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Ian Frank
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2010 – 2019
- 2013
- [c21]Ian Frank, Yasushi Harada, Alex Grant:
Linking University Curriculum and Community - Learn Programming with Scratch, Get Projection. Culture and Computing 2013: 214-215 - 2011
- [c20]Manny Rayner, Ian Frank, Cathy Chua, Nikos Tsourakis, Pierrette Bouillon:
For a fistful of dollars: using crowd-sourcing to evaluate a spoken language CALL application. SLaTE 2011: 117-120
2000 – 2009
- 2006
- [c19]Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima:
Some positive effects of online gaming. Advances in Computer Entertainment Technology 2006: 73 - 2004
- [c18]Itiro Siio, Noyuri Mima, Ian Frank, Tetsuo Ono, Hillel Weintraub:
Making recipes in the kitchen of the future. CHI Extended Abstracts 2004: 1554 - [c17]Kumiko Tanaka-Ishii, Ian Frank:
Dit4dah: Predictive Pruning for Morse Code Text Entry. IJCNLP 2004: 765-775 - 2003
- [j8]Gal A. Kaminka, Ian Frank, Katsuto Arai, Kumiko Tanaka-Ishii:
Performance Competitions as Research Infrastructure: Large Scale Comparative Studies of Multi-Agent Teams. Auton. Agents Multi Agent Syst. 7(1-2): 121-144 (2003) - 2002
- [c16]Naohiro Matsunami, Kumiko Tanaka-Ishii, Ian Frank, Hitoshi Matsubara:
Lego mindstorms cheerleading robots. IWEC 2002: 199-206 - [e1]T. Anthony Marsland, Ian Frank:
Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers. Lecture Notes in Computer Science 2063, Springer 2002, ISBN 3-540-43080-6 [contents] - 2001
- [j7]Ian Frank, David A. Basin:
A theoretical and empirical investigation of search in imperfect information games. Theor. Comput. Sci. 252(1-2): 217-256 (2001) - [c15]Tak Kamae, H. Jaap van den Herik, Kazuhiko Nishi, Masahiko Tsukamoto, Hitoshi Matsubara, Ian Frank, Hiroyuki Iida:
Entertainement Computing. INTERACT 2001: 873-874 - [c14]Ian Frank, Kumiko Tanaka-Ishii, Hitoshi Matsubara, Eiichi Osawa:
Walkie-Talkie MIKE. RoboCup 2001: 343-349 - 2000
- [j6]Kumiko Tanaka-Ishii, Ian Frank, Katsuto Arai:
Trying to Understand RoboCup. AI Mag. 21(3): 19-24 (2000) - [c13]Ian Frank, David A. Basin, Alan Bundy:
Combining Knowledge and Search to Solve Single-Suit Bridge. AAAI/IAAI 2000: 195-200 - [c12]Kumiko Tanaka-Ishii, Ian Frank:
Multi-Agent Explanation Strategies in Real-Time Domains. ACL 2000: 158-165 - [c11]Itsuki Noda, Ian Frank:
Review: RoboCup through 2000. Computers and Games 2000: 423-432 - [c10]Ian Frank, Kumiko Tanaka-Ishii, Hiroshi G. Okuno, Junichi Akita, Yukiko Nakagawa, Kazuaki Maeda, Kazuhiro Nakadai, Hiroaki Kitano:
And the Fans Are Going Wild! SIG plus MIKE. RoboCup 2000: 139-148 - [c9]Ian Frank, Kumiko Tanaka-Ishii, Katsuto Arai, Hitoshi Matsubara:
The Statistics Proxy Server. RoboCup 2000: 303-308
1990 – 1999
- 1999
- [c8]Kumiko Tanaka-Ishii, Ian Frank, Itsuki Noda, Hitoshi Matsubara:
A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects. RoboCup 1999: 114-127 - 1998
- [b1]Ian Frank:
Search and planning under incomplete information - a study using bridge card play. Distinguished dissertations, Springer 1998, ISBN 978-3-540-76257-7, pp. I-XVIII, 1-340 - [j5]Itsuki Noda, Hitoshi Matsubara, Kazuo Hiraki, Ian Frank:
Soccer Server: A Tool for Research on Multiagent Systems. Appl. Artif. Intell. 12(2-3): 233-250 (1998) - [j4]Ian Frank, David A. Basin:
Search in Games with Incomplete Information: A Case Study Using Bridge Card Play. Artif. Intell. 100(1-2): 87-123 (1998) - [j3]Ian Frank, David A. Basin:
Search in Games with Incomplete Information: A Case Study Using Bridge Card Play. J. Int. Comput. Games Assoc. 21(3): 194 (1998) - [j2]Ian Frank, Reijer Grimbergen:
Report on the First International Conference on Computers and Games. J. Int. Comput. Games Assoc. 21(4): 256-265 (1998) - [c7]Ian Frank, David A. Basin, Hitoshi Matsubara:
Finding Optimal Strategies for Imperfect Information Games. AAAI/IAAI 1998: 500-507 - [c6]Ian Frank, David A. Basin:
Optimal Play against Best Defence: Complexity and Heuristics. Computers and Games 1998: 50-73 - [c5]Kumiko Tanaka-Ishii, Itsuki Noda, Ian Frank, Hideyuki Nakashima, Kôiti Hasida, Hitoshi Matsubara:
MIKE: An Automatic Commentary System for Soccer. ICMAS 1998: 285-292 - [c4]Hitoshi Matsubara, Itsuki Noda, Ian Frank, Hideyuki Nakashima, Kumiko Tanaka-Ishii, Kôiti Hasida:
Automatic Soccer Commentary and RoboCup. RoboCup 1998: 34-49 - [c3]Itsuki Noda, Ian Frank:
Investigating the Complex with Virtual Soccer. Virtual Worlds 1998: 241-253 - 1997
- [j1]Ian Frank, Bernard Manderick, Tetsuya Higuchi:
Recent Advances in Evolvable Systems - ICES 96 (International Conference on Evolvable Systems). Evol. Comput. 5(1): 105-114 (1997) - [c2]Ian Frank:
Football in Recent Times: What We Can Learn from the Newspapers. RoboCup 1997: 216-230 - 1992
- [c1]Ian Frank, David A. Basin, Alan Bundy:
An Adaptation of Proof-Planning to Declarer Play in Bridge. ECAI 1992: 72-76
Coauthor Index
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