Fail, fail again, fail better: How players who enjoy challenging games persist after failure in "Celeste". - Hefkaluk, Natalia; Linehan, Conor; Trace, Anna (Int. J. Hum. Comput. Stud., 2024)

Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems. - Ryan, Kathleen; Dockray, Samantha; Linehan, Conor (2022)

Navigating Imaginaries of DNA-Based Digital Data Storage. - Kim, Raphael; Linehan, Conor; Pschetz, Larissa (2022)

Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2. - Gorman, Gregory; Linehan, Conor (2022)

Inscrutable Games: How Players Respond to Illegible or Opaque Game Design. - Kirman, Ben; Linehan, Conor; Feltwell, Tom (2022)

Being Regulated: Licence to Imagine New Technology for Community Radio. - Bidwell, Nicola J.; Cibin, Roberto; Linehan, Conor; Maye, Laura; Robinson, Sarah (Proc. ACM Hum. Comput. Interact., 2021)

Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games. - Marshall, Joe; Linehan, Conor (IEEE Trans. Games, 2021)

Rural Islandness as a Lens for (Rural) HCI. - Robinson, Sarah; Bidwell, Nicola J.; Cibin, Roberto; Linehan, Conor; Maye, Laura; McCarthy, John C.; Pantidi, Nadia; Teli, Maurizio (ACM Trans. Comput. Hum. Interact., 2021)

Appropriation of Digital Tracking Tools in an Online Weight Loss Community: Individual and Shared Experiences: Appropriation of Digital Tracking tools in an online weight loss community. - Ryan, Kathleen; Linehan, Conor; Dockray, Samantha (2021)

Land, Water and Sun: Tuning into Socio-Ecological Relations in Radio Design. - Cibin, Roberto; Robinson, Sarah; Bidwell, Nicola J.; Linehan, Conor; Maye, Laura; Pantidi, Nadia; Teli, Maurizio (2021)

Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research. - Sturdee, Miriam; Lindley, Joseph; Linehan, Conor; Elsden, Chris; Kumar, Neha; Dillahunt, Tawanna; Mandryk, Regan L.; Vines, John (2021)

Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction. - Kim, Raphael; Pschetz, Larissa; Linehan, Conor; Lee, Chang Hee; Poslad, Stefan (2021)

Research Journeys: Making the Invisible, Visual. - Sturdee, Miriam; Robinson, Sarah; Linehan, Conor (2020)

What's Your Problem with the Dog Internet? - Kirman, Ben; Lawson, Shaun W.; Linehan, Conor (2020)

Considerations for Implementing Technology to Support Community Radio in Rural Communities. - Maye, Laura; Robinson, Sarah; Pantidi, Nadia; Ganea, Liana; Ganea, Oana; Linehan, Conor; McCarthy, John C. (2020)

The Design of a Digital Behaviour Change Intervention for Third-Level Student Illicit Substance Use: A Persona Building Approach. - Dick, Samantha; Heavin, Ciara; Vasiliou, Vasilis S.; Davoren, Martin P.; Dockray, Samantha; Linehan, Conor; Byrne, Michael (2020)

Shaping Social Innovation in Local Communities: The Contribution of Intermediaries. - Cibin, Roberto; Robinson, Sarah; Teli, Maurizio; Linehan, Conor; Maye, Laura; Csikszentmihalyi, Christopher (2020)

Participation through substituting and refusing. - Robinson, Sarah; Bidwell, Nicola J.; Maye, Laura; Pantidi, Nadia; Linehan, Conor (2020)

Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving. - Linehan, Conor; Murphy, Gillian; Hicks, Kieran; Gerling, Kathrin; Morrissey, Kellie (Int. J. Hum. Comput. Interact., 2019)

Strengthening gamification studies: Current trends and future opportunities of gamification research. - Rapp, Amon; Hopfgartner, Frank; Hamari, Juho; Linehan, Conor; Cena, Federica (Int. J. Hum. Comput. Stud., 2019)

