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I-Chen Wu
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- affiliation: National Chiao-Tung University, Department of Computer Science, Hsinchu, Taiwan
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2020 – today
- 2024
- [j94]Kuo-Hao Ho, Jui-Yu Cheng, Ji-Han Wu, Fan Chiang, Yen-Chi Chen, Yuan-Yu Wu, I-Chen Wu:
Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem. IEEE Access 12: 14703-14718 (2024) - [j93]Chung-Chin Shih, Ting-Han Wei, Ti-Rong Wu, I-Chen Wu:
A Local-Pattern Related Look-Up Table. IEEE Trans. Games 16(2): 282-290 (2024) - [c62]Nai-Chieh Huang, Ping-Chun Hsieh, Kuo-Hao Ho, I-Chen Wu:
PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping. AAAI 2024: 12600-12607 - [c61]I Lee, Hoang-Giang Cao, Cong-Tinh Dao, Yu-Cheng Chen, I-Chen Wu:
Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning. IROS 2024: 603-610 - [i31]Nhat-Minh Huynh, Hoang-Giang Cao, I-Chen Wu:
Multi-Agent Training for Pommerman: Curriculum Learning and Population-based Self-Play Approach. CoRR abs/2407.00662 (2024) - [i30]I Lee, Hoang-Giang Cao, Cong-Tinh Dao, Yu-Cheng Chen, I-Chen Wu:
Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning. CoRR abs/2407.04315 (2024) - [i29]Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu:
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games. CoRR abs/2408.06051 (2024) - [i28]Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo, Yu-Cheng Chen, Chien-Hua Chen, Wei-Chen Chiu, I-Chen Wu:
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis. CoRR abs/2408.17180 (2024) - [i27]Tai-Lin Wu, Ti-Rong Wu, Chung-Chin Shih, Yan-Ru Ju, I-Chen Wu:
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go. CoRR abs/2410.05347 (2024) - [i26]Yun-Jui Tsai, Ting-Han Wei, Chi-Huang Lin, Chung-Chin Shih, Hung Guei, I-Chen Wu, Ti-Rong Wu:
Solving 7x7 Killall-Go with Seki Database. CoRR abs/2411.05565 (2024) - 2023
- [j92]Chu-Hsuan Hsueh, Kokolo Ikeda, I-Chen Wu, Jr-Chang Chen, Tsan-sheng Hsu:
Analyses of Tabular AlphaZero on Strongly-Solved Stochastic Games. IEEE Access 11: 18157-18182 (2023) - [j91]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2023 Computer Olympiad. J. Int. Comput. Games Assoc. 45(2-3): 61-78 (2023) - [j90]Po-Ting Chen, Chien-Liang Kuo, De-Rong Sung, Hung Guei, I-Chen Wu:
MuMu Won the EinStein Würfelt Nicht! Tournament. J. Int. Comput. Games Assoc. 45(2-3): 81-84 (2023) - [j89]Shih-Chieh Tang, I-Chen Wu, Jr-Chang Chen:
MeowCaTS won the Mahjong tournament. J. Int. Comput. Games Assoc. 45(2-3): 85-89 (2023) - [j88]Chi-Hung Chen, Jr-Chang Chen, I-Chen Wu:
Special Issue on Advances in Computer Chinese Chess. J. Int. Comput. Games Assoc. 45(4): 111-112 (2023) - [j87]Hsueh-Cheng Wang, Siao-Cing Huang, Po-Jui Huang, Kuo-Lun Wang, Yi-Chen Teng, Yu-Ting Ko, Dongsuk Jeon, I-Chen Wu:
Curriculum Reinforcement Learning From Avoiding Collisions to Navigating Among Movable Obstacles in Diverse Environments. IEEE Robotics Autom. Lett. 8(5): 2740-2747 (2023) - [c60]Kuo-Hao Ho, Ping-Chun Hsieh, Chiu-Chou Lin, You-Ren Luo, Feng-Jian Wang, I-Chen Wu:
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games. ACML 2023: 438-453 - [c59]Kuo-Hao Ho, Ji-Han Wu, Fan Chiang, Yuan-Yu Wu, Sheng-I Chen, Ted Kuo, Feng-Jian Wang, I-Chen Wu:
Deep Reinforcement Learning Based on Graph Neural Networks for Job-shop Scheduling. ICCE-Taiwan 2023: 805-806 - [c58]Hoang-Giang Cao, Weihao Zeng, I-Chen Wu:
Learning Sim-to-Real Dense Object Descriptors for Robotic Manipulation. ICRA 2023: 9501-9507 - [c57]Hoang-Giang Cao, I Lee, Bo-Jiun Hsu, Zheng-Yi Lee, Yu-Wei Shih, Hsueh-Cheng Wang, I-Chen Wu:
Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning. IROS 2023: 5179-5186 - [c56]Ti-Rong Wu, Hung Guei, Ting-Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu:
