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Rolf Nordahl
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2020 – today
- 2023
- [c53]Astrid Pedersen, Clara Mc Nair, Morten Jørgensen, Sebastian Evangelista, Olga Timcenko, Rolf Nordahl:
Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience. ArtsIT (2) 2023: 72-90 - [c52]Lui Albæk Thomsen, Niels Christian Nilsson, Rolf Nordahl, Kevin Baars Støvelbæk, Christoffer Bendig Mundbjerg-Sunne:
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation. VR Workshops 2023: 513-518 - [c51]Maya Bordum, Emil Engberg, Peter Blomsgård Hansen, Nickolai Frederik Schouborg Jensen, Martin Fritzbøger Jægerlund, Jeppe Nygaard Mouritzen, Hannibal Hjelming Poulsen, Lukas Gade Ravnsborg, Celine Zeh Rybak, Frederik Hald Stappert, Bjørn Troldahl, Julius Ebenau Winther, Rolf Nordahl:
Pain Distraction for Children Through VR- or Audio-haptic Soundscapes in Situ. VRST 2023: 69:1-69:3 - 2021
- [j16]Lasse Embøl, Carl Hutters, Andreas Junker, Daniel Reipur, Ali Adjorlu, Rolf Nordahl, Stefania Serafin:
HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents. Frontiers Virtual Real. 2: 691984 (2021) - [c50]Linnea Bjerregaard Pedersen, Rolf Nordahl:
Experiencing Presence in a Virtual Reality Music Video. VR Workshops 2021: 86-89 - [c49]Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen:
Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction. VR Workshops 2021: 257-263 - 2020
- [c48]Patrick L. Strandholt, Oana A. Dogaru, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality. CHI 2020: 1-13 - [c47]Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Rolf Nordahl:
Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality. NordiCHI 2020: 85:1-85:8 - [c46]Eduardo Magalhães, João Jacob, Niels C. Nilsson, Rolf Nordahl, Gilberto Bernardes:
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments. VR Workshops 2020: 376-379
2010 – 2019
- 2019
- [j15]Edoardo Degli Innocenti, Michele Geronazzo, Diego Vescovi, Rolf Nordahl, Stefania Serafin, Luca Andrea Ludovico, Federico Avanzini:
Mobile virtual reality for musical genre learning in primary education. Comput. Educ. 139: 102-117 (2019) - [c45]Adam Kvisgaard, Sune Øllgaard Klem, Thomas Lund Nielsen, Eoin Ivan Rafferty, Niels Christian Nilsson, Emil Rosenlund Høeg, Rolf Nordahl:
Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality. WEVR@VR 2019: 1-5 - [c44]Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin:
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation. VR 2019: 1116-1117 - 2018
- [j14]Stefania Serafin, Michele Geronazzo, Cumhur Erkut, Niels C. Nilsson, Rolf Nordahl:
Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions. IEEE Computer Graphics and Applications 38(2): 31-43 (2018) - [j13]Niels Christian Nilsson, Stefania Serafin, Frank Steinicke, Rolf Nordahl:
Natural Walking in Virtual Reality: A Review. Comput. Entertain. 16(2): 8:1-8:22 (2018) - [c43]Thomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility. VR 2018: 507-508 - [c42]Andreas N. Ryge, Casper Vollmers, Jonatan S. Hvass, Lars Koreska Andersen, Theis Berthelsen, Jon Ram Bruun-Pedersen, Niels C. Nilsson, Rolf Nordahl:
A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness. VR 2018: 675-676 - [c41]Congzhi Wang, Oana A. Dogaru, Patrick L. Strandholt, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion. VRST 2018: 34:1-34:5 - 2017
- [c40]Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Visual realism and presence in a virtual reality game. 3DTV-Conference 2017: 1-4 - [c39]Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin:
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism? WEVR@VR 2017: 1-5 - [c38]Stefania Serafin, Ali Adjorlu, Niels C. Nilsson, Lui Thomsen, Rolf Nordahl:
Considerations on the use of virtual and augmented reality technologies in music education. KELVAR@VR 2017: 1-4 - [c37]Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
The effect of geometric realism on presence in a virtual reality game. VR 2017: 339-340 - [c36]Emil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