Designing Interactive Manual Wheelchair Skills Training for Children. - Gerling, Kathrin; Hicks, Kieran; Szymanezyk, Olivier; Linehan, Conor (2019)

Imagining the Cool-ag: Or, Freedom Considered Harmful. - Linehan, Conor; Kirman, Ben (2019)

ACM SIGCHI/EIT health summer school on user-centered design in e-health. - Doherty, Gavin J.; Cajander, Åsa; Gulliksen, Jan; Linehan, Conor (Interactions, 2018)

"Grand Visions" for Post-Capitalist Human-Computer Interaction. - Feltwell, Tom; Lawson, Shaun W.; Encinas, Enrique; Linehan, Conor; Kirman, Ben; Maxwell, Deborah; Jenkins, Tom; Kuznetsov, Stacey (2018)

Playful Research Fiction: A Fictional Conference. - Kirman, Ben; Lindley, Joseph; Blythe, Mark; Coulton, Paul; Lawson, Shaun W.; Linehan, Conor; Maxwell, Deborah; O'Hara, Dan; Sturdee, Miriam; Thomas, Vanessa (2018)

Reorienting Geolocation Data Through Mischievous Design. - Kirman, Ben; Linehan, Conor; Lawson, Shaun W. (2018)

Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. - Hicks, Kieran; Gerling, Kathrin; Dickinson, Patrick; Linehan, Conor; Gowen, Carl (2017)

An Augmented Reality Game using Face Recognition Technology. - Feltwell, Tom; Wood, Gavin; Linehan, Conor; Lawson, Shaun W. (2017)

MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale. - Linehan, Conor; Kirman, Ben (2017)

Throwaway Citation of Prior Work Creates Risk of Bad HCI Research. - Marshall, Joe; Linehan, Conor; Spence, Jocelyn; Egglestone, Stefan Rennick (2017)

A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines. - Marshall, Joe; Linehan, Conor; Spence, Jocelyn C.; Egglestone, Stefan Rennick (2017)

Misrepresentation of Health Research in Exertion Games Literature. - Marshall, Joe; Linehan, Conor (2017)

A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. - Scozzi, Monica Visani; Iacovides, Ioanna; Linehan, Conor (2017)

Exploiting Players?: Critical Reflections on Participation in Game Development. - Gerling, Kathrin; Wallner, Guenter; Mirza-Babaei, Pejman; Shearer, John; Linehan, Conor; Hicks, Kieran (2017)

The role of social media in artisanal production: a case of craft beer. - Foster, Derek; Kirman, Ben; Linehan, Conor; Lawson, Shaun W. (2017)

Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. - Gerling, Kathrin Maria; Linehan, Conor; Kirman, Ben; Kalyn, Michael; Evans, Adam; Hicks, Kieran (Int. J. Hum. Comput. Stud., 2016)

Power, participation, and the dog internet. - Lawson, Shaun W.; Kirman, Ben; Linehan, Conor (Interactions, 2016)

Crowdsourcing: Tackling Challenges in the Engagement of Citizens with Smart City Initiatives. - Pham, Long; Linehan, Conor (2016)

Designing Brutal Multiplayer Video Games. - Marshall, Joe; Linehan, Conor; Hazzard, Adrian (2016)

"PS. I Love You": Understanding the Impact of Posthumous Digital Messages. - Jamison-Powell, Sue; Briggs, Pam; Lawson, Shaun W.; Linehan, Conor; Windle, Karen; Gross, Harriet (2016)

Designing Movement-based Play With Young People Using Powered Wheelchairs. - Gerling, Kathrin; Hicks, Kieran; Kalyn, Michael; Evans, Adam; Linehan, Conor (2016)

Fictional Game Elements: Critical Perspectives on Gamification Design. - Rapp, Amon; Cena, Federica; Hopfgartner, Frank; Hamari, Juho; Linehan, Conor (2016)

