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Ingmar S. Franke
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- affiliation: TU Dresden, Media Design, Germany
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2020 – today
- 2024
- [c24]Mathias Müller, Dietrich Kammer, Ingmar S. Franke:
Kickstarting Application Development for Elastic Displays with Do-it-yourself Hardware Assembly Instructions. AVI 2024: 28:1-28:5 - 2022
- [c23]Ingmar S. Franke, Annika Elze, Matthew McGinity:
Stretching Projection ? Projection-Based Visual Control and Support for Sports Exercises: Projektionsbasierte visuelle Kontrolle und Unterstützung bei Sportübungen. MuC 2022: 452-456 - 2021
- [c22]Ingmar S. Franke, Adrian Köhler, Annika Elze:
Control the Autonomous! - User Interfaces for Monitoring and Dispatching Autonomous Vehicles. ITSC 2021: 2292-2297 - [c21]Ingmar S. Franke, Annika Elze, Rainer Groh, Christian Steinmann:
Konzeption und Umsetzung von Lehr- und Lernszenarien unter Verwendung einer prototypischen 3D-Tafel - als Beitrag innovativer digitaler Medien in Schulen. MuC (Workshopband) 2021
2010 – 2019
- 2018
- [j4]Dietrich Kammer, Mathias Müller, Jan Wojdziak, Ingmar S. Franke:
New Impressions in Interaction Design: A Task Taxonomy for Elastic Displays. i-com 17(3): 247-255 (2018) - 2017
- [c20]Sebastian Lorenz, Volker Waurich, Dieter Ansorge, Ingmar S. Franke, Jens Krzywinski:
Mobiles Bedienkonzept für die Baggersteuerung von Morgen. UP 2017 - 2015
- [b1]Ingmar S. Franke:
Untersuchungen zum Wahrnehmungsrealismus von Abbildern und Bildern: computergrafische Optimierungsansätze im Spannungsfeld von bildhafter Gestaltung, virtueller Architektur und visueller Wahrnehmung. Dresden University of Technology, TUDpress 2015, ISBN 978-3-95908-018-7 - [c19]Tobias Günther, Ingmar S. Franke, Rainer Groh:
Aughanded Virtuality - the hands in the virtual environment. 3DUI 2015: 157-158 - [c18]Tobias Günther, Ingmar S. Franke, Rainer Groh:
Aughanded Virtuality - The hands in the virtual environment. VR 2015: 327-328 - 2014
- [c17]Ingmar S. Franke, Tobias Günther, Rainer Groh:
Saccade Detection and Processing for Enhancing 3D Visualizations in Real-Time. HCI (26) 2014: 317-322 - [c16]Sebastian Walther, Ingmar S. Franke, Sebastian Pannasch, Rainer Groh:
Perception of Parallelism in Perspective Images. HCI (26) 2014: 373-378 - [c15]Ingmar S. Franke, Mathias Müller, Thomas Gründer, Rainer Groh:
FlexiWall: Interaction in-between 2D and 3D Interfaces. HCI (26) 2014: 415-420 - [c14]Mathias Müller, Katarina L. Maurer, Anja Knöfel, Ingmar S. Franke, Rainer Groh:
"Form Follows Function" - Investigating Interactive Physical Objects in Virtual Environments. HCI (26) 2014: 619-624 - [c13]Mathias Müller, Anja Knöfel, Thomas Gründer, Ingmar S. Franke, Rainer Groh:
FlexiWall: Exploring Layered Data with Elastic Displays. ITS 2014: 439-442 - 2012
- [j3]Dietrich Kammer, Jan Wojdziak, Thomas Ebner, Ingmar S. Franke, Rainer Groh:
A component-oriented framework for experimental computer graphics. Comput. Stand. Interfaces 34(1): 93-100 (2012) - [j2]Dietrich Kammer, Marius Brade, Ingmar S. Franke, Jens R. Helmert, Jens Geelhaar, Nadine Couture:
Erfinderworkshops, TANGINT/FR, CogITo. i-com 11(2): 3-4 (2012) - 2011
- [c12]Dietrich Kammer, Ingmar S. Franke, Rainer Groh, Juliane Steinhauf, Maxi Kirchner, Frank Schönefeld:
The eleventh finger: levels of manipulation in multi-touch interaction. ECCE 2011: 141-148 - [c11]Jan Wojdziak, Dietrich Kammer, Ingmar S. Franke, Rainer Groh:
BiLL: an experimental environment for visual analytics. EICS 2011: 259-264 - [c10]Jan Wojdziak, Martin Zavesky, Ingmar S. Franke, Christian Lambeck, Rainer Groh:
Guest Login - Visitor-centred Information Design. EVA 2011 - [c9]Jakob Bahr, Joshua Peschke, Dietrich Kammer, Ingmar S. Franke, Juliane Steinhauf, Maxi Kirchner, Frank Schönefeld, Rainer Groh:
SampleSurface: Kollaboratives Musizieren mit Multitouch-Unterstützung. MuC (Workshopband) 2011: 267-271 - [c8]Martin Zavesky, Jan Wojdziak, Kerstin Kusch, Daniel Wuttig, Ingmar S. Franke, Rainer Groh:
An Individual Perspective - Perceptually Realistic Depiction of Human Figures. VISAPP 2011: 313-319 - 2010
- [c7]Ingmar S. Franke, Dietrich Kammer, Rainer Groh, Simone Happ, Juliane Steinhauf, Frank Schönefeld:
Developing Multi-touch Software through Creative Destruction. MuC (Workshopband) 2010: 45-51
2000 – 2009
- 2009
- [c6]Ingmar S. Franke, Severin Taranko, Hans Wessel:
Jenseits der Suchmaschinen: Konzeption einer iterativen Informationssuche in Blogs. GeNeMe 2009: 231-243 - 2008
- [j1]Ingmar S. Franke, Sebastian Pannasch, Jens R. Helmert, Robert Rieger, Rainer Groh, Boris M. Velichkovsky:
Towards attention-centered interfaces: An aesthetic evaluation of perspective with eye tracking. ACM Trans. Multim. Comput. Commun. Appl. 4(3): 18:1-18:13 (2008) - [c5]Aglika Yankova, Ingmar S. Franke:
Angle of view vs. perspective distortion: a psychological evaluation of perspective projection for achieving perceptual realism in computer graphics. APGV 2008: 204 - [c4]Ingmar S. Franke, Severin Taranko, Christin Henzen:
Zwischen den Zeilen - Ein innovatives Interfacekonzept für selbst organisierende, virtuelle Gemeinschaften. GeNeMe 2008: 79-96 - [c3]Ingmar S. Franke, Severin Taranko:
Between the Lines. Innovative data mining algorithm to a new interface concept. SimVis 2008: 253-266 - 2007
- [c2]Ingmar Steffen Franke, Martin Zavesky, Raimund Dachselt:
Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism. EGVE (Short Papers & Posters) 2007 - 2005
- [c1]Ingmar S. Franke, Martin Zavesky:
Adaptierbare Perspektive auf virtuelle Gemeinschaften. GeNeMe 2005: 185-196
Coauthor Index
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last updated on 2024-08-05 20:17 CEST by the dblp team
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