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Wen-Kai Tai
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2020 – today
- 2022
- [i1]Song-Ren Wang, Hong-Yang Shih, Zheng-Yi Shen, Wen-Kai Tai:
End-to-End High Accuracy License Plate Recognition Based on Depthwise Separable Convolution Networks. CoRR abs/2202.10277 (2022) - 2020
- [j28]Zhong-Qi Cai, Ying-Sheng Luo, Yu-Chi Lai, Chih-Shiang Chan, Wen-Kai Tai:
Interactive Iconized Grammar-Based Pailou Modelling. Comput. Graph. Forum 39(1): 50-62 (2020)
2010 – 2019
- 2019
- [j27]Chou-Yuan Liu, Chin-Chen Chang, Der-Lor Way, Wen-Kai Tai:
Image resizing using fuzzy inferences. IET Image Process. 13(12): 2058-2066 (2019) - [c18]Kuei Gu Tung, Sheng Wen Wang, Wen-Kai Tai, Der-Lor Way, Chin-Chen Chang:
Toward Human-like Billiard AI Bot Based on Backward Induction and Machine Learning. SSCI 2019: 924-932 - 2018
- [c17]Zong-Han Wu, Kevin Lai, Li-An Lin, Ming-Han Huang, Wen-Kai Tai:
Procedurally Generating Game Level with Specified Difficulty. GEM 2018: 1-9 - [c16]Wen-Kai Tai, Hao-Cheng Wang, Cheng-Yu Chiang, Chin-Yueh Chien, Kevin Lai, Tseng-Chang Huang:
RTAIS: Road Traffic Accident Information System. HPCC/SmartCity/DSS 2018: 1393-1397 - 2016
- [j26]Ting-Hao Lin, Der-Lor Way, Zen-Chung Shih, Wen-Kai Tai, Chin-Chen Chang:
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing. Comput. Graph. Forum 35(7): 57-66 (2016) - [j25]Jhen-Yao Hong, Der-Lor Way, Zen-Chung Shih, Wen-Kai Tai, Chin-Chen Chang:
Inner engraving for the creation of a balanced LEGO sculpture. Vis. Comput. 32(5): 569-578 (2016) - 2015
- [c15]Chun-Yen Huang, Yang-Siu Sheng, Wen-Kai Tai:
Interactive and Procedural Modeling of Featured Chinese Architectures. Smart Graphics 2015: 16-28 - 2013
- [j24]Chun-Yen Huang, Wan-Ting Jheng, Wen-Kai Tai, Chin-Chen Chang, Der-Lor Way:
Procedural grape bunch modeling. Comput. Graph. 37(4): 225-237 (2013) - [j23]Si-Yuan Wang, Cong-Kai Lin, Wen-Kai Tai:
Compressing 3D Trees With Rendering Efficiency Based on Differential Data. IEEE Trans. Multim. 15(2): 304-315 (2013) - [j22]Chun-Yen Huang, Wen-Kai Tai:
Ting tools: interactive and procedural modeling of Chinese ting. Vis. Comput. 29(12): 1303-1318 (2013) - [c14]Chin-Chen Chang, Bing-Ruei Wu, Hao-Jen Hsu, Je-Wei Liang, Yuan-Ching Peng, Wen-Kai Tai:
Texture Synthesis Approach Using Cooperative Features. CGIV 2013: 50-51 - [c13]Charlie Irawan Tan, Hung-Wei Hsu, Wen-Kai Tai, Chin-Chen Chang, Der-Lor Way:
A Data-Driven Path Synthesis Framework for Racing Games. ICIG 2013: 673-684 - 2012
- [j21]Shih-Chun Tu, Wen-Kai Tai:
A high-capacity data-hiding approach for polygonal meshes using maximum expected level tree. Comput. Graph. 36(6): 767-775 (2012) - [j20]Charlie Irawan Tan, Wen-Kai Tai:
Characteristics preserving racer animation: a data-driven race path synthesis in formation space. Comput. Animat. Virtual Worlds 23(3-4): 215-223 (2012) - [j19]Cong-Kai Lin, Wen-Kai Tai:
Automatic upright orientation and good view recognition for 3D man-made models. Pattern Recognit. 45(4): 1524-1530 (2012) - [c12]Tai-Yun Chen, Hung-Wei Hsu, Wen-Kai Tai, Chin-Chen Chang:
An Automatic Race Track Generating System. Advances in Computer Entertainment 2012: 167-181 - 2011
- [c11]Siao-Fan Siao, Hung-Wei Hsu, Wen-Kai Tai, Andrew Yip:
Fractal territory board game. IGIC 2011: 12-16 - [c10]Effendy Eka Saputra, Hung-Wei Hsu, Wen-Kai Tai:
3D Object Presentation Mapping. ICIG 2011: 841-846 - 2010
- [j18]Charlie Irawan Tan, Chang-Min Chen, Wen-Kai Tai, Chin-Chen Chang:
Path Planning for Racing Games. Int. J. Artif. Intell. Tools 19(5): 679-702 (2010) - [j17]Shih-Chun Tu, Hung-Wei Hsu, Wen-Kai Tai:
Permutation Steganography for Polygonal Meshes Based on Coding Tree. Int. J. Virtual Real. 9(4): 55-60 (2010) - [j16]Hsien-Hsi Hsieh, Chin-Chen Chang, Wen-Kai Tai, Han-Wei Shen:
Novel Geometrical Voxelization Approach with Application to Streamlines. J. Comput. Sci. Technol. 25(5): 895-904 (2010) - [j15]Hsien-Hsi Hsieh, Wen-Kai Tai, Chin-Chen Chang:
GPU-based Collision Detection and Response for Particles on 3D Models. J. Inf. Sci. Eng. 26(5): 1619-1635 (2010) - [j14]Shih-Chun Tu, Wen-Kai Tai, Martin Isenburg, Chin-Chen Chang:
An improved data hiding approach for polygon meshes. Vis. Comput. 26(9): 1177-1181 (2010)
2000 – 2009
- 2009
- [j13]Charlie Irawan Tan, Cong-Kai Lin, Wen-Kai Tai, Chin-Chen Chang:
Hiding data: a high-capacity distortionless approach. Multim. Syst. 15(6): 325-336 (2009) - [j12]Cheng-Chin Chiang, Jyun-Yue Wu, Mau-Tsuen Yang, Wen-Kai Tai:
Independent query refinement and feature re-weighting using positive and negative examples for content-based image retrieval. Multim. Tools Appl. 41(1): 27-53 (2009) - [c9]Lo-Wei Lee, Shih-Wei Tseng, Wen-Kai Tai:
Improved Relief Texture Mapping Using Minmax Texture. ICIG 2009: 547-552 - [c8]Siao-Fan Siao, Hung-Wei Hsu, Wen-Kai Tai:
A Novel Fractal Board Game. ICIG 2009: 830-835 - 2008
- [j11]Chin-Chen Chang, Yen-Ting Kuo, Wen-Kai Tai:
Genetic-Based Approach for Synthesizing Texture. Int. J. Artif. Intell. Tools 17(4): 731-743 (2008) - [j10]Chin-Chen Chang, Cheng-Yi Liu, Wen-Kai Tai:
Feature alignment approach for hand posture recognition based on curvature scale space. Neurocomputing 71(10-12): 1947-1953 (2008) - [j9]Yueh-Yi Lai, Wen-Kai Tai:
Transition Texture Synthesis. J. Comput. Sci. Technol. 23(2): 280-289 (2008) - [c7]Shih-Chun Tu, Chun-Yen Huang, Wen-Kai Tai:
Terrain Synthesis Based on Microscopic Terrain Feature. Edutainment 2008: 644-655 - 2007
- [j8]Ya-Lun Zeng, Charlie Irawan Tan, Wen-Kai Tai, Mau-Tsuen Yang, Cheng-Chin Chiang, Chin-Chen Chang:
A momentum-based deformation system for granular material. Comput. Animat. Virtual Worlds 18(4-5): 289-300 (2007) - 2006
- [j7]Chin-Chen Chang, Jiann-Jone Chen, Wen-Kai Tai, Chin-Chuan Han:
New Approach for Static Gesture Recognition. J. Inf. Sci. Eng. 22(5): 1047-1057 (2006) - [j6]Guang-Yi Wang, Mau-Tsuen Yang, Cheng-Chin Chiang, Wen-Kai Tai:
A Talking Face Driven by Voice using Hidden Markov Model. J. Inf. Sci. Eng. 22(5): 1059-1075 (2006) - [c6]Hsien-Hsi Hsieh, Wen-Kai Tai:
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. Computer Graphics International 2006: 554-561 - [c5]Mau-Tsuen Yang, Shih-Yu Huang, Kuo-Hua Lo, Wen-Kai Tai, Cheng-Chin Chiang:
Exploiting Spatial-temporal Coherence in the Construction of Multiple Perspective Videos. PSIVT 2006: 1303-1313 - 2005
- [j5]Hsien-Hsi Hsieh, Wen-Kai Tai:
Determining Front-Facing Polygons for Dynamic and Deformable Objects. IEICE Trans. Inf. Syst. 88-D(5): 1050-1059 (2005) - [j4]Chih-Kang Hsu, Wen-Kai Tai, Cheng-Chin Chiang, Mau-Tsuen Yang:
Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling. IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 88-A(7): 2007-2014 (2005) - [j3]Hsien-Hsi Hsieh, Wen-Kai Tai:
A simple GPU-based approach for 3D Voronoi diagram construction and visualization. Simul. Model. Pract. Theory 13(8): 681-692 (2005) - [c4]Yueh-Yi Lai, Wen-Kai Tai, Chin-Chen Chang, Chen-Duo Liu:
Synthesizing transition textures on succession patterns. GRAPHITE 2005: 273-276 - [c3]Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, Sheng-Yi Chang:
A flexible 3D slicer for voxelization using graphics hardware. GRAPHITE 2005: 285-288 - 2004
- [j2]Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai:
A hybrid-based texture synthesis approach. Vis. Comput. 20(2-3): 106-129 (2004) - [c2]Hsien-Hsi Hsieh, Wen-Kai Tai, Cheng-Chin Chiang, Mau-Tsuen Yang:
Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects. ISCIS 2004: 90-99 - [c1]Wen-Kai Tai, Chih-Kang Hsu, Hsien-Hsi Hsieh:
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes. ISCIS 2004: 100-109 - 2003
- [j1]Cheng-Chin Chiang, Wen-Kai Tai, Mau-Tsuen Yang, Yi-Ting Huang, Chi-Jaung Huang:
A novel method for detecting lips, eyes and faces in real time. Real Time Imaging 9(4): 277-287 (2003)
Coauthor Index
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