Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media. - Denoo, Maarten; Dupont, Bruno; Zaman, Bieke; Grosemans, Eva; Malliet, Steven (Games Cult., 2024)

Playing with Character: A Framework of Characterization in Video Games. - Vandewalle, Alexander; Malliet, Steven; Demoen, Kristoffel (Games Cult., 2024)

Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games. - Vandewalle, Alexander; Daneels, Rowan; Simons, Emma; Malliet, Steven (Games Cult., 2023)

The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses. - Daneels, Rowan; Denoo, Maarten; Vandewalle, Alexander; Dupont, Bruno; Malliet, Steven (Game Stud., 2022)

The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data. - Greve, Teis De; Malliet, Steven; Hendriks, Niels; Zaman, Bieke (2022)

The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial. - DeSmet, Ann; Bastiaensens, Sara; Cleemput, Katrien Van; Poels, Karolien; Vandebosch, Heidi; Deboutte, G.; Herrewijn, Laura; Malliet, Steven; Pabian, Sara; Broeckhoven, Frederik Van; Troyer, Olga De; Deglorie, Gaetan; et al. (Comput. Hum. Behav., 2018)

The enjoyment of shooting games: Exploring the role of perceived realism. - Daneels, Rowan; Malliet, Steven; Koeman, Joyce; Ribbens, Wannes (Comput. Hum. Behav., 2018)

Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. - DeSmet, Ann; Cleemput, Katrien Van; Bastiaensens, Sara; Poels, Karolien; Vandebosch, Heidi; Malliet, Steven; Verloigne, Maïté; Vanwolleghem, Griet; Mertens, Lieze; Cardon, Greet; Bourdeaudhuij, Ilse De (Comput. Hum. Behav., 2016)

Perceived realism in shooting games: Towards scale validation. - Ribbens, Wannes; Malliet, Steven; Eck, Richard Van; Larkin, Damien (Comput. Hum. Behav., 2016)

How male young adults construe their playing style in violent video games. - Ribbens, Wannes; Malliet, Steven (New Media Soc., 2015)

Exploring Deep Content in Physical Rehabilitation Games. - Quinten, Niels; Malliet, Steven; Coninx, Karin (2015)

The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles. - Poels, Karolien; Cock, Nele De; Malliet, Steven (Cyberpsychology Behav. Soc. Netw., 2012)

Perceived Digital Game Realism: A Quantitative Exploration of its Structure. - Ribbens, Wannes; Malliet, Steven (Presence Teleoperators Virtual Environ., 2010)

Adapting the Principles of Ludology to the Method of Video Game Content Analysis. - Malliet, Steven (Game Stud., 2007)