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Carol O'Sullivan
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- affiliation: Trinity College Dublin, Ireland
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2020 – today
- 2023
- [j58]Goksu Yamac, Jackey J. K. Chang, Carol O'Sullivan:
Let it go! Point of release prediction for virtual throwing. Comput. Graph. 110: 11-18 (2023) - [j57]Lucas Nunes Vieira, Carol O'Sullivan, Xiaochun Zhang, Minako O'Hagan:
Machine translation in society: insights from UK users. Lang. Resour. Evaluation 57(2): 893-914 (2023) - [j56]Jackey J. K. Chai, Jun-Li Xu, Carol O'Sullivan:
Real-Time Detection of Strawberry Ripeness Using Augmented Reality and Deep Learning. Sensors 23(17): 7639 (2023) - [c88]Jason Lawrence, Ye Pan, Dan B. Goldman, Rachel McDonnell, Carol O'Sullivan, Dave Luebke, Koki Nagano, Michael Zollhöfer, Jason M. Saragih:
State of the Art in Telepresence (Part 1). SIGGRAPH Courses 2023: 17:1-17:132 - [i3]Mirela Ostrek, Soubhik Sanyal, Carol O'Sullivan, Michael J. Black, Justus Thies:
Environment-Specific People. CoRR abs/2312.14579 (2023) - 2022
- [j55]Junhao Xie, Jackey J. K. Chai, Carol O'Sullivan, Jun-Li Xu:
Trends of Augmented Reality for Agri-Food Applications. Sensors 22(21): 8333 (2022) - [c87]Goksu Yamac, Carol O'Sullivan:
FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions. SAP 2022: 7:1-7:5 - [c86]Seth Grace Banaga, Carol O'Sullivan:
Stroke Rehabilitation through Proxy Agency and Embodiment in Mixed Reality. ISMAR Adjunct 2022: 964-967 - [c85]Goksu Yamac, Carol O'Sullivan:
Eye on the Ball: The effect of visual cue on virtual throwing. SIGGRAPH Asia Posters 2022: 50:1-50:2 - [i2]Goksu Yamac, Carol O'Sullivan:
FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions. CoRR abs/2208.02166 (2022) - 2021
- [c84]Goksu Yamac, Niloy J. Mitra, Carol O'Sullivan:
Detecting the Point of Release of Virtual Projectiles in AR/VR. VR Workshops 2021: 563-564
2010 – 2019
- 2019
- [j54]Carol O'Sullivan, Julien Pettré:
Foreword to the Special Section on Motion in Games. Comput. Graph. 78: 5 (2019) - 2018
- [c83]Carol O'Sullivan:
The Perception of Physical Interactions in Mixed Reality. VISIGRAPP 2018: 5 - [i1]He Wang, Carol O'Sullivan:
Globally Continuous and Non-Markovian Activity Analysis from Videos. CoRR abs/1810.04954 (2018) - 2017
- [j53]Simon Alexanderson, Carol O'Sullivan, Jonas Beskow:
Real-time labeling of non-rigid motion capture marker sets. Comput. Graph. 69: 59-67 (2017) - [j52]Marine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Isabelle Viaud-Delmon:
Judging crowds' size by ear and by eye in virtual reality. J. Multimodal User Interfaces 11(1): 57-65 (2017) - [j51]Simon Alexanderson, Carol O'Sullivan, Michael Neff, Jonas Beskow:
Mimebot - Investigating the Expressibility of Non-Verbal Communication Across Agent Embodiments. ACM Trans. Appl. Percept. 14(4): 24:1-24:13 (2017) - [j50]He Wang, Jan Ondrej, Carol O'Sullivan:
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data. IEEE Trans. Vis. Comput. Graph. 23(5): 1454-1464 (2017) - [e5]Jonas Beskow, Christopher E. Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp:
Intelligent Virtual Agents - 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings. Lecture Notes in Computer Science 10498, Springer 2017, ISBN 978-3-319-67400-1 [contents] - [e4]Nuria Pelechano, Stephen N. Spencer, Carol O'Sullivan, Julien Pettré:
Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017. ACM 2017, ISBN 978-1-4503-5541-4 [contents] - 2016
