Hello LLVM community
,
I want to ask a simple question related to the optimization of GPU applications using LLVM, and I just want to know about how compiler can influence the FPS and power efficiency of the GPU . Here are some points I’d like to discuss:
- Memory Access Patterns: How can optimizing memory access in LLVM contribute to better performance and lower power consumption?
- Compiler Optimizations: What LLVM flags or techniques have you found most effective for enhancing GPU performance? Do you think enabling fast math optimizations significantly impacts FPS?
- Group Size and Kernel Launch Configurations: How should I determine the optimal group and block sizes for kernels to maximize performance and minimize power usage?
Does compiler even take care of it?
- Profiling Tools: Which profiling tools do you recommend for identifying bottlenecks and optimizing power efficiency in GPU applications?
- Power Management Techniques: Are there specific LLVM features or techniques that can help manage power consumption while maintaining performance?
I’m aware that some believe LLVM primarily targets CPU optimizations, but I believe it also has a crucial role in GPU optimizations, especially in terms of generating efficient code and improving resource utilization.
I would appreciate any insights, experiences, or references to resources that could shed light on these topics!
As per my understanding
Indirect Influence on FPS
- Even though LLVM is not directly involved in managing FPS but indirectly it can play a crucial role in FPS:
- By Creating Optimized Code: By optimizing memory access patterns, instruction scheduling, and register allocation, LLVM can improve the runtime efficiency of GPU kernels.
- Apply Compiler Optimizations: Flags like
-O3
,-ffast-math
, and others can enhance performance, thereby enabling more computations to be done in the same timeframe, potentially increasing FPS. - Facilitate Better Resource Utilization: Efficient code generation can lead to better utilization of GPU resources (e.g., shared memory, compute cores), impacting overall throughput and responsiveness of applications
- Some other optimizations such as vectorization and other things can also play a role in FPS.
Please correct me if I m wrong .
Thank you!