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Hiroki Nishino
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Journal Articles
- 2016
- [j3]Hiroki Nishino, Ryohei Nakatsu:
Performing STFT and ISTFT in the Microsound Synthesis Framework of the LC Computer Music Programming Language. J. Inf. Process. 24(3): 483-491 (2016) - 2015
- [j2]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
The Microsound Synthesis Framework in the LC Computer Music Programming Language. Comput. Music. J. 39(4): 49-79 (2015) - 2010
- [j1]Hiroki Nishino:
Topolo Surface: A 2D Fiducial Tracking System Based on Topological Region Adjacency and Angle Information. J. Inf. Process. 18: 16-25 (2010)
Conference and Workshop Papers
- 2023
- [c27]Hidetaka Okumura
, Peeraya Sripian
, Hiroki Nishino
:
Preliminary Experiments in Hybrid Moving Images. HCI (43) 2023: 400-406 - [c26]Shunta Sakaue
, Taiju Kimura
, Hiroki Nishino
:
Reducing Objective Difficulty Without Influencing Subjective Difficulty in a Video Game. MMAsia 2023: 88:1-88:5 - 2022
- [c25]Wakasa Noguchi, Hiroki Nishino:
High-Low Tech Ombro-Cinéma. SIGGRAPH Posters 2022: 16:1-16:2 - 2020
- [c24]Chen Ji, Hiroki Nishino:
Daydream: A Healing Game for Mitigating Quarantine-induced Negative Emotions with Music Adventure. CHI PLAY (Companion) 2020: 64-67 - 2019
- [c23]Yi-Ching Kang, Hiroki Nishino:
Scented graphics: exploration in inkjet scented-printing. SIGGRAPH Posters 2019: 6:1-6:2 - [c22]Ye-Ning Jiang, Hiroki Nishino:
Meet in rain: a serious game to help the better appreciation of Chinese poems. SIGGRAPH Posters 2019: 18:1-18:2 - [c21]Hiroki Nishino:
Ardestan: A Visual Programming Language for Arduino. UIST (Adjunct Volume) 2019: 93-95 - 2017
- [c20]Hiroki Nishino:
Update-caching Technique for Unit-generator-based Sound Synthesis. ICMC 2017 - [c19]Ting-Wen Chin, Yu-Yen Chuang, Yu-Ling Fan, Ye-Ning Jiang, Yi-Ching Kang, Wei-Hsin Kuo, Tzu-Wen To, Hiroki Nishino:
Prototyping digital signage systems with high-low tech interfaces. SIGGRAPH ASIA (Posters) 2017: 18:1-18:2 - 2016
- [c18]Hiroki Nishino, Norihidayati Podari, Stefania Sini
, Chamari Priyange Edirisinghe, Adrian David Cheok
:
Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children. ACE 2016: 12:1-12:6 - 2014
- [c17]Hiroki Nishino:
An Experimental Classification of the Programming Patterns for Scheduling in Computer Music Programming. ICMC 2014 - [c16]Hiroki Nishino, Ryohei Nakatsu:
Mostly-Strongly-Timed Programming in LC. ICMC 2014 - [c15]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
LC: A New Computer Music Programming Language with Three Core Features. ICMC 2014 - 2013
- [c14]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
LC: a strongly-Timed Prototype-Based Programming Language for Computer Music. ICMC 2013 - [c13]Hiroki Nishino, Naotoshi Osaka, Ryohei Nakatsu:
Unit-Generators Considered Harmful (for Microsound synthesis): a Novel Programming Model for Microsound synthesis in Lcsynth. ICMC 2013 - 2012
- [c12]Hiroki Nishino:
How can a DSL for expert end-users be designed for better usability?: a case study in computer music. CHI Extended Abstracts 2012: 2673-2678 - [c11]Hiroki Nishino:
Developing a new computer music programming language in the 'research through design' context. SPLASH 2012: 45-48 - [c10]Hiroki Nishino:
Mostly-strongly-timed programming. SPLASH 2012: 93-94 - 2011
- [c9]Hiroki Nishino:
Cognitive Issues in Computer Music Programming. NIME 2011: 499-502 - [c8]Hiroki Nishino:
Misfits in abstractions: towards user-centered design in domain-specific languages for end-user programming. OOPSLA Companion 2011: 215-216 - 2010
- [c7]Hiroki Nishino:
A shape-free, designable 6-DoF marker tracking method for camera-based interaction in mobile environment. ACM Multimedia 2010: 1055-1058 - [c6]Hiroki Nishino:
A shape-free, designable 6-DoF marker tracking method. SIGGRAPH Posters 2010: 138:1 - [c5]Hiroki Nishino:
A 6DoF fiducial tracking method based on topological region adjacency and angle information for tangible interaction. TEI 2010: 253-256 - 2009
- [c4]Hiroki Nishino:
A 2D Fiducial Tracking Method based on Topological Region Adjacency and Angle Information. NIME 2009: 62-63 - [c3]Hiroki Nishino:
A split-marker tracking method based on topological region adjacency & geometrical information for interactive card games. SIGGRAPH ASIA Posters 2009: 19:1 - 2007
- [c2]Hiroki Nishino:
DXRenderFarm: an Xgrid based render farm for Maya®. SIGGRAPH Posters 2007: 174 - 2006
- [c1]Annie On Ni Wan, Hiroki Nishino, Pamela Pietro:
Tre marie. ACM Multimedia 2006: 1037-1038
Coauthor Index
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