- [j49]Yingying Wang, Kerstin Ruhland, Michael Neff, Carol O'Sullivan:
Walk the talk: coordinating gesture with locomotion for conversational characters. Comput. Animat. Virtual Worlds 27(3-4): 369-377 (2016) - [j48]Jan Ondrej, Cathy Ennis, Niamh A. Merriman, Carol O'Sullivan:
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion. ACM Trans. Appl. Percept. 13(4): 20:1-20:13 (2016) - [c82]Jan Ondrej, Cathy Ennis, Niamh A. Merriman, Carol O'Sullivan:
FrankenFolk: distinctiveness and attractiveness of voice and motion. SAP 2016: 1 - [c81]He Wang, Carol O'Sullivan:
Globally Continuous and Non-Markovian Crowd Activity Analysis from Videos. ECCV (5) 2016: 527-544 - [c80]Chonhyon Park, Jan Ondrej, Max Gilbert, Kyle Freeman, Carol O'Sullivan:
HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds. IROS 2016: 3320-3326 - [c79]Simon Alexanderson, Carol O'Sullivan, Jonas Beskow:
Robust online motion capture labeling of finger markers. MIG 2016: 7-13 - [c78]He Wang, Jan Ondrej, Carol O'Sullivan:
Path patterns: analyzing and comparing real and simulated crowds. I3D 2016: 49-57 - 2015
- [j47]Minghui Tan, Jean-François Lalonde, Lavanya Sharan, Holly E. Rushmeier, Carol O'Sullivan:
The Perception of Lighting Inconsistencies in Composite Outdoor Scenes. ACM Trans. Appl. Percept. 12(4): 18:1-18:18 (2015) - [j46]Hanni Kiiski, Ludovic Hoyet, Andy T. Woods, Carol O'Sullivan, Fiona N. Newell:
Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others. ACM Trans. Appl. Percept. 13(1): 1:1-1:21 (2015) - [j45]Yoonsang Lee, Kyungho Lee, Soon-Sun Kwon, Jiwon Jeong, Carol O'Sullivan, Moon Seok Park, Jehee Lee:
Push-recovery stability of biped locomotion. ACM Trans. Graph. 34(6): 180:1-180:9 (2015) - [c77]Carlos Aliaga, Carol O'Sullivan, Diego Gutierrez, Rasmus Tamstorf:
Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth. SAP 2015: 41-46 - [c76]Cathy Ennis, Ludovic Hoyet, Carol O'Sullivan:
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions. Eurographics (Short Papers) 2015: 37-40 - [c75]Alexandre Chapiro, Carol O'Sullivan, Wojciech Jarosz, Markus H. Gross, Aljoscha Smolic:
Stereo from Shading. EGSR (EI&I) 2015: 119-125 - [c74]Marine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Stéphanie Dubal, Isabelle Viaud-Delmon:
Auditory-visual virtual environment for the treatment of fear of crowds. VRIC 2015: 2:1-2:3 - 2014
- [j44]Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Perceptual Evaluation of Motion Editing for Realistic Throwing Animations. ACM Trans. Appl. Percept. 11(2): 10:1-10:23 (2014) - [j43]Jungdam Won, Kyungho Lee, Carol O'Sullivan, Jessica K. Hodgins, Jehee Lee:
Generating and ranking diverse multi-character interactions. ACM Trans. Graph. 33(6): 219:1-219:12 (2014) - [c73]Alexandre Chapiro, Olga Diamanti, Steven Poulakos, Carol O'Sullivan, Aljoscha Smolic, Markus H. Gross:
Perceptual evaluation of cardboarding in 3D content visualization. SAP 2014: 47-50 - 2013
- [j42]Ludovic Hoyet, Kenneth Ryall, Katja Zibrek, Hwangpil Park, Jehee Lee, Jessica K. Hodgins, Carol O'Sullivan:
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. ACM Trans. Graph. 32(6): 204:1-204:11 (2013) - [c72]Eugenie Roudaia, Ludovic Hoyet, David McGovern, Carol O'Sullivan, Fiona N. Newell:
Effects of ageing and sound on perceived timing of human interactions. SAP 2013: 123 - [c71]Hanni Kiiski, Ludovic Hoyet, Brendan Cullen, Carol O'Sullivan, Fiona N. Newell:
Perception and prediction of social intentions from human body motion. SAP 2013: 134 - [c70]Yeongho Seol, Carol O'Sullivan, Jehee Lee:
Creature features: online motion puppetry for non-human characters. Symposium on Computer Animation 2013: 213-221 - 2012
- [j41]Adrián Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez, Carol O'Sullivan:
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes. Comput. Graph. Forum 31(2pt3): 565-574 (2012) - [j40]Cathy Ennis, Carol O'Sullivan:
Perceptually plausible formations for virtual conversers. Comput. Animat. Virtual Worlds 23(3-4): 321-329 (2012) - [j39]Ludovic Hoyet, Rachel McDonnell, Carol O'Sullivan:
Push it real: perceiving causality in virtual interactions. ACM Trans. Graph. 31(4): 90:1-90:9 (2012) - [c69]Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Evaluating observers' sensitivity to errors in human and physical throws. SAP 2012: 122 - [c68]Michele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan:
Evaluating the Plausibility of Edited Throwing Animations. Symposium on Computer Animation 2012: 175-182 - [c67]Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan:
Sleight of hand: perception of finger motion from reduced marker sets. I3D 2012: 79-86 - [e3]Carol O'Sullivan:
Spring Conference on Computer Graphics, SCCG'12, Smolenice, Slovakia, May 2-4, 2012. ACM 2012, ISBN 978-1-4503-1977-5 [contents] - 2011
- [j38]Carol O'Sullivan:
CG&A - Past and Future Themes. IEEE Computer Graphics and Applications 31(4): 5-6 (2011) - [j37]Brian Cullen, Carol O'Sullivan:
A Caching Approach to Real-Time Procedural Generation of Cities from GIS Data. J. WSCG 19(3): 119-126 (2011) - [j36]Cathy Ennis, Christopher E. Peters, Carol O'Sullivan:
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds. ACM Trans. Appl. Percept. 8(2): 10:1-10:22 (2011) - [j35]Patrick Paczkowski, Min H. Kim, Yann Morvan, Julie Dorsey, Holly E. Rushmeier, Carol O'Sullivan:
Insitu: sketching architectural designs in context. ACM Trans. Graph. 30(6): 182 (2011) - [c66]Martin Prazák, Carol O'Sullivan:
Perceiving human motion variety. APGV 2011: 87-92 - [c65]Michéal Larkin, Carol O'Sullivan:
Perception of simplification artifacts for animated characters. APGV 2011: 93-100 - [c64]Brian Cullen, Carol O'Sullivan:
Symmetry Hybrids. CAe 2011: 33-38 - [c63]Martin Prazák, Ludovic Hoyet, Carol O'Sullivan:
Perceptual evaluation of footskate cleanup. Symposium on Computer Animation 2011: 287-294 - [c62]Carol O'Sullivan, Cathy Ennis:
Metropolis: Multisensory Simulation of a Populated City. VS-GAMES 2011: 1-7 - 2010
- [j34]Ladislav Kavan, Peter-Pike J. Sloan, Carol O'Sullivan:
Fast and Efficient Skinning of Animated Meshes. Comput. Graph. Forum 29(2): 327-336 (2010) - [j33]Marcos García, Miguel A. Otaduy, Carol O'Sullivan:
Perceptually validated global/local deformations. Comput. Animat. Virtual Worlds 21(3-4): 245-254 (2010) - [j32]Anton Gerdelan, Carol O'Sullivan:
A genetic-fuzzy system for optimising agent steering. Comput. Animat. Virtual Worlds 21(3-4): 453-461 (2010) - [j31]Jessica K. Hodgins, Sophie Jörg, Carol O'Sullivan, Sang Il Park, Moshe Mahler:
The saliency of anomalies in animated human characters. ACM Trans. Appl. Percept. 7(4): 22:1-22:14 (2010) - [j30]Cathy Ennis, Rachel McDonnell, Carol O'Sullivan:
Seeing is believing: body motion dominates in multisensory conversations. ACM Trans. Graph. 29(4): 91:1-91:9 (2010) - [c61]Rachel McDonnell, Carol O'Sullivan:
Movements and voices affect perceived sex of virtual conversers. APGV 2010: 125-128 - [c60]Sophie Jörg, Jessica K. Hodgins, Carol O'Sullivan:
The perception of finger motions. APGV 2010: 129-133 - [c59]Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan:
Every last detail: density based level of detail control for crowd rendering. SI3D 2010 - [c58]Martin Prazák, Ladislav Kavan, Rachel McDonnell, Rachel Dobbyn, Carol O'Sullivan:
Moving crowds: a linear animation system for crowd simulation. SI3D 2010 - [c57]Stephanie Huerre, Jehee Lee, Ming C. Lin, Carol O'Sullivan:
Simulating believable crowd and group behaviors. SIGGRAPH ASIA (Courses) 2010: 13:1-13:92 - [c56]Martin Prazák, Rachel McDonnell, Carol O'Sullivan:
Perceptual evaluation of human animation timewarping. SIGGRAPH ASIA (Sketches) 2010: 30:1-30:2
2000 – 2009
- 2009
- [j29]Norman I. Badler, Carol O'Sullivan:
Guest Editors' Introduction: Virtual Populace. IEEE Computer Graphics and Applications 29(4): 17-18 (2009) - [j28]Ljiljana Skrba, Lionel Revéret, Franck Hétroy, Marie-Paule Cani, Carol O'Sullivan:
Animating Quadrupeds: Methods and Applications. Comput. Graph. Forum 28(6): 1541-1560 (2009) - [j27]Marie-Paule Cani, Frédéric H. Pighin, James F. O'Brien, Carol O'Sullivan:
SCA 2006 Symposium. Graph. Model. 71(6): 197 (2009) - [j26]Yann Morvan, Carol O'Sullivan:
A perceptual approach to trimming and tuning unstructured lumigraphs. ACM Trans. Appl. Percept. 5(4): 19:1-19:24 (2009) - [j25]Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona N. Newell, Carol O'Sullivan:
Evaluating the effect of motion and body shape on the perceived sex of virtual characters. ACM Trans. Appl. Percept. 5(4): 20:1-20:14 (2009) - [j24]Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, Carol O'Sullivan:
Investigating the role of body shape on the perception of emotion. ACM Trans. Appl. Percept. 6(3): 14:1-14:11 (2009) - [j23]Paul S. A. Reitsma, Carol O'Sullivan:
Effect of scenario on perceptual sensitivity to errors in animation. ACM Trans. Appl. Percept. 6(3): 15:1-15:16 (2009) - [j22]Bobby Bodenheimer, Carol O'Sullivan:
Guest editorial. ACM Trans. Appl. Percept. 6(4): 21:1-21:2 (2009) - [j21]Rachel McDonnell, Cathy Ennis, Simon Dobbyn, Carol O'Sullivan:
Talking bodies: Sensitivity to desynchronization of conversations. ACM Trans. Appl. Percept. 6(4): 22:1-22:8 (2009) - [j20]Yann Morvan, Carol O'Sullivan:
Handling occluders in transitions from panoramic images: A perceptual study. ACM Trans. Appl. Percept. 6(4): 25:1-25:15 (2009) - [j19]Rachel McDonnell, Michéal Larkin, Benjamín Hernández, Isaac Rudomín, Carol O'Sullivan:
Eye-catching crowds: saliency based selective variation. ACM Trans. Graph. 28(3): 55 (2009) - [c55]Ljiljana Skrba, Carol O'Sullivan:
Human perception of quadruped motion. APGV 2009: 130 - [c54]Sébastien Paris, Anton Gerdelan, Carol O'Sullivan:
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. MIG 2009: 13-28 - [c53]Carol O'Sullivan:
Variety Is the Spice of (Virtual) Life. MIG 2009: 84-93 - [c52]Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke, Andreas Butz, Susan Bioletti, Carol O'Sullivan:
Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa. Smart Graphics 2009: 27-39 - [c51]Ladislav Kavan, Steven Collins, Carol O'Sullivan:
Automatic linearization of nonlinear skinning. SI3D 2009: 49-56 - [c50]Aaron Hertzmann, Carol O'Sullivan, Ken Perlin:
Realistic human body movement for emotional expressiveness. SIGGRAPH Courses 2009: 20:1-20:27 - [e2]Katerina Mania, Bernhard E. Riecke, Stephen N. Spencer, Bobby Bodenheimer, Carol O'Sullivan:
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, APGV 2009, Chania, Crete, Greece, September 30 - October 2, 2009. ACM 2009, ISBN 978-1-60558-743-1 [contents] - 2008
- [j18]Rachel McDonnell, Michéal Larkin, Simon Dobbyn, Steven Collins, Carol O'Sullivan:
Clone attack! Perception of crowd variety. ACM Trans. Graph. 27(3): 26 (2008) - [j17]Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan:
Geometric skinning with approximate dual quaternion blending. ACM Trans. Graph. 27(4): 105:1-105:23 (2008) - [c49]Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, Carol O'Sullivan:
Evaluating the emotional content of human motions on real and virtual characters. APGV 2008: 67-74 - [c48]Cathy Ennis, Christopher E. Peters, Carol O'Sullivan:
Perceptual evaluation of position and orientation context rules for pedestrian formations. APGV 2008: 75-82 - [c47]Marcos García, John Dingliana, Carol O'Sullivan:
Perceptual evaluation of cartoon physics: accuracy, attention, appeal. APGV 2008: 107-114 - [c46]Paul S. A. Reitsma, Carol O'Sullivan:
Effect of scenario on perceptual sensitivity to errors in animation. APGV 2008: 115-121 - [c45]Ljiljana Skrba, Ian O'Connell, Carol O'Sullivan:
Eye-tracking dynamic scenes with humans and animals. APGV 2008: 199 - [c44]Ljiljana Skrba, Lionel Revéret, Franck Hétroy, Marie-Paule Cani, Carol O'Sullivan:
Quadruped Animation. Eurographics (State of the Art Reports) 2008: 1-17 - [c43]Yann Morvan, Tommy Hinks, Hamish A. Carr, Debra F. Laefer, Carol O'Sullivan, W. Sean Morrish:
Post Facto Registration Tools for Urban Modelling. Eurographics (Short Papers) 2008: 29-32 - [c42]Christopher E. Peters, Cathy Ennis, Rachel McDonnell, Carol O'Sullivan:
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations. Eurographics (Short Papers) 2008: 33-36 - [c41]Ladislav Kavan, Simon Dobbyn, Steven Collins, Jirí Zára, Carol O'Sullivan:
Polypostors: 2D polygonal impostors for 3D crowds. SI3D 2008: 149-155 - 2007
- [j16]Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan:
Pipeline for Populating Games with Realistic Crowds. Int. J. Intell. Games Simul. 4(2): 5-19 (2007) - [c40]Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona N. Newell, Carol O'Sullivan:
Virtual shapers & movers: form and motion affect sex perception. APGV 2007: 7-10 - [c39]Yann Morvan, Carol O'Sullivan:
A perceptual approach to trimming unstructured lumigraphs. APGV 2007: 61-68 - [c38]Ross Brennan, Michael Manzke, Keith O'Conor, John Dingliana, Carol O'Sullivan:
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture. ERSA 2007: 284-290 - [c37]Daniel Thalmann, Carol O'Sullivan, Barbara Yersin, Jonathan Maïm, Rachel McDonnell:
EG 2007 Course on Populating Virtual Environments with Crowds. Eurographics (Tutorials) 2007: 23-123 - [c36]Rachel McDonnell, Fiona N. Newell, Carol O'Sullivan:
Smooth movers: perceptually guided human motion simulation. Symposium on Computer Animation 2007: 259-269 - [c35]Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan:
Skinning with dual quaternions. SI3D 2007: 39-46 - [c34]Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan:
Skinning arbitrary deformations. SI3D 2007: 53-60 - [c33]Richard Lee, Carol O'Sullivan:
Accelerated Light Propagation Through Participating Media. VG@Eurographics 2007: 17-23 - [c32]Marcos García, John Dingliana, Carol O'Sullivan:
A Physically Based Deformation Model for Interactive Cartoon Animation. VRIPHYS 2007: 27-34 - [c31]Richard Lee, Carol O'Sullivan:
A Fast and Compact Solver for the Shallow Water Equations. VRIPHYS 2007: 51-57 - 2006
