What Quality Control Mechanisms do We Need for High-Quality Crowd Work? - Margeret Hall; Farhad Mohammad Afzali; Markus Krause; Simon Caton (IEEE Access, 2022)

Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package - Andreas Stutz; Mathias Maurmaier; Martin Schneller; Thomas Romberg; Markus Krause; Felix Stubbe (27th IEEE International Conference on Emerging Technologies and Factory Automation, ETFA 2022, Stuttgart, Germany, September 6-9, 2022, 2022)

Strategies of Naive Software Reverse Engineering: A Qualitative Analysis - Salsabil Hamadache; Markus Krause; Malte Elson (Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity - Proceedings of the AHFE 2021 Virtual Conferences on Human Factors in Robots, Drones and Unmanned Systems, and Human Factors in Cybersecurity, July 25-29, 2021, USA, 2021)

Mobile Game User Research: The World as Your Lab? - Jan D. Smeddinck; Markus Krause; Kolja Lubitz (CoRR, 2020)

Is Quality Control Pointless? - Markus Krause; Farhad Mohammad Afzali; Simon Caton; Margeret Hall (52nd Hawaii International Conference on System Sciences, HICSS 2019, Grand Wailea, Maui, Hawaii, USA, January 8-11, 2019, 2019)

From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place - Guanliang Chen; Dan Davis; Markus Krause; Efthimia Aivaloglou; Claudia Hauff; Geert-Jan Houben (IEEE Trans. Learn. Technol., 2018)

Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model - Markus Krause; Doris Schiöberg; Jan David Smeddinck (Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018, 2018)

Micro-internships on the Margins - Margeret Hall; Michelle Friend; Markus Krause (Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments - 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II, 2018)

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model - Markus Krause; Thomas Garncarz; Jiaojiao Song; Elizabeth M. Gerber; Brian P. Bailey; Steven P. Dow (Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, 2017)

Possible Confounds in Word-based Semantic Similarity Test Data - Malay Bhattacharyya; Yoshihiko Suhara; Md. Mustafizur Rahman; Markus Krause (Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017, Portland, OR, USA, February 25 - March 1, 2017, Companion Volume, 2017)

Buying time: enabling learners to become earners with a real-world paid task recommender system - Guanliang Chen; Dan Davis; Markus Krause; Claudia Hauff; Geert-Jan Houben (Proceedings of the Seventh International Learning Analytics & Knowledge Conference, Vancouver, BC, Canada, March 13-17, 2017, 2017)

Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground - Christian Domin; Henning Pohl; Markus Krause (Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, 2016)

Connecting Online Work and Online Education at Scale - Markus Krause; Margeret Hall; Joseph Jay Williams; Praveen K. Paritosh; John Prip; Simon Caton (Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, 2016)

Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques - Alvin Yuan; Kurt Luther; Markus Krause; Sophie Isabel Vennix; Steven P. Dow; Björn Hartmann (Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, CSCW 2016, San Francisco, CA, USA, February 27 - March 2, 2016, 2016)

Concept for printed ferroelectric sensors on coated metallic substrates - Herbert Enser; Johannes K. Sell; Markus Krause; Michaela Schatzl-Linder; Bernhard Strauß; Bernhard Jakoby; Wolfgang Hilber (2016 IEEE SENSORS, Orlando, FL, USA, October 30 - November 3, 2016, 2016)

Survey on and re-evaluation of wide adder architectures on FPGAs - Thomas B. Preußer; Markus Krause (International Conference on ReConFigurable Computing and FPGAs, ReConFig 2016, Cancun, Mexico, November 30 - Dec. 2, 2016, 2016)

Connecting Collaborative & Crowd Work with Online Education - Joseph Jay Williams; Markus Krause; Praveen K. Paritosh; Jacob Whitehill; Justin Reich; Juho Kim; Piotr Mitros; Neil T. Heffernan; Brian C. Keegan (18th ACM Conference on Computer Supported Cooperative Work & Social Computing, CSCW 2015, Vancouver, BC, Canada, March 14-18, 2015, Companion Volume, 2015)

To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing - Markus Krause; René F. Kizilcec (Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, HCOMP 2015, November 8-11, 2015, San Diego, California, USA, 2015)

One-button recognizer: exploiting button pressing behavior for user differentiation - Henning Pohl; Markus Krause; Michael Rohs (Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp 2015, Osaka, Japan, September 7-11, 2015, 2015)

A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification - Markus Krause; Marc Mogalle; Henning Pohl; Joseph Jay Williams (Proceedings of the Second ACM Conference on Learning @ Scale, L@S 2015, Vancouver, BC, Canada, March 14 - 18, 2015, 2015)

Homo ludens in the loop: playful human computation systems - Markus Krause (University of Bremen, 2014)

Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report - Tatiana Josephy; Matt Lease; Praveen K. Paritosh; Markus Krause; Mihai Georgescu; Michael Tjalve; Daniela Braga (AI Mag., 2014)

VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits - Marko Noack; Markus Krause; Christian Mayr; Johannes Partzsch; René Schüffny (IEEE International Symposium on Circuits and Systemss, ISCAS 2014, Melbourne, Victoria, Australia, June 1-5, 2014, 2014)

A behavioral biometrics based authentication method for MOOC's that is robust against imitation attempts - Markus Krause (First (2014) ACM Conference on Learning @ Scale, L@S 2014, Atlanta, GA, USA, March 4-5, 2014, 2014)

Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity - Nils Batram; Markus Krause; Paul-Olivier Dehaye (Social Informatics - SocInfo 2014 International Workshops, Barcelona, Spain, November 11, 2014, Revised Selected Papers, 2014)

It is about time: time aware quality management for interactive systems with humans in the loop - Markus Krause; Robert Porzel (2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts, 2013)

A digital game to support voice treatment for parkinson's disease - Markus Krause; Jan D. Smeddinck; Ronald Meyer (2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts, 2013)

GameLab: A Tool Suit to Support Designers of Systems with Homo Ludens in the Loop - Markus Krause (Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, An Adjunct to the Proceedings of the First AAAI Conference on Human Computation and Crowdsourcing, November 7-9, 2013, Palm Springs, CA, USA, 2013)

Designing Systems with Homo Ludens in the Loop - Markus Krause (Handbook of Human Computation, 2013)

Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds - Markus Krause; Jan D. Smeddinck; Aneta Takhtamysheva; Velislav Markov; Nina Runge (The 4th Human Computation Workshop, HCOMP@AAAI 2012, Toronto, Ontario, Canada, July 23, 2012, 2012)

Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors - Nina Runge; Niklas Kilian; Jan D. Smeddinck; Markus Krause (The 4th Human Computation Workshop, HCOMP@AAAI 2012, Toronto, Ontario, Canada, July 23, 2012, 2012)

Design and Evaluation of Parametrizable Multi-genre Game Mechanics - Daniel Apken; Hendrik Landwehr; Marc Herrlich; Markus Krause; Dennis Paul; Rainer Malaka (Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings, 2012)

Exploring User Input Metaphors for Jump and Run Games on Mobile Devices - Kolja Lubitz; Markus Krause (Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings, 2012)

GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop - Markus Krause; Roberta Cuel; Maja Vukovic (Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings, 2012)

Human computation games: A survey - Markus Krause; Jan D. Smeddinck (Proceedings of the 19th European Signal Processing Conference, EUSIPCO 2011, Barcelona, Spain, August 29 - Sept. 2, 2011, 2011)

Motion-Based Games for Parkinson's Disease Patients - Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; et al. (Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings, 2011)

Serious Questionnaires in Playful Social Network Applications - Aneta Takhtamysheva; Markus Krause; Jan D. Smeddinck (Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings, 2011)

Teaching Serious Games - Marc Herrlich; Markus Krause; Rainer Malaka; Jan D. Smeddinck (Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN\(\)ÜBERmorgen, Chemnitz, Germany, September 11-14, 2011, 2011)

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming - Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; et al. (Mensch & Computer 2011: überMEDIEN\(\)ÜBERmorgen - 11. fachübergreifende Konferenz für interaktive und kooperative Medien, Chemnitz, Germany, September 11-14, 2011, 2011)

Advancing Large Interactive Surfaces for Use in the Real World - Jens Teichert; Marc Herrlich; Benjamin Walther-Franks; Lasse Schwarten; Sebastian Feige; Markus Krause; Rainer Malaka (Adv. Hum. Comput. Interact., 2010)

Frontiers of a paradigm: exploring human computation with digital games - Markus Krause; Aneta Takhtamysheva; Marion Wittstock; Rainer Malaka (Proceedings of the ACM SIGKDD Workshop on Human Computation, HCOMP '10, Washington DC, USA, July 25, 2010, 2010)

Webpardy: harvesting QA by HC - Hidir Aras; Markus Krause; Andreas Haller; Rainer Malaka (Proceedings of the ACM SIGKDD Workshop on Human Computation, HCOMP '10, Washington DC, USA, July 25, 2010, 2010)

Games for games: manipulating contexts in human computation games - Aneta Takhtamysheva; Robert Porzel; Markus Krause (Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009)

Playful tagging: folksonomy generation using online games - Markus Krause; Hidir Aras (Proceedings of the 18th International Conference on World Wide Web, WWW 2009, Madrid, Spain, April 20-24, 2009, 2009)