Goodnight Meowmie
Goodnight Meowmie v2.13
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label
This game may contain heavy emotional content, especially for pet owners. Please proceed with care.
Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.
Content Warnings >>
- Jumpscares (usually a couple per average playthrough)
- Death (not depicted visually in game)
- Chase sequences
Awards (out of 2018 jam entries):
- #4 in Audio
- #2 in Mood
Promotional images:
Title Screen
Title Screen (textless)
"Meowmie and I" photo
Special thanks to Gudrun Palomino (@gudrunpalominot) for Spanish translation.
Special thanks to Yesica Terceros (@yesica_terceros) for Latin American Spanish translation.
Special thanks to Die Jones for Chinese translation.
Special thanks to Locasaurus (@locasaurusfr) for French translation.
Special thanks to RottenDeer (@rottendeer) for Korean translation.
Special thanks to LOQuacity for Italian Localization and LQA.
Special thanks to HasanH for Turkish translation.
Special thanks to KoheiDoi (@side_realms) for Japanese translation.
Special thanks to Nhung Tran for Vietnamese translation.
Post-mortem writeup
Ludum Dare submission page
Original compo version submitted to Ludum Dare
Changelog >>
v2.13 (Post-jam) - Added Vietnamese translation, courtesy of Nhung Tran v2.12 update - Modified page template to fix scaling issues on high DPI/retina displays v2.12 - Added Japanese translation, courtesy of KoheiDoi (@side_realms) v2.11 - Added Turkish translation, courtesy of HasanH v2.10 - Added Italian translation, courtesy of LOQuacity v2.09 - Added Latin American Spanish translation, courtesy of Yesica Terceros (@yesica_terceros) v2.08 - Added French translation, courtesy of Locasaurus (@locasaurusfr) - Added Korean translation, courtesy of Rottendeer (@rottendeer) - Added German translation v2.07 - Added Chinese translation v2.06 - Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot) v2.05 - Fix some buggy behavior with the window if you go to it too early - Slightly decrease movement speed in that scene - Allow re-entering through doors without going away from the door (people were getting confused) - But add a 1-second timer where you can't immediately re-enter a door to avoid accidents v2.04 - Update to Unity 2019 and WebAssembly, update sitelock code v2.03 - Fixed a rare bug that could cause player to face the wrong direction in the ending v2.02 - Rework audio panning to be less aggressive - No longer need to check the door again after respawning during the day 2 event - Tweak threshold for re-entering bed to be less awkward - Fix overlapping issue with Meowmie and girl sprites - Add a shadow to Meowmie - Fix a minor graphical issue affecting some lighting and certain sprites - Fix unintended noise filtering in first outdoor scene - Fix muted footsteps at the final scene - Allow exiting door immediately after dropping Meowmie v2.01 - New monster graphic (replaces old one which didn't really tie into the narrative) - Add blood images - Tweak positioning of Meowmie when being put down from being held - Slight dialogue tweak for photo frame - Make girl face right instead of down at beginning of ending sequence v2.00 - Redo ending sequence entirely - Add new outdoor area - Add small shadow under girl in bright scenes so her legs don't blend in with the background as much - Add a new event before the last day - Add some additional interactable items in the bedroom - Fix an issue preventing portraits from showing up in the credits - Adjust layering of tilesets so girl and Meowmie don't show above the walls - Clear Meowmie heart particles when hiding dialogue box - Cleanup UI initialization so there isn't as much lag when opening the very first UI menu - Change Cocoa Moss intro background color to gray - Slightly adjust Meowmie layering compared to girl to avoid weird sorting order - Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up - Minor timing adjustments - Minor dialog adjustments - Update credits sequence and photo v1.05b - Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades v1.03 - Add some additional dialogue for the door in the first room if you keep trying to exit - Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up - Adjust chase sequence speeds - Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room) - Add sfx for feeding Meowmie - Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug) v1.02 - Slightly tweak position of a certain event on day 2 - Girl no longer starts with lamp on in bed on day 5 v1.01b (Jam) - Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox) v1.01 - Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been) - Fixed (?) a rare animation glitch with Meowmie v1.00 - First release
Updated | 2 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (959 total ratings) |
Author | DDRKirby(ISQ) |
Made with | FL Studio, Unity, Paint Tool SAI |
Tags | 2D, Cats, Cute, Dark, Horror, Ludum Dare, Ludum Dare 41, Narrative, Singleplayer, Virtual Pet |
Average session | About a half-hour |
Languages | English, Spanish; Latin America |
Inputs | Keyboard |
Links | Ludum Dare |
Comments
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Just Seeing This Game Again And Reading Comments Is To Much For me
I Cried 10 Minutes Straight Since My first Cat Ate Something poisoned And Died Then My 2nd Cat Died To Caner In My Bedroom And My Last Cat Ran Away But we Assume He's In The Neighborhood.
Pls Add A Good Ending! @DDRKirby(ISQ)
I really liked this game. It made me cry ;(
Very good game! Had me in my feels but had to push through to see the end. Meowmie the realest one I know.
Very cool little game, graphics are excellent,
hace varios meses perdí a mi gatito, desperté una mañana y lo encontré en mi patio, su cuerpito mutilado. Fue tanto el dolor que cai al suelo llorando, y debo decir que el final de este juego me hizo recordar a como fue mi proceso de sanación. Pensaba que era una pesadilla, algo irreal, no era capaz de asimilarlo. Este juego es hermoso, y muestra lo mucho que puede significar un gatito en la vida de alguien, sobre todo si ese alguien se siente solo.
It's so emotional. I almost cry. : (
Good game, but very sad. It hits me hard.
As a cat mom, it really hit me hard, but I loved it! Great story, great gameplay, it was a really nice experience. Hopefully it can help pet owners avoid accidents like this. 💜
:(
w game such a great stor
OH MY GOD, I thought it would be one of those cute and relaxing games. I didn't read the tags or the description (I never do). I was really surprised when I had to go look for food. The game is short but quite good and sad. When the dog chases you (I think it's responsible for what happened to Meowmie), you really feel the tension.
What was chasing meowmie and the MC?
can u change the controls from arrow keys to wasd keys cuz I physically cant play this game if my hands aren't in a comfortable position/nh
So what was the red paw marks if anyone cares to explain lol (I recently lost my two cats I got them when I was about to be 17 and for my 18th birthday one laid in the cat-tree and the other lay cuddled up to me,shits heart-breaking)
The concept is sad BUT IS EVERYONE GONNA TALK ABOUT HOW YOUR HEART RACES FROM TIME TO TIME. The first time I accidently lit up one of those animal heads I half shat myself TTmTT
This game make me cry:<
that hits HARD.
one of my strongest fears really. great job /not sarcastically
I played this the other day and boy even with all the warnings it got to me. such a great game overall and helps us realize how precious and short our animals' lives are and we can do everything in our power to help them and it's not always enough <3 I cried like a bitch after the first day on LOL
scared the shit out of me
nvm my heart holy fuck
i worked so hard trying to not upset Meowmie..
I knew exactly what the ending was, but i still cried.
The one who has a lot of tears is already shedding tears..
read the warnings and still played, god dammit. this hurts, but it hurts even more having a cat pass with knowing you couldnt have helped.. (great game
sooo good game
I forgot to read the desc and just played. Now i cry and get so emotional 😭 I miss my pet
I cant start it because if a hit space the screen go down there is no full-screen!?
this is me cry thank you
Even though I have a cat.
This really hits very hard, I literally teared up..
THIS MADE ME WAN TO CRY.
dude I lost a cat once and this hit hard. good job.
soy hispanoablante y aunque muchas veces no encuentro que en la traduccion una obra consiga el mensaje por medio de las palabras para esta no fue impedimento para expresar su puesta de zapatos del personaje por otros medios, utilizando elementos que ni siquiera se podrian considerar compatibles con el genero, muchos creerian que lo idoneo seria dar el mensaje mediante el genero de "amor" o "tragedia" pero este ultimo aunque fue el final del juego no fue el medio para expresarlo, felicitaciones al creador por concebir tan melancolica y aterradora experiencia vista por la perspectiva de una niña y su perdida
i did not read anything prior to playing this game. I was not prepared for what this had in store for me. This tugged at my heartstrings, I usually dont get so emotional for video games but oh my god... This game is beautiful and so very sad.... I loved it but I will 100% be crying later while thinking of my cats
i have never cried over a game.... i lost multiple cats to illness so this hits hard. and i have a soft spot for animals especially cats, this is a beautiful game in both art style and story telling. loved it
I'm bawl my eyes out, my old cat was also white, he also died of illness so I can relate. Love this game
This game's artstyle is absolutely adorable and beautiful. It made me cry a little, too.
Beautifully made game. ♡
I thought that bloody footprints were of Meowmie until the last scene
i love ur character!
Welp, I can guarantee you that I wasn't expecting to cry today, but this was a REALLY beautiful game. The horror element was definitely creepy and I got jumpscared a few times, but the real gem of this game was Meowmie. This was a super well made project, and it really hit my heart even though I'm not even remotely a cat person! Well done.
I haven't dared played this yet, specially now since I lost one of my cats a month ago to cancer. Is there a happy or bittersweet ending or is it all sad? Thanks
definitely dont play it rn cuz it will leave you a mess
i just thought this would be a reallt cute wholesome game bro now im crying dude i love the game but its so sad