Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency. - Kim, Dohyun; Corness, Greg J.; Carlson, Kristin (2024)

Catching the Inverse Ghosts: A Virtual Reality Installation. - Corness, Greg J.; Carlson, Kristin; Cherepanova, Sargylana (2024)

Sounds of Connection: Tactile support of family engagement in elderly memory-care residents. - Carlson, Kristin; Corness, Greg J.; Irannezhad, Zahra; Brucker, Kimberly; Schlink, Lyndsie (2023)

Can You Feel What I Feel? Leveraging aesthetics in visual and spatial audio VR experience. - Gloor, Rochele; Corness, Greg J.; Marshack, Rose; Paolucci, Aaron (2023)

Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children. - Corness, Greg J.; Carlson, Kristin; Sungkajun, Annie (2023)

Physical Time: A Model for Generating Rhythmic Gestures Based on Time Metaphors. - Corness, Greg J.; Carlson, Kristin (2020)

Perceiving the Light: Exploring Embodied Cues in Interactive Agents for Dance. - Carlson, Kristin; Corness, Greg J. (2020)

Active Listening: Encouraging Sound Awareness Through Tangible Sonic Toys. - Carlson, Kristin; Corness, Greg J.; Sun, Prophecy (2019)

Embodied Intention: Robot Spinal Initiation to Indicate Directionality. - Corness, Greg J.; Carlson, Kristin (2019)

Shifting Spaces: Using Defamiliarization to Design Choreographic Technologies That Support Co-Creation. - Carlson, Kristin; Alaoui, Sarah Fdili; Corness, Greg J.; Schiphorst, Thecla (2019)

Physicalizing Time Through Orientational Metaphors for Generating Rhythmic Gestures. - Corness, Greg J.; Carlson, Kristin (2018)

Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. - Carlson, Kristin; Sun, Prophecy; Cuykendall, Shannon; Lantin, Maria; Schiphorst, Thecla; Corness, Greg J. (Presence Teleoperators Virtual Environ., 2017)

Ziklo: bicycle navigation through tactile feedback. - Huxtable, Brianna Jean; Lai, Carlo Ka-Ho; Zhu, Johnson Wen Jun; Lam, Paulina Mun-Yee; Choi, Yeseul Tracy; Neustaedter, Carman; Corness, Greg J. (2014)

Balancing justice: comparing whole body and controller-based interaction for an abstract domain. - Antle, Alissa Nicole; Corness, Greg J.; Bevans, Allen (Int. J. Arts Technol., 2013)

Performing with a system's intention: embodied cues in performer-system interaction. - Corness, Greg J.; Schiphorst, Thecla (2013)

Light strings: kinesthetic immersive environment. - Seo, Jinsil; Corness, Greg J. (2012)

Audience empathy: a phenomenological method for mediated performance. - Corness, Greg J.; Carlson, Kristin; Schiphorst, Thecla (2011)

Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. - Antle, Alissa Nicole; Corness, Greg J.; Bevans, Allen (2011)

Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. - Antle, Alissa Nicole; Corness, Greg J.; Droumeva, Milena (Int. J. Arts Technol., 2009)

What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. - Antle, Alissa Nicole; Corness, Greg J.; Droumeva, Milena (Interact. Comput., 2009)

Designing to support reasoned imagination through embodied metaphor. - Antle, Alissa Nicole; Corness, Greg J.; Bakker, Saskia; Droumeva, Milena; Hoven, Elise van den; Bevans, Allen (2009)

Springboard: exploring embodiment, balance and social justice. - Antle, Alissa Nicole; Corness, Greg J.; Droumeva, Milena (2009)

Experience Structuring Factors Affecting Learning in Family Visits to Museums. - Hatala, Marek; Tanenbaum, Karen; Wakkary, Ron; Muise, Kevin; Mohabbati, Bardia; Corness, Greg J.; Budd, Jim; Loughin, Tom (2009)

Kurio: a museum guide for families. - Wakkary, Ron; Hatala, Marek; Muise, Kevin; Tanenbaum, Karen; Corness, Greg J.; Mohabbati, Bardia; Budd, Jim (2009)

Playing with the sound maker: do embodied metaphors help children learn? - Antle, Alissa Nicole; Droumeva, Milena; Corness, Greg J. (2008)

nite_aura: audio-visual immersive installation. - Seo, Jinsil; Corness, Greg J. (2008)

Performer Model: Towards a Framework for Interactive Performance Based on Perceived Intention. - Corness, Greg J. (2008)

nite_aura: An Audio-Visual Interactive Immersive Installation. - Seo, Jinsil; Corness, Greg J. (2007)

nite_aura: an audio-visual interactive immersive installation. - Seo, Jinsil; Corness, Greg J. (2007)