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Jonathan P. Rowe
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- affiliation: North Carolina State University, USA
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2020 – today
- 2024
- [j14]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. Int. J. Artif. Intell. Educ. 34(3): 1138-1165 (2024) - [j13]James C. Lester, Mohit Bansal, Gautam Biswas, Cindy E. Hmelo-Silver, Jeremy Roschelle, Jonathan P. Rowe:
The AI Institute for Engaged Learning. AI Mag. 45(1): 69-76 (2024) - [j12]Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Procedural Level Generation in Educational Games From Natural Language Instruction. IEEE Trans. Games 16(4): 937-946 (2024) - [c97]Fahmid Morshed Fahid, Jonathan P. Rowe, Yeojin Kim, Shashank Srivastava, James C. Lester:
Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments. AAAI 2024: 23191-23199 - [c96]Vikram Kumaran, Jonathan P. Rowe, James C. Lester:
NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models. AIIDE 2024: 76-86 - [c95]Andres Felipe Zambrano, Nidhi Nasiar, Jaclyn Ocumpaugh, Alex Goslen, Jiayi Zhang, Jonathan P. Rowe, Jordan Esiason, Jessica Vandenberg, Stephen Hutt:
Says Who? How different ground truth measures of emotion impact student affective modeling. EDM 2024 - [c94]Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester:
Dual Process Masking for Dialogue Act Recognition. EMNLP (Findings) 2024: 15270-15283 - [c93]Alex Goslen, Jessica Vandenberg, Andres Felipe Zambrano, Nidhi Nasiar, Stephen Hutt, Jaclyn Ocumpaugh, Jonathan P. Rowe:
Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning. SIGCSE Virtual (2) 2024 - 2023
- [c92]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester:
Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. ACL (Findings) 2023: 10978-10992 - [c91]Alex Goslen, Yeo Jin Kim, Jonathan P. Rowe, James C. Lester:
Language Modeling for Plan Generation in Game-Base Learning Environments. LLM@AIED 2023: 129-138 - [c90]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c89]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - [c88]Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Language Model-Based Player Goal Recognition in Open World Digital Games. AIIDE 2023: 75-85 - [c87]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. AIIDE 2023: 86-96 - [c86]Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. CoG 2023: 1-8 - [c85]Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, Nidhi Nasiar, Stephen Hutt, Alex Goslen, Jonathan P. Rowe, James C. Lester, Eric N. Wiebe, Bradford W. Mott:
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. ICQE 2023: 18-33 - [c84]Andrew Emerson, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. LAK 2023: 333-344 - 2022
- [c83]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Nathan L. Henderson, Roger Azevedo, James C. Lester:
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. AIED (1) 2022: 78-89 - [c82]Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester:
Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design. AIED (2) 2022: 204-207 - [c81]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - [c80]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. AIIDE 2022: 37-44 - [c79]Alex Goslen, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. AIIDE 2022: 105-112 - 2021
- [j11]Michael Geden, Andrew Emerson, Dan Carpenter, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. Int. J. Artif. Intell. Educ. 31(1): 1-23 (2021) - [c78]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. AAAI 2021: 15591-15599 - [c77]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. ACII 2021: 1-8 - [c76]Randall D. Spain, Jonathan P. Rowe, Benjamin S. Goldberg, Robert Pokorny, Michael Hoffman, Steven Harrison, James C. Lester:
Developing Adaptive Team Coaching in GIFT: A Data-Driven Approach. TTW@AIED 2021: 10-16 - [c75]Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. MAIED@AIED 2021: 93-102 - [c74]Fahmid Morshed Fahid, Jonathan P. Rowe, Randall D. Spain, Benjamin S. Goldberg, Robert Pokorny, James C. Lester:
Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. AIED (1) 2021: 113-124 - [c73]Andrew Emerson, Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James Minogue, James C. Lester:
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. AIED (2) 2021: 151-155 - [c72]Nathan L. Henderson, Wookhee Min, Andrew Emerson, Jonathan P. Rowe, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. EDM 2021 - [c71]Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. ICIDS 2021: 379-392 - [c70]Halim Acosta, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, James Minogue, James C. Lester:
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. ICMI 2021: 258-267 - [c69]Dan Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Investigating Student Reflection during Game-Based Learning in Middle Grades Science. LAK 2021: 280-291 - 2020
- [j10]Michelle Taub, Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment. Comput. Educ. 147: 103781 (2020) - [j9]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c68]Michael Geden, Andrew Emerson, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Predictive Student Modeling in Educational Games with Multi-Task Learning. AAAI 2020: 654-661 - [c67]Dan Carpenter, Michael Geden, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Automated Analysis of Middle School Students' Written Reflections During Game-Based Learning. AIED (1) 2020: 67-78 - [c66]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. AIED (1) 2020: 165-176 - [c65]Nathan L. Henderson, Jonathan P. Rowe, Luc Paquette, Ryan S. Baker, James C. Lester:
Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. AIED (1) 2020: 228-239 - [c64]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. AIIDE 2020: 224-230 - [c63]Andrew Emerson, Nathan L. Henderson, Jonathan P. Rowe, Wookhee Min, Seung Y. Lee, James Minogue, James C. Lester:
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. ICMI 2020: 107-116 - [c62]Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester:
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. ICMI 2020: 134-143
2010 – 2019
- 2019
- [c61]Nathan L. Henderson, Andrew Emerson, Jonathan P. Rowe, James C. Lester:
Improving Sensor-Based Affect Detection with Multimodal Data Imputation. ACII 2019: 669-675 - [c60]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester:
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. AIED (1) 2019: 144-156 - [c59]Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester, Bradford W. Mott, Jonathan P. Rowe:
Intelligent Cognitive Assistants to Support Orchestration in CSCL. CSCL 2019 - [c58]Asmalina Saleh, Yuxin Chen, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, Robert G. Taylor, Jonathan P. Rowe, James C. Lester:
Supporting Collaborative Problem Solving in a Game-Based Learning Environment. CSCL 2019 - [c57]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. EDM (Workshops) 2019: 44-50 - [c56]Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. ICIDS 2019: 86-100 - 2018
- [j8]Jeanine DeFalco, Jonathan P. Rowe, Luc Paquette, Vasiliki Georgoulas, Keith W. Brawner, Bradford W. Mott, Ryan S. Baker, James C. Lester:
Detecting and Addressing Frustration in a Serious Game for Military Training. Int. J. Artif. Intell. Educ. 28(2): 152-193 (2018) - [c55]Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Modeling Player Engagement with Bayesian Hierarchical Models. AIIDE 2018: 215-221 - [c54]Robert Sawyer, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning. EDM 2018 - [c53]Asmalina Saleh, Cindy E. Hmelo-Silver, Yuxin Chen, Katherine Shanahan, Jonathan P. Rowe, James C. Lester:
Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments. ICLS 2018 - [c52]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
High-Fidelity Simulated Players for Interactive Narrative Planning. IJCAI 2018: 3884-3890 - [e3]Jonathan P. Rowe, Gillian Smith:
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018, November 13-17, 2018, Edmonton, Canada. AAAI Press 2018, ISBN 978-1-57735-804-6 [contents] - 2017
- [j7]Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester:
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island. Comput. Hum. Behav. 76: 641-655 (2017) - [j6]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. Int. J. Gaming Comput. Mediat. Simulations 9(3): 96-113 (2017) - [c51]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. AAAI Workshops 2017 - [c50]Nicholas V. Mudrick, Michelle Taub, Roger Azevedo, Jonathan P. Rowe, James C. Lester:
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion. ACII 2017: 184-189 - [c49]Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare:
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. AIED 2017: 238-249 - [c48]Robert Sawyer, Jonathan P. Rowe, James C. Lester:
Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning. AIED 2017: 323-334 - [c47]Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Is More Agency Better? The Impact of Student Agency on Game-Based Learning. AIED 2017: 335-346 - [c46]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Multimodal Goal Recognition in Open-World Digital Games. AIIDE 2017: 80-86 - [c45]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. AIIDE 2017: 255-261 - [c44]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Interactive Narrative Personalization with Deep Reinforcement Learning. IJCAI 2017: 3852-3858 - [c43]Robert Sawyer, Andy Smith, Jonathan P. Rowe, Roger Azevedo, James C. Lester:
Enhancing Student Models in Game-based Learning with Facial Expression Recognition. UMAP 2017: 192-201 - [e2]Brian Magerko, Jonathan P. Rowe:
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, USA. AAAI Press 2017, ISBN 978-1-57735-791-9 [contents] - 2016
- [j5]Camille Barot, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang Li, Antonios Liapis, Magnus Johansson, Josh McCoy, Santiago Ontañón, Jonathan P. Rowe, Emmett Tomai, Harko Verhagen, Alexander Zook:
The AIIDE 2015 Workshop Program. AI Mag. 37(2): 91-94 (2016) - [c42]Wookhee Min, Alok Baikadi, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, Eunyoung Ha, James C. Lester:
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. AIIDE 2016: 197-203 - [c41]Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. ICIDS 2016: 270-282 - [c40]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester:
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. IJCAI 2016: 2590-2596 - [c39]Michelle Taub, Nicholas V. Mudrick, Roger Azevedo, Garrett C. Millar, Jonathan P. Rowe, James C. Lester:
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with Crystal Island. ITS 2016: 240-246 - [e1]Jonathan P. Rowe, Erica L. Snow:
Workshop and Tutorial Proceedings of the 9th International Conference on Educational Data Mining, Raleigh, NC, USA, June 29, 2016. CEUR Workshop Proceedings 1633, CEUR-WS.org 2016 [contents] - 2015
- [c38]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. AIED 2015: 277-286 - [c37]Jonathan P. Rowe, James C. Lester:
Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework. AIED 2015: 419-428 - [c36]Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. AIED Workshops 2015 - [c35]Jason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson:
Designing Story-Centric Games for Player Emotion: A Theoretical Perspective. INT/SBG@AIIDE 2015: 34-37 - [c34]Luc Paquette, Jonathan P. Rowe, Ryan S. Baker, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas:
Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. EDM 2015: 93-100 - 2014
- [j4]Seung Y. Lee, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. IEEE Trans. Comput. Intell. AI Games 6(2): 203-215 (2014) - [c33]Wookhee Min, Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Deep Learning-Based Goal Recognition in Open-Ended Digital Games. AIIDE 2014 - [c32]Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. AIIDE 2014 - [c31]Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester:
FLARE: An open source toolkit for creating expressive user interfaces for serious games. FDG 2014 - [c30]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the museum: Designing game-based learning environments for informal education settings. FDG 2014 - [c29]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. Intelligent Tutoring Systems 2014: 410-415 - [c28]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. Intelligent Tutoring Systems 2014: 664-665 - [c27]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments. UMAP 2014: 278-289 - 2013
- [j3]James C. Lester, Eunyoung Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, Jennifer Sabourin:
Serious Games Get Smart: Intelligent Game-Based Learning Environments. AI Mag. 34(4): 9- (2013) - [c26]Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. AIED 2013: 369-378 - [c25]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. AIED Workshops 2013 - [c24]Jonathan P. Rowe, Eleni V. Lobene, Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. AIED Workshops 2013 - [c23]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events. Intelligent Narrative Technologies 2013 - [c22]Jonathan P. Rowe, James C. Lester:
A Modular Reinforcement Learning Framework for Interactive Narrative Planning. Intelligent Narrative Technologies 2013 - 2012
- [j2]David K. Elson, Jonathan P. Rowe, Adam M. Smith, Gillian Smith, Emmett Tomai:
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops. AI Mag. 33(1): 55-56 (2012) - [c21]Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. AAAI 2012: 2113-2119 - [c20]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments. INT@AIIDE 2012 - [c19]Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. ITS 2012: 470-475 - 2011
- [j1]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments. Int. J. Artif. Intell. Educ. 21(1-2): 115-133 (2011) - [c18]Lucy R. Shores, Jonathan P. Rowe, James C. Lester:
Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments. AIED 2011: 320-327 - [c17]Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. AIED 2011: 534-536 - [c16]Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. AIIDE 2011 - [c15]Sujith M. Gowda, Jonathan P. Rowe, Ryan Shaun Joazeiro de Baker, Min Chi, Kenneth R. Koedinger:
Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty. EDM 2011: 199-208 - 2010
- [c14]Jonathan P. Rowe, James C. Lester:
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments. AIIDE 2010 - [c13]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Individual differences in gameplay and learning: a narrative-centered learning perspective. FDG 2010: 171-178 - [c12]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
A framework for narrative adaptation in interactive story-based learning environments. FDG 2010: 14:1-14:8 - [c11]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Integrating Learning and Engagement in Narrative-Centered Learning Environments. Intelligent Tutoring Systems (2) 2010: 166-177
2000 – 2009
- 2009
- [c10]Lucy R. Shores, Jennifer L. Robison, Jonathan P. Rowe, Kristin L. Hoffman, James C. Lester:
Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective. AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems 2009 - [c9]Jonathan P. Rowe, Scott W. McQuiggan, Jennifer L. Robison, Derrick R. Marcey, James C. Lester:
STORYEVAL: An Empirical Evaluation Framework for Narrative Generation. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 103-110 - [c8]Jonathan P. Rowe, Scott W. McQuiggan, Jennifer L. Robison, James C. Lester:
Off-Task Behavior in Narrative-Centered Learning Environments. AIED 2009: 99-106 - [c7]Jennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. IVA 2009: 330-336 - 2008
- [c6]Scott W. McQuiggan, Jonathan P. Rowe, James C. Lester:
The effects of empathetic virtual characters on presence in narrative-centered learning environments. CHI 2008: 1511-1520 - [c5]Mark O. Riedl, Jonathan P. Rowe, David K. Elson:
Toward intelligent support of authoring machinima media content: story and visualization. INTETAIN 2008: 4 - [c4]Scott W. McQuiggan, Julius Goth, Eunyoung Ha, Jonathan P. Rowe, James C. Lester:
Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects. Intelligent Tutoring Systems 2008: 510-519 - [c3]Scott W. McQuiggan, Jonathan P. Rowe, Sunyoung Lee, James C. Lester:
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes. Intelligent Tutoring Systems 2008: 530-539 - [c2]Jonathan P. Rowe, Eunyoung Ha, James C. Lester:
Archetype-Driven Character Dialogue Generation for Interactive Narrative. IVA 2008: 45-58 - 2007
- [c1]Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:
Narrative Presence in Intelligent Learning Environments. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 127-134
Coauthor Index
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load citations from opencitations.net
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OpenAlex data
Load additional information about publications from .
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last updated on 2025-01-09 19:36 CET by the dblp team
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