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Viliam Lisý
Person information
- affiliation: CTU in Prague
- affiliation: University of Alberta
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2020 – today
- 2024
- [j15]Jaromír Janisch
, Tomás Pevný, Viliam Lisý:
Classification with costly features in hierarchical deep sets. Mach. Learn. 113(7): 4487-4522 (2024) - [c52]David Milec, Ondrej Kubícek, Viliam Lisý:
Continual Depth-limited Responses for Computing Counter-strategies in Sequential Games. AAMAS 2024: 2393-2395 - [i27]Branislav Bosanský, Lada Hospodkova, Michal Najman, Maria Rigaki, Elnaz Babayeva, Viliam Lisý:
Counteracting Concept Drift by Learning with Future Malware Predictions. CoRR abs/2404.09352 (2024) - 2023
- [j14]Vojtech Kovarík
, Dominik Seitz, Viliam Lisý
, Jan Rudolf, Shuo Sun, Karel Ha:
Value functions for depth-limited solving in zero-sum imperfect-information games. Artif. Intell. 314: 103805 (2023) - [c51]Jaromír Janisch
, Tomás Pevný
, Viliam Lisý
:
NASimEmu: Network Attack Simulator & Emulator for Training Agents Generalizing to Novel Scenarios. ESORICS Workshops (2) 2023: 589-608 - [c50]Vojtech Kovarík, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lisý:
Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract). IJCAI 2023: 6920-6924 - [i26]Jaromír Janisch, Tomás Pevný, Viliam Lisý:
NASimEmu: Network Attack Simulator & Emulator for Training Agents Generalizing to Novel Scenarios. CoRR abs/2305.17246 (2023) - [i25]David Milec, Viliam Lisý, Christopher Kiekintveld:
Generation of Games for Opponent Model Differentiation. CoRR abs/2311.16781 (2023) - [i24]Ondrej Kubícek, Neil Burch, Viliam Lisý:
Look-ahead Search on Top of Policy Networks in Imperfect Information Games. CoRR abs/2312.15220 (2023) - 2022
- [j13]Vojtech Kovarík
, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lisý
:
Rethinking formal models of partially observable multiagent decision making. Artif. Intell. 303: 103645 (2022) - [j12]Simon Mandlík, Matej Racinsky, Viliam Lisý, Tomás Pevný:
JsonGrinder.jl: automated differentiable neural architecture for embedding arbitrary JSON data. J. Mach. Learn. Res. 23: 298:1-298:5 (2022) - [i23]Tomás Pevný, Viliam Lisý, Branislav Bosanský, Petr Somol, Michal Pechoucek:
Explaining Classifiers Trained on Raw Hierarchical Multiple-Instance Data. CoRR abs/2208.02694 (2022) - [i22]Branislav Bosanský, Dominik Kouba, Ondrej Manhal, Thorsten Sick, Viliam Lisý, Jakub Kroustek, Petr Somol:
Avast-CTU Public CAPE Dataset. CoRR abs/2209.03188 (2022) - 2021
- [c49]Jakub Cerný, Viliam Lisý, Branislav Bosanský, Bo An:
Computing Quantal Stackelberg Equilibrium in Extensive-Form Games. AAAI 2021: 5260-5268 - [c48]David Milec
, Jakub Cerný, Viliam Lisý, Bo An:
Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games. AAAI 2021: 5575-5583 - [i21]Michael Walton, Viliam Lisý:
Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report. CoRR abs/2103.00187 (2021) - [i20]Simon Mandlík, Matej Racinsky, Viliam Lisý, Tomás Pevný:
Mill.jl and JsonGrinder.jl: automated differentiable feature extraction for learning from raw JSON data. CoRR abs/2105.09107 (2021) - [i19]Marek Galovic, Branislav Bosanský, Viliam Lisý:
Improving Robustness of Malware Classifiers using Adversarial Strings Generated from Perturbed Latent Representations. CoRR abs/2110.11987 (2021) - [i18]Vojtech Kovarík, David Milec, Michal Sustr, Dominik Seitz, Viliam Lisý:
Fast Algorithms for Poker Require Modelling it as a Sequential Bayesian Game. CoRR abs/2112.10890 (2021) - [i17]David Milec, Viliam Lisý:
Continual Depth-limited Responses for Computing Counter-strategies in Extensive-form Games. CoRR abs/2112.12594 (2021) - 2020
- [j11]Jirí Cermák, Viliam Lisý, Branislav Bosanský:
Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games. Artif. Intell. 282: 103248 (2020) - [j10]Vojtech Kovarík
, Viliam Lisý:
Analysis of Hannan consistent selection for Monte Carlo tree search in simultaneous move games. Mach. Learn. 109(1): 1-50 (2020) - [j9]Jaromír Janisch
, Tomás Pevný
, Viliam Lisý:
Classification with costly features as a sequential decision-making problem. Mach. Learn. 109(8): 1587-1615 (2020) - [c47]Olga Petrova, Karel Durkota, Galina Alperovich, Karel Horák, Michal Najman, Branislav Bosanský, Viliam Lisý:
Discovering Imperfectly Observable Adversarial Actions using Anomaly Detection. AAMAS 2020: 1969-1971 - [c46]Jakub Cerný, Viliam Lisý, Branislav Bosanský, Bo An:
Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium. IJCAI 2020: 246-253 - [c45]Jirí Cermák, Viliam Lisý, Branislav Bosanský:
Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract). IJCAI 2020: 5030-5034 - [i16]Olga Petrova, Karel Durkota, Galina Alperovich, Karel Horák, Michal Najman, Branislav Bosanský, Viliam Lisý:
Discovering Imperfectly Observable Adversarial Actions using Anomaly Detection. CoRR abs/2004.10638 (2020) - [i15]Jaromír Janisch, Tomás Pevný, Viliam Lisý:
Symbolic Relational Deep Reinforcement Learning based on Graph Neural Networks. CoRR abs/2009.12462 (2020) - [i14]David Milec, Jakub Cerný, Viliam Lisý, Bo An:
Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games. CoRR abs/2009.14521 (2020)
2010 – 2019
- 2019
- [j8]Karel Durkota, Viliam Lisý, Branislav Bosanský, Christopher Kiekintveld, Michal Pechoucek
:
Hardening networks against strategic attackers using attack graph games. Comput. Secur. 87 (2019) - [c44]Jaromír Janisch, Tomás Pevný, Viliam Lisý:
Classification with Costly Features Using Deep Reinforcement Learning. AAAI 2019: 3959-3966 - [c43]Michal Sustr, Vojtech Kovarík, Viliam Lisý:
Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Games. AAMAS 2019: 224-232 - [i13]Vojtech Kovarík, Viliam Lisý:
Problems with the EFG formalism: a solution attempt using observations. CoRR abs/1906.06291 (2019) - [i12]Vojtech Kovarík, Viliam Lisý:
Value Functions for Depth-Limited Solving in Zero-Sum Imperfect-Information Games. CoRR abs/1906.06412 (2019) - [i11]Vojtech Kovarík, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lisý:
Rethinking Formal Models of Partially Observable Multiagent Decision Making. CoRR abs/1906.11110 (2019) - [i10]Jaromír Janisch, Tomás Pevný, Viliam Lisý:
Classification with Costly Features as a Sequential Decision-Making Problem. CoRR abs/1909.02564 (2019) - [i9]Jaromír Janisch, Tomás Pevný, Viliam Lisý:
Deep Reinforcement Learning with Explicitly Represented Knowledge and Variable State and Action Spaces. CoRR abs/1911.08756 (2019) - 2018
- [j7]Jirí Cermák, Branislav Bosanský, Karel Horák, Viliam Lisý
, Michal Pechoucek
:
Approximating maxmin strategies in imperfect recall games using A-loss recall property. Int. J. Approx. Reason. 93: 290-326 (2018) - [j6]Reihaneh Safavi-Naini
, Alireza Poostindouz, Viliam Lisý:
Path Hopping: An MTD Strategy for Long-Term Quantum-Safe Communication. Secur. Commun. Networks 2018: 8475818:1-8475818:15 (2018) - [i8]Jiri Cermak, Viliam Lisý, Branislav Bosanský:
Constructing Imperfect Recall Abstractions to Solve Large Extensive-Form Games. CoRR abs/1803.05392 (2018) - [i7]Vojtech Kovarík, Viliam Lisý:
Analysis of Hannan Consistent Selection for Monte Carlo Tree Search in Simultaneous Move Games. CoRR abs/1804.09045 (2018) - [i6]Michal Sustr, Vojtech Kovarík, Viliam Lisý:
Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Games. CoRR abs/1812.07351 (2018) - 2017
- [j5]Monica Anderson
, Roman Barták
, John S. Brownstein, David L. Buckeridge, Hoda Eldardiry, Christopher W. Geib, Maria L. Gini
, Aaron Isaksen, Sarah Keren, Robert Laddaga, Viliam Lisý, Rodney Martin, David R. Martinez, Martin Michalowski
, Loizos Michael, Reuth Mirsky, Thanh Hai Nguyen, Michael J. Paul, Enrico Pontelli
, Scott Sanner, Arash Shaban-Nejad
, Arunesh Sinha
, Shirin Sohrabi, Kumar Sricharan, Biplav Srivastava, Mark Stefik, William W. Streilein, Nathan R. Sturtevant, Kartik Talamadupula, Michael Thielscher, Julian Togelius
, Tran Cao Son, Long Tran-Thanh, Neal Wagner, Byron C. Wallace, Szymon Wilk
, Jichen Zhu:
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. AI Mag. 38(3): 72-82 (2017) - [c42]Viliam Lisý, Michael Bowling:
Eqilibrium Approximation Quality of Current No-Limit Poker Bots. AAAI Workshops 2017 - [c41]Reihaneh Safavi-Naini, Alireza Poostindouz, Viliam Lisý:
Path Hopping: an MTD Strategy for Quantum-safe Communication. MTD@CCS 2017: 111-114 - [c40]Reihaneh Safavi-Naini, Viliam Lisý, Yvo Desmedt:
Economically Optimal Variable Tag Length Message Authentication. Financial Cryptography 2017: 204-223 - [c39]Karel Durkota, Viliam Lisý, Christopher Kiekintveld, Karel Horák, Branislav Bosanský, Tomás Pevný
:
Optimal Strategies for Detecting Data Exfiltration by Internal and External Attackers. GameSec 2017: 171-192 - [c38]Jiri Cermak, Branislav Bosanský, Viliam Lisý:
An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games. IJCAI 2017: 936-942 - [i5]Matej Moravcík, Martin Schmid, Neil Burch, Viliam Lisý, Dustin Morrill, Nolan Bard, Trevor Davis, Kevin Waugh, Michael Johanson, Michael H. Bowling:
DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker. CoRR abs/1701.01724 (2017) - [i4]Jaromír Janisch, Tomás Pevný, Viliam Lisý:
Classification with Costly Features using Deep Reinforcement Learning. CoRR abs/1711.07364 (2017) - 2016
- [j4]Branislav Bosanský, Viliam Lisý
, Marc Lanctot, Jirí Cermák, Mark H. M. Winands
:
Algorithms for computing strategies in two-player simultaneous move games. Artif. Intell. 237: 1-40 (2016) - [j3]Stefano V. Albrecht, Bruno Bouchard, John S. Brownstein, David L. Buckeridge, Cornelia Caragea
, Kevin M. Carter, Adnan Darwiche, Blaz Fortuna, Yannick Francillette, Sébastien Gaboury, C. Lee Giles
, Marko Grobelnik, Estevam R. Hruschka Jr., Jeffrey O. Kephart, Parisa Kordjamshidi, Viliam Lisý, Daniele Magazzeni, João Marques-Silva, Pierre Marquis, David R. Martinez, Marek P. Michalowski, Arash Shaban-Nejad
, Zeinab Noorian, Enrico Pontelli
, Alex Rogers, Stephanie Rosenthal, Dan Roth, Arunesh Sinha
, William W. Streilein, Sylvie Thiébaux, Tran Cao Son, Byron C. Wallace, Toby Walsh, Michael Witbrock, Jie Zhang:
Reports of the 2016 AAAI Workshop Program. AI Mag. 37(3): 99-108 (2016) - [j2]Karel Durkota, Viliam Lisý
, Christopher Kiekintveld, Branislav Bosanský, Michal Pechoucek
:
Case Studies of Network Defense with Attack Graph Games. IEEE Intell. Syst. 31(5): 24-30 (2016) - [c37]Jiri Cermak, Branislav Bosanský, Karel Durkota, Viliam Lisý, Christopher Kiekintveld:
Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games. AAAI 2016: 439-445 - [c36]Viliam Lisý, Trevor Davis, Michael H. Bowling:
Counterfactual Regret Minimization in Sequential Security Games. AAAI 2016: 544-550 - [c35]Timothy Yee, Viliam Lisý, Michael H. Bowling:
Monte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty. IJCAI 2016: 690-697 - [e1]Viliam Lisý, Michael Thielscher, Thanh Nguyen:
Computer Poker and Imperfect Information Games, Papers from the 2016 AAAI Workshop, Phoenix, Arizona, USA, February 13, 2016. AAAI Technical Report WS-16-06, AAAI Press 2016 [contents] - [i3]Viliam Lisý, Michael H. Bowling:
Eqilibrium Approximation Quality of Current No-Limit Poker Bots. CoRR abs/1612.07547 (2016) - 2015
- [c34]Viliam Lisý, Marc Lanctot, Michael H. Bowling:
Online Monte Carlo Counterfactual Regret Minimization for Search in Imperfect Information Games. AAMAS 2015: 27-36 - [c33]Karel Durkota, Viliam Lisý, Christopher Kiekintveld, Branislav Bosanský:
Game-Theoretic Algorithms for Optimal Network Security Hardening Using Attack Graphs. AAMAS 2015: 1773-1774 - [c32]Richard Klíma, Viliam Lisý
, Christopher Kiekintveld:
Combining Online Learning and Equilibrium Computation in Security Games. GameSec 2015: 130-149 - [c31]Karel Durkota, Viliam Lisý
, Branislav Bosanský, Christopher Kiekintveld:
Approximate Solutions for Attack Graph Games with Imperfect Information. GameSec 2015: 228-249 - [c30]Karel Durkota, Viliam Lisý, Branislav Bosanský, Christopher Kiekintveld:
Optimal Network Security Hardening Using Attack Graph Games. IJCAI 2015: 526-532 - [p1]Christopher Kiekintveld, Viliam Lisý
, Radek Píbil:
Game-Theoretic Foundations for the Strategic Use of Honeypots in Network Security. Cyber Warfare 2015: 81-101 - [i2]Vojtech Kovarík, Viliam Lisý:
Analysis of Hannan Consistent Selection for Monte Carlo Tree Search in Simultaneous Move Games. CoRR abs/1509.00149 (2015) - 2014
- [j1]Branislav Bosanský, Christopher Kiekintveld, Viliam Lisý, Michal Pechoucek
:
An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information. J. Artif. Intell. Res. 51: 829-866 (2014) - [c29]Jirí Cermák, Branislav Bosanský, Viliam Lisý
:
Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games. ECAI 2014: 201-206 - [c28]Richard Klíma, Christopher Kiekintveld, Viliam Lisý:
Online Learning Methods for Border Patrol Resource Allocation. GameSec 2014: 340-349 - [c27]Viliam Lisý
, Robert Kessl, Tomás Pevný
:
Randomized Operating Point Selection in Adversarial Classification. ECML/PKDD (2) 2014: 240-255 - [c26]Karel Durkota, Viliam Lisý
:
Computing Optimal Policies for Attack Graphs with Action Failures and Costs. STAIRS 2014: 101-110 - 2013
- [c25]Branislav Bosanský, Christopher Kiekintveld, Viliam Lisý, Jiri Cermak, Michal Pechoucek:
Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games. AAMAS 2013: 335-342 - [c24]Marc Lanctot, Viliam Lisý
, Mark H. M. Winands
:
Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel. CGW@IJCAI 2013: 28-43 - [c23]Branislav Bosanský, Viliam Lisý, Jiri Cermak, Roman Vitek, Michal Pechoucek:
Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games. IJCAI 2013: 48-54 - [c22]Viliam Lisý, Vojtech Kovarík, Marc Lanctot, Branislav Bosanský:
Convergence of Monte Carlo Tree Search in Simultaneous Move Games. NIPS 2013: 2112-2120 - [c21]Viliam Lisý
, Radek Píbil:
Computing Optimal Attack Strategies Using Unconstrained Influence Diagrams. PAISI 2013: 38-46 - [i1]Viliam Lisý, Vojtech Kovarík, Marc Lanctot, Branislav Bosanský:
Convergence of Monte Carlo Tree Search in Simultaneous Move Games. CoRR abs/1310.8613 (2013) - 2012
