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Sven Woop
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2020 – today
- 2021
- [c11]Carsten Benthin, Karthik Vaidyanathan, Sven Woop:
Ray Tracing Lossy Compressed Grid Primitives. Eurographics (Short Papers) 2021: 1-4 - 2020
- [j5]Holger Grün, Carsten Benthin, Sven Woop:
Sub-triangle opacity masks for faster ray tracing of transparent objects. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 18:1-18:12 (2020) - no results
2010 – 2019
- 2019
- [c10]Karthik Vaidyanathan, Sven Woop, Carsten Benthin:
Wide BVH Traversal with a Short Stack. High Performance Graphics (Short Papers) 2019: 15-19 - 2018
- [c9]Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Áfra:
Compressed-leaf bounding volume hierarchies. High Performance Graphics 2018: 6:1-6:4 - 2017
- [c8]Carsten Benthin, Sven Woop, Ingo Wald, Attila T. Áfra:
Improved two-level BVHs using partial re-braiding. High Performance Graphics 2017: 7:1-7:8 - [c7]Sven Woop, Attila T. Áfra, Carsten Benthin:
STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. High Performance Graphics 2017: 8:1-8:8 - 2016
- [c6]Attila T. Áfra, Ingo Wald, Carsten Benthin, Sven Woop:
Embree ray tracing kernels: overview and new features. SIGGRAPH Talks 2016: 52:1-52:2 - 2015
- [c5]Carsten Benthin, Sven Woop, Matthias Nießner, Kai Selgard, Ingo Wald:
Efficient ray tracing of subdivision surfaces using tessellation caching. High Performance Graphics 2015: 5-12 - 2014
- [j4]Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, Manfred Ernst:
Embree: a kernel framework for efficient CPU ray tracing. ACM Trans. Graph. 33(4): 143:1-143:8 (2014) - [c4]Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, Eric Tabellion:
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur. High Performance Graphics 2014: 41-49 - 2013
- [c3]Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin:
Embree ray tracing kernels for CPUs and the Xeon Phi architecture. SIGGRAPH Talks 2013: 44:1 - 2012
- [j3]Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark:
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. IEEE Trans. Vis. Comput. Graph. 18(9): 1438-1448 (2012) - 2011
- [j2]Manfred Ernst, Sven Woop:
Ray Tracing with Shared-Plane Bounding Volume Hierarchies. J. Graphics, GPU, & Game Tools 15(3): 141-151 (2011) - no results
2000 – 2009
- 2007
- [b1]Sven Woop:
DRPU: a programmable hardware architecture for real-time ray tracing of coherent dynamic scenes. Saarland University, Germany, 2007 - 2006
- [c2]Sven Woop, Gerd Marmitt, Philipp Slusallek
:
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes. Graphics Hardware 2006: 67-77 - 2005
- [j1]Sven Woop, Jörg Schmittler, Philipp Slusallek
:
RPU: a programmable ray processing unit for realtime ray tracing. ACM Trans. Graph. 24(3): 434-444 (2005) - 2004
- [c1]Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek:
Realtime ray tracing of dynamic scenes on an FPGA chip. Graphics Hardware 2004: 95-106 - no results

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