Showing results for debugging - C++ Team Blog

Jun 28, 2013
Post comments count0
Post likes count0

Using Visual Studio 2013 to write maintainable native visualizations (natvis)

Eric Feiveson
Eric Feiveson

In Visual Studio 2012 we introduced the ability to create visualizations for native types using natvis files.  Visual Studio 2013 contains several improvements that make it easier to author visualizations for classes that internally make use of collections to store items.   In this blog post I’ll show an example scenario t...

C++
Jun 26, 2013
Post comments count0
Post likes count0

Just My Code for C++ in VS 2013

Visual CPP Team
Visual CPP Team

If you have experience debugging C# or Visual Basic code in Visual Studio, you are probably familiar with a debugging feature called Just My Code (JMC).  In Visual Studio 2013, we introduce Just My Code for C++.  In VS2013, the goal of this C++ JMC feature is to help the user focus on their code when viewing call stacks without getting lo...

C++
Mar 7, 2013
Post comments count0
Post likes count0

Guest Post – The Expression Evaluator

OfekShilon
OfekShilon

Hi. My name is Ofek Shilon and I blog mostly about various VC++ tricks I come by. Today I’d like to explicitly introduce a debugging feature we all use daily but seldom refer to it by name – the native expression evaluator (abbreviated EE below). The Basics Every time you use the Watch window, a lot is going on behind the scenes. When...

C++
Feb 13, 2013
Post comments count0
Post likes count0

Visual Studio 3D Starter Kit – Now for Windows Phone 8

Jennifer Leaf [MSFT]
Jennifer Leaf [MSFT]

Last year, I decided I finally wanted to take the plunge into DirectX development. I'd done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates and graphics asset tools, but wasn't sure h...

C++
Nov 8, 2011
Post comments count0
Post likes count0

Game Debugging in Visual Studio 11

Visual CPP Team
Visual CPP Team

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D). One of...

C++
Mar 10, 2011
Post comments count0
Post likes count0

Visual Studio 2010 Service Pack 1 General Availability

Diego Dagum - MSFT
Diego Dagum - MSFT

If you guys follow Jason Zander’s (Visual Studio corporate Vice President) blog, you learned two days ago that the Visual Studio 2010 Service Pack 1 whose Beta had been released last December achieved final release stage. Today is generally available (last Tuesday was only for MSDN subscribers). You can get it from here. Let’s summarize...

C++
Jun 25, 2010
Post comments count0
Post likes count0

C++ debugging survey

Visual CPP Team
Visual CPP Team

The Visual Studio Debugger Team is currently planning features for the next release of Visual Studio.  We would like to hear from our C++ developers to make sure that their needs are understood.  Please take a couple of minutes to complete the very short survey below.  The survey is totally anonymous and the data that you provide wil...

C++
Jan 5, 2010
Post comments count1
Post likes count0

DIA based Stack Walking

Visual CPP Team
Visual CPP Team

Hello, I am Manish Vasani, an SDET on the VC++ compiler backend team. In this series of posts, I will talk about call stacks and how to use the DIA SDK for implementing a stack walking client that builds a call stack. If you are interested in knowing how debuggers build the call stack or want to write an application that dumps the call stack for an...

C++