Mentar Mahmudi

Mentar Mahmudi

Metropolregion München
2404 Follower:innen 500+ Kontakte

Aktivitäten

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Berufserfahrung

Ausbildung

Veröffentlichungen

  • Artist-oriented 3D character posing from 2D strokes

    Computers & Graphics

    In this paper we present an intuitive tool suitable for 2D artists using touch-enabled pen tablets. An artist-oriented tool should be easy-to-use, real-time, versatile, and locally refinable. Our approach uses an interactive system for 3D character posing from 2D strokes. We employ a closed-form solution for the 2D strokes to 3D skeleton registration problem. We first construct an intermediate 2D stroke representation by extracting local features using meaningful heuristics. Then, we match 2D…

    In this paper we present an intuitive tool suitable for 2D artists using touch-enabled pen tablets. An artist-oriented tool should be easy-to-use, real-time, versatile, and locally refinable. Our approach uses an interactive system for 3D character posing from 2D strokes. We employ a closed-form solution for the 2D strokes to 3D skeleton registration problem. We first construct an intermediate 2D stroke representation by extracting local features using meaningful heuristics. Then, we match 2D stroke segments to 3D bones. Finally, 3D bones are carefully realigned with the matched 2D stroke segments while enforcing important constraints such as bone rigidity and depth. Our technique is real-time and has a linear time complexity. It is versatile, as it works with any type of 2D stroke and 3D skeleton input. Finally, thanks to its coarse-to-fine design, it allows users to perform local refinements and thus keep full control over the final results. We demonstrate that our system is suitable for 2D artists using touch-enabled pen tablets by posing 3D characters with heterogeneous topologies (bipeds, quadrupeds, hands) in real-time.

    Andere Autor:innen
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  • Parallel Inverse Kinematics for Multithreaded Architectures

    ACM Transactions on Graphics (TOG)

    In this article, we present a parallel prioritized Jacobian-based inverse kinematics algorithm for multithreaded architectures. We solve damped least squares inverse kinematics using a parallel line search by identifying and sampling critical input parameters. Parallel competing execution paths are spawned for each parameter in order to select the optimum that minimizes the error criteria. Our algorithm is highly scalable and can handle complex articulated bodies at interactive frame rates. We…

    In this article, we present a parallel prioritized Jacobian-based inverse kinematics algorithm for multithreaded architectures. We solve damped least squares inverse kinematics using a parallel line search by identifying and sampling critical input parameters. Parallel competing execution paths are spawned for each parameter in order to select the optimum that minimizes the error criteria. Our algorithm is highly scalable and can handle complex articulated bodies at interactive frame rates. We show results on complex skeletons consisting of more than 600 degrees of freedom while being controlled using multiple end effectors. We implement the algorithm both on multicore and GPU architectures and demonstrate how the GPU can further exploit fine-grain parallelism not directly available on a multicore processor. Our implementations are 10 to 150 times faster compared to a state-of-the-art serial implementation while providing higher accuracy. We also demonstrate the scalability of the algorithm over multiple scenarios and explore the GPU implementation in detail.

    Andere Autor:innen
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  • Multi-Modal Data-Driven Motion Planning and Synthesis

    ACM SIGGRAPH Conference on Motion in Games 2015 (MIG 2015)

    Andere Autor:innen
  • Analyzing Locomotion Synthesis with Feature-Based Motion Graphs

    IEEE Transactions in Visualization and Computer Graphics

    Andere Autor:innen
    • Marcelo Kallmann
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  • Precomputed Motion Maps for Unstructured Motion Capture

    Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation

    Lausanne, Switzerland

    Andere Autor:innen
    • Marcelo Kallmann
    Veröffentlichung anzeigen
  • Feature-Based Locomotion with Inverse Branch Kinematics

    Proceedings of the 4th International Conference on Motion In Games

    Won Best Paper Award
    Edinburgh, UK

    Andere Autor:innen
    • Marcelo Kallmann
  • Humanlike Motion Planning

    IROS Workshop on Progress and Open Problems in Motion Planning

    Poster presentation.

    Andere Autor:innen
  • Planning Humanlike Actions in Blending Spaces

    International Conference on Intelligent Robots and Systems

    Andere Autor:innen
  • Fast Path Following using Motion Graphs

    Proceedings of the 2008 Symposium on Interactive 3D graphics and Games (I3D)

    Poster paper.

    Andere Autor:innen
    • Marcelo Kallmann
  • Virtual IUB - development of a team of autonomous agents for the Virtual Robots Competition

    SRMED, 2006

    Won 2nd Prize at the Virtual League.

    Andere Autor:innen
    • S. Markov
    • Y. Nevatia
    • R. Rathnam
    • T. Stoyanov
    • S. Carpin

Projekte

  • Robocup Rescue

    Part of the University Virtual Robotics Rescue Team.
    Extensive work on System Architecture, Multi-Robot Navigation, Graphical User Interface
    Awarded Second place in Robocup 2006 in Bremen, Robocup 2007 in Atlanta.
    First Place in German Open 2008, 2009 in Hannover.
    Awarded “Best in Class Mapping” in Virtual Rescue Competion at Robocup 2008 in Suzhou.

    Andere Mitarbeiter:innen

Auszeichnungen/Preise

  • Recognition for Scientific Contributions

    ICT Awards Albania

    https://m.facebook.com/story.php?story_fbid=800109343478927&id=129938853829316

  • Best Paper Award

    Conference on Motion in Games

    Edinburgh, UK

  • 2nd Prize RoboCup Virtual League

    RoboCup 2006

  • 1st Prize Math Olympiad

    Macedonian Math Olympiad

    Won the same prize in 1998.

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