Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments - Megan Charity; Mayu Wilson; Steven Lee; Dipika Rajesh; Sam Earle; Julian Togelius (CoRR, 2025)

Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System - Megan Charity; Isha Dave; Ahmed Khalifa; Julian Togelius (IEEE Trans. Games, 2024)

Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games - Megan Charity; Sam Earle; Dipika Rajesh; Mayu Wilson; Julian Togelius (IEEE Congress on Evolutionary Computation, CEC 2024, Yokohama, Japan, June 30 - July 5, 2024, 2024)

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer - Asad Anjum; Yuting Li; Noelle Law; Megan Charity; Julian Togelius (Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024, 2024)

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer - Asad Anjum; Yuting Li; Noelle Law; Megan Charity; Julian Togelius (CoRR, 2024)

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings - Timothy Merino; Roman Negri; Dipika Rajesh; Megan Charity; Julian Togelius (Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, October 08-12, 2023, Salt Lake City, UT, USA, 2023)

Interactive Latent Variable Evolution for the Generation of Minecraft Structures - Timothy Merino; Megan Charity; Julian Togelius (Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023, Lisbon, Portugal, April 12-14, 2023, 2023)

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs - Megan Charity; Dipika Rajesh; Sam Earle; Julian Togelius (CoRR, 2023)

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings - Timothy Merino; Roman Negri; Dipika Rajesh; Megan Charity; Julian Togelius (CoRR, 2023)

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System - Megan Charity; Yash Bhartia; Daniel Zhang; Ahmed Khalifa; Julian Togelius (CoRR, 2023)

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games - Sam Earle; Megan Charity; Dipika Rajesh; Mayu Wilson; Julian Togelius (CoRR, 2023)

Aesthetic Bot: Interactively Evolving Game Maps on Twitter - Megan Charity; Julian Togelius (Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2022, Pomona, CA, USA, October 24-28, 2022, 2022)

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage - Megan Charity; Nasir D. Memon; Zehua Jiang; Abhi Sen; Julian Togelius (Proceedings of the 21st International Conference of the Biometrics Special Interest Group, BIOSIG 2022, Darmstadt, Germany, September 14-16, 2022, 2022)

Predicting Personas Using Mechanic Frequencies and Game State Traces - Michael Cerny Green; Ahmed Khalifa; Megan Charity; Debosmita Bhaumik; Julian Togelius (IEEE Congress on Evolutionary Computation, CEC 2022, Padua, Italy, July 18-23, 2022, 2022)

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space - Megan Charity; Julian Togelius (IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, 2022)

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials - Michael Cerny Green; Ahmed Khalifa; Megan Charity; Julian Togelius (FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG22, Athens, Greece, September 5-8, 2022, 2022)

Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System - Megan Charity; Isha Dave; Ahmed Khalifa; Julian Togelius (CoRR, 2022)

Predicting Personas Using Mechanic Frequencies and Game State Traces - Michael Cerny Green; Ahmed Khalifa; Megan Charity; Debosmita Bhaumik; Julian Togelius (CoRR, 2022)

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials - Michael Cerny Green; Ahmed Khalifa; Megan Charity; Julian Togelius (CoRR, 2022)

Aesthetic Bot: Interactively Evolving Game Maps on Twitter - Megan Charity; Julian Togelius (CoRR, 2022)

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage - Megan Charity; Nasir D. Memon; Zehua Jiang; Abhi Sen; Julian Togelius (CoRR, 2022)

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space - Megan Charity; Julian Togelius (CoRR, 2022)

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI - Megan Charity; Dipika Rajesh; Rachel Ombok; Lisa B. Soros (Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020, virtual, October 19-23, 2020, 2020)

Word Autobots: Using Transformers for Word Association in the Game Codenames - Catalina M. Jaramillo; Megan Charity; Rodrigo Canaan; Julian Togelius (Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020, virtual, October 19-23, 2020, 2020)

Baba is Y'all: Collaborative Mixed-Initiative Level Design - Megan Charity; Ahmed Khalifa; Julian Togelius (IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, 2020)

Mech-Elites: Illuminating the Mechanic Space of GVG-AI - Megan Charity; Michael Cerny Green; Ahmed Khalifa; Julian Togelius (FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020, 2020)

Mech-Elites: Illuminating the Mechanic Space of GVGAI - Megan Charity; Michael Cerny Green; Ahmed Khalifa; Julian Togelius (CoRR, 2020)

Baba is Y'all: Collaborative Mixed-Initiative Level Design - Megan Charity; Ahmed Khalifa; Julian Togelius (CoRR, 2020)

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI - Megan Charity; Dipika Rajesh; Rachel Ombok; Lisa B. Soros (CoRR, 2020)