default search action
Ronan Boulic
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [j54]Loën Boban, Ronan Boulic, Bruno Herbelin:
In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar. IEEE Trans. Vis. Comput. Graph. 30(5): 2109-2118 (2024) - [j53]Nana Tian, Ronan Boulic:
Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG. IEEE Trans. Vis. Comput. Graph. 30(5): 2379-2389 (2024) - [c80]Adriano Viegas Milani, Mario Gutierrez, Ronan Boulic, Mark McGill, Aidan Kehoe:
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus. GEM 2024: 1-4 - [c79]Adriano Viegas Milani, Mario Gutierrez, Ronan Boulic, Mark McGill, Aidan Kehoe:
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display. GEM 2024: 1-6 - 2023
- [j52]Loën Boban, Lucas Strauss, Hugo Decroix, Bruno Herbelin, Ronan Boulic:
Unintentional synchronization with self-avatar for upper- and lower-body movements. Frontiers Virtual Real. 4 (2023) - [c78]Nana Tian, Khalil Haroun Achache, Ali Raed Ben Mustapha, Ronan Boulic:
EGG Objective characterization of cybersickness symptoms towards navigation axis. VR Workshops 2023: 289-297 - [c77]Adriano Viegas Milani, Nana Tian, Ronan Boulic:
Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments. VR Workshops 2023: 477-480 - [c76]Mathias Delahaye, Ronan Boulic:
User study of omnidirectional treadmill control algorithms in VR. VR Workshops 2023: 879-880 - 2022
- [j51]Loën Boban, David Pittet, Bruno Herbelin, Ronan Boulic:
Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance. Frontiers Virtual Real. 3: 860872 (2022) - [j50]Thibault Porssut, Yawen Hou, Olaf Blanke, Bruno Herbelin, Ronan Boulic:
Adapting Virtual Embodiment Through Reinforcement Learning. IEEE Trans. Vis. Comput. Graph. 28(9): 3193-3205 (2022) - [j49]Nana Tian, Phil Lopes, Ronan Boulic:
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility. Virtual Real. 26(4): 1409-1441 (2022) - 2021
- [c75]Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. MIG 2021: 2:1-2:10 - [e5]Ronan Boulic, Ludovic Hoyet, Karan Singh, Damien Rohmer:
MIG '21: Motion, Interaction and Games, Virtual Event, Switzerland, November 10-12, 2021. ACM 2021, ISBN 978-1-4503-9131-3 [contents] - 2020
- [c74]Nana Tian, Romain Clément, Phil Lopes, Ronan Boulic:
On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. CoG 2020: 359-366 - [c73]Loën Boban, Mathias Delahaye, Ronan Boulic:
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy. ICAT-EGVE (Posters and Demos) 2020: 5-6 - [c72]Mathias Delahaye, Boris Zbinden, Bruno Herbelin, Ronan Boulic:
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality. ICAT-EGVE 2020: 17-25 - [c71]Phil Lopes, Ronan Boulic:
Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena. FDG 2020: 82:1-82:11 - [c70]Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic:
Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? MIG 2020: 1:1-1:6 - [c69]Phil Lopes, Nana Tian, Ronan Boulic:
Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. MIG 2020: 3:1-3:10 - [c68]Phil Lopes, Nana Tian, Ronan Boulic:
Exploring Blink-Rate Behaviors for Cybersickness Detection in VR. VR Workshops 2020: 795-796
2010 – 2019
- 2019
- [j48]Dario Pavllo, Mathias Delahaye, Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Real-time neural network prediction for handling two-hands mutual occlusions. Comput. Graph. X 2 (2019) - [j47]Joan Llobera, Ronan Boulic:
A Tool to Design Interactive Characters Based on Embodied Cognition. IEEE Trans. Games 11(4): 311-319 (2019) - [c67]Julien Marengo, Phil Lopes, Ronan Boulic:
On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality. CoG 2019: 1-8 - [c66]Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR. VR 2019: 529-537 - 2018
