Modelling Individual Aesthetic Preferences of 3D Sculptures. - Easton, Edward; Bernardet, Ulysses; Ekárt, Anikó (2024)

autoWT: A Semi-Automated ML-Based Movement Tracking System for Performance Tracking and Analysis in Olympic Weightlifting. - Jurkans, Gatis; Ekárt, Anikó; Bernardet, Ulysses (2024)

Contributors to the aesthetic judgement of 3D virtual sculptures. - Easton, Edward; Bernardet, Ulysses; Ekárt, Anikó (2023)

Is Beauty in the Age of the Beholder? - Easton, Edward; Bernardet, Ulysses; Ekárt, Anikó (2023)

The Missing Tip: Lack of Micro-Movements Impairs Navigation Realism in Artificial Social Agents. - Sharp, Jacob; Bernardet, Ulysses (2023)

Axial Generation: Mixing Colour and Shapes to Automatically Form Diverse Digital Sculptures. - Easton, Edward; Ekárt, Anikó; Bernardet, Ulysses (SN Comput. Sci., 2022)

The Virtual Human Breathing Coach. - Dar, Sanobar; Ekárt, Anikó; Bernardet, Ulysses (2022)

A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents. - Nagy, Rajmund; Kucherenko, Taras; Moëll, Birger; Pereira, André; Kjellström, Hedvig; Bernardet, Ulysses (2021)

Axial Generation: A Concretism-Inspired Method for Synthesizing Highly Varied Artworks. - Easton, Edward; Ekárt, Anikó; Bernardet, Ulysses (2021)

A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents. - Nagy, Rajmund; Kucherenko, Taras; Moëll, Birger; Pereira, André; Kjellström, Hedvig; Bernardet, Ulysses (CoRR, 2021)

Towards Accessible Mental Healthcare through Augmented Reality and Self-Assessment Tools. - Lush, Victoria; Buckingham, Christopher D.; Edwards, Suzanne; Bernardet, Ulysses (Int. J. Online Biomed. Eng., 2020)

When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents. - Dar, Sanobar; Bernardet, Ulysses (Multimodal Technol. Interact., 2020)

A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans. - Kelly, Clíona; Bernardet, Ulysses; Kessler, Klaus (2020)

Tired of Choosing? Just Add Structure and Virtual Reality. - Easton, Edward; Bernardet, Ulysses; Ekárt, Anikó (2019)

Augmented Reality for Accessible Digital Mental Healthcare. - Lush, Victoria; Buckingham, Christopher D.; Wileman, Stephen; Edwards, Suzanne; Bernardet, Ulysses (2019)

The Virtual Human Breathing Relaxation System. - Dar, Sanobar; Lush, Victoria; Bernardet, Ulysses (2019)

An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. - Nixon, Michael; DiPaola, Steve; Bernardet, Ulysses (2018)

A Dynamic Speech Breathing System for Virtual Characters. - Bernardet, Ulysses; Kang, Sin-Hwa; Feng, Andrew W.; DiPaola, Steve; Shapiro, Ari (2017)

An Architecture for Biologically Grounded Real-Time Reflexive Behavior. - Bernardet, Ulysses; Chollet, Mathieu; DiPaola, Steve; Scherer, Stefan (2016)

Simulink Toolbox for Real-Time Virtual Character Control. - Bernardet, Ulysses; Saberi, Maryam; DiPaola, Steve (2016)

m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems. - Bernardet, Ulysses; Adhia, Dhruv; Jaffe, Norman; Wang, Johnty; Nixon, Michael; Alemi, Omid; Phillips, Jordon; DiPaola, Steve; Pasquier, Philippe; Schiphorst, Thecla (2016)

Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character. - Saberi, Maryam; Bernardet, Ulysses; DiPaola, Steve (2015)

A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters. - Bernardet, Ulysses; DiPaola, Steve (2015)

Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status. - Saberi, Maryam; Bernardet, Ulysses; DiPaola, Steve (2015)

A model for social spatial behavior in virtual characters. - Karimaghalou, Nahid; Bernardet, Ulysses; DiPaola, Steve (Comput. Animat. Virtual Worlds, 2014)

An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character. - Saberi, Maryam; Bernardet, Ulysses; DiPaola, Steve (2014)

Affective response patterns as indicators of personality in virtual characters. - Bernardet, Ulysses; DiPaola, Steve (2014)

Non-anthropomorphic Expression of Affective States through Parametrized Abstract Motifs. - Betella, Alberto; Inderbitzin, Martin; Bernardet, Ulysses; Verschure, Paul F. M. J. (2013)

The effect of guided and free navigation on spatial memory in mixed reality. - Betella, Alberto; Bueno, Enrique Martínez; Bernardet, Ulysses; Verschure, Paul F. M. J. (2013)

Embodied interaction with complex neuronal data in mixed-reality. - Betella, Alberto; Carvalho, Rodrigo; Sanchez-Palencia, Jesus; Bernardet, Ulysses; Verschure, Paul F. M. J. (2012)

A biomimetic robot controller based on minimizing the unpredictability of the environment: allostatic control revised. - Sánchez-Fibla, Martí; Duff, Armin; Bernardet, Ulysses; Verschure, Paul F. M. J. (2011)

Expression of emotional states during locomotion based on canonical parameters. - Inderbitzin, Martin; Väljamäe, Aleksander; Calvo, José Maria Blanco; Verschure, Paul F. M. J.; Bernardet, Ulysses (2011)