An exploration of input conditions for virtual teleportation. VR 2017: 341-342 - [c35]Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
A preliminary study of users' experiences of meditation in virtual reality. VR 2017: 343-344 - [c34]Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin:
Sound design in virtual reality concert experiences using a wave field synthesis approach. VR 2017: 363-364 - [c33]Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation. VR 2017: 365-366 - [c32]Tina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. VRST 2017: 4:1-4:4 - [e3]Stefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Federico Avanzini, Michele Geronazzo:
3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017. IEEE 2017, ISBN 978-1-5386-0459-5 [contents] - 2016
- [j12]Stefania Serafin, Cumhur Erkut, Juraj Kojs, Niels C. Nilsson, Rolf Nordahl:
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions. Comput. Music. J. 40(3): 22-40 (2016) - [j11]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses. PsychNology J. 14(1): 7-39 (2016) - [c31]Francesco Grani, Rolf Nordahl, Stefania Serafin:
Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis. Audio Mostly Conference 2016: 20-27 - [c30]Stefania Serafin, Cumhur Erkut, Juraj Kojs, Rolf Nordahl, Niels C. Nilsson:
Virtual reality musical instruments: Guidelines for multisensory interaction design. Audio Mostly Conference 2016: 266-271 - [c29]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
Walking in Place Through Virtual Worlds. HCI (2) 2016: 37-48 - [c28]Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Effects of vibrotactile stimulation during virtual sandboarding. VR 2016: 219-220 - [c27]Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin:
Estimation of detection thresholds for audiovisual rotation gains. VR 2016: 241-242 - [c26]Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin:
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density. VR 2016: 259-260 - [c25]Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Evaluating two alternative walking in place interfaces for virtual reality gaming. VR 2016: 299-300 - [c24]Lasse T. Nielsen, Matias B. Møller, Sune D. Hartmeyer, Troels C. M. Ljung, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin:
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality. VRST 2016: 229-232 - 2015
- [j10]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing. PsychNology J. 13(1): 57-74 (2015) - [c23]Stefania Serafin, Amalia de Götzen, Smilen Dimitrov, Steven Gelineck, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Rolf Nordahl, Stefano Trento:
The digital Intonarumori. 3DUI 2015: 207-208 - [c22]Francesco Grani, Dan Overholt, Cumhur Erkut, Steven Gelineck, Georgios Triantafyllidis, Rolf Nordahl, Stefania Serafin:
Spatial Sound and Multimodal Interaction in Immersive Environments. Audio Mostly Conference 2015: 17:1-17:5 - [c21]Stefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Michele Geronazzo, Federico Avanzini:
Sonic interaction in virtual environments. SIVE@VR 2015: 1-2 - [c20]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds. VR 2015: 81-88 - [c19]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds. VR 2015: 249-250 - [e2]Stefania Serafin, Federico Avanzini, Michele Geronazzo, Cumhur Erkut, Amalia de Götzen, Rolf Nordahl:
2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2015, Arles, France, March 24, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-1969-7 [contents] - 2014
- [j9]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion. IEEE Trans. Vis. Comput. Graph. 20(4): 569-578 (2014) - [c18]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion. 3DUI 2014: 103-110 - [c17]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion. VR 2014: 101-102 - [c16]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion. VRST 2014: 187-190 - 2013
- [c15]Niels C. Nilsson, Stefania Serafin, Morten H. Laursen, Kasper S. Pedersen, Erik Sikström, Rolf Nordahl:
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input. 3DUI 2013: 31-38 - [c14]Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. MIG 2013: 155-164 - [c13]Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Unintended positional drift and its potential solutions. VR 2013: 121-122 - [c12]Stefania Serafin, Niels C. Nilsson, Erik Sikström, Amalia de Götzen, Rolf Nordahl:
Estimation of detection thresholds for acoustic based redirected walking techniques. VR 2013: 161-162 - 2012
- [j8]Rolf Nordahl, Stefania Serafin, Lise Busk Kofoed:
The balance between generalists and specialists in the Medialogy education. IxD&A 13-14: 16-26 (2012) - [j7]Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation. Presence Teleoperators Virtual Environ. 21(1): 69-84 (2012) - [c11]Niels C. Nilsson, Stefania Serafin, Rolf Nordahl:
Poster: The Fwobble: Continuous audio-haptic feedback for balance control. 3DUI 2012: 153-154 - [c10]Niels C. Nilsson, Rolf Nordahl, Luca Turchet, Stefania Serafin:
Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism. HAID 2012: 61-70 - [c9]Niels C. Nilsson, Rolf Nordahl, Erik Sikström, Luca Turchet, Stefania Serafin:
Haptically Induced Illusory Self-motion and the Influence of Context of Motion. EuroHaptics (1) 2012: 349-360 - [c8]Rolf Nordahl, Stefania Serafin, Niels C. Nilsson, Luca Turchet:
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces. VR 2012: 73-74 - 2011
- [j6]Rolf Nordahl, Stefania Serafin, Luca Turchet, Niels C. Nilsson:
A multimodal architecture for simulating natural interactive walking in virtual environments. PsychNology J. 9(3): 245-268 (2011) - [j5]Rolf Nordahl, Luca Turchet, Stefania Serafin:
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications. IEEE Trans. Vis. Comput. Graph. 17(9): 1234-1244 (2011) - 2010
- [j4]Rolf Nordahl:
Evaluating Environmental Sounds from a Presence Perspective for Virtual Reality Applications. EURASIP J. Audio Speech Music. Process. 2010 (2010) - [j3]Rolf Nordahl, Dannie Korsgaard:
Distraction as a measure of presence: using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments. Virtual Real. 14(1): 27-42 (2010) - [c7]Luca Turchet, Stefania Serafin, Smilen Dimitrov, Rolf Nordahl:
Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds. HAID 2010: 97-106 - [c6]Rolf Nordahl, Amir Berrezag, Smilen Dimitrov, Luca Turchet, Vincent Hayward, Stefania Serafin:
Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis. EuroHaptics (2) 2010: 123-129 - [c5]Luca Turchet, Rolf Nordahl, Stefania Serafin, Amir Berrezag, Smilen Dimitrov, Vincent Hayward:
Audio-haptic physically-based simulation of walking on different grounds. MMSP 2010: 269-273 - [c4]Rolf Nordahl, Stefania Serafin, Luca Turchet:
Sound synthesis and evaluation of interactive footsteps for virtual reality applications. VR 2010: 147-153 - [c3]Luca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin:
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. VRST 2010: 139-142 - [e1]Rolf Nordahl, Stefania Serafin, Federico Fontana, Stephen A. Brewster:
Haptic and Audio Interaction Design - 5th International Workshop, HAID 2010, Copenhagen, Denmark, September 16-17, 2010. Proceedings. Lecture Notes in Computer Science 6306, Springer 2010, ISBN 978-3-642-15840-7 [contents]
2000 – 2009
- 2009
- [j2]Yon Visell, Federico Fontana, Bruno L. Giordano, Rolf Nordahl, Stefania Serafin, Roberto Bresin:
Sound design and perception in walking interactions. Int. J. Hum. Comput. Stud. 67(11): 947-959 (2009) - 2008
- [j1]Rolf Nordahl, Stefania Serafin:
Using problem based learning to support transdisciplinarity in an HCI education. IxD&A 3-4: 94-101 (2008) - 2005
- [c2]Rolf Nordahl, Stefania Serafin, Amalia de Götzen, Juraj Kojs:
Medialogy at Aalborg University Copenhagen. ICMC 2005 - 2004
- [c1]Rolf Nordahl, Stefania Serafin:
Medialogy: a bridge between technology and creativity based on the Aalborg model. ICMC 2004
Coauthor Index
aka: Niels Christian Nilsson
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