Fictional Game Elements 2016. - Rapp, Amon; Cena, Federica; Hopfgartner, Frank; Hamari, Juho; Linehan, Conor (2016)

Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas, USA, October 16-19, 2016. (CEUR-WS.org, 2016)

Games Against Health: A Player-Centered Design Philosophy. - Linehan, Conor; Harrer, Sabine; Kirman, Ben; Lawson, Shaun W.; Carter, Marcus (2015)

Long-Term Use of Motion-Based Video Games in Care Home Settings. - Gerling, Kathrin Maria; Mandryk, Regan L.; Linehan, Conor (2015)

Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs. - Lawson, Shaun W.; Kirman, Ben; Linehan, Conor; Feltwell, Tom; Hopkins, Lisa (2015)

Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. - Waddington, Jonathan; Linehan, Conor; Gerling, Kathrin Maria; Hicks, Kieran; Hodgson, Timothy L. (2015)

Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. - Hicks, Kieran; Gerling, Kathrin Maria; Kirman, Ben; Linehan, Conor; Dickinson, Patrick (2015)

Grand Push Auto: A Car Based Exertion Game. - Marshall, Joe; Loesche, Frank; Linehan, Conor; Johnson, Daniel M.; Martelli, Bruno (2015)

Emotional Wellbeing. - Coyle, David; Thieme, Anja; Linehan, Conor; Balaam, Madeline; Wallace, Jayne; Lindley, Siân E. (Int. J. Hum. Comput. Stud., 2014)

Alternate endings: using fiction to explore design futures. - Linehan, Conor; Kirman, Ben; Reeves, Stuart; Blythe, Mark; Tanenbaum, Theresa Jean; Desjardins, Audrey; Wakkary, Ron (2014)

Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI. - Linehan, Conor; Kirman, Ben (2014)

Fifty shades of CHI: the perverse and humiliating human-computer relationship. - Buttrick, Laura; Linehan, Conor; Kirman, Ben; O'Hara, Dan (2014)

Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. - Linehan, Conor; Waddington, Jonathan; Hodgson, Timothy L.; Hicks, Kieran; Banks, Robert (2014)

Learning curves: analysing pace and challenge in four successful puzzle games. - Linehan, Conor; Bellord, George; Kirman, Ben; Morford, Zachary H.; Roche, Bryan (2014)

Effects of group performance feedback and goal-setting in an organisational energy intervention. - Foster, Derek; Linehan, Conor; Lawson, Shaun W. (2014)

Disinhibited abuse of othered communities by second-screening audiences. - Doughty, Mark; Lawson, Shaun W.; Linehan, Conor; Rowland, Duncan; Bennett, Lucy (2014)

Food for thought: designing for critical reflection on food practices. - Choi, Jaz Hee-jeong; Comber, Rob; Linehan, Conor (Interactions, 2013)

Crowd saucing: social technology for encouraging healthier eating. - Linehan, Conor; Leeman, Tom; Borrowdale, Christopher; Lawson, Shaun W. (Interactions, 2013)

BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. - Linehan, Conor; Bull, Nick; Kirman, Ben (2013)

Return of the Man-Machine Interface: Violent Interactions. - Rowland, Duncan; Linehan, Conor; Appiah-Kubi, Kwamena; Schoonheyt, Maureen (2013)

Cool and the gang: design insights for engaging student energy interventions. - Foster, Derek; Linehan, Conor; Schoonheyt, Maureen; Lawson, Shaun W. (2013)

CHI and the future robot enslavement of humankind: a retrospective. - Kirman, Ben; Linehan, Conor; Lawson, Shaun W.; O'Hara, Dan (2013)

Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep. - Lawson, Shaun W.; Jamison-Powell, Sue; Garbett, Andrew; Linehan, Conor; Kucharczyk, Erica; Verbaan, Sanne; Rowland, Duncan; Morgan, Kevin (2013)

Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security. - Kirman, Ben; Linehan, Conor; Lawson, Shaun W. (Pers. Ubiquitous Comput., 2012)

