A Practical Approach to an Undergraduate Computer Science Senior Design Project Experience: Partnering with Industry to Create an Effective Transition from Academia to the Next Chapter. - Heil, Margaret R. Scaturro; Domínguez, Ignacio X. (2022)

Finding Video-watching Behavior Patterns in a Flipped CS1 Course. - Moore, Colin; Battestilli, Lina; Domínguez, Ignacio X. (2021)

Toward Finding Online Activity Patterns in a Flipped Programming Course. - Battestilli, Lina; Domínguez, Ignacio X.; Thyagarajan, Maanasa (2020)

Human Subtlety Proofs: Using Computer Games to Model Cognitive Processes for Cybersecurity. - Domínguez, Ignacio X.; Goodwin, Prairie Rose; Roberts, David L.; Amant, Robert St. (Int. J. Hum. Comput. Interact., 2017)

Semi-supervised classification of static canine postures using the Microsoft Kinect. - Mealin, Sean; Domínguez, Ignacio X.; Roberts, David L. (2016)

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games. - Domínguez, Ignacio X.; Cardona-Rivera, Rogelio Enrique; Vance, James K.; Roberts, David L. (2016)

Towards the non-visual monitoring of canine physiology in real-time by blind handlers. - Mealin, Sean; Winters, Mike; Domínguez, Ignacio X.; Marrero-García, Michelle; Bozkurt, Alper; Sherman, Barbara L.; Roberts, David L. (2015)

Detecting abnormal user behavior through pattern-mining input device analytics. - Domínguez, Ignacio X.; Goel, Alok; Roberts, David L.; Amant, Robert St. (2015)