Game Solving with Online Fine-Tuning. NeurIPS 2023 - [c55]Chien-Liang Kuo, Po-Ting Chen, Hung Guei, De-Rong Sung, Chu-Hsuan Hsueh, Ti-Rong Wu, I-Chen Wu:
An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht! TAAI (1) 2023: 329-342 - [i25]Hoang-Giang Cao, Weihao Zeng, I-Chen Wu:
Learning Sim-to-Real Dense Object Descriptors for Robotic Manipulation. CoRR abs/2304.08703 (2023) - [i24]Hoang-Giang Cao, Weihao Zeng, I-Chen Wu:
Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors. CoRR abs/2304.10108 (2023) - [i23]Hoang-Giang Cao, I Lee, Bo-Jiun Hsu, Zheng-Yi Lee, Yu-Wei Shih, Hsueh-Cheng Wang, I-Chen Wu:
Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning. CoRR abs/2307.08230 (2023) - [i22]Kuo-Hao Ho, Ping-Chun Hsieh, Chiu-Chou Lin, You-Ren Luo, Feng-Jian Wang, I-Chen Wu:
Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games. CoRR abs/2309.15484 (2023) - [i21]Kuo-Hao Ho, Ruei-Yu Jheng, Ji-Han Wu, Fan Chiang, Yen-Chi Chen, Yuan-Yu Wu, I-Chen Wu:
Residual Scheduling: A New Reinforcement Learning Approach to Solving Job Shop Scheduling Problem. CoRR abs/2309.15517 (2023) - [i20]Ti-Rong Wu, Hung Guei, Ting-Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu:
Game Solving with Online Fine-Tuning. CoRR abs/2311.07178 (2023) - [i19]Nai-Chieh Huang, Ping-Chun Hsieh, Kuo-Hao Ho, I-Chen Wu:
PPO-Clip Attains Global Optimality: Towards Deeper Understandings of Clipping. CoRR abs/2312.12065 (2023) - 2022
- [j86]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2022 Computer Olympiad. J. Int. Comput. Games Assoc. 44(3): 95-102 (2022) - [j85]Shih-Chieh Tang, Jr-Chang Chen, I-Chen Wu:
VeryLongCat won the Mahjong tournament. J. Int. Comput. Games Assoc. 44(3): 103-107 (2022) - [j84]Jr-Chang Chen, Shih-Chieh Tang, I-Chen Wu:
Monte-Carlo Simulation for Mahjong. J. Inf. Sci. Eng. 38(4): 775-790 (2022) - [j83]Hung Guei, Lung-Pin Chen, I-Chen Wu:
Optimistic Temporal Difference Learning for 2048. IEEE Trans. Games 14(3): 478-487 (2022) - [c54]Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
A Novel Approach to Solving Goal-Achieving Problems for Board Games. AAAI 2022: 10362-10369 - [c53]Ti-Rong Wu, Chung-Chin Shih, Ting-Han Wei, Meng-Yu Tsai, Wei-Yuan Hsu, I-Chen Wu:
AlphaZero-based Proof Cost Network to Aid Game Solving. ICLR 2022 - [c52]Hoang-Giang Cao, Weihao Zeng, I-Chen Wu:
Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors. ICRA 2022: 6358-6364 - [c51]Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai, I-Chen Wu, Cho-Jui Hsieh:
Are AlphaZero-like Agents Robust to Adversarial Perturbations? NeurIPS 2022 - [c50]Yen-Chi Chen, Hao-En Kuan, Yen-Shun Lu, Tzu-Chun Chen, I-Chen Wu:
Entropy-Based Two-Phase Optimization Algorithm for Solving Wordle-like Games. TAAI 2022: 24-29 - [c49]Chih-Yu Kao, Hung Guei, Ti-Rong Wu, I-Chen Wu:
Gumbel MuZero for the Game of 2048. TAAI 2022: 42-47 - [i18]Bo-Jiun Hsu, Hoang-Giang Cao, I Lee, Chih-Yu Kao, Jin-Bo Huang, I-Chen Wu:
Image-Based Conditioning for Action Policy Smoothness in Autonomous Miniature Car Racing with Reinforcement Learning. CoRR abs/2205.09658 (2022) - [i17]Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai, I-Chen Wu, Cho-Jui Hsieh:
Are AlphaZero-like Agents Robust to Adversarial Perturbations? CoRR abs/2211.03769 (2022) - [i16]Chung-Chin Shih, Ting-Han Wei, Ti-Rong Wu, I-Chen Wu:
A Local-Pattern Related Look-Up Table. CoRR abs/2212.13922 (2022) - 2021
- [j82]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The Computer Olympiad 2020. J. Int. Comput. Games Assoc. 43(2): 118-131 (2021) - [j81]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2021 Computer Olympiad. J. Int. Comput. Games Assoc. 43(4): 226-235 (2021) - [j80]Po-Tsang Huang, I-Chen Wu, Chin-Yang Lo, Wei Hwang:
