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Jörg Niesenhaus
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2010 – 2019
- 2015
- [c19]Ralf Schmidt, Jörg Niesenhaus, Sandra Schering:
Press Play2 - Gamification in Wissenschaft und Praxis. MuC (Workshopband) 2015: 353-357 - 2014
- [b1]Jörg Niesenhaus:
Visuell unterstützte Entwicklung von Spielprototypen. University of Duisburg-Essen, Verlag Dr. Hut 2014 - [c18]Jörg Niesenhaus:
Best of both worlds: Game Design meets User Interface Design. UP 2014 - [c17]Sandra Schering, Jörg Niesenhaus, Ralf Schmidt:
Press Play? Praxisorientierte und wissenschaftliche Sicht auf Gamification. MuC (Workshopband) 2014: 355-359 - 2013
- [c16]Pejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, Mirweis Sangin, Lennart E. Nacke:
Games user research: practice, methods, and applications. CHI Extended Abstracts 2013: 3219-3222 - 2012
- [c15]Jörg Niesenhaus, Rainer Malaka, Maic Masuch:
Preface. MuC 2012: 395 - [c14]Jörg Niesenhaus, Burak Kahraman, Johannes Klatt:
2DGree: Rapid Prototyping for Games. MuC 2012: 399-408 - [c13]Matthias Klauser, Anna Kötteritzsch, Jörg Niesenhaus, Steffen Budweg:
Analysis and Classification of Serious Games for Elderly. MuC 2012: 419-428 - 2011
- [j4]Alberto Fuchslocher, Jörg Niesenhaus, Nicole C. Krämer:
Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus. Entertain. Comput. 2(2): 97-101 (2011) - [j3]Jörg Niesenhaus:
Entertainment Interfaces. Entertain. Comput. 2(4): 263 (2011) - [j2]Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Jörg Niesenhaus, Raimund Dachselt:
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Entertain. Comput. 2(4): 265-273 (2011) - [c12]Jörg Niesenhaus, Daniel Münter, Tim Hussein, Jürgen Ziegler:
Playful Crowdsourcing for Energy- Efficient Automotive Navigation. DiGRA Conference 2011 - [c11]Maic Masuch, Matthias Rauterberg, Jörg Niesenhaus:
Preface. MuC 2011: 399 - [c10]Matthias Klauser, Frank P. Schulte, Jörg Niesenhaus, Manuel Grundmann, Jürgen Ziegler:
Merobrixx - Mental Rotation Bricks: A Serious Game for Cognitive Training. MuC 2011: 463-468 - [c9]Kathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus:
Measuring the impact of game controllers on player experience in FPS games. MindTrek 2011: 83-86 - 2010
- [c8]Marcel Vervenne, Jörg Niesenhaus:
Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games. DeLFI 2010: 57-62 - [c7]Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Jörg Niesenhaus, Raimund Dachselt:
LAIF: A Logging and Interaction Framework for Gaze- Based Interfaces in Virtual Entertainment Environments. MuC (Workshopband) 2010: 19-28
2000 – 2009
- 2009
- [j1]Steffen Lohmann, Jörg Niesenhaus, Philipp Heim, Jürgen Ziegler:
Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment. J. Univers. Comput. Sci. 15(8): 1722-1734 (2009) - [c6]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Playability and Player Experience Research [Panel Abstracts]. DiGRA Conference 2009 - [c5]Jörg Niesenhaus, Johannes Löschner, Burak Kahraman:
Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks. MuC (Workshopband) 2009: 48-53 - [p1]Jörg Niesenhaus, Steffen Lohmann:
Marrying Game Development with Knowledge Management: Challenges and Potentials. Networked Knowledge - Networked Media - Integrating Knowledge Management 2009: 321-336 - 2008
- [c4]Mark Bormann, Katharina Heyligers, Michael Kerres, Jörg Niesenhaus:
Spielend Lernen! Spielend Lernen? Eine empirische Annäherung an die Möglichkeit einer Synthese von Spielen und Lernen. MuC (Workshopband) 2008: 339-343 - 2006
- [c3]Markus Specker, Jörg Niesenhaus, Jürgen Ziegler:
Gestaltungsdimensionen im interaktiven digitalen Storytelling. MuC 2006: 273-282 - [c2]Kathrin Maria Gerling, Anja Thieme, Jörg Niesenhaus, Markus Specker, Jürgen Ziegler:
Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine. MuC 2006: 385-390 - [c1]Markus Specker, Jörg Niesenhaus, Jürgen Ziegler:
A Design Space for Interactive Digital Storytelling. USAB 2006: 75-96
Coauthor Index
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