- [j15]Thanh Giang, Carol O'Sullivan:
Approximate collision response using closest feature maps. Comput. Graph. 30(3): 423-431 (2006) - [j14]César Mendoza, Carol O'Sullivan:
Interruptible collision detection for deformable objects. Comput. Graph. 30(3): 432-438 (2006) - [c30]Yann Morvan, Carol O'Sullivan:
Harnessing the Human Visual System for Image Based Modeling: an Interaction System. Eurographics (Short Presentations) 2006: 57-60 - [c29]Simon Dobbyn, Rachel McDonnell, Ladislav Kavan, Steven Collins, Carol O'Sullivan:
Clothing the Masses: Real-Time Clothed Crowds With Variation. Eurographics (Short Presentations) 2006: 103-106 - [c28]Daniel Thalmann, Carol O'Sullivan, Pablo de Heras Ciechomski, Simon Dobbyn:
EG 2006 Course on Populating Virtual Environments with Crowds. Eurographics (Tutorials) 2006: 869-963 - [c27]Ladislav Kavan, Carol O'Sullivan, Jirí Zára:
Efficient collision detection for spherical blend skinning. GRAPHITE 2006: 147-156 - [c26]Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan:
Perceptual evaluation of LOD clothing for virtual humans. Symposium on Computer Animation 2006: 117-126 - [c25]Michael Manzke, Ross Brennan, Keith O'Conor, John Dingliana, Carol O'Sullivan:
A scalable and reconfigurable shared-memory graphics architecture. SIGGRAPH Sketches 2006: 182 - [e1]Carol O'Sullivan, Frédéric H. Pighin:
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2006, Vienna, Austria, September 2-4, 2006. Eurographics Association 2006, ISBN 3-905673-34-7 [contents] - 2005
- [j13]John Hamill, Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan:
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings. Comput. Graph. Forum 24(3): 623-633 (2005) - [j12]Dominic Callaghan, Carol O'Sullivan:
Who should bear the cost of software bugs? Comput. Law Secur. Rev. 21(1): 56-60 (2005) - [j11]John Dingliana, Carol O'Sullivan:
A Voxel-Based Approach to Approximate Collision Handling. J. Graph. Tools 10(4): 33-48 (2005) - [j10]Sarah Howlett, John Hamill, Carol O'Sullivan:
Predicting and Evaluating Saliency for Simplified Polygonal Models. ACM Trans. Appl. Percept. 2(3): 286-308 (2005) - [j9]Carol O'Sullivan:
Collisions and Attention. ACM Trans. Appl. Percept. 2(3): 309-321 (2005) - [j8]Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan:
Geopostors: a real-time geometry/impostor crowd rendering system. ACM Trans. Graph. 24(3): 933 (2005) - [c24]Sarah Howlett, Richard Lee, Carol O'Sullivan:
A framework for comparing task performance in real and virtual scenes. APGV 2005: 119-122 - [c23]Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan:
Geopostors: a real-time geometry / impostor crowd rendering system. SI3D 2005: 95-102 - [c22]John Ryan, Carol O'Sullivan, Christopher Bell, Niall Mulvihill:
A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions. VG 2005: 55-62 - 2004
- [j7]John Ryan, Carol O'Sullivan, Christopher Bell:
Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG. Comput. Animat. Virtual Worlds 15(3-4): 353-360 (2004) - [j6]Gareth Bradshaw, Carol O'Sullivan:
Adaptive medial-axis approximation for sphere-tree construction. ACM Trans. Graph. 23(1): 1-26 (2004) - [c21]Sarah Howlett, John Hamill, Carol O'Sullivan:
An experimental approach to predicting saliency for simplified polygonal models. APGV 2004: 57-64 - [c20]Carol O'Sullivan, Richard Lee:
Collisions and attention. APGV 2004: 165 - [c19]Carol O'Sullivan, Sarah Howlett, Rachel McDonnell, Yann Morvan, Keith O'Conor:
Perceptually Adaptive Graphics. Eurographics (State of the Art Reports) 2004 - [c18]Carol O'Sullivan:
Fidelity Metrics for Animation. WSCG 2004: 1-6 - 2003
- [j5]Carol O'Sullivan, John Dingliana, Thanh Giang, Mary K. Kaiser:
Evaluating the visual fidelity of physically based animations. ACM Trans. Graph. 22(3): 527-536 (2003) - [c17]Christopher E. Peters, Carol O'Sullivan:
Bottom-Up Visual Attention for Virtual Human Animation. CASA 2003: 111-117 - [c16]Brian MacNamee, Simon Dobbyn, Padraig Cunningham, Carol O'Sullivan:
Simulating Virtual Humans Across Diverse Situations. IVA 2003: 159-163 - [c15]Christopher E. Peters, Carol O'Sullivan:
Attention-driven eye gaze and blinking for virtual humans. SIGGRAPH 2003 - [c14]Clodagh Rossi, Alan Cummins, Carol O'Sullivan:
Distributed mobile multi-user urban simulation. SIGGRAPH 2003 - [c13]John Hamill, Carol O'Sullivan:
Virtual Dublin - A Framework for Real-Time Urban Simulation. WSCG 2003 - [c12]Robert Mooney, Carol O'Sullivan, John Ryan, Christopher Bell:
The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation. WSCG 2003 - [c11]Christopher E. Peters, Simon Dobbyn, Brian MacNamee, Carol O'Sullivan:
Smart Objects for Attentive Agents. WSCG 2003 - 2002
- [j4]Carol O'Sullivan, Justine Cassell, Hannes Högni Vilhjálmsson, John Dingliana, Simon Dobbyn, B. McNamee, Christopher Peters, Thanh Giang:
Levels of Detail for Crowds and Groups. Comput. Graph. Forum 21(4): 733-741 (2002) - [j3]Christopher Peters, Carol O'Sullivan:
Synthetic Vision and Memory for Autonomous Virtual Humans. Comput. Graph. Forum 21(4): 743-752 (2002) - [c10]Gareth Bradshaw, Carol O'Sullivan:
Sphere-tree construction using dynamic medial axis approximation. Symposium on Computer Animation 2002: 33-40 - 2001
- [j2]Carol O'Sullivan, John Dingliana:
Collisions and perception. ACM Trans. Graph. 20(3): 151-168 (2001) - [c9]Fabio Ganovelli, Carol O'Sullivan:
Animating cuts with on-the-fly re-meshing. Eurographics (Short Presentations) 2001 - [c8]Carol O'Sullivan, John Dingliana, Fabio Ganovelli, Gareth Bradshaw:
Collision Handling for Virtual Environments. Eurographics (Tutorials) 2001 - 2000
- [j1]John Dingliana, Carol O'Sullivan:
Graceful Degradation of Collision Handling Physically Based Animation. Comput. Graph. Forum 19(3): 239-248 (2000) - [c7]Thanh Giang, Robert Mooney, Christopher Peters, Carol O'Sullivan:
ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework. Eurographics (Short Presentations) 2000 - [c6]Gareth Bradshaw, Carol O'Sullivan:
Extracting geometric models from medieval moulding profiles for case-based reasoning. KES 2000: 531-536 - [c5]William Leeson, Carol O'Sullivan, Steven Collins:
EFFIGI: An Efficient Framework for Implementing Global Illumination. WSCG 2000 - [c4]Evin Levey, Christopher E. Peters, Carol O'Sullivan:
New Metrics for Evaluation of Collision Detection Techniques. WSCG 2000
1990 – 1999
- 1999
- [b1]Carol O'Sullivan:
Perceptually-Adaptive Collision Detection for Real-time Computer Animation. Trinity College Dublin, Ireland, 1999 - [c3]Carol O'Sullivan, Ralph Radach, Steven Collins:
A Model of Collision Perception for Real-Time Animation. Computer Animation and Simulation 1999: 67-76 - [c2]David Meaney, Carol O'Sullivan:
Heuristical Real-Time Shadows. Computer Animation and Simulation 1999: 167-176 - 1997
- [c1]Carol O'Sullivan, Ronan G. Reilly:
REACT: REal-time Adaptive Collision Testing An Interactive Vision approach. Computer Animation and Simulation 1997: 163-175
Coauthor Index
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