Energy-Efficient Accelerator Design With Tile-Based Row-Independent Compressed Memory for Sparse Compressed Convolutional Neural Networks. IEEE Open J. Circuits Syst. 2: 131-143 (2021) - [c48]Li-Cheng Lan, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh:
Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search. AAAI 2021: 259-267 - [c47]Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu:
An unsupervised video game playstyle metric via state discretization. UAI 2021: 215-224 - [i15]Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu:
An Unsupervised Video Game Playstyle Metric via State Discretization. CoRR abs/2110.00950 (2021) - [i14]Hsuan-Yu Yao, Ping-Chun Hsieh, Kuo-Hao Ho, Kai-Chun Hu, Liang-Chun Ouyang, I-Chen Wu:
Hinge Policy Optimization: Rethinking Policy Improvement and Reinterpreting PPO. CoRR abs/2110.13799 (2021) - [i13]Hung Guei, Lung-Pin Chen, I-Chen Wu:
Optimistic Temporal Difference Learning for 2048. CoRR abs/2111.11090 (2021) - [i12]Chung-Chin Shih, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
A Novel Approach to Solving Goal-Achieving Problems for Board Games. CoRR abs/2112.02563 (2021) - 2020
- [j79]An-Jen Liu, Ti-Rong Wu, I-Chen Wu, Hung Guei, Ting-Han Wei:
Strength Adjustment and Assessment for MCTS-Based Programs [Research Frontier]. IEEE Comput. Intell. Mag. 15(3): 60-73 (2020) - [j78]Hung Guei, Ting-Han Wei, I-Chen Wu:
2048-like games for teaching reinforcement learning. J. Int. Comput. Games Assoc. 42(1): 14-37 (2020) - [j77]Tristan Cazenave, H. Jaap van den Herik, Abdallah Saffidine, I-Chen Wu:
The ACG 2019 Conference. J. Int. Comput. Games Assoc. 42(4): 291-294 (2020) - [j76]I-Chen Wu, Chi-Chang Liu:
A Visual and Persuasive Energy Conservation System Based on BIM and IoT Technology. Sensors 20(1): 139 (2020) - [j75]Jr-Chang Chen, Wen-Jie Tseng, I-Chen Wu, Ting-Han Wei:
Comparison Training for Computer Chinese Chess. IEEE Trans. Games 12(2): 169-176 (2020) - [j74]Wei-Yuan Hsu, Chu-Ling Ko, Jr-Chang Chen, Ting-Han Wei, Chu-Hsuan Hsueh, I-Chen Wu:
On solving the 7, 7, 5-game and the 8, 8, 5-game. Theor. Comput. Sci. 815: 79-94 (2020) - [c46]Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
Accelerating and Improving AlphaZero Using Population Based Training. AAAI 2020: 1046-1053 - [c45]Kuo-Hao Ho, Pei-Shu Huang, I-Chen Wu, Feng-Jian Wang:
Prediction of Time Series Data Based on Transformer with Soft Dynamic Time Wrapping. ICCE-TW 2020: 1-2 - [c44]Chu-Hsuan Hsueh, Kokolo Ikeda, Sang-Gyu Nam, I-Chen Wu:
Analyses of Tabular AlphaZero on NoGo. TAAI 2020: 254-259 - [e1]Tristan Cazenave, H. Jaap van den Herik, Abdallah Saffidine, I-Chen Wu:
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers. Lecture Notes in Computer Science 12516, Springer 2020, ISBN 978-3-030-65882-3 [contents] - [i11]Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
Accelerating and Improving AlphaZero Using Population Based Training. CoRR abs/2003.06212 (2020) - [i10]Yeong-Jia Roger Chu, Ting-Han Wei, Jin-Bo Huang, Yuan-Hao Chen, I-Chen Wu:
Sim-To-Real Transfer for Miniature Autonomous Car Racing. CoRR abs/2011.05617 (2020) - [i9]Li-Cheng Lan, Meng-Yu Tsai, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh:
Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search. CoRR abs/2012.07910 (2020)
2010 – 2019
- 2019
- [j73]Chu-Hsuan Hsueh, I-Chen Wu:
EWIN wins EinStein Würfelt Nicht! tournament. J. Int. Comput. Games Assoc. 41(1): 49-52 (2019) - [c43]I-Chen Wu, Ti-Rong Wu, An-Jen Liu, Hung Guei, Tinghan Wei:
On Strength Adjustment for MCTS-Based Programs. AAAI 2019: 1222-1229 - [c42]Hsiao-Chung Hsieh, Ti-Rong Wu, Ting-Han Wei, I-Chen Wu:
Net2Net Extension for the AlphaGo Zero Algorithm. ACG 2019: 131-142 - [c41]I-Chen Wu, Po-Tsang Huang, Chin-Yang Lo, Wei Hwang:
An Energy-Efficient Accelerator with Relative- Indexing Memory for Sparse Compressed Convolutional Neural Network. AICAS 2019: 42-45 - [c40]Li-Cheng Lan, Wei Li, Ting-Han Wei, I-Chen Wu:
Multiple Policy Value Monte Carlo Tree Search. IJCAI 2019: 4704-4710 - [c39]Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu:
Merging Metrics of Special Rules in Chinese Chess Endgame Databases. TAAI 2019: 1-6 - [c38]Lung-Pin Chen, I-Chen Wu, Yen-Ling Chang:
Reinforcement Learning based Fragment-Aware Scheduling for High Utilization HPC Platforms. TAAI 2019: 1-7 - [c37]Tung-Yi Lai, Chu-Hsuan Hsueh, You-Hsuan Lin, Yeong-Jia Roger Chu, Bo Yang Hsueh, I-Chen Wu:
Combining Deep Deterministic Policy Gradient with Cross-Entropy Method. TAAI 2019: 1-5 - [c36]Bo Yang Hsueh, Wei Li, I-Chen Wu:
Stochastic Gradient Descent With Hyperbolic-Tangent Decay on Classification. WACV 2019: 435-442 - [i8]Kai-Chun Hu, Chen-Huan Pi, Ting-Han Wei, I-Chen Wu, Stone Cheng, Yi-Wei Dai, Wei-Yuan Ye:
Towards Combining On-Off-Policy Methods for Real-World Applications. CoRR abs/1904.10642 (2019) - [i7]Li-Cheng Lan, Wei Li, Ting-Han Wei, I-Chen Wu:
Multiple Policy Value Monte Carlo Tree Search. CoRR abs/1905.13521 (2019) - 2018
- [j72]Xiu-Shan Chen, Chi-Chang Liu, I-Chen Wu:
A BIM-based visualization and warning system for fire rescue. Adv. Eng. Informatics 37: 42-53 (2018) - [j71]I-Chen Wu:
Editorial. J. Int. Comput. Games Assoc. 40(1): 1 (2018) - [j70]I-Chen Wu, Shun-Chin Hsu:
Editorial. J. Int. Comput. Games Assoc. 40(2): 43-44 (2018) - [j69]Chu-Hsuan Hsueh, I-Chen Wu, Tsan-sheng Hsu, Jr-Chang Chen:
An investigation of strength analysis metrics for game-playing programs: A case study in Chinese dark chess. J. Int. Comput. Games Assoc. 40(2): 77-104 (2018) - [j68]Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu:
Chimo wins Chinese chess tournament. J. Int. Comput. Games Assoc. 40(2): 119-121 (2018) - [j67]I-Chen Wu:
Editorial. J. Int. Comput. Games Assoc. 40(3): 127-128 (2018) - [j66]Wei-Yuan Hsu, Chu-Ling Ko, Chu-Hsuan Hsueh, I-Chen Wu:
Solving 7, 7, 5-game and 8, 8, 5-game. J. Int. Comput. Games Assoc. 40(3): 246-257 (2018) - [j65]Hung Guei, Ting-Han Wei, I-Chen Wu:
Using 2048-like games as a pedagogical tool for reinforcement learning. J. Int. Comput. Games Assoc. 40(3): 281-293 (2018) - [j64]I-Chen Wu:
Editorial. J. Int. Comput. Games Assoc. 40(4): 329 (2018) - [j63]Chung-Chin Shih, An-Jen Liu, I-Chen Wu:
2017 "CITIC Securities Cup" - The 1st World AI Go Open. J. Int. Comput. Games Assoc. 40(4): 363-368 (2018) - [j62]Jiao Wang, Tan Zhu, Hongye Li, Chu-Hsuan Hsueh, I-Chen Wu:
Belief-State Monte Carlo Tree Search for Phantom Go. IEEE Trans. Games 10(2): 139-154 (2018) - [j61]I-Chen Wu, Chang-Shing Lee, Yuandong Tian, Martin Müller:
Guest Editorial Special Issue on Deep/Reinforcement Learning and Games. IEEE Trans. Games 10(4): 333-335 (2018) - [j60]Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen, Ting-Han Wei, Hung-Chun Wu, Tung-Yi Lai, Li-Cheng Lan:
Multilabeled Value Networks for Computer Go. IEEE Trans. Games 10(4): 378-389 (2018) - [c35]Chu-Hsuan Hsueh, I-Chen Wu, Jr-Chang Chen, Tsan-sheng Hsu:
AlphaZero for a Non-Deterministic Game. TAAI 2018: 116-121 - [i6]Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu, Tinghan Wei:
Comparison Training for Computer Chinese Chess. CoRR abs/1801.07411 (2018) - [i5]Bo Yang Hsueh, Wei Li, I-Chen Wu:
Stochastic Gradient Descent with Hyperbolic-Tangent Decay. CoRR abs/1806.01593 (2018) - 2017
- [j59]I-Chen Wu:
Editorial. J. Int. Comput. Games Assoc. 39(1): 1-2 (2017) - [j58]I-Chen Wu:
Editorial. J. Int. Comput. Games Assoc. 39(2): 85-86 (2017) - [j57]Wen-Jie Tseng, Jr-Chang Chen, I-Chen Wu:
DarkKnight Wins Chinese Dark Chess Tournament. J. Int. Comput. Games Assoc. 39(2): 163-165 (2017) - [j56]I-Chen Wu:
Editorial. J. Int. Comput. Games Assoc. 39(3-4): 173 (2017) - [j55]Jr-Chang Chen, I-Chen Wu:
ICGA's activities in Taiwan. J. Int. Comput. Games Assoc. 39(3-4): 240 (2017) - [j54]Jiao Wang, Chenjun Xiao, Tan Zhu, Chu-Hsuan Hsueh, Wen-Jie Tseng, I-Chen Wu:
Only-One-Victor Pattern Learning in Computer Go. IEEE Trans. Comput. Intell. AI Games 9(1): 88-102 (2017) - [j53]Kun-Hao Yeh, I-Chen Wu, Chu-Hsuan Hsueh, Chia-Chuan Chang, Chao-Chin Liang, Han Chiang:
Multistage Temporal Difference Learning for 2048-Like Games. IEEE Trans. Comput. Intell. AI Games 9(4): 369-380 (2017) - [c34]Yeong-Jia Roger Chu, Yuan-Hao Chen, Chu-Hsuan Hsueh, I-Chen Wu:
An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks. TAAI 2017: 184-189 - [i4]Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen, Ting-Han Wei, Tung-Yi Lai, Hung-Chun Wu, Li-Cheng Lan:
Multi-Labelled Value Networks for Computer Go. CoRR abs/1705.10701 (2017) - 2016
- [j52]Chang-Shing Lee, I-Chen Wu, Mei-Hui Wang:
Conference Report on 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015) [Conference Reports]. IEEE Comput. Intell. Mag. 11(3): 4-5 (2016) - [j51]Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Ting-Han Wei, I-Chen Wu, Ping-Chiang Chou, Chun-Hsun Chou, Ming-Wan Wang, Tai-Hsiung Yang:
Human vs. Computer Go: Review and Prospect [Discussion Forum]. IEEE Comput. Intell. Mag. 11(3): 67-72 (2016) - [j50]Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, Jr-Chang Chen:
An analysis for strength improvement of an MCTS-based program playing Chinese dark chess. Theor. Comput. Sci. 644: 63-75 (2016) - [c33]Han Chiang, Ting-Han Wei, I-Chen Wu:
Database caching for job-level computing. TAAI 2016: 194-199 - [c32]Chia-Chuan Chang, Ting-Han Wei, I-Chen Wu:
Job-level computing with BOINC support. TAAI 2016: 200-206 - [i3]Chang-Shing Lee, Mei-Hui Wang, Shi-Jim Yen, Ting-Han Wei, I-Chen Wu, Ping-Chiang Chou, Chun-Hsun Chou, Ming-Wan Wang, Tai-Hsiung Yang:
Human vs. Computer Go: Review and Prospect. CoRR abs/1606.02032 (2016) - [i2]Kun-Hao Yeh, I-Chen Wu, Chu-Hsuan Hsueh, Chia-Chuan Chang, Chao-Chin Liang, Han Chiang:
Multi-Stage Temporal Difference Learning for 2048-like Games. CoRR abs/1606.07374 (2016) - 2015
- [j49]Ting-Han Wei, Chao-Chin Liang, I-Chen Wu, Lung-Pin Chen:
Software Development Framework for Job-Level Algorithms. J. Int. Comput. Games Assoc. 38(3): 131-148 (2015) - [j48]Xi Liang, Ting-Han Wei, I-Chen Wu:
Solving Hex Openings Using Job-Level UCT Search. J. Int. Comput. Games Assoc. 38(3): 149-164 (2015) - [j47]Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, Chang-Shing Lee:
Job-Level Algorithms for Connect6 Opening Book Construction. J. Int. Comput. Games Assoc. 38(3): 165-179 (2015) - [j46]Chu-Hsuan Hsueh, I-Chen Wu:
DARKKNIGHT wins Chinese Dark Chess Tournament. J. Int. Comput. Games Assoc. 38(4): 249-251 (2015) - [j45]Jr-Chang Chen, I-Chen Wu, Wen-Jie Tseng, Bo-Han Lin, Chia-Hui Chang:
Job-Level Alpha-Beta Search. IEEE Trans. Comput. Intell. AI Games 7(1): 28-38 (2015) - [j44]Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, Kuo-Yuan Kao:
Design and Implementation of Chinese Dark Chess Programs. IEEE Trans. Comput. Intell. AI Games 7(1): 66-74 (2015) - [j43]Li-Pin Chang, Yo-Chuan Su, I-Chen Wu:
Plugging Versus Logging: Adaptive Buffer Management for Hybrid-Mapping SSDs. ACM Trans. Embed. Comput. Syst. 14(2): 29:1-29:21 (2015) - [c31]Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, Jr-Chang Chen:
Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program. ACG 2015: 29-40 - [c30]Pei-Yuan Chou, I-Chen Wu, Jai-Wei Lin, Xuan-Yu Lin, Tien-Fu Chen, Tay-Jyi Lin, Jinn-Shyan Wang:
Low-cost low-power droop-voltage-aware delay-fault-prevention designs for DVS caches. ASICON 2015: 1-4 - [c29]Xi Liang, Tinghan Wei, I-Chen Wu:
Job-level UCT search for solving Hex. CIG 2015: 222-229 - [c28]Jiao Wang, Tan Zhu, Hongye Li, Chu-Hsuan Hsueh, I-Chen Wu:
Belief-state Monte-Carlo tree search for Phantom games. CIG 2015: 267-274 - [c27]Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu:
Depth, balancing, and limits of the Elo model. CIG 2015: 376-382 - [c26]I-Chen Wu, Chang-Shing Lee, Shun-Chin Hsu, Vincenzo Loia, Yaochu Jin, Chuan-Kang Ting, Shi-Jim Yen, Yung-Gi Wu, Mong-Fong Horng, Chuen-Liang Chen:
General chairs and program chairs message. TAAI 2015: 13-14 - [c25]Jen-Jai Chou, Chao-Chin Liang, Hung-Chun Wu, I-Chen Wu, Tung-Ying Wu:
A new MCTS-based algorithm for multi-objective flexible job shop scheduling problem. TAAI 2015: 136-141 - [c24]Po-Ya Kang, I-Chen Wu, Chu-Hsuan Hsueh:
Applying hueristic algorithms to portfolio selection problem. TAAI 2015: 323-329 - [c23]Lung-Pin Chen, I-Chen Wu, Geng-Ze Liang:
Enhancing parallel game-tree searches by using idle resources of a high performance render farm. TAAI 2015: 461-466 - [i1]Marie-Liesse Cauwet, Olivier Teytaud, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu, Tristan Cazenave, Abdallah Saffidine:
Depth, balancing, and limits of the Elo model. CoRR abs/1511.02006 (2015) - 2014
- [j42]Tsan-Cheng Su, Shi-Jim Yen, Jr-Chang Chen, I-Chen Wu:
TAAI 2012 Computer Game Tournaments. J. Int. Comput. Games Assoc. 37(1): 33-35 (2014) - [j41]Yi-Chang Shan, Ching-Hsuan Wei, Cheng-Hung Lin, I-Chen Wu, Li-Kai Chuang, Shi-Jie Tang:
A Framework for Computer Mahjong Competitions. J. Int. Comput. Games Assoc. 37(1): 44-56 (2014) - [j40]Kun-Hao Yeh, Chao-Chin Liang, Kuang-che Wu, I-Chen Wu:
2048-Bot Tournament in Taiwan. J. Int. Comput. Games Assoc. 37(3): 185-186 (2014) - [j39]Shun-Shii Lin, Chih-Hung Chen, Shun-Chin Hsu, I-Chen Wu, Shi-Jim Yen, Jr-Chang Chen:
TCGA 2014 Computer Game Tournament. J. Int. Comput. Games Assoc. 37(4): 226-229 (2014) - [c22]Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen, Chang-Shing Lee:
Job-Level Algorithms for Connect6 Opening Position Analysis. CGW@ECAI 2014: 29-44 - [c21]Shi-Jim Yen, Wei-Liang Chen, Jr-Chang Chen, Shun-chin Hsu, I-Chen Wu:
An improved differential evolution algorithm with priority calculation for unit commitment problem. GrC 2014: 352-357 - [c20]Lung-Pin Chen, Mike Kao, I-Chen Wu, Ting-Han Wei:
A Design for Multi-Pricing High-Performance Computing System. ICS 2014: 1733-1742 - [c19]I-Chen Wu, Kun-Hao Yeh, Chao-Chin Liang, Chia-Chuan Chang, Han Chiang:
Multi-Stage Temporal Difference Learning for 2048. TAAI 2014: 366-378 - 2013
- [j38]Hung-Hsuan Lin, I-Chen Wu, Tinghan Wei:
On Specific 17-clue Sudoku Puzzles. J. Int. Comput. Games Assoc. 36(3): 131-138 (2013) - [j37]Wen-Jie Tseng, Jr-Chang Chen, Lung-Ping Chen, Shi-Jim Yen, I-Chen Wu:
TCGA 2013 Computer Game Tournaments. J. Int. Comput. Games Assoc. 36(3): 166-168 (2013) - [j36]Ting-Han Wei, Wen-Jie Tseng, I-Chen Wu, Shi-Jim Yen:
MOBILE6 Wins Connect6 Tournament. J. Int. Comput. Games Assoc. 36(3): 178-179 (2013) - [j35]Wen-Jie Tseng, Li-Kai Chuang, I-Chen Wu, Shun-Shii Lin, Shi-Jim Yen:
LONGCAT Wins Mahjong Tournament. J. Int. Comput. Games Assoc. 36(3): 184-185 (2013) - [j34]Wen-Jie Tseng, Jr-Chang Chen, Pohsuan She, I-Chen Wu:
HAPPYNOGO Wins NOGO Tournament. J. Int. Comput. Games Assoc. 36(3): 186-187 (2013) - [j33]I-Chen Wu, Hung-Hsuan Lin, Der-Johng Sun, Kuo-Yuan Kao, Ping-Hung Lin, Yi-Chih Chan, Bo-Ting Chen:
Job-Level Proof Number Search. IEEE Trans. Comput. Intell. AI Games 5(1): 44-56 (2013) - [j32]I-Chen Wu, Der-Johng Sun, Lung-Ping Chen, Kan-Yueh Chen, Ching-Hua Kuo, Hao-Hua Kang, Hung-Hsuan Lin:
An Efficient Approach to Solving Nonograms. IEEE Trans. Comput. Intell. AI Games 5(3): 251-264 (2013) - [j31]Kuo-Yuan Kao, I-Chen Wu, Shi-Jim Yen, Yi-Chang Shan:
Incentive Learning in Monte Carlo Tree Search. IEEE Trans. Comput. Intell. AI Games 5(4): 346-352 (2013) - [c18]I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang:
Dependency-Based Search for Connect6. Computers and Games 2013: 1-13 - [c17]Tung-Ying Wu, I-Chen Wu, Chao-Chin Liang:
Multi-objective Flexible Job Shop Scheduling Problem Based on Monte-Carlo Tree Search. TAAI 2013: 73-78 - [c16]Lung-Pin Chen, I-Chen Wu, Yuan-Yao Chang, Wen-Jie Tseng:
On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation. TAAI 2013: 392-396 - 2012
- [j30]Der-Johng Sun, Kuang-che Wu, I-Chen Wu, Shi-Jim Yen, Kuo-Yuan Kao:
Nonogram Tournaments in TAAI 2011. J. Int. Comput. Games Assoc. 35(2): 120-123 (2012) - [j29]Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan, Shi-Jim Yen:
Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games. J. Int. Comput. Games Assoc. 35(3): 157-176 (2012) - [j28]Jung-Kuei Yang, Tsan-Cheng Su, I-Chen Wu:
TCGA 2012 Computer Games Tournament. J. Int. Comput. Games Assoc. 35(3): 178-180 (2012) - [j27]Yi-Chang Shan, I-Chen Wu, Hung-Hsuan Lin, Kuo-Yuan Kao:
Solving Nine Layer Triangular Nim in Mobile Ad Hoc Networks. J. Inf. Sci. Eng. 28(1): 99-113 (2012) - [j26]Hamido Fujita, I-Chen Wu:
A special issue on artificial intelligence in computer games: AICG. Knowl. Based Syst. 34: 1-2 (2012) - [j25]Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan:
XT Domineering: A new combinatorial game. Knowl. Based Syst. 34: 55-63 (2012) - [c15]Tung-Ying Liu, I-Chen Wu, Der-Johng Sun:
Solving the Slitherlink Problem. TAAI 2012: 284-289 - [c14]Ji-Hong Zheng, Chia-Yun Hu, I-Chen Wu, Wen-Jie Tseng, Ching-Hsuan Wei, Hung-Hsuan Lin, Chieh-Min Chang, Hao-Hua Kang, Hsiu-Chuan Lin:
Connect6 Programs on Mobile Devices. TAAI 2012: 304-307 - [c13]Hao-Yun Liu, I-Chen Wu, Hao-Hua Kang, Ting-Fu Liao:
System Demonstration for Generic Game Development Framework. TAAI 2012: 323-326 - 2011
- [j24]Shi-Jim Yen, Tsan-Cheng Su, I-Chen Wu:
SHIGA wins the Chinese-Chess Tournament. J. Int. Comput. Games Assoc. 34(2): 94-95 (2011) - [j23]I-Chen Wu, Yi-Shan Lin, Hsin-Ti Tsai, Ping-Hung Lin:
The Man-Machine Connect6 Championship 2011. J. Int. Comput. Games Assoc. 34(2): 103-105 (2011) - [j22]Shi-Jim Yen, Tsan-Cheng Su, I-Chen Wu:
The TCGA 2011 Computer-Games Tournament. J. Int. Comput. Games Assoc. 34(2): 108-110 (2011) - [j21]I-Chen Wu, Yi-Chang Shan, Cheng-Hung Lin, Shi-Jim Yen:
LONGCATMJ Wins Mahjong Tournament in TCGA 2011. J. Int. Comput. Games Assoc. 34(3): 166-167 (2011) - [j20]Hung-Hsuan Lin, I-Chen Wu:
An Efficient Approach to Solving the Minimum Sudoku Problem. J. Int. Comput. Games Assoc. 34(4): 191-208 (2011) - [j19]Yi-Shan Lin, I-Chen Wu, Shi-Jim Yen:
TAAI 2011 Computer-Game Tournaments. J. Int. Comput. Games Assoc. 34(4): 248-250 (2011) - [j18]Cheng-Wei Chou, Shi-Jim Yen, I-Chen Wu:
TAAI 2011 Computer-Go Tournaments. J. Int. Comput. Games Assoc. 34(4): 251-253 (2011) - [j17]Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin:
Drawn k-in-a-row games. Theor. Comput. Sci. 412(35): 4558-4569 (2011) - [c12]I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin:
Temporal Difference Learning for Connect6. ACG 2011: 121-133 - 2010
- [j16]I-Chen Wu, André Borrmann, Ulrike Beißert, Markus König, Ernst Rank:
Bridge construction schedule generation with pattern-based construction methods and constraint-based simulation. Adv. Eng. Informatics 24(4): 379-388 (2010) - [j15]Lung-Pin Chen, I-Chen Wu, William C. Chu, Jhen-You Hong, Meng-Yuan Ho:
Incremental Digital Content Object Delivering in Distributed Systems. IEICE Trans. Inf. Syst. 93-D(6): 1512-1520 (2010) - [j14]I-Chen Wu, Ping-Hung Lin:
Relevance-Zone-Oriented Proof Search for Connect6. IEEE Trans. Comput. Intell. AI Games 2(3): 191-207 (2010) - [c11]I-Chen Wu, Hung-Hsuan Lin, Ping-Hung Lin, Der-Johng Sun, Yi-Chih Chan, Bo-Ting Chen:
Job-Level Proof-Number Search for Connect6. Computers and Games 2010: 11-22
2000 – 2009
- 2009
- [j13]Yi-Hsien Wang, I-Chen Wu:
Achieving high and consistent rendering performance of Java AWT/Swing on multiple platforms. Softw. Pract. Exp. 39(7): 701-736 (2009) - [c10]Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin:
On Drawn K-In-A-Row Games. ACG 2009: 158-169 - [c9]I-Chen Wu, Chingping Chen, Ping-Hung Lin, Guo-Chan Huang, Lung-Ping Chen, Der-Johng Sun, Yi-Chih Chan, Hsin-Yun Tsou:
A Volunteer-Computing-Based Grid Environment for Connect6 Applications. CSE (1) 2009: 110-117 - 2007
- [j12]Yi-Hsien Wang, I-Chen Wu, Jyh-Yaw Jiang:
A portable AWT/Swing architecture for Java game development. Softw. Pract. Exp. 37(7): 727-745 (2007) - 2006
- [j11]Chien-Chih Hsu, I-Chen Wu:
An event-driven framework for inter-user communication applications. Inf. Softw. Technol. 48(7): 471-483 (2006) - [c8]I-Chen Wu, Dei-Yen Huang:
A New Family of k-in-a-Row Games. ACG 2006: 180-194 - 2005
- [j10]I-Chen Wu, Dei-Yen Huang, Hsiu-Chen Chang:
Connect6. J. Int. Comput. Games Assoc. 28(4): 235-242 (2005) - [c7]I-Chen Wu, Jui-Yuan Su, Loon-Been Chen:
A Web Data Extraction Description Language and Its Implementation. COMPSAC (1) 2005: 293-298 - [c6]I-Chen Wu, Jui-Yuan Su, Loon-Been Chen:
On the Web Data Extraction Model. SEKE 2005: 330-335 - 2004
- [j9]I-Chen Wu, Chien-Chih Hsu:
The Model and Systems for Play-on-Table Games. IEICE Trans. Inf. Syst. 87-D(11): 2503-2508 (2004) - 2002
- [j8]Loon-Been Chen, I-Chen Wu:
An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates. IEEE Trans. Software Eng. 28(11): 1077-1084 (2002)
1990 – 1999
- 1998
- [j7]I-Chen Wu, Loon-Been Chen:
On Detection of Bounded Global Predicates. Comput. J. 41(4): 231-237 (1998) - [j6]Loon-Been Chen, I-Chen Wu:
On the Time Complexity of Minimum and Maximum Global Snapshot Problems. Inf. Process. Lett. 67(3): 151-156 (1998) - [c5]Loon-Been Chen, I-Chen Wu:
An Efficient Incremental Algorithm for Identifying Consistent Checkpoints. ICPADS 1998: 122-129 - 1997
- [c4]Loon-Been Chen, I-Chen Wu:
On the Complexity of the Minimum and Maximum Global Snapshot Problems. COMPSAC 1997: 38-41 - [c3]Loon-Been Chen, I-Chen Wu:
Detection of Summative Global Predicates. ICPADS 1997: 466-473 - 1991
- [c2]I-Chen Wu, H. T. Kung:
Communication Complexity for Parallel Divide-and-Conquer. FOCS 1991: 151-162 - [c1]I-Chen Wu:
Efficient Parallel Divide-and-Conquer for a Class of Interconnection Topologies. ISA 1991: 229-240
1980 – 1989
- 1989
- [j5]Leonard G. C. Hamey, Jon A. Webb, I-Chen Wu:
An architecture independent programming language for low-level vision. Comput. Vis. Graph. Image Process. 48(2): 246-264 (1989) - [j4]Richard S. Wallace, Jon A. Webb, I-Chen Wu:
Machine-independent image processing: Performance of apply on diverse architectures. Comput. Vis. Graph. Image Process. 48(2): 265-276 (1989) - 1988
- [j3]Ferng-Ching Lin, I-Chen Wu:
Broadcast Normalization in Systolic Design. IEEE Trans. Computers 37(11): 1428-1434 (1988) - 1987
- [j2]I-Chen Wu:
A Fast 1-D Serial-Parallel Systolic Multiplier. IEEE Trans. Computers 36(10): 1243-1247 (1987) - 1985
- [j1]Ferng-Ching Lin, I-Chen Wu:
Area-Period Tradeoffs for Multiplication of Rectangular Matrices. J. Comput. Syst. Sci. 30(3): 329-342 (1985)
Coauthor Index
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