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Xuehui Liu
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2020 – today
- 2024
- [j19]Zixuan Lu, Xiaowei He, Yuzhong Guo, Xuehui Liu, Huamin Wang:
Projective Peridynamic Modeling of Hyperelastic Membranes With Contact. IEEE Trans. Vis. Comput. Graph. 30(8): 4601-4614 (2024) - 2023
- [j18]Ruyi Zhang, Peng Wang, Yanzhu Bian, Yan Fan, Jianming Li, Xuehui Liu, Jie Shen, Yujing Hu, Xianghe Liao, He Wang, Chengyu Song, Wangxiao Li, Xiaojie Wang, Momo Sun, Jianping Zhang, Miao Wang, Shen Wang, Yiming Shen, Xuemei Zhang, Qiang Jia, Jian Tan, Ning Li, Sen Wang, Lingyun Xu, Weiming Wu, Wei Zhang, Zhaowei Meng:
Establishment and validation of an AI-aid method in the diagnosis of myocardial perfusion imaging. BMC Medical Imaging 23(1): 84 (2023)
2010 – 2019
- 2017
- [j17]Le Liu, Xuehui Liu, Bin Sheng, Yanyun Chen, Enhua Wu:
Incremental collision-free feathering for animated surfaces. Vis. Comput. 33(6-8): 883-890 (2017) - 2016
- [j16]Xiaosheng Li, Xiaowei He, Xuehui Liu, Jian J. Zhang, Baoquan Liu, Enhua Wu:
Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring. IEEE Trans. Vis. Comput. Graph. 22(8): 1973-1986 (2016) - 2015
- [j15]Le Liu, Xiaosheng Li, Yanyun Chen, Xuehui Liu, Jian J. Zhang, Enhua Wu:
An Efficient Feathering System with Collision Control. Comput. Graph. Forum 34(7): 279-288 (2015) - [c31]Qingyun Wang, Xuehui Liu, Xin Lu, Jianwen Cao, Wen Tang:
Cute Balloons with Thickness. ICIG (2) 2015: 75-89 - [c30]Gang Sun, Yanyun Chen, Xuehui Liu, Enhua Wu:
Adaptive multi-task learning for fine-grained categorization. ICIP 2015: 996-1000 - [c29]Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu:
Adaptive level set for fluid surface tracking. VRST 2015: 113-116 - 2014
- [j14]Xiaosheng Li, Le Liu, Wen Wu, Xuehui Liu, Enhua Wu:
Dynamic BFECC Characteristic Mapping method for fluid simulations. Vis. Comput. 30(6-8): 787-796 (2014) - [j13]Xiaosheng Li, Le Liu, Wen Wu, Xuehui Liu, Enhua Wu:
Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations. Vis. Comput. 30(6-8): 963-966 (2014) - [c28]Xiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu:
Multiphase surface tracking with explicit contouring. VRST 2014: 31-40 - 2013
- [j12]Shandong Wang, Ziyang Ma, Xuehui Liu, Yanyun Chen, Enhua Wu:
Coherence-enhancing line drawing for color images. Sci. China Inf. Sci. 56(11): 1-11 (2013) - [j11]Gang Sun, Shuhui Wang, Xuehui Liu, Qingming Huang, Yanyun Chen, Enhua Wu:
Accurate and efficient cross-domain visual matching leveraging multiple feature representations. Vis. Comput. 29(6-8): 565-575 (2013) - [c27]Peng Huang, Xuehui Liu, Enhua Wu:
Multi-resolution Shadow Mapping Using CUDA Rasterizer. CAD/Graphics 2013: 148-155 - [c26]Fang Liu, Yunpeng Song, Xuehui Liu, Xianchao Xu:
Multi-layer screen-space ambient occlusion using hybrid sampling. VRCAI 2013: 71-76 - 2012
- [j10]Shandong Wang, Enhua Wu, Youquan Liu, Xuehui Liu, Yanyun Chen:
Abstract line drawings from photographs using flow-based filters. Comput. Graph. 36(4): 224-231 (2012) - [j9]Meng Yang, Longsheng Jiang, Xiaosheng Li, Youquan Liu, Xuehui Liu, Enhua Wu:
Interactive coupling between a tree and raindrops. Comput. Animat. Virtual Worlds 23(3-4): 267-277 (2012) - 2011
- [j8]Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu:
Colorization Using the Rotation-Invariant Feature Space. IEEE Computer Graphics and Applications 31(2): 24-35 (2011) - 2010
- [j7]Shandong Wang, Kangying Cai, Jian Lu, Xuehui Liu, Enhua Wu:
Real-time coherent stylization for augmented reality. Vis. Comput. 26(6-8): 445-455 (2010) - [c25]Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. SI3D 2010: 75-82 - [c24]Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu:
Fast soft shadow by depth peeling. SIGGRAPH Posters 2010: 126:1 - [c23]Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Coherent depth test scheme in FreePipe. VRCAI 2010: 265-270 - [p1]Meng-Cheng Huang, Fang Liu, Xuehui Liu, Enhua Wu:
Multi-Fragment Effects on the GPU Using Bucket Sort. GPU Pro 2010: 495-508
2000 – 2009
- 2009
- [c22]Weiwei Lv, Jian Lu, Xuehui Liu, Enhua Wu:
A Fast Method for Real-time Computation of Approximated Global Illumination. CGIV 2009: 62-68 - [c21]Weiwei Lv, Xuehui Liu, Jian Lu, Enhua Wu:
Practical hybrid pre-filtering shadow maps. CAD/Graphics 2009: 117-121 - [c20]Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Efficient depth peeling via bucket sort. High Performance Graphics 2009: 51-57 - [c19]Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Bucket depth peeling. SIGGRAPH Talks 2009 - [c18]Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Single pass depth peeling via CUDA rasterizer. SIGGRAPH Talks 2009 - [c17]Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
CUDA renderer: a programmable graphics pipeline. SIGGRAPH ASIA Sketches 2009: 34:1 - 2008
- [c16]Weiwei Lv, Xuehui Liu, Enhua Wu:
Practical hybrid pre-filtering shadow maps. VRCAI 2008 - 2007
- [j6]Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu:
Simulation and interaction of fluid dynamics. Vis. Comput. 23(5): 299-308 (2007) - [c15]Ying Liu, Xuehui Liu, Enhua Wu:
Variable Code-Mode Based Connectivity Compression for Triangular Meshes. CAD/Graphics 2007: 276-281 - [c14]Jinzhong Wu, Xuehui Liu, Enhua Wu:
Mesh Deformation under Skeleton-based Detail-preservation. CAD/Graphics 2007: 453-456 - [c13]Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu:
Stable and efficient miscible liquid-liquid interactions. VRST 2007: 55-64 - 2006
- [j5]Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu:
Simulation of miscible binary mixtures based on lattice Boltzmann method. Comput. Animat. Virtual Worlds 17(3-4): 403-410 (2006) - [j4]Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu:
View-dependent refinement of multiresolution meshes using programmable graphics hardware. Vis. Comput. 22(6): 424-433 (2006) - [c12]Baoquan Liu, Enhua Wu, Xuehui Liu:
Interactively Rendering Dynamic Caustics on GPU. Computer Graphics International 2006: 136-147 - [c11]Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu:
Simulation of Fluid Dynamics and Interactions. CW 2006: 3-11 - [c10]Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu:
Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. ICCSA (1) 2006: 420-430 - 2005
- [c9]Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu:
Dynamic LOD on GPU. Computer Graphics International 2005: 108-114 - [c8]Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu:
Interactive Transmission of Highly Detailed Surfaces. ICCSA (3) 2005: 1167-1176 - 2004
- [j3]Enhua Wu, Youquan Liu, Xuehui Liu:
An improved study of real-time fluid simulation on GPU. Comput. Animat. Virtual Worlds 15(3-4): 139-146 (2004) - [c7]Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu:
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. Computer Graphics International 2004: 382-385 - [c6]Enhua Wu, Qimin Sun, Xuehui Liu:
Recovery of material under complex illumination conditions. GRAPHITE 2004: 39-45 - [c5]Youquan Liu, Xuehui Liu, Enhua Wu:
Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. PG 2004: 247-256 - 2003
- [j2]Yanci Zhang, Xuehui Liu, Enhua Wu:
Accelerated Backward Warping. J. Comput. Sci. Technol. 18(1): 48-55 (2003) - [c4]Sheng Li, Xuehui Liu, Enhua Wu:
Feature-Based Visibility-Driven CLOD for Terrain. PG 2003: 313- - 2002
- [c3]Enhua Wu, Yanci Zhang, Xuehui Liu:
Point Representation Augmented to Surface Reconstruction in Image-based VR. CA 2002: 55-64 - [c2]Yanci Zhang, Xuehui Liu, Enhua Wu:
A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. PG 2002: 335-345 - 2000
- [c1]Xuehui Liu, Hanqiu Sun, Enhua Wu:
A hybrid method of image synthesis in IBR for novel viewpoints. VRST 2000: 55-60
1990 – 1999
- 1998
- [j1]Yong Cai, Pheng-Ann Heng, Enhua Wu, Xuehui Liu, Hongju Li, Qingjie Sun:
An image-based virtual reality prototype system. J. Comput. Sci. Technol. 13(5): 475-480 (1998)
Coauthor Index
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last updated on 2024-09-21 23:41 CEST by the dblp team
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