Effective practices in game tutorial systems - Amy Shannon; Acey Kreisler Boyce; Chitra Gadwal; Tiffany Barnes (Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013, 2013)

Exploring player behavior with visual analytics - Michael Eagle; Matthew W. Johnson; Tiffany Barnes; Acey Kreisler Boyce (Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013, 2013)

BeadLoom Game - Acey Kreisler Boyce; Amy Shannon; Chitra Gadwal; Tiffany Barnes (Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013, 2013)

Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only) - Tiffany Barnes; Acey Kreisler Boyce; Veronica Cateté; Katelyn Doran; Andrew Hicks; Leslie Keller (The 44th ACM Technical Symposium on Computer Science Education, SIGCSE 2013, Denver, CO, USA, March 6-9, 2013, 2013)

Creation of a game-based digital layer for increased museum engagement among digital natives - Katelyn Doran; Acey Kreisler Boyce; Andrew Hicks; Jamie Payton; Tiffany Barnes (Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012, 2012)

Maximizing learning and guiding behavior in free play user generated content environments - Acey Kreisler Boyce; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE '12, Haifa, Israel, July 3-5, 2012, 2012)

Outreach for improved student performance: a game design and development curriculum - Katelyn Doran; Acey Kreisler Boyce; Samantha L. Finkelstein; Tiffany Barnes (Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE '12, Haifa, Israel, July 3-5, 2012, 2012)

Social user generated content's effect on creativity in educational games - Acey Kreisler Boyce; Katie Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (Proceedings of the 8th Conference on Creativity & Cognition, The High Museum of Art, Atlanta, Georgia, USA, November 3-6, 2011, 2011)

BeadLoom Game: adding competitive, user generated, and social features to increase motivation - Acey Kreisler Boyce; Katelyn Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011, 2011)

Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning - Acey Kreisler Boyce; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011, 2011)

BeadLoom Game: using game elements to increase motivation and learning - Acey Kreisler Boyce; Tiffany Barnes (International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010, 2010)

Reaching out with game design - Katelyn Doran; Acey Kreisler Boyce; Samantha L. Finkelstein (International Conference on the Foundations of Digital Games, FDG '10, Pacific Grove, CA, USA, June 19-21, 2010, 2010)