.unity.com/ (accessed on 27 January 2024).
- Mixamo. 12 February 2023. Available online: http://www.mixamo.com (accessed on 27 January 2024).
- Russell, D.; Peplau, L.A.; Ferguson, M.L. Developing a Measure of Loneliness. J. Pers. Assess. 1978, 42, 290–294. [Google Scholar] [CrossRef]
- Wright, S. Oxford Happiness Questionnaire. Meaning and Happiness.com. 17 October 2008. Available online: http://www.meaningandhappiness.com/oxford-happiness-questionnaire/214/ (accessed on 27 January 2024).
- Brooke, J. SUS: A “Quick and Dirty” Usability Scale. In Usability Evaluation in Industry; CRC Press: Boca Raton, FL, USA, 1996; pp. 207–212. [Google Scholar] [CrossRef]
- Luijkx, K.; Peek, S.; Wouters, E. “Grandma, You Should Do It—It’s Cool” Older Adults and the Role of Family Members in Their Acceptance of Technology. Int. J. Environ. Res. Public Health 2015, 12, 15470–15485. [Google Scholar] [CrossRef] [PubMed]
- Langellier, K.; Peterson, E. Storytelling in Daily Life; Temple University Press: Philadelphia, PA, USA, 2011. [Google Scholar]
- Scott, K.; DeBrew, J.K. Helping Older Adults Find Meaning and Purpose Through Storytelling. J. Gerontol. Nurs. 2009, 35, 38–43. [Google Scholar] [CrossRef] [PubMed]
- Dimitriadou, E.A.; Lanitis, A. A Systematic Approach for Automated Lecture Style Evaluation Using Biometric Features. In Computer Analysis of Images and Patterns; Springer Nature: Cham, Switzerland, 2023; pp. 3–12. [Google Scholar] [CrossRef]
- Zhuang, L.; Yang, Y.; Gao, J. Cognitive assessment tools for mild cognitive impairment screening. J. Neurol. 2021, 268, 1615–1622. [Google Scholar] [CrossRef]
- Little, M.M.; Williams, J.M.; Long, C.J. Clinical memory tests and everyday memory. Arch. Clin. Neuropsychol. 1986, 1, 323–333. [Google Scholar] [CrossRef]
Number | Question |
---|---|
B1/C1 | Would I be interested in using a virtual reality application in my daily life to socialize with other people? |
B2/C2 | There are people I feel close to in the physical and/or virtual environment. |
B3/C3 | I feel alone. |
B4/C4 | There are people I can talk to in the physical and/or virtual environment. |
B5/C5 | I believe there are VR applications that help me not feel alone. |
B6/C6 | I feel healthy. |
B7/C7 | I have happy memories from the past. |
B8/C8 | I am very happy. |
B9/C9 | I am satisfied with everything in my life. |
Number | Question |
---|---|
C10 | I would like to use this app often. |
C11 | The app was easy to use. |
C12 | I thought I would need the support of a technical person to be able to use this app. |
C13 | The audio instructions were helpful in the application. |
C14 | Interaction in relation to site navigation was sufficient. |
C15 | I felt very confident using the app. |
C16 | I felt like I was in virtual space. |
C17 | When using the app, I still paid attention to the real environment. |
C18 | On a scale of 1 to 5 (1 = Poor app, 5 = Excellent app), I would rate the app with |
Question | All Participants | ||
---|---|---|---|
Mean | SD | p Value | |
B1 | 3.140 | 1.6164 | 0.537 |
C1 | 3.260 | 1.5493 | |
B2 | 4.200 | 1.3553 | 0.103 |
C2 | 4.280 | 1.3099 | |
B3 | 1.760 | 1.2707 | 0.569 |
C3 | 1.820 | 1.3045 | |
B4 | 4.380 | 1.0476 | 0.537 |
C4 | 4.320 | 1.0962 | |
B5 | 3.180 | 1.5996 | 0.000 * |
C5 | 4.260 | 0.9858 | |
B6 | 3.640 | 1.3516 | 0.197 |
C6 | 3.780 | 1.4886 | |
B7 | 4.260 | 1.1031 | 0.293 |
C7 | 4.380 | 1.0280 | |
B8 | 4.160 | 1.0174 | 0.642 |
C8 | 4.200 | 0.9258 | |
B9 | 4.280 | 1.0506 | 0.533 |
C9 | 4.200 | 0.7825 |
Question | Group 55–69 Years | Group 70–79+ Years | ||||
---|---|---|---|---|---|---|
Mean | SD | p Value | Mean | SD | p Value | |
B1 | 3.556 | 1.5525 | 0.501 | 2.652 | 1.5843 | 0.022 * |
C1 | 3.370 | 1.3629 | 3.565 | 1.5616 | ||