Food for thought: designing for critical reflection on food practices. - Choi, Jaz Hee-jeong; Linehan, Conor; Comber, Rob; McCarthy, John C. (2012)

Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls. - Kirman, Ben; Linehan, Conor; Lawson, Shaun W. (2012)

"I can't get no sleep": discussing #insomnia on twitter. - Jamison-Powell, Sue; Linehan, Conor; Daley, Laura; Garbett, Andrew; Lawson, Shaun W. (2012)

Get lost: facilitating serendipitous exploration in location-sharing services. - Kirman, Ben; Linehan, Conor; Lawson, Shaun W. (2012)

"Watts in it for me?": design implications for implementing effective energy interventions in organisations. - Foster, Derek; Lawson, Shaun W.; Wardman, Jamie; Blythe, Mark; Linehan, Conor (2012)

Interaction design and emotional wellbeing. - Coyle, David; Linehan, Conor; Tang, Karen; Lindley, Siân E. (2012)

Training disaster communication by means of serious games in virtual environments. - Haferkamp, Nina; Krämer, Nicole C.; Linehan, Conor; Schembri, Massimiliano (Entertain. Comput., 2011)

Practical, appropriate, empirically-validated guidelines for designing educational games. - Linehan, Conor; Kirman, Ben; Lawson, Shaun W.; Chan, Gail (2011)

Power ballads: deploying aversive energy feedback in social media. - Foster, Derek; Linehan, Conor; Lawson, Shaun W.; Kirman, Ben (2011)

Social Architecture and the Emergence of Power Laws in Online Social Games. - Kirman, Ben; Collova, Francesco; Davide, Fabrizio; Ferrari, Eva; Freeman, Jonathan; Lawson, Shaun W.; Linehan, Conor; Ravaja, Niklas (2011)

"I Can Haz Emoshuns?"-Understanding Anthropomorphosis of Cats among Internet Users. - Foster, Derek; Kirman, Ben; Linehan, Conor; Lawson, Shaun W.; Mills, Daniel; Ellis, Sarah; Zulch, Helen (2011)

Improving social game engagement on facebook through enhanced socio-contextual information. - Kirman, Ben; Lawson, Shaun W.; Linehan, Conor; Martino, Francesco; Gamberini, Luciano; Gaggioli, Andrea (2010)

There's a monster in my kitchen: using aversive feedback to motivate behaviour change. - Kirman, Ben; Linehan, Conor; Lawson, Shaun W.; Foster, Derek; Doughty, Mark (2010)

Blowtooth: pervasive gaming in unique and challenging environments. - Linehan, Conor; Kirman, Ben; Lawson, Shaun W.; Doughty, Mark (2010)

Tagliatelle: social tagging to encourage healthier eating. - Linehan, Conor; Doughty, Mark; Lawson, Shaun W.; Kirman, Ben; Olivier, Patrick; Moynihan, Paula (2010)

Motivating physical activity at work: using persuasive social media for competitive step counting. - Foster, Derek; Linehan, Conor; Kirman, Ben; Lawson, Shaun W.; James, Gary (2010)

Familiars: representing Facebook users' social behaviour through a reflective playful experience. - Kirman, Ben; Ferrari, Eva; Lawson, Shaun W.; Freeman, Jonathan; Lessiter, Jane; Linehan, Conor (2009)

Gaming On and Off the Social Graph: The Social Structure of Facebook Games. - Kirman, Ben; Lawson, Shaun W.; Linehan, Conor (2009)

Developing a serious game to evaluate and train group decision making skills. - Linehan, Conor; Lawson, Shaun W.; Doughty, Mark; Kirman, Ben (2009)

Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game. - Kirman, Ben; Lawson, Shaun W.; Linehan, Conor (2009)

Tabletop Prototyping of Serious Games for 'Soft Skills' Training. - Linehan, Conor; Lawson, Shaun W.; Doughty, Mark (2009)