Interaction mapping affects spatial memory and the sense of presence when navigating in a virtual environment. - Järvinen, Hannu; Bernardet, Ulysses; Verschure, Paul F. M. J. (2011)

CEEDs: Unleashing the Power of the Subconscious. - Lessiter, Jane; Miotto, Andrea; Freeman, Jonathan; Verschure, Paul F. M. J.; Bernardet, Ulysses (2011)

Allostatic Control for Robot Behavior Regulation: a Comparative Rodent-Robot Study. - Sánchez-Fibla, Martí; Bernardet, Ulysses; Wasserman, Erez; Pelc, Tatiana; Mintz, Matti; Jackson, Jadin C.; Lansink, Carien; Pennartz, Cyriel M. A.; Verschure, Paul F. M. J. (Adv. Complex Syst., 2010)

iqr: A Tool for the Construction of Multi-level Simulations of Brain and Behaviour. - Bernardet, Ulysses; Verschure, Paul F. M. J. (Neuroinformatics, 2010)

Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector. - Badia, Sergi Bermúdez i; Bernardet, Ulysses; Verschure, Paul F. M. J. (PLoS Comput. Biol., 2010)

Allostatic control for robot behaviour regulation: An extension to path planning. - Sánchez-Fibla, Martí; Bernardet, Ulysses; Verschure, Paul F. M. J. (2010)

The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation. - Bernardet, Ulysses; Badia, Sergi Bermúdez i; Duff, Armin; Inderbitzin, Martin; Groux, Sylvain Le; Manzolli, Jônatas; Mathews, Zenon; Mura, Anna; Väljamäe, Aleksander; Verschure, Paul F. M. J. (2010)

Distributed Adaptive Control: A Proposal on the Neuronal Organization of Adaptive Goal Oriented Behavior. - Duff, Armin; Rennó-Costa, César; Marcos, Encarni; Luvizotto, Andre L.; Giovannucci, Andrea; Sánchez-Fibla, Martí; Bernardet, Ulysses; Verschure, Paul F. M. J. (2010)

The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle. - Badia, Sergi Bermúdez i; Väljamäe, Aleksander; Manzi, Fabio; Bernardet, Ulysses; Mura, Anna; Manzolli, Jônatas; Verschure, Paul F. M. J. (Presence Teleoperators Virtual Environ., 2009)

Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM. - Inderbitzin, Martin; Wierenga, Sytse; Väljamäe, Aleksander; Bernardet, Ulysses; Verschure, Paul F. M. J. (Virtual Real., 2009)

A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study. - Bernardet, Ulysses; Badia, Sergi Bermúdez i; Verschure, Paul F. M. J. (Theory Biosci., 2008)

re(PER)curso: an interactive mixed reality chronicle. - Mura, Anna; Rezazadeh, Behdad; Duff, Armin; Manzolli, Jônatas; Groux, Sylvain Le; Mathews, Zenon; Bernardet, Ulysses; Wierenga, Sytse; Badia, Sergi Bermúdez i; Verschure, Paul F. M. J. (2008)

Understanding and Realizing Presence in the Presenccia Project. - Slater, Mel; Frisoli, Antonio; Tecchia, Franco; Guger, Christoph; Lotto, Beau; Steed, Anthony; Pfurtscheller, Gert; Leeb, Robert; Reiner, Miriam; Sanchez-Vives, Maria V.; Verschure, Paul F. M. J.; Bernardet, Ulysses (IEEE Computer Graphics and Applications, 2007)

An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search. - Pyk, Pawel; Badia, Sergi Bermúdez i; Bernardet, Ulysses; Knüsel, Philipp; Carlsson, Mikael; Gu, Jing; Chanie, Eric; Hansson, Bill S.; Pearce, Tim C.; Verschure, Paul F. M. J. (Auton. Robots, 2006)

Ada -intelligent space: an artificial creature for the swiss Expo.02. - Eng, Kynan; Bäbler, Andreas; Bernardet, Ulysses; Blanchard, Mark; Costa, Márcio O.; Delbruck, Tobi; Douglas, Rodney J.; Hepp, Klaus; Klein, David; Manzolli, Jônatas; Mintz, Matti; Roth, Fabian; et al. (2003)

Ada: a Playful Interactive Space. - Delbrück, Tobi; Eng, Kynan; Bäbler, Andreas; Bernardet, Ulysses; Blanchard, Mark; Briska, Adam; Costa, Márcio O.; Douglas, Rodney J.; Hepp, Klaus; Klein, David; Manzolli, Jônatas; Mintz, Matti; et al. (2003)

IQR: a distributed system for real-time real-world neuronal simulation. - Bernardet, Ulysses; Blanchard, Mark; Verschure, Paul F. M. J. (Neurocomputing, 2002)

Ada: constructing a synthetic organism. - Eng, Kynan; Bäbler, Andreas; Bernardet, Ulysses; Blanchard, Mark; Briska, Adam; Conradt, Jörg; Costa, Márcio O.; Delbruck, Tobi; Douglas, Rodney J.; Hepp, Klaus; Klein, David; Manzolli, Jônatas; et al. (2002)

Roboser - An Autonomous Interactive Musical Composition System. - Wassermann, Klaus; Blanchard, Mark; Bernardet, Ulysses; Manzolli, Jônatas; Verschure, Paul F. M. J. (2000)