- [c20]Ondrej Vanek, Branislav Bosanský, Michal Jakob, Viliam Lisý, Michal Pechoucek:
Extending Security Games to Defenders with Constrained Mobility. AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health 2012 - [c19]Viliam Lisý, Branislav Bosanský, Michal Pechoucek:
Anytime algorithms for multi-agent visibility-based pursuit-evasion games. AAMAS 2012: 1301-1302 - [c18]Peter Novák, Antonín Komenda, Viliam Lisý, Branislav Bosanský, Michal Cáp, Michal Pechoucek:
Tactical operations of multi-robot teams in urban warfare (demonstration). AAMAS 2012: 1473-1474 - [c17]Branislav Bosanský, Christopher Kiekintveld, Viliam Lisý
, Michal Pechoucek
:
Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information. ECAI 2012: 193-198 - [c16]Viliam Lisý
, Radek Píbil, Jan Stiborek
, Branislav Bosanský, Michal Pechoucek
:
Game-theoretic Approach to Adversarial Plan Recognition. ECAI 2012: 546-551 - [c15]Radek Píbil, Viliam Lisý
, Christopher Kiekintveld, Branislav Bosanský, Michal Pechoucek
:
Game Theoretic Model of Strategic Honeypot Selection in Computer Networks. GameSec 2012: 201-220 - 2011
- [c14]Branislav Bosanský, Viliam Lisý, Michal Jakob, Michal Pechoucek:
Computing time-dependent policies for patrolling games with mobile targets. AAMAS 2011: 989-996 - [c13]Ondrej Vanek, Michal Jakob, Viliam Lisý, Branislav Bosanský, Michal Pechoucek:
Iterative game-theoretic route selection for hostile area transit and patrolling. AAMAS 2011: 1273-1274 - [c12]Branislav Bosanský, Viliam Lisý
, Michal Pechoucek
:
Towards Cooperation in Adversarial Search with Confidentiality. HoloMAS 2011: 246-255 - 2010
- [c11]Viliam Lisý, Roie Zivan, Katia P. Sycara, Michal Pechoucek:
Deception in networks of mobile sensing agents. AAMAS 2010: 1031-1038 - [c10]Viliam Lisý:
Adversarial planning for large multi-agent simulations. AAMAS 2010: 1665-1666 - [c9]Viliam Lisý
, Branislav Bosanský, Roman Vaculín, Michal Pechoucek
:
Agent subset adversarial search for complex non-cooperative domains. CIG 2010: 211-218
2000 – 2009
- 2009
- [c8]Viliam Lisý
, Michal Jakob, Petr Benda, Stepán Urban, Michal Pechoucek
:
Towards Cooperative Predictive Data Mining in Competitive Environments. ADMI 2009: 95-108 - [c7]Viliam Lisý, Branislav Bosanský, Michal Jakob, Michal Pechoucek:
Adversarial search with procedural knowledge heuristic. AAMAS (2) 2009: 899-906 - [c6]Egon L. van den Broek, Viliam Lisý, Joyce H. D. M. Westerink, Marleen H. Schut, Kees Tuinenbreijer:
Biosignals as an Advanced Man-Machine Interface. BIOSTEC 2009: 15-24 - [c5]Egon L. van den Broek, Viliam Lisý
, Joris H. Janssen, Joyce H. D. M. Westerink, Marleen H. Schut, Kees Tuinenbreijer:
Affective Man-Machine Interface: Unveiling Human Emotions through Biosignals. BIOSTEC (Selected Papers) 2009: 21-47 - [c4]Viliam Lisý, Branislav Bosanský, Michal Jakob, Michal Pechoucek:
Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic. ICAART 2009: 53-60 - [c3]Viliam Lisý
, Branislav Bosanský, Michal Jakob, Michal Pechoucek
:
Goal-Based Game Tree Search for Complex Domains. ICAART (Revised Selected Papers) 2009: 97-109 - 2008
- [c2]Viliam Lisý
, Michal Jakob, Jan Tozicka, Michal Pechoucek
:
Utility-based model for classifying adversarial behaviour in multi-agent systems. IMCSIT 2008: 47-53 - 2007
- [c1]Jirí Isa, Viliam Lisý
, Zuzana Reitermanová, Ondrej Sýkora:
Unconstrained Influence Diagram Solver: Guido. ICTAI (1) 2007: 24-27
Coauthor Index
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