Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments. - Charity, Megan; Wilson, Mayu; Lee, Steven; Rajesh, Dipika; Earle, Sam; Togelius, Julian (CoRR, 2025)

Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. - Charity, Megan; Dave, Isha; Khalifa, Ahmed; Togelius, Julian (IEEE Trans. Games, 2024)

Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. - Charity, Megan; Earle, Sam; Rajesh, Dipika; Wilson, Mayu; Togelius, Julian (2024)

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. - Anjum, Asad; Li, Yuting; Law, Noelle; Charity, Megan; Togelius, Julian (2024)

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. - Anjum, Asad; Li, Yuting; Law, Noelle; Charity, Megan; Togelius, Julian (CoRR, 2024)

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. - Merino, Timothy; Negri, Roman; Rajesh, Dipika; Charity, Megan; Togelius, Julian (2023)

Interactive Latent Variable Evolution for the Generation of Minecraft Structures. - Merino, Timothy; Charity, Megan; Togelius, Julian (2023)

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. - Charity, Megan; Rajesh, Dipika; Earle, Sam; Togelius, Julian (CoRR, 2023)

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. - Merino, Timothy; Negri, Roman; Rajesh, Dipika; Charity, Megan; Togelius, Julian (CoRR, 2023)

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System. - Charity, Megan; Bhartia, Yash; Zhang, Daniel; Khalifa, Ahmed; Togelius, Julian (CoRR, 2023)

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. - Earle, Sam; Charity, Megan; Rajesh, Dipika; Wilson, Mayu; Togelius, Julian (CoRR, 2023)

Aesthetic Bot: Interactively Evolving Game Maps on Twitter. - Charity, Megan; Togelius, Julian (2022)

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. - Charity, Megan; Memon, Nasir D.; Jiang, Zehua; Sen, Abhi; Togelius, Julian (2022)

Predicting Personas Using Mechanic Frequencies and Game State Traces. - Green, Michael Cerny; Khalifa, Ahmed; Charity, Megan; Bhaumik, Debosmita; Togelius, Julian (2022)

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. - Charity, Megan; Togelius, Julian (2022)

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. - Green, Michael Cerny; Khalifa, Ahmed; Charity, Megan; Togelius, Julian (2022)

Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. - Charity, Megan; Dave, Isha; Khalifa, Ahmed; Togelius, Julian (CoRR, 2022)

Predicting Personas Using Mechanic Frequencies and Game State Traces. - Green, Michael Cerny; Khalifa, Ahmed; Charity, Megan; Bhaumik, Debosmita; Togelius, Julian (CoRR, 2022)

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. - Green, Michael Cerny; Khalifa, Ahmed; Charity, Megan; Togelius, Julian (CoRR, 2022)

Aesthetic Bot: Interactively Evolving Game Maps on Twitter. - Charity, Megan; Togelius, Julian (CoRR, 2022)

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. - Charity, Megan; Memon, Nasir D.; Jiang, Zehua; Sen, Abhi; Togelius, Julian (CoRR, 2022)

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. - Charity, Megan; Togelius, Julian (CoRR, 2022)

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI. - Charity, Megan; Rajesh, Dipika; Ombok, Rachel; Soros, Lisa B. (2020)

Word Autobots: Using Transformers for Word Association in the Game Codenames. - Jaramillo, Catalina M.; Charity, Megan; Canaan, Rodrigo; Togelius, Julian (2020)

Baba is Y'all: Collaborative Mixed-Initiative Level Design. - Charity, Megan; Khalifa, Ahmed; Togelius, Julian (2020)

Mech-Elites: Illuminating the Mechanic Space of GVG-AI. - Charity, Megan; Green, Michael Cerny; Khalifa, Ahmed; Togelius, Julian (2020)

Mech-Elites: Illuminating the Mechanic Space of GVGAI. - Charity, Megan; Green, Michael Cerny; Khalifa, Ahmed; Togelius, Julian (CoRR, 2020)

Baba is Y'all: Collaborative Mixed-Initiative Level Design. - Charity, Megan; Khalifa, Ahmed; Togelius, Julian (CoRR, 2020)

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI. - Charity, Megan; Rajesh, Dipika; Ombok, Rachel; Soros, Lisa B. (CoRR, 2020)