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John Quarles
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- affiliation: University of Texas at San Antonio, TX, USA
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2020 – today
- 2024
- [j16]Umama Tasnim, Rifatul Islam, Kevin Desai, John Quarles:
Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments. IEEE Trans. Vis. Comput. Graph. 30(5): 2368-2378 (2024) - [j15]Samuel Ang, John Quarles:
SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments. IEEE Trans. Vis. Comput. Graph. 30(11): 7152-7161 (2024) - [j14]M. Rasel Mahmud, Alberto Cordova, John Quarles:
Multimodal Feedback Methods for Advancing the Accessibility of Immersive Virtual Reality for People With Balance Impairments Due to Multiple Sclerosis. IEEE Trans. Vis. Comput. Graph. 30(11): 7193-7202 (2024) - [c75]Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni, Alexander Bakogeorge, Mathieu Simonnet, Kirsten Ellis, Nathan Arthur Semertzidis, Winslow Burleson, John Quarles, Steve Mann, Christian N. Hill, Christal Clashing, Don Samitha Elvitigala:
Grand challenges in WaterHCI. CHI 2024: 225:1-225:18 - [i8]Jyotirmay Nag Setu, Joshua M. Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles:
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR. CoRR abs/2409.06898 (2024) - 2023
- [j13]Samuel Ang, John Quarles:
Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies. Frontiers Virtual Real. 4 (2023) - [j12]Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang:
IEEE VR 2023 Message from the Program Chairs and Guest Editors. IEEE Trans. Vis. Comput. Graph. 29(5): viii-ix (2023) - [j11]M. Rasel Mahmud, Alberto Cordova, John Quarles:
Visual Cues for a Steadier You: Visual Feedback Methods Improved Standing Balance in Virtual Reality for People with Balance Impairments. IEEE Trans. Vis. Comput. Graph. 29(11): 4666-4675 (2023) - [c74]M. Rasel Mahmud, Alberto Cordova, John Quarles:
The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays. ASSETS 2023: 36:1-36:10 - [c73]M. Rasel Mahmud, Alberto Cordova, John Quarles:
Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes. ISMAR 2023: 573-582 - [c72]Tanvir Irfan Chowdhury, Júlia Araújo Moura, John Quarles, Felipe Augusto Dos Santos Mendes:
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease. SeGAH 2023: 1-6 - [c71]Samuel Ang, Amanda S. Fernandez, Michael Rushforth, John Quarles:
You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents. VR 2023: 561-570 - [c70]Ripan Kumar Kundu, Rifatul Islam, John Quarles, Khaza Anuarul Hoque:
LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI. VR 2023: 609-619 - [c69]Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang:
IEEE VR 2023 Message from the Program Chairs. VR 2023: xiv-xv - [i7]Ripan Kumar Kundu, Rifatul Islam, John Quarles, Khaza Anuarul Hoque:
LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI. CoRR abs/2302.03037 (2023) - 2022
- [j10]Tanvir Irfan Chowdhury, John Quarles:
A Wheelchair Locomotion Interface in a VR Disability Simulation Reduces Implicit Bias. IEEE Trans. Vis. Comput. Graph. 28(12): 4658-4670 (2022) - [c68]Kebin Peng, Rifatul Islam, John Quarles, Kevin Desai:
TMVNet : Using Transformers for Multi-view Voxel-based 3D Reconstruction. CVPR Workshops 2022: 221-229 - [c67]Kebin Peng, John Quarles, Kevin Desai:
PMPNet: Pixel Movement Prediction Network for Monocular Depth Estimation in Dynamic Scenes. ICPR 2022: 3915-3921 - [c66]Rifatul Islam, Kevin Desai, John Quarles:
Towards Forecasting the Onset of Cybersickness by Fusing Physiological, Head-tracking and Eye-tracking with Multimodal Deep Fusion Network. ISMAR 2022: 121-130 - [c65]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Auditory Feedback to Make Walking in Virtual Reality More Accessible. ISMAR 2022: 847-856 - [c64]Sharif Mohammad Shahnewaz Ferdous, Andrew Michael, Tanvir Irfan Chowdhury, John Quarles:
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease. SeGAH 2022: 1-7 - [c63]Kebin Peng, John Quarles, Kevin Desai:
BRDF-based Irradiance Image Estimation to Remove Radiometric Differences for Stereo Matching. VISIGRAPP (5: VISAPP) 2022: 734-744 - [c62]Samuel Ang, John Quarles:
You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays. VR 2022: 428-435 - [c61]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Auditory Feedback for Standing Balance Improvement in Virtual Reality. VR 2022: 782-791 - [c60]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. VRST 2022: 30:1-30:11 - [i6]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Auditory Feedback for Standing Balance Improvement in Virtual Reality. CoRR abs/2202.04743 (2022) - [i5]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible. CoRR abs/2208.02403 (2022) - [i4]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Auditory Feedback to Make Walking in Virtual Reality More Accessible. CoRR abs/2208.08390 (2022) - [i3]M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles:
Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality. CoRR abs/2208.09082 (2022) - 2021
- [j9]Tabitha C. Peck, Kyla A. McMullen, John Quarles, Kyle Johnsen, Christian Sandor, Mark Billinghurst:
DiVRsify: Break the Cycle and Develop VR for Everyone. IEEE Computer Graphics and Applications 41(6): 133-142 (2021) - [j8]Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles:
VR Disability Simulation Reduces Implicit Bias Towards Persons With Disabilities. IEEE Trans. Vis. Comput. Graph. 27(6): 3079-3090 (2021) - [c59]Rifatul Islam, Kevin Desai, John Quarles:
Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. ISMAR 2021: 31-40 - [c58]Rifatul Islam, Samuel Ang, John Quarles:
CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques. VR Workshops 2021: 148-155 - [i2]Rifatul Islam, Kevin Desai, John Quarles:
VR Sickness Prediction from Integrated HMD's Sensors using Multimodal Deep Fusion Network. CoRR abs/2108.06437 (2021) - [i1]Tabitha C. Peck, Kyla A. McMullen, John Quarles:
DiVRsify: Break the Cycle and Develop VR for Everyone. CoRR abs/2110.00497 (2021) - 2020
- [j7]Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles:
Static Rest Frame to Improve Postural Stability in Virtual and Augmented Reality. Frontiers Virtual Real. 1: 582169 (2020) - [c57]Garrett Hall, Arun Das, John Quarles, Paul Rad:
Studying Adversarial Attacks on Behavioral Cloning Dynamics. ICTAI 2020: 452-459 - [c56]Rifatul Islam, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu, Paul Rad, Yufei Huang, John Quarles:
Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological Signals. ISMAR 2020: 400-411 - [c55]Samuel Ang, John Quarles:
GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity. VR Workshops 2020: 460-463 - [c54]Rifatul Islam, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu, John Quarles:
Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster Simulation. VR Workshops 2020: 649-650
2010 – 2019
- 2019
- [c53]Raphael Costa, Rongkai Guo, John Quarles:
Evaluation of Virtual Reality Tracking Systems Underwater. ICAT-EGVE 2019: 33-36 - [c52]Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles:
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation. ICAT-EGVE 2019: 65-71 - [c51]Corridon McKelvey, Richard Dreyer, Donnel Zhu, Wei Wang, John Quarles:
Energy-Oriented Designs of an Augmented-Reality Application on a VUZIX Blade Smart Glass. IGSC 2019: 1-8 - [c50]Sharaj Panwar, Paul Rad, John Quarles, Yufei Huang:
Generating EEG signals of an RSVP Experiment by a Class Conditioned Wasserstein Generative Adversarial Network. SMC 2019: 1304-1310 - [c49]Sharaj Panwar, Paul Rad, John Quarles, Edward J. Golob, Yufei Huang:
A Semi-Supervised Wasserstein Generative Adversarial Network for Classifying Driving Fatigue from EEG signals. SMC 2019: 3943-3948 - [c48]Brita Munsinger, John Quarles:
Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability. VRST 2019: 36:1-36:5 - [c47]Raphael Costa, John Quarles:
3D Interaction with Virtual Objects in Real Water. VS-GAMES 2019: 1-7 - [c46]Brita Munsinger, Greg White, John Quarles:
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children. VS-GAMES 2019: 1-4 - [c45]Bushra Tasnim Zahed, Gregory White, John Quarles:
Play It Safe: An Educational Cyber Safety Game for Children in Elementary School. VS-GAMES 2019: 1-4 - [r1]John Quarles:
Accessibility of Virtual Reality for Persons with Disabilities. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [j6]Kevin King, John Quarles, Vaishnavi Ravi, Tanvir Irfan Chowdhury, Donia Friday, Craig Sisson, Yusheng Feng:
The Impact of a Location-Sensing Electronic Health Record on Clinician Efficiency and Accuracy: A Pilot Simulation Study. Appl. Clin. Inform. 09(04): 841-848 (2018) - [c44]Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles:
Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple Sclerosis. VR 2018: 113-120 - [c43]Chao Mei, Bushra Tasnim Zahed, Lee Mason, John Quarles:
Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration. VR 2018: 289-296 - [c42]Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles:
Reverse Disability Simulation in a Virtual Environment. VR 2018: 529-530 - [c41]Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles:
Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments. VR 2018: 547-548 - [c40]Sharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles:
Investigating the reason for increased postural instability in virtual reality for persons with balance impairments. VRST 2018: 39:1-39:7 - [c39]Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles:
"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability. VRST 2018: 129:1-129:2 - 2017
- [c38]Tanvir Irfan, Raphael Costa, John Quarles:
Information recall in VR disability simulation. 3DUI 2017: 219-220 - [c37]Vicente Ferrer, Alex Perdomo, Hazem Rashid Ali, Carmen Fies, John Quarles:
Virtual humans for temperature visualization in a tangible augmented reality educational game. KELVAR@VR 2017: 1-6 - [c36]Raphael Costa, Rongkai Guo, John Quarles:
Towards usable underwater virtual reality systems. VR 2017: 271-272 - [c35]Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles:
Information recall in a virtual reality disability simulation. VRST 2017: 37:1-37:10 - [c34]Tanvir Irfan Chowdhury, Raphael Costa, John Quarles:
Information recall in a mobile VR disability simulation. VS-GAMES 2017: 125-128 - 2016
- [j5]Gayani Samaraweera, Rongkai Guo, John Quarles:
Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less? IEEE Trans. Vis. Comput. Graph. 22(5): 1630-1636 (2016) - [c33]Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles:
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. 3DUI 2016: 121-128 - [c32]Sharif Shahnewaz, Imtiaz Afarat, Tanvir Irfan, Gayani Samaraweera, Mikael Dallaire-Cote, David R. Labbé, John Quarles:
Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation. 3DUI 2016: 265-266 - [c31]Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles:
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. VR 2016: 283-284 - [c30]Imtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles:
The effects of cybersickness on persons with multiple sclerosis. VRST 2016: 51-59 - 2015
- [j4]Rongkai Guo, Gayani Samaraweera, John Quarles:
Mobility impaired users respond differently than healthy users in virtual environments. Comput. Animat. Virtual Worlds 26(5): 509-526 (2015) - [c29]Chao Mei, Lee Mason, John Quarles:
How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions. ASSETS 2015: 155-162 - [c28]Anjana Chatta, Tyler Hurst, Gayani Samaraweera, Rongkai Guo, John Quarles:
Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. CHI PLAY 2015: 47-56 - [c27]Ehren Biglari, Marie Feng, John Quarles, Edward Sako, John Calhoon, Ronald Rodriguez, Yusheng Feng:
Haptics-Enabled Surgical Training System with Guidance Using Deep Learning. HCI (9) 2015: 267-278 - [c26]Gayani Samaraweera, Alex Perdomo, John Quarles:
Applying latency to half of a self-avatar's body to change real walking patterns. VR 2015: 89-96 - [c25]Chao Mei, Lee Mason, John Quarles:
"I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD. VR 2015: 235-236 - [c24]John Quarles:
Shark punch: A virtual reality game for aquatic rehabilitation. VR 2015: 265-266 - [c23]John Quarles:
Shark punch: A virtual reality game for aquatic rehabilitation. VR 2015: 375 - 2014
- [c22]Miguel Cantu, Eric Espinoza, Rongkai Guo, John Quarles:
Game cane: An assistive 3DUI for rehabilitation games. 3DUI 2014: 43-46 - [c21]Chao Mei, Lee Mason, John Quarles:
Usability issues with 3D user interfaces for adolescents with high functioning autism. ASSETS 2014: 99-106 - [c20]Rongkai Guo, Gayani Samaraweera, John Quarles:
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments. ICAT-EGVE 2014: 1-8 - [c19]Jason Jendrusch, Samsun Lampotang, David E. Lizdas, Nikolaus Gravenstein, Dwayne Ham, Benjamin Lok, John Quarles:
Virtual Humans for Inter-Ethnic Variability Training in Sedation and Analgesia. MMVR 2014: 175-181 - [c18]Rongkai Guo, Gayani Samaraweera, John Quarles:
A unique way to increase presence of mobility impaired users - Increasing confidence in balance. VR 2014: 77-78 - 2013
- [j3]John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok:
Experiences in mixed reality-based collocated after action review. Virtual Real. 17(3): 239-252 (2013) - [c17]Gayani Samaraweera, Rongkai Guo, John Quarles:
Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments. 3DUI 2013: 23-30 - [c16]Uwe Freiherr von Lukas, John Quarles, Panagiotis D. Kaklis, Tim Dolereit:
Underwater Mixed Environments. Virtual Realities 2013: 56-76 - [c15]Vicente Ferrer, Yifan Yang, Alex Perdomo, John Quarles:
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality. EGVE/EuroVR 2013: 57-64 - [c14]Vicente Ferrer, Yifan Yang, Alex Perdomo, John Quarles:
Consider your clutter: Perception of virtual object motion in AR. ISMAR 2013: 1-6 - [c13]Gayani Samaraweera, Rongkai Guo, John Quarles:
Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments. VR 2013: 93-94 - [c12]Rongkai Guo, Gayani Samaraweera, John Quarles:
The effects of VEs on mobility impaired users: presence, gait, and physiological response. VRST 2013: 59-68 - [c11]Vicente Ferrer, Alex Perdomo, Hazem Rashed-Ali, Carmen Fies, John Quarles:
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? VS-GAMES 2013: 1-8 - [c10]Rongkai Guo, John Quarles:
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. VS-GAMES 2013: 1-8 - 2012
- [c9]Rongkai Guo, John Quarles:
Exercise-based interaction techniques for a virtual reality car racing game. VR 2012: 93-94 - 2011
- [c8]Florian Michahelles, John Quarles, Carson Reynolds:
Work tut chairs. ISMAR 2011: 1 - [c7]Gayani Samaraweera, Macneil Shonle, John Quarles:
Programming from the Reader's Perspective: Toward an Expectations Approach. ICPC 2011: 211-212 - 2010
- [j2]John Quarles, Paul A. Fishwick, Samsun (Sem) Lampotang, Ira Fischler, Benjamin Lok:
A mixed reality approach for interactively blending dynamic models with corresponding physical phenomena. ACM Trans. Model. Comput. Simul. 20(4): 22:1-22:23 (2010)
2000 – 2009
- 2009
- [j1]John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok:
Scaffolded learning with mixed reality. Comput. Graph. 33(1): 34-46 (2009) - [c6]Charlie Hughes, John Quarles:
Comprehensive tutorials. ISMAR 2009: 226 - 2008
- [c5]John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok:
Tangible User Interfaces Compensate for Low Spatial Cognition. 3DUI 2008: 11-18 - [c4]John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok:
Collocated AAR: Augmenting After Action Review with Mixed Reality. ISMAR 2008: 107-116 - [c3]John Quarles, Samsun (Sem) Lampotang, Ira Fischler, Paul A. Fishwick, Benjamin Lok:
A Mixed Reality Approach for Merging Abstract and Concrete Knowledge. VR 2008: 27-34 - 2006
- [c2]Aaron Kotranza, John Quarles, Benjamin Lok:
Mixed reality: are two hands better than one? VRST 2006: 31-34 - 2005
- [c1]Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok, B. Danette Allen:
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment. ISMAR 2005: 170-173
Coauthor Index
aka: Sharif Shahnewaz
aka: Tanvir Irfan Chowdhury
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last updated on 2024-11-07 20:35 CET by the dblp team
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