- [j46]Henrique Galvan Debarba, Ronan Boulic, Roy Salomon, Olaf Blanke, Bruno Herbelin:
Self-attribution of distorted reaching movements in immersive virtual reality. Comput. Graph. 76: 142-152 (2018) - [j45]Sidney Bovet, Henrique Galvan Debarba, Bruno Herbelin, Eray Molla, Ronan Boulic:
The Critical Role of Self-Contact for Embodiment in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 24(4): 1428-1436 (2018) - [j44]Eray Molla, Henrique Galvan Debarba, Ronan Boulic:
Egocentric Mapping of Body Surface Constraints. IEEE Trans. Vis. Comput. Graph. 24(7): 2089-2102 (2018) - [c65]Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. MIG 2018: 6:1-6:10 - [c64]Henrique Galvan Debarba, Jad-Nicolas Khoury, Sami Perrin, Bruno Herbelin, Ronan Boulic:
Perception of Redirected Pointing Precision in Immersive Virtual Reality. VR 2018: 341-346 - [c63]Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic:
Real-Time Marker-Based Finger Tracking with Neural Networks. VR 2018: 651-652 - 2017
- [j43]Nan Wang, Junghyun Ahn, Ronan Boulic:
Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis. Appl. Artif. Intell. 31(2): 103-118 (2017) - [j42]Hubert P. H. Shum, Michael Neff, Ronan Boulic:
Foreword to the Special Section on Motion in Games 2016. Comput. Graph. 69: A3-A4 (2017) - [j41]Kun Li, Jingyu Yang, Leijie Liu, Ronan Boulic, Yu-Kun Lai, Yebin Liu, Yubin Li, Eray Molla:
SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera. IEEE Trans. Circuits Syst. Video Technol. 27(4): 771-783 (2017) - [c62]Schubert R. Carvalho, Iraquitan Cordeiro Filho, Damares Oliveira de Resende, Ana Carolina Siravenha, Cleidson R. B. de Souza, Henrique Galvan Debarba, Bruno Duarte Gomes, Ronan Boulic:
A Deep Learning Approach for Classification of Reaching Targets from EEG Images. SIBGRAPI 2017: 178-184 - [c61]Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic:
Virtual zero gravity impact on internal gravity model. VR 2017: 309-310 - 2016
- [j40]Mentar Mahmudi, Pawan Harish, Benoît Le Callennec, Ronan Boulic:
Artist-oriented 3D character posing from 2D strokes. Comput. Graph. 57: 81-91 (2016) - [j39]Pawan Harish, Mentar Mahmudi, Benoît Le Callennec, Ronan Boulic:
Parallel Inverse Kinematics for Multithreaded Architectures. ACM Trans. Graph. 35(2): 19:1-19:13 (2016) - [c60]Ronan Boulic, Utku Evci, Eray Molla, Phanindra Pisupati:
One Step from the Locomotion to the Stepping Pattern. CASA 2016: 165-168 - [c59]Mentar Mahmudi, Pawan Harish, Benoît Le Callennec, Ronan Boulic:
Sketch-based per-frame inverse kinematics. Symposium on Computer Animation (Posters) 2016: 3:1 - 2015
- [c58]Henrique Galvan Debarba, Eray Molla, Bruno Herbelin, Ronan Boulic:
Characterizing embodied interaction in First and Third Person Perspective viewpoints. 3DUI 2015: 67-72 - [c57]Eray Molla, Ronan Boulic:
Egocentric Normalization of Kinematic Path. Eurographics (Posters) 2015: 13-14 - [c56]Henrique Galvan Debarba, Sami Perrin, Bruno Herbelin, Ronan Boulic:
Embodied interaction using non-planar projections in immersive virtual reality. VRST 2015: 125-128 - 2013
- [j38]Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents. Comput. Animat. Virtual Worlds 24(6): 539-551 (2013) - [j37]Schubert R. Carvalho, Ronan Boulic, Creto Augusto Vidal, Daniel Thalmann:
Latent motion spaces for full-body motion editing. Vis. Comput. 29(3): 171-188 (2013) - [c55]Henrique Galvan Debarba, Jerônimo Grandi, Anderson Maciel, Luciana Porcher Nedel, Ronan Boulic:
Disambiguation Canvas: A Precise Selection Technique for Virtual Environments. INTERACT (3) 2013: 388-405 - [c54]Eray Molla, Ronan Boulic:
Singularity Free Parametrization of Human Limbs. MIG 2013: 187-196 - [c53]Henrique Galvan Debarba, Jerônimo Grandi, Anderson Maciel, Luciana Porcher Nedel, Ronan Boulic:
Towards a disambiguation canvas. VR 2013: 113-114 - [c52]Eray Molla, Ronan Boulic:
A two-arm coordination model for phantom limb pain rehabilitation. VRST 2013: 35-38 - 2012
- [j36]Ehsan Arbabi, Jérôme Schmid, Ronan Boulic, Daniel Thalmann, Nadia Magnenat-Thalmann:
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation. Medical Biol. Eng. Comput. 50(6): 595-604 (2012) - [c51]Junghyun Ahn, Stéphane Gobron, David García, Quentin Silvestre, Daniel Thalmann, Ronan Boulic:
An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment. AMDO 2012: 47-57 - [c50]Stéphane Gobron, Junghyun Ahn, David García, Quentin Silvestre, Daniel Thalmann, Ronan Boulic:
An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment. AMDO 2012: 58-68 - [c49]Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic:
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. MIG 2012: 122-133 - [c48]Junghyun Ahn, Nan Wang, Daniel Thalmann, Ronan Boulic:
Within-crowd immersive evaluation of collision avoidance behaviors. VRCAI 2012: 231-238 - [e4]Ronan Boulic, Carolina Cruz-Neira, Kiyoshi Kiyokawa, David Roberts:
JVRC12: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR, Madrid, Spain, 2012. Proceedings. Eurographics Association 2012, ISBN 978-3-905674-40-8 [contents] - 2011
- [j35]Daniel Raunhardt, Ronan Boulic:
Immersive singularity-free full-body interactions with reduced marker set. Comput. Animat. Virtual Worlds 22(5): 407-419 (2011) - [c47]Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic:
Long Term Real Trajectory Reuse through Region Goal Satisfaction. MIG 2011: 412-423 - 2010
- [c46]Asako Soga, Ronan Boulic, Daniel Thalmann:
Motion Planning and Animation Variety Using Dance Motion Clips. CW 2010: 421-424 - [c45]Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt:
Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? MIG 2010: 59-69 - [e3]Ronan Boulic, Yiorgos Chrysanthou, Taku Komura:
Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Lecture Notes in Computer Science 6459, Springer 2010, ISBN 978-3-642-16957-1 [contents]
2000 – 2009
- 2009
- [j34]Manuel Peinado, Damien Maupu, Daniel Raunhardt, Daniel Meziat, Daniel Thalmann, Ronan Boulic:
Full-Body Avatar Control with Environment Awareness. IEEE Computer Graphics and Applications 29(3): 62-75 (2009) - [j33]Ronan Boulic, Damien Maupu, Daniel Thalmann:
On scaling strategies for the full-body postural control of virtual mannequins. Interact. Comput. 21(1-2): 11-25 (2009) - [j32]Daniel Raunhardt, Ronan Boulic:
Motion constraint. Vis. Comput. 25(5-7): 509-518 (2009) - [j31]Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann:
A subject-specific software solution for the modeling and the visualization of muscles deformations. Vis. Comput. 25(9): 835-842 (2009) - [c44]Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann:
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. MIG 2009: 116-127 - [c43]Ronan Boulic, Daniel Raunhardt:
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. MIG 2009: 231-242 - [p2]Ehsan Arbabi, Salman Chegini, Ronan Boulic, Stephen J. Ferguson, Daniel Thalmann:
Estimating Hip Joint Contact Pressure from Geometric Features. Recent Advances in the 3D Physiological Human 2009: 165-177 - 2008
- [j30]Inmaculada Rodríguez, Ronan Boulic:
Evaluating the influence of induced passive torques in the simulation of time-varying human poses. Comput. Graph. 32(3): 474-484 (2008) - [j29]Ming C. Lin, Miguel A. Otaduy, Ronan Boulic:
Virtual Reality Software and Technology. IEEE Computer Graphics and Applications 28(6): 18-19 (2008) - [j28]Luis Unzueta, Manuel Peinado, Ronan Boulic, Angel Suescun Cruces:
Full-body performance animation with Sequential Inverse Kinematics. Graph. Model. 70(5): 87-104 (2008) - [j27]Damien Maupu, Ronan Boulic, Daniel Thalmann:
Characterizing full-body reach duration across task and viewpoint modalities. J. Virtual Real. Broadcast. 5 (2008) - [j26]Daniel Raunhardt, Ronan Boulic:
Real-Time Joint Coupling of the Spine for Inverse Kinematics. J. Virtual Real. Broadcast. 5 (2008) - [c42]Ronan Boulic:
Relaxed Steering towards Oriented Region Goals. MIG 2008: 176-187 - 2007
- [j25]Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann:
Interactive low-dimensional human motion synthesis by combining motion models and PIK. Comput. Animat. Virtual Worlds 18(4-5): 493-503 (2007) - [j24]Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Efficient Collision Detection within Deforming Spherical Sliding Contact. IEEE Trans. Vis. Comput. Graph. 13(3): 518-529 (2007) - [c41]Thomas Di Giacomo, Laurent Moccozet, Nadia Magnenat-Thalmann, Ronan Boulic, Daniel Thalmann:
Towards Automatic Character Skeletonization and Interactive Skin Deformation. Eurographics (State of the Art Reports) 2007: 47-61 - [c40]Ronan Boulic, Richard Kulpa:
Inverse Kinematics and Kinetics for Virtual Humanoids. Eurographics (Tutorials) 2007: 173-243 - [c39]Inmaculada Rodríguez, Ronan Boulic:
Simulating reactive/passive postures by means of a human active torque hybrid minimization. GRAPP (AS/IE) 2007: 5-12 - [c38]Daniel Raunhardt, Ronan Boulic:
Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled joints. GRAPP (AS/IE) 2007: 13-20 - [c37]Barbara Mazzarino, Manuel Peinado, Ronan Boulic, Gualtiero Volpe, Marcelo M. Wanderley:
Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis. Gesture Workshop 2007: 48-56 - [c36]Daniel Raunhardt, Ronan Boulic:
Progressive Clamping. ICRA 2007: 4414-4419 - [c35]Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic:
Accurate on-line avatar control with collision anticipation. VRST 2007: 89-97 - 2006
- [j23]Benoît Le Callennec, Ronan Boulic:
Interactive motion deformation with prioritized constraints. Graph. Model. 68(2): 175-193 (2006) - [j22]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
Robust on-line adaptive footplant detection and enforcement for locomotion. Vis. Comput. 22(3): 194-209 (2006) - [j21]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
Dynamic obstacle avoidance for real-time character animation. Vis. Comput. 22(6): 399-414 (2006) - [j20]Ronan Boulic, Xavier Varona, Luis Unzueta, Manuel Peinado, Angel Suescun Cruces, Francisco José Perales López:
Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input. Virtual Real. 10(1): 48-61 (2006) - [c34]Benoît Le Callennec, Ronan Boulic:
Robust kinematic constraint detection for motion data. Symposium on Computer Animation 2006: 281-290 - 2005
- [c33]Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann:
A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. CBMS 2005: 159-164 - [c32]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
On-line adapted transition between locomotion and jump. Computer Graphics International 2005: 44-50 - [c31]Ronan Boulic:
Proactive Steering Toward Oriented Targets. Eurographics (Short Presentations) 2005: 37-40 - [c30]Manuel Peinado, Ronan Boulic, Benoît Le Callennec, Daniel Meziat:
Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains. Eurographics (Short Presentations) 2005: 93-96 - [c29]Ronan Boulic, Manuel Peinado, Benoît Le Callennec:
Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control. Gesture Workshop 2005: 176-187 - 2004
- [j19]Raquel Urtasun, Pascal Glardon, Ronan Boulic, Daniel Thalmann, Pascal Fua:
Style-Based Motion Synthesis. Comput. Graph. Forum 23(4): 799-812 (2004) - [j18]Ronan Boulic, Branislav Ulicny, Daniel Thalmann:
Versatile walk engine. J. Game Dev. 1(1): 1-29 (2004) - [j17]Paolo Baerlocher, Ronan Boulic:
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. Vis. Comput. 20(6): 402-417 (2004) - [c28]Pascal Glardon, Ronan Boulic, Daniel Thalmann:
PCA-Based Walking Engine Using Motion Capture Data. Computer Graphics International 2004: 292-298 - [c27]Anderson Maciel, Sofiane Sarni, Olivier Buchwalder, Ronan Boulic, Daniel Thalmann:
Multi-Finger Haptic Rendering of Deformable Objects. EGVE 2004: 105-112 - [c26]Marc Salvati, Benoît Le Callennec, Ronan Boulic:
A Generic Method for Geometric Contraints Detection. Eurographics (Short Presentations) 2004 - [c25]Benoît Le Callennec, Ronan Boulic:
Interactive motion deformation with prioritized constraints. Symposium on Computer Animation 2004: 163-171 - [c24]Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. SMI 2004: 255-262 - [c23]Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). SMI 2004: 394 - [e2]Norman I. Badler, Mathieu Desbrun, Ronan Boulic, Dinesh K. Pai:
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August 27-29, 2004. The Eurographics Association 2004, ISBN 3-905673-14-2 [contents] - 2003
- [c22]Inmaculada Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat:
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. Computer Graphics International 2003: 324-330 - [c21]Ronan Boulic, Benoît Le Callennec, Martin Herren, Herbert Bay:
Experimenting Prioritized IK for Motion Editing. Eurographics (Slides and Videos) 2003 - [c20]Inmaculada Rodríguez Santiago, Manuel Peinado, Ronan Boulic, Daniel Meziat:
Bringing the human arm reachable space to a virtual environment for its analysis. ICME 2003: 229-232 - [c19]Anderson Maciel, Ronan Boulic, Daniel Thalmann:
Deformable Tissue Parameterized by Properties of Real Biological Tissue. IS4TH 2003: 74-87 - [c18]Inmaculada Rodríguez, Ronan Boulic, Daniel Meziat:
Visualizing human fatigue at joint level with the half-joint pair concept. Visualization and Data Analysis 2003: 37-45 - [e1]Ronan Boulic, Vicente del Sol:
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Slides and Videos, Granada, Spain, September 1-5, 2003. Eurographics Association 2003 [contents] - 2000
- [j16]Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann:
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Appl. Artif. Intell. 14(1): 69-91 (2000) - [j15]Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann:
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. Comput. Graph. Forum 19(3): 11-19 (2000) - [j14]Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann:
Versatile Tuning of Humanoid Agent Activity. Comput. Graph. Forum 19(4): 231-242 (2000) - [j13]Amaury Aubel, Ronan Boulic, Daniel Thalmann:
Real-time display of virtual humans: levels of details and impostors. IEEE Trans. Circuits Syst. Video Technol. 10(2): 207-217 (2000) - [c17]Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann:
Visualization of Local Movements for Optimal Marker Positioning. AMDO 2000: 133-144 - [c16]Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann:
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. CA 2000: 77- - [c15]Paolo Baerlocher, Ronan Boulic:
Parametrization and Range of Motion of the Ball-and-Socket Joint. DEFORM/AVATARS 2000: 180-190 - [c14]Paolo Baerlocher, Ronan Boulic:
Kinematic Control of the Mass Properties of Redundant Articulated Bodies. ICRA 2000: 2557-2562
1990 – 1999
- 1999
- [j12]Luc Emering, Ronan Boulic, Daniel Thalmann:
Conferring Human Action Recognition Skills to Life-Like Agents. Appl. Artif. Intell. 13(4-5): 539-565 (1999) - [j11]Christophe Bordeux, Ronan Boulic, Daniel Thalmann:
An Efficient and Flexible Perception Pipeline for Autonomous Agents. Comput. Graph. Forum 18(3): 23-30 (1999) - [j10]Nathalie Farenc, Ronan Boulic, Daniel Thalmann:
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. Comput. Graph. Forum 18(3): 309-318 (1999) - [j9]Tom Molet, Ronan Boulic, Daniel Thalmann:
Human Motion Capture Driven by Orientation Measurements. Presence Teleoperators Virtual Environ. 8(2): 187-203 (1999) - [j8]Tom Molet, Ronan Boulic, Serge Rezzonico, Daniel Thalmann:
An architecture for immersive evaluation of complex human tasks. IEEE Trans. Robotics Autom. 15(3): 475-485 (1999) - [c13]Daniel Thalmann, Nathalie Farenc, Ronan Boulic:
Virtual Human Life Simulation and Database: Why and How. DANTE 1999: 471- - 1998
- [j7]Luc Emering, Ronan Boulic, Daniel Thalmann:
Interacting with Virtual Humans through Body Actions. IEEE Computer Graphics and Applications 18(1): 8-11 (1998) - [c12]Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann:
Local and Global Skeleton Fitting Techniques for Optical Motion Capture. CAPTECH 1998: 26-40 - [c11]Paolo Baerlocher, Ronan Boulic:
Task-priority formulations for the kinematic control of highly redundant articulated structures. IROS 1998: 323-329 - [c10]Amaury Aubel, Ronan Boulic, Daniel Thalmann:
Animated Impostors for Real-Time Display of Numerous Virtual Humans. Virtual Worlds 1998: 14-28 - 1997
- [j6]Ronan Boulic, Ramon Mas Sansó, Daniel Thalmann:
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. IEEE Trans. Vis. Comput. Graph. 3(3): 245-261 (1997) - [c9]Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann:
Real-Time Interactions with Virtual Agents Driven by Human Action Identification. Agents 1997: 476-477 - [c8]Ramon Mas, Ronan Boulic, Daniel Thalmann:
Extended Grasping Behavior for Autonomous Human Agents. Agents 1997: 494-495 - [c7]Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann:
Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. Agents 1997: 504-505 - [c6]Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann:
An Animation Interface Designed for Motion Capture. CA 1997: 77- - [c5]Luc Emering, Ronan Boulic, Daniel Thalmann:
Live Participant's Action Recognition for Virtual Reality Interactions. PG 1997: 15- - [c4]Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann:
Integration of motion control techniques for virtual human and avatar real-time animation. VRST 1997: 111-118 - 1996
- [j5]Ronan Boulic, Ramon Mas, Daniel Thalmann:
A robust approach for the control of the center of mass with inverse kinetics. Comput. Graph. 20(5): 693-701 (1996) - [c3]Ronan Boulic, Serge Rezzonico, Daniel Thalmann:
Multi-finger manipulation of virtual objects. VRST 1996: 67-74 - 1995
- [j4]Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. Comput. Graph. Forum 14(3): 337-348 (1995) - [c2]Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. Virtual Environments 1995: 107-118 - [p1]Zhiyong Huang, Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Multi-sensor Approach for Grasping and 3D Interaction. Computer Graphics 1995: 235-253 - 1994
- [j3]Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann:
Goal-oriented design and correction of articulated figure motion with the TRACK system. Comput. Graph. 18(4): 443-452 (1994) - [c1]Ronan Boulic, Hansrudi Noser, Daniel Thalmann:
Automatic derivation of curved human walking trajectories from synthetic vision. CA 1994: 93-103 - 1992
- [j2]Ronan Boulic, Daniel Thalmann:
Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. Comput. Graph. Forum 11(4): 189-202 (1992) - 1990
- [j1]Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann:
A global human walking model with real-time kinematic personification. Vis. Comput. 6(6): 344-358 (1990)
Coauthor Index
aka: Henrique Galvan Debarba
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-10-07 21:14 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint