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Koji Mikami
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2020 – today
- 2020
- [c23]Koji Mikami, Yukie Majima, Seiko Masuda:
Proposal of a Task Management Tool to Promote Student Volunteer Autonomy. IIAI-AAI 2020: 820-821
2010 – 2019
- 2018
- [c22]Thanat Damrongwatanapokin, Koji Mikami:
Fatigue Prediction and Intervention for Continuous Play in Video Games. CW 2018: 451-453 - [c21]Eitaro Iwabuchi, Koji Mikami:
Polygon reduction for collision using navigation Voxel and QEM. VRCAI 2018: 3:1-3:4 - [c20]Henry Fernández, Koji Mikami, Kunio Kondo:
Analyzing the relationship between pressure sensitivity and player experience. VRCAI 2018: 9:1-9:8 - [c19]Shota Homma, Masaki Abe, Taichi Watanabe, Koji Mikami:
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions. VRCAI 2018: 14:1-14:4 - [e1]Koji Mikami, Zhigeng Pan, Matt Adcock, Daniel Thalmann, Xubo Yang, Tomoki Itamiya, Enhua Wu:
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018, Hachioji, Japan, December 02-03, 2018. ACM 2018, ISBN 978-1-4503-6087-6 [contents] - 2017
- [c18]Muhammad Arief, Hideki Todo, Koji Mikami, Kunio Kondo:
Textured splat based rendering for stylized shading. I3D 2017: 21:1-21:2 - 2016
- [j2]Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo:
Effectiveness of Game Jam-based iterative program for game production in Japan. Comput. Graph. 61: 1-10 (2016) - [c17]Henry Fernández, Koji Mikami, Kunio Kondo:
Adaptable game experience through procedural content generation and brain computer interface. SIGGRAPH Posters 2016: 46:1-46:2 - [c16]Liselotte Heimdahl, Yoshihisa Kanematsu, Naoya Tsuruta, Ryuta Motegi, Koji Mikami, Kunio Kondo:
Analysis of camera work in horror movies. SIGRAD 2016: 127:005 - 2015
- [c15]Koji Mikami, Yosuke Nakamura, Akinori Ito, Motonobu Kawashima, Taichi Watanabe, Yoshihiro Kishimoto, Kunio Kondo:
Game jam based iterative curriculum for game production in Japan. SIGGRAPH Asia Symposium on Education 2015: 11:1-11:6 - [c14]Muhammad Arief, Kunio Kondo, Koji Mikami, Hideki Todo, Yasushi Yamaguchi:
Controllable region via texture projection for stylized shading. VRCAI 2015: 35-38 - 2014
- [c13]Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi:
Practical region control in projective texture for stylized shading. SIGGRAPH ASIA Posters 2014: 46 - 2013
- [c12]Wataru Yamada, Taichi Watanabe, Masanori Kakimoto, Koji Mikami, Ryota Takeuchi:
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account. SIGGRAPH Posters 2013: 12 - 2012
- [c11]Kiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku, Toshifumi Nakabayashi, Kenji Ono, Shinji R. Yamane:
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context. Advances in Computer Entertainment 2012: 117-132 - 2011
- [c10]Sigit Kusumanugraha, Akinori Ito, Koji Mikami, Kunio Kondo:
An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story. Culture and Computing 2011: 147-148 - [c9]Takafumi Kojima, Ryota Takeuchi, Soji Yamakawa, Taichi Watanabe, Koji Mikami:
Visual simulation of aurora movement. SIGGRAPH Asia Posters 2011: 44:1 - [c8]Takashi Matsuo, Koji Mikami, Taichi Watanabe, Kunio Kondo:
Shape oriented line drawing in real-time 3DCG. SIGGRAPH Asia Posters 2011: 45:1 - 2010
- [j1]Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko:
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan. Comput. Graph. 34(6): 791-799 (2010) - [c7]Koji Mikami, Hiroyuki Okuda, Shun Taguchi, Yuichi Tazaki, Tatsuya Suzuki:
Model Predictive Assisting Control of Vehicle Following Task based on Driver Model. CCA 2010: 890-895 - [c6]Kenneth Chan, Koji Mikami, Kunio Kondo:
Measuring interest in linear single player FPS games. SIGGRAPH ASIA (Sketches) 2010: 3:1-3:2
2000 – 2009
- 2009
- [c5]Mitsuru Kaneko, Kunio Kondo, Koji Mikami, Naoki Okamoto, Ryuta Motegi, Takahiro Tsuchida, Nmerichi Umennachi:
Workshop: digital character making. SIGGRAPH ASIA Educators Program 2009 - [c4]Koji Mikami, Taichi Watanabe, Katsunori Yamaji, Kenji Ozawa, Akinori Ito, Motonobu Kawashima, Ryota Takeuchi, Kunio Kondo, Mitsuru Kaneko:
Construction trial of a practical education curriculum for game development by industry/university collaboration. SIGGRAPH ASIA Educators Program 2009 - 2006
- [c3]Ayumi Miyai, Tagiru Nakamura, Koji Mikami, Motonobu Kawashima, Yasushi Yamaguchi:
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology. Eurographics (Education Papers) 2006: 69-77 - 2003
- [c2]Koji Mikami, Toru Tokuhara:
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. Computer Graphics International 2003: 318-323 - 2002
- [c1]Koji Mikami, Toru Tokuhara, Mitsuru Kaneko:
Diorama engine: a 3D video storyboard editor for 3D computer animation. SIGGRAPH Abstracts and Applications 2002: 169
Coauthor Index
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