B2 | 4.741 | 0.8590 | 0.157 | 2.261 | 1.5141 | 0.317 |
C2 | 4.815 | 0.7863 | 3.826 | 1.2668 | ||
B3 | 1.333 | 0.8321 | 0.180 | 2.565 | 1.5616 | 0.206 |
C3 | 1.222 | 0.5064 | 3.217 | 1.4446 | ||
B4 | 4.852 | 0.4560 | 0.317 | 3.957 | 1.0651 | 1.000 |
C4 | 4.741 | 0.5257 | 3.783 | 0.9980 | ||
B5 | 3.704 | 1.4627 | 0.033 * | 3.913 | 1.2400 | 0.000 * |
C5 | 4.185 | 1.1107 | 3.130 | 1.7659 | ||
B6 | 4.000 | 1.1767 | 0.035 * | 3.652 | 1.5258 | 0.951 |
C6 | 4.259 | 1.1959 | 2.522 | 1.5917 | ||
B7 | 4.519 | 1.0874 | 0.157 | 3.826 | 1.3702 | 0.541 |
C7 | 4.593 | 1.0834 | 4.348 | 0.8317 | ||
B8 | 4.481 | 0.9352 | 0.655 | 3.217 | 1.6225 | 0.405 |
C8 | 4.444 | 0.8473 | 4.130 | 0.9197 | ||
B9 | 4.593 | 0.7473 | 0.206 | 3.913 | 0.9493 | 0.943 |
C9 | 4.444 | 0.6980 | 3.913 | 0.7928 |
Question | Non-Retired Group | Retired Group | ||||
---|---|---|---|---|---|---|
Mean | SD | p Value | Mean | SD | p Value | |
B1 | 3.583 | 1.6214 | 0.457 | 3.000 | 1.6108 | 0.161 |
C1 | 3.250 | 1.2154 | 3.263 | 1.6552 | ||
B2 | 5.000 | 0.0000 | 1.000 | 3.947 | 1.4695 | 0.102 |
C2 | 5.000 | 0.0000 | 4.053 | 1.4322 | ||
B3 | 1.000 | 0.0000 | 1.000 | 2.000 | 1.3755 | 0.796 |
C3 | 1.000 | 0.0000 | 2.079 | 1.4023 | ||
B4 | 5.000 | 0.0000 | 0.317 | 4.184 | 1.1355 | 0.712 |
C4 | 4.917 | 0.2887 | 4.132 | 1.1894 | ||
B5 | 3.583 | 1.6214 | 0.025 * | 3.053 | 1.5930 | 0.000 * |
C5 | 4.417 | 0.9003 | 4.211 | 1.0176 | ||
B6 | 4.583 | 0.5149 | 0. 083 | 3.342 | 1.4003 | 0.470 |
C6 | 4.833 | 0.3892 | 3.447 | 1.5544 | ||
B7 | 4.667 | 0.4924 | 0.157 | 4.132 | 1.2119 | 0.541 |
C7 | 4.833 | 0.3892 | 4.237 | 1.1255 | ||
B8 | 4.750 | 0.4523 | 0.157 | 3.974 | 1.0777 | 0.317 |
C8 | 4.583 | 0.5149 | 4.079 | 0.9968 | ||
B9 | 4.917 | 0.2887 | 0.102 | 4.079 | 1.1242 | 0.839 |
C9 | 4.583 | 0.5149 | 4.079 | 0.8181 |
Question | Disability Group | Non-Disability Group | ||||
---|---|---|---|---|---|---|
Mean | SD | p Value | Mean | SD | p Value | |
B1 | 2.929 | 1.5915 | 0.204 | 3.222 | 1.6408 | 0.931 |
C1 | 3.286 | 1.6375 | 3.250 | 1.5376 | ||
B2 | 3.214 | 1.8051 | 0.317 | 4.583 | 0.9063 | 0.180 |
C2 | 3.286 | 1.8157 | 4.667 | 0.7928 | ||
B3 | 2.214 | 1.5281 | 0.655 | 1.583 | 1.1307 | 1.000 |
C3 | 2.286 | 1.6375 | 1.639 | 1.1251 | ||
B4 | 4.214 | 1.1217 | 0.096 | 4.444 | 1.0266 | 0.557 |
C4 | 3.857 | 1.3506 | 4.500 | 0.9411 | ||
B5 | 2.786 | 1.6257 | 0.014 * | 3.333 | 1.5856 | 0.000 * |
C5 | 4.000 | 1.1767 | 4.361 | .8993 | ||
B6 | 2.357 | 1.1507 | 0.720 | 4.139 | 1.0731 | 0.096 |
C6 | 2.500 | 1.6053 | 4.278 | 1.1113 | ||
B7 | 4.571 | 0.7559 | 0.083 | 4.139 | 1.1989 | 0.084 |
C7 | 4.357 | 0.7449 | 4.389 | 1.1283 | ||
B8 | 3.500 | 1.2860 | 0.317 | 4.417 | 0.7700 | 0.739 |
C8 | 3.714 | 1.2044 | 4.389 | 0.7281 | ||
B9 | 3.714 | 1.3828 | 0.276 | 4.500 | 0.8106 | 0.049* |
C9 | 4.071 | 0.7300 | 4.250 | 0.8062 |
Keywords/Phrases | Participants | |
---|---|---|
Positive |
| 17/50 |
| 21/50 | |
| 18/50 | |
| 16/50 | |
| 17/50 | |
Negative |
| 13/50 |
| 15/50 | |
| 9/50 | |
| 26/50 | |
| 8/50 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Anastasiadou, Z.; Dimitriadou, E.; Lanitis, A. Design and Evaluation of a Memory-Recalling Virtual Reality Application for Elderly Users. Multimodal Technol. Interact. 2024, 8, 24. https://doi.org/10.3390/mti8030024
Anastasiadou Z, Dimitriadou E, Lanitis A. Design and Evaluation of a Memory-Recalling Virtual Reality Application for Elderly Users. Multimodal Technologies and Interaction. 2024; 8(3):24. https://doi.org/10.3390/mti8030024
Chicago/Turabian StyleAnastasiadou, Zoe, Eleni Dimitriadou, and Andreas Lanitis. 2024. "Design and Evaluation of a Memory-Recalling Virtual Reality Application for Elderly Users" Multimodal Technologies and Interaction 8, no. 3: 24. https://doi.org/10